Views: 8516 Exhaust vs Ignite for Supports
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This is for my W.I.P
Zyra guide, so it's in perspective of
Zyra. However, I hope that it helps you regardless, so I am posting this.
Tell me some additional notes to fix because I am kinda sleepy... It's 1:20 AM in Korea here.


Tell me some additional notes to fix because I am kinda sleepy... It's 1:20 AM in Korea here.
Alistar:
Ignite is a better choice than
Exhaust if you solely look at
Alistar because if you
Exhaust an
Alistar, he has
Unbreakable Will to counter that. But you have to fully look at the AD Carry because you don't want to
Exhaust
Alistar at first place. So both are manageable, AS LONG AS YOU USE IT RIGHT.
Annie:
Ignite most of the time. The problem is that
Annie's
Flash engages are pretty hard to time with
Exhaust, so once
Annie engages, you would probably have to trade kills, and
Ignite is better at that.
Blitzcrank:
Exhaust is more recommended. Against
Blitzcrank, because of his
Mana Barrier, he will automatically counter
Ignite, so when you catch him off-positioned, it's better to slow him down so that he has no chance of escaping to tower and using
Rocket Grab. Besides, against
Blitzcrank, it's possibly more important to stop his pick potential than anything else, so mitigating damage would be important. However, keep in mind that
Exhaust is usually too far away once your AD Carry gets grabbed.
Fiddlesticks:
Exhaust is a bit better. Most will recommend
Ignite because of his
Bountiful Harvest, but I say otherwise.
Fiddlesticks support does not get levels on
Bountiful Harvest during laning phase, and his main source of damage is
Crowstorm engage. However,
Fiddlesticks is relatively weak early game, so if you want kill potential, go for
Ignite. Keep in mind, also, that he can
Bountiful Harvest your plants.
Janna:
Exhaust or
Ignite is both okay, but I prefer
Exhaust. You can honestly win with both summoner spells, but the issue is,
Janna has too many disengages to kill if the
Janna player is good. You win this lane comfortably if you solely look at the support battle, so it really depends on the AD Carry.
Kayle:
Exhaust. Post-6,
Kayle owns
Ignite, so it's better to mitigate her damage by using
Exhaust.
Leona: She's actually tricky in lower elo :P I do take
Exhaust if I want to play the lane safe because I tend to poke in this lane than go for kill, so I would rather disengage than fight post-6 (pre-6, you could actually trade evenly, if not more, by splitting the opponent's AD Carry with
Grasping Roots.) However, if you feel like you can abuse
Leona during Level 1 (this happens frequently during lower elo - people do not space enough for all the AA pokes.), and seal the deal during Level 2~3,
Ignite is not that bad.
Lulu:
Ignite if you look at her solely.
Lulu has three movement modifier (
Wild Growth,
Glitterlance, and
Whimsy) to use during
Exhaust duration to mitigate the damage. Also,
Ignite counters the heal from
Wild Growth. However,
Lulu lane is hard to kill (if
Lulu player is good) because she has amazing disengages, so if you can't use
Ignite to your advantage or if your matchup requires you, take
Exhaust.
Morgana:
Exhaust generally.
Ignite if you want to cheese it. Now,
Morgana's
Black Shield counters
Zyra's damage pretty hard, but
Black Shield cannot counter damage from
Ignite, so if you run
Ignite, you must look forward to the time that
Morgana does not have
Black Shield, and go in during that time for a kill to maximize your potential with
Ignite. With
Exhaust, this advice is similar, except that
Exhaust is harder to use in a lane because it gets straight-countered from
Black Shield. However,
Exhaust is lively during mid-late game, and because
Black Shield counters
Zyra's damage, I would rather take
Exhaust and go for teamfight.
Nami:
Ignite for same reason of
Lulu. However,
Nami is easy to kill pre-6.
Nunu & Willump:
If a rareNunu & Willump support comes, kick Willup's butt and show that he belongs in the jungle.
Exhaust is more recommended, but
Ignite is also good. At this matchup, I would worry primarily about his
Blood Boil buff and what it can do at late game more than anything, so I do prefer
Exhaust, but again, you can try to dominate this lane early, so more kill potential with
Ignite is not bad.
Sona:
Ignite usually.
Exhaust is okay in this matchup depending on AD Carry. If you take
Ignite, however, make sure that you fully remember the cooldown of
Sona's Heal, and make sure you use
Ignite before
Sona uses her heal.
Soraka:
Ignite. Make sure you use
Ignite before her heal, however.
Taric: It depends on AD Carry Matchup. I can't say more than that about this.
Thresh:
Exhaust and
Ignite are both playable, but I do recommend
Exhaust against him.
Thresh has huge kill potential from Level 2, but he PULLS himself toward you and try to inflict massive damage. Now, you can disengage from that perfectly with well-timed
Exhaust. However,
Zyra is a skill matchup with
Thresh, so if you feel confident, take
Ignite.
It used to be an easy lane forZyra. Too bad plants got nerfed in spawn time.
Zyra:
Ignite. Mirror Match is a battle of pride, and you want to win that battle. So screw
Exhaust. Remember, you are in a Normal, so don't fret too much :)[/
Literally
It's also an option against Vayne due to most
I think what you're trying to say is that
I somehow believed, till now, that
Although I don't believe that you have to always carry
I thought the reason ignite was such a strong summoner spell was because of the healing reduction can really stop an opposing ADC from regaining a significant amount of health from his/her lifesteal item
Nope. Ignite gives additional kill potential in lane and for ignite it isn't 100% mandatory to get it on the ADC while on exh it is. That's why people pick it.
You're purely looking at exhausting the support itself which is a mistake. Zyra should overall always run ignite because she doesn't get in range to exhaust the carries (which is exhaust biggest use).
Exactly this.
Especially late game, and pretty much any AD's lifesteal, or mage's spell vamp for that matter.
But doesn't
Correct. Same applies to
I thought the reason ignite was such a strong summoner spell was because of the healing reduction can really stop an opposing ADC from regaining a significant amount of health from his/her lifesteal item
Especially late game, and pretty much any AD's lifesteal, or mage's spell vamp for that matter.
I thought the reason ignite was such a strong summoner spell was because of the healing reduction can really stop an opposing ADC from regaining a significant amount of health from his/her lifesteal item
This would imply you casually just Ignite an ADC while he's low on HP and life stealing from minions.
I thought the reason ignite was such a strong summoner spell was because of the healing reduction can really stop an opposing ADC from regaining a significant amount of health from his/her lifesteal item
that and the damage it deals