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Home // News // TFT Set 12 Magic n' Mayhem - Charm Compendium
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TFT Set 12 Magic n' Mayhem - Charm Compendium

Read on to learn everything you need to know about Set 12's brand new gameplay mechanic - Charms!

The following list was sourced from the PBE servers, and is subject to change before the set comes live this Wednesday. There are a few more Charms than just these, but as they are currently not clearly sorted into tiers, we have not included them for now!

What are Charms?

Charms are the new gameplay mechanic that's been added to Set 12 to replace Set 11's Encounter system. Charms are single-use consumables that appear in your Shop starting from Stage 2 onwards and can be purchased with gold, replacing the right-most champion slot. Most charms last for 1 round, though some offer boons that last the entire game!


Types of Charms

Charms can be categorised in two ways - type, and tier. When it comes to the type of Charm, there are five distinct types of Charms you can buy:


  1. Combat Charms: Combat Charms typically offer a variety of boons that will aid you in your next immediate combat encounter. These Charms may grant your units a shield, more Attack Speed, or generate Target Dummies to soak up some damage for you.


  1. Economy Charms: These Charms impact your economy by, for instance, modifying your shop or allowing you to bet for more gold.


  1. Trait Charms: There are a few Charms that only appear when you're running specific traits. Hocus Pocus, for example, only appears if you're fielding Witchcraft units, and this particular charm grants more Ability Power to your Witches during the next encounter.


  1. Mayhem Charms: These Charms exist to shake things up. They can change up your board, for example, by transforming random champions into others a tier higher.


  1. Ascendant Charms: These extra powerful Charms only appear in your Shop if you're running Xerath, one of the new 5-cost units.


When it comes to tiers, there are 4 Tiers of Charms, each more powerful, and generally more pricey than the last. Tier 1 Charms are the weakest and appear during Stages 2 and 3. Tier 4 Charms are the most powerful, and can only be acquired during Stages 5 and 6 onwards.

Tier 1 Charms

These Charms will always appear during Stage 2, and have a 40% chance to appear during Stage 3. After that, they won't appear anymore.


Charm

Cost

Charm Effect

All Ones

● 0

Reroll your Shop with all 1-cost champions.

Gear Swap

● 0

Gain a Magnetic Remover and Reforger, which last for one round.

Crystal Ball

● 0

Reveal your next opponent.

Summon Dummy

● 0

Gain a Target Dummy for one round.

Coin Flip

● 0

Flip a coin, and gain 1 gold for each Coin Flip you've used.

Dehance

● 0

Reroll your shop with units 1 cost lower.

Minor Polymorph

● 0

A random 1-cost champ you have transforms into a random 2-cost.

Minor Gambit

● 1

Gain 2 gold if you win your next player combat.

Minor Wish

● 1

Gain a random magical effect.

Tier 2 Charms

These Charms start appearing during Stage 3, where they have a 40% chance to show up. They also have a 35% chance of appearing during Stage 4.


Charm

Cost

Charm Effect

Truce

● 0

You and your next opponent gain 1 gold.

Sinister Deal

● 0

Gain 2 gold at the cost of 1 player Health.

Polymorph

● 0

A random 2-cost champion you have turns into a random 3-cost champion.

Zoomify

● 0

Your team gains 200% movement speed for 1 round.

All Twos

● 1

Reroll your Shop with all 2-cost champions.

Eldritch Hunger

● 1

Your Eldritch God gains 10% Attack Speed and 10% Health on takedown in the next combat.

Pyromania

● 1

Instantly gain 8 Pyro infernal cinders.

Hocus Pocus

● 1

Your Witches gain 25 Ability Power for the next combat.

Ride of Speed

● 1

Your team gains 10% Attack Speed for 1 round.

Ultra Ascension

● 1

During the next combat, your team will gain 300% Damage Amp after 25 seconds.

Hugify

● 1

Your highest Health champion gains 500 Health for 1 round.

Shivinate

● 1

All your items turn into Statikk Shivs for 1 round.

Freeroller

● 2

Gain two Shop rerolls.

All Threes

● 2

Reroll your Shop with all 3-cost champions.

Portal Hopping

● 2

Gain a random Portal champion.

Quickening

● 2

During the next combat, Chrono champions gain +30% Attack Speed after the countdown.

Frosty Fortitude

● 2

Winter Ice Soldiers gain 40% more Health during the next combat.

Queen's Gambit

● 2

If you win your next combat, gain a copy of your highest cost Faerie.

Spitfire

● 2

Dragon units' attacks deal an extra 1% max Health true damage during the next combat.

Die Roll

● 2

Roll a die. Gain gold equal to the result.

Supreme Arcana

● 2

Your High Arcana champion gains 15% Damage Amp and Durability for one round.

Hexplosion

● 2

In the next combat, the first ally champion that dies will explode, dealing 600 magic damage.

Conjure Emblem

● 15

Gain a random uncraftable Emblem.

Tier 2.5 Charms

These Charms can be purchased during Stage 3, Stage 4, and Stage 5. They are mostly likely to appear in your Shop during Stage 4 (35%) and are equally likely to appear in 3 and 5, at 20% odds.


Charm

Cost

Charm Effect

Lucky Find

● 0

Gain 1 gold. Your team gains 50 Health for 1 round.

Dress Down

● 1

Gain 30% Shred and Sunder all enemies for 8 seconds during the next combat.

Summon Voidling

● 2

Gain a Voidling for 1 round.

Piece of Cake

● 2

Gain 10 sugar for your Sugarcraft cake.

Aftershock

● 2

Stun all enemies for 1.5 seconds during the next combat, after 10 seconds has passed.

Surprise!

● 2

One random champion with no items gains a Suspicious Trenchcoat for 1 round.

Treasure Hunter

● 2

One random champion with no items gains an Unstable Treasure Chest for 1 round.

Moonlight Ritual

● 2

A random 1 or 2 cost champion stars up for the next combat encounter.

Assassin

● 2

The champion with the highest Attack Speed leaps into the enemy backline during the next combat.

Bunch-o’-Belts

● 2

Your team gains 6 non-removable Giant's Belts for 1 round.

Golden Dummy

● 2

Gain one Dummy for 1 round. Your Dummies drop gold as they take damage.

Phantom Gloves

● 3

Gain Thieves' Gloves for 1 round

Minor Mimicry

● 5

Gain a Lesser Champion Duplicator.

Conjure Anvil

● 8

Gain a component anvil.

Assembly

● 10

Gain a copy of every 1-cost champion.

Tier 3 Charms

Tier 3 Charms are most likely to pop into your shop during Stage 5 and Stage 6 onwards, when they're 60% likely to appear. There's a 30% chance they appear in your Shop during Stage 4.


Charm

Cost

Charm Effect

Discount

● 0

This round, the next champion you buy is free.

Salvager

● 1

Any champions you bench this turn have items removed and broken apart into Components.

Life Insurance

● 1

Allied champions have a 50% chance to drop 1 gold on death during the next combat.

Artifactinate

● 1

4 random items become Artifacts for 1 round.

Lightning Strike

● 2

Deal 10% max Health as true damage to all enemies during the next combat.

The Count

● 2

Reroll your Shop with a 1, 2, 3, 4, and 5 cost champion.

Summon Dummies

● 2

Gain 2 Target Dummies for 1 round.

Silver Guard

● 2

Your team is immune to crowd control for 8 seconds during the start of the next combat.

Phantom Claw

● 2

Gain 1 temporary Dragon's Claw for 1 round.

Phantom Vest

● 2

Gain a temporary Bramble Vest for 1 round.

Major Gambit

● 2

If you win your next player combat, gain 10 gold.

Sunfire Sorcery

● 3

Burn and Wound enemies for 10 seconds at the start of the next combat.

Yordle Spirit

● 3

Your team has a 99% chance to dodge attacks for 4 seconds at the start of the next combat.

All Fours

● 4

Reroll your Shop with all 4-cost champions.

Earthquake

● 5

Stun all enemies for 2 seconds at the start of the next combat.

Leadership

● 5

A random champion holding 3 completed items gains 300 Health permanently.

Major Wish

● 5

Gain a random effect.

Sticky Fingers

● 6

Copy a component from the first enemy your team kills during the next combat.

Animate Shop

● 6

For 20 seconds, your shop refreshes for free every 2 seconds.

Phantom Emblem

● 8

Gain a temporary emblem of your most active trait for 1 round.

Conjure Spatula

● 15

Gain a Spatula.

Tier 4 Charms

Tier 4 charms are the most powerful tier of charms you can get without playing an Ascendant Xerath comp. You have a 20% chance of seeing one during Stage 5 and a 40% chance to see them during Stage 6.


Charm

Cost

Charm Effect

Sinister Shop

● 0

Gain 6 Shop rerolls at the cost of 4 player health.

Major Polymorph

● 0

A random 4-cost champion you have transforms into a random 5-cost unit.

Tinker

● 1

Gain a Reforger and a Remover.

Enhance

● 2

Reroll your Shop with champions 1 cost higher.

Animate Bench

● 4

Every 6 seconds, a champion joins combat from your bench during the next combat.

All Fives

● 5

Reroll your Shop with all 5-cost champions.

Backrow Star

● 5

A random back row champion gains 40% Attack Speed for 7 seconds at the start of the next combat,

Desperate Plea

● 5

If you survive the first 10 seconds of the next combat, you can't be eliminated in the next round.

Late Bloomer

● 6

Gain a permanent 3-star 1-cost champion and a Magnetic Remover.

Big Surprise

● 6

Two random champions with no items gain a Suspicious Trenchcoat for 1 round.

Treasure Party

● 8

Two random champions with no items gain an Unstable Treasure Chest for 1 round.

Major Mimicry

● 10

Gain a Champion Duplicator.

Radiantize

● 10

One random full item held by a random champion becomes Radiant for 1 round.

Summon Dragon

● 12

Summon a 4000 Health Dragon for 1 round.

Conjure Artifact

● 18

Gain an Artifact anvil.

Magnum Opus

● 99

Lose 66 player health. Gain a permanent 3-star 5-cost.

Ascendant Charms

You can find these charms in your Shop if you have Xerath fielded, as part of his unique β€œAscendant” class. The odds to find an Ascendant Charm increase by every 8% after each combat with Xerath on your board, up to 40%. After you purchase one, these odds reset.


Charm

Cost

Charm Effect

Judgement

● 2

If you win your next combat, gain 8 gold; if you lose, gain 12 XP. 

The Moon

● 2

Increase your odds of getting a 5-cost in your Shop by 4% permanently. 

The Lovers

● 4

Gain a 5-cost champion and a 2* 2-cost champion that share traits.

The Emperor

● 5

Xerath gains 20% Damage Amp and his allies gain 10% Damage Amp during the next combat.

The Star

● 5

During your next combat, your 1-star champions star up, and their allies gain a 200 Health Shield and 20 Ability Power.

The Tower

● 5

Gain a Lightning Dummy for 1 round that strikes nearby enemies.

The Chariot

● 5

This round, rerolls cost you 1 gold and buying XP costs you 3 gold. 

The World

● 38

Gain a copy of every 4-cost champion.

The Sun

● 40

Gain a Support anvil and an Artifact anvil. 



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