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Home // News // TFT Into The Arcane Patch 13.8
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TFT Into The Arcane Patch 13.8

Into The Arcane has received its final update! Read on to learn about all the changes that have gone live on Wednesday in Teamfight Tactics.

In a Nutshell 


Patch 13.8 is the farewell patch of Into The Arcane. As such, the patch is rife with buffs for units and anomalies alike to help leave the best last impression. Most notably, the patch introduces a new Anomaly mechanic altogether—a second Anomaly will now appear at Stage 5-5.


Hopefully these changes can help you best enjoy the final two weeks of Set 13 before Set 14 debuts on the second of April!


Image sourced from leagueoflegends.com.


Rotating Shop Arrivals 


Image sourced from leagueoflegends.com.


Cyber City


We’ll be delving deep into Cyber City over the next few days, and you can too by hopping onto your PBE account and giving the Set its first test drive. However, if you just want to get the scoop right now, watch the TFT /dev Drop on Set 14 below:



System Changes

Team Planner Update

Another small quality of life change was applied to the Team Planner as Riot works to improve the tool.You can now click the undo button in the Team Planner to take back any changes you just made.

Second Anomaly

Why not send another champion into the Anomaly? On 5-5 a second Anomaly round appears in the Standard and Double Up game modes (notably, not in Hyper Roll). Champions can still only have one active anomaly, but now two different champions can be superpowered.

Six-Costs

Six-costs will be ever so slightly more present in the games in the final patch of Into The Arcane. The odds to find a Six-Cost unit will increase by 1% starting from stage 6-1.

Encounters

Encounter odds have been tweaked so there’s just more of everything that players enjoyed during Into The Arcane. The “no Encounter” encounter has been disabled, instead:


  • Wind-up Monkey 8% ⇒ 12%. Powder has perfected her monkeys! The monkey now always grants all 3 of the positive outcomes, and never deals player damage.

  • Scuttle Puddle 7.5% ⇒ 10%

  • Triple Prismatic 5% ⇒ 6%

  • Wandering Trainer 4% ⇒ 5%

  • Loot Subscription 7% ⇒ 7.5%


Trait Changes

Origin Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


ACADEMY


AUTOMATA


BLACK ROSE



Added a new item list: Thief's Gloves, Thief's Gloves, Thief's Gloves


Base Damage: 150/400/1200 ⇒ 150/450/1337


Sion AD Per Star Level: 12% ⇒ 15%



CHEM-BARON


CONQUEROR


EMISSARY





Base AD/AP: 22/25/45% ⇒ 22/33/45%


Nami Bonus Mana: 2 ⇒ 3



ENFORCER


EXPERIMENT


FAMILY





HP: 100/300/300 ⇒ 100/450/450





FIRELIGHT


REBEL


SCRAP



Healing Percent: 20/33/40% ⇒ 25/40/45%








HIGH ROLLER


JUNKER KING














BANISHED MAGE


BLOOD HUNTER


MACHINE HERALD












Class Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


AMBUSHER


ARTILLERIST


BRUISER










DOMINATOR


FORM SWAPPER


PIT FIGHTER





Form Swapper (3) added: 22% DR or 33% Damage Amp


Pit Fighter (8) True Damage: 45% ⇒ 35%



QUICKSTRIKER


SENTINEL


SNIPER










SORCERER


VISIONARY


WATCHER










Team-Up Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


BETRAYAL


GENIUSES


MARTIAL LAW









MENACES


REUNION


SISTERS









UNLIKELY DUO


WHAT COULD HAVE BEEN












Unit Changes 

TIER 1 Unit Changes


NERFS


BUFFS



IRELIA

Damage Reflect Percent: 30% ⇒ 75%


POWDER

- Powder Mana: 40/120 ⇒ 0/90

- Powder's Monkeys are larger in size!

ADJUSTMENTS


REWORK / NEW





TIER 2 Unit Changes

●●


NERFS


BUFFS



SETT

- Now has trait: Pit Fighter

- Ability Damage: 180/270/420 ⇒ 220/330/500

ADJUSTMENTS


REWORK / NEW





TIER 3 Unit Changes

●●●


NERFS


BUFFS

SMEECH

800 ⇒ 777


KOG’MAW

AS: 0.7 ⇒ 0.75

ADJUSTMENTS


REWORK / NEW





TIER 4 Unit Changes

●●●●


NERFS


BUFFS



AMBESSA

- Mana: 40/90 ⇒ 30/70

- AD: 68 ⇒ 70


TWITCH

AD: 70 > 71

ADJUSTMENTS


REWORK / NEW





TIER 5 Unit Changes

●●●●


NERFS


BUFFS



JINX

Mana: 0/60 ⇒ 0/50


SEVIKA

HP: 1200 ⇒ 1277

ADJUSTMENTS


REWORK / NEW





TIER 6 Unit Changes

●●●●●


NERFS


BUFFS




ADJUSTMENTS


REWORK / NEW






Anomaly Changes 

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


ANOMALY

DESCRIPTION

CHANGE

Arcana Overwhelming

Gain Ability Power equal to 50% of Magic Resist. Gain 100 Magic Resist.

MR to AP converted: 30% ⇒ 50%

Avalanche of Armor 

Gain Attack Damage equal to 30% of Armor. Gain 99 Armor.

Bonus Armor: 70 ⇒ 99

Berserker Rage

Gain 25 Ability Power & 25% Attack Damage. Triple it when below 85% Health.

HP Threshold: 70% ⇒ 85%

Defense Expert

This champion gains 110% more Armor and Magic Resist from all sources.

Percent Gained: 90% ⇒ 110%

Eagle Eye

Gain +1 Range. Every 2 seconds this champion doesn't move, gain 9% Attack Damage.

AD Per Sec: 6% ⇒ 9%

Heavy Hitter 

Attacks deal bonus physical damage equal to 30% of this champion's max Health. (Cooldown: 1.5 seconds)

Cooldown: 2.5 sec ⇒ 1.5 sec

Hunger for Power 

Combat start: Consume an adjacent ally Champion and gain 75% of their Health and Attack Damage.

HP & AD Gained: 66% ⇒ 75%

Into the Unknown 

This champion disappears for 3 rounds. When they return, they gain 60 Ability Power and 60% Attack Damage.

AD & AP Gained: 50% ⇒ 60%

Laser Eyes

Constantly deal 175% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.

AP Damage: 133% ⇒ 175%

Share Your Energy 

Combat start: grant 12% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.

Share Percent: 15% ⇒ 12%

Slime Time 

Every 2 seconds, deal 200% magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.

AP Ratio: 160% ⇒ 200%

Touch of Frost

Ability casts 20% Chill (reduce Attack Speed) enemies for 8 seconds. When Chilled enemies die, they stun the nearest enemy for 2.5 seconds.

Stun Duration: 1.5 ⇒ 2.5 sec

Infectious Anomaly

Gain 15% AD and 15 AP. At the start of each round, grant a random ally this Anomaly. If they already have it, instead grant them 2% AD and 2 AP.

Disabled




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