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Teamfight Tactics Champions Cheat Sheet - Set 10, TFT Remix Rumble

Use this page as a handy in-game reference for every TFT Set 10 champion's classes and origins. If you want more details on a specific champion you can find their rarity, ability, and stat information in the champion list below!

Origins Classes
Pentakill
Gnar
Karthus
Kayle
Mordekaiser
Olaf
Viego
Yorick
K/DA
Ahri
Evelynn
K/DA Akali
Kai'Sa
Lillia
Neeko
Seraphine
True Damage
Ekko
Kennen
Qiyana
Senna
True Damage Akali
Yasuo
Heartsteel
Aphelios
Ezreal
K'Sante
Kayn
Sett
Yone
Disco
Blitzcrank
Gragas
Nami
Taric
Twisted Fate
Country
Katarina
Samira
Tahm Kench
Thresh
Urgot
Punk
Jinx
Pantheon
Twitch
Vi
Emo
Amumu
Annie
Poppy
Vex
EDM
Jax
Lux
Zac
Zed
8-bit
Caitlyn
Corki
Garen
Riven
Jazz
Bard
Lucian
Miss Fortune
Hyperpop
Lulu
Ziggs
Breakout
K/DA Akali
True Damage Akali
Mixmaster
Sona
Maestro
Jhin
ILLBEATS
Illaoi
Mosher
Gnar
Jax
Poppy
Sett
Urgot
Vi
Yorick
Spellweaver
Ahri
Annie
Ekko
Gragas
Lulu
Seraphine
Sona
Guardian
Amumu
Kennen
Neeko
Pantheon
Taric
Thresh
Yorick
Sentinel
Blitzcrank
Ekko
Garen
K'Sante
Lillia
Mordekaiser
Executioner
K/DA Akali
Karthus
Samira
True Damage Akali
Twitch
Vex
Edgelord
Kayle
Kayn
Riven
Viego
Yasuo
Yone
Bruiser
Gragas
Illaoi
Olaf
Sett
Tahm Kench
Zac
Rapidfire
Aphelios
Caitlyn
Jinx
Lucian
Senna
Dazzler
Bard
Lux
Nami
Twisted Fate
Ziggs
Crowd Diver
Evelynn
Katarina
Qiyana
Yone
Zed
Big Shot
Corki
Ezreal
Jhin
Kai'Sa
Miss Fortune
Superfan
Gnar
Kennen
Lillia
Neeko
Wildcard
Kayn



New champions from TFT Set 10 - Remix Rumble have been added and the cheat sheet is up to date! Which strategies will you discover? Plan out your team comps with our champion cheat sheet!

Teamfight Tactics is a fast-paced game, and that means you need to be able to quickly figure out which champions to pick in between rounds. Our cheat sheet makes it easy to see all TFT champions at once and quickly pick out what classes and origins they belong to.

If you're here for a list of all TFT champions and what they do, you can also find that below!

TeamFight Tactics Champion Details Swipe the table below to view more Champion Stats
Champion Spell Health Armor Magic Res Mana Atk Dmg Atk Spd Atk Range
Ahri 4G
Blow a kiss at the current target. It deals 275/410/820% magic damage and briefly Stuns them. If the target has been kissed before, deal 480/720/1440% magic damage instead.

Headliner Effect: +15 Ability power
700
1260
2268
30
30
0 / 30
40
60
90
0.75
4
Amumu 3G
Passive: When attacked, gain 2 Armor (stacks up to 30 times).

Active: Deal 123/198/327 magic damage to adjacent enemies. Every 3rd cast hits enemies within 2 hexes and Stuns them for 1.5 seconds.

Headliner Effect: +150 Health When attacked, also gains Magic Resist.
900
1620
2916
55
55
0 / 45
45
68
101
0.65
1
Annie 1G
Passive: After 4 casts, gain 40% Attack Speed and casts deal 80/120/180 magic damage to another nearby enemy.

Active: Deal 220/330/495 magic damage to the current target.

Headliner Effect: +20 Ability power
450
810
1458
20
20
0 / 50
40
60
90
0.65
4
Aphelios 2G
Deal 399/598/897 physical damage and Stun the current target for 1.5/1.5/2 seconds. Deal 40/60/90 physical damage to enemies within 1 hex. If the original target dies, Stun enemies within 1 hex for 1 second.

Headliner Effect: +25% Attack damage
600
1080
1944
20
20
40 / 120
55
83
124
0.75
4
Bard 2G
Play a 4-note tune at random using 3 possible notes (will always cast 3 damage notes (Doots) and 1 healing note (Chime) while there is a valid heal target):
  • Doot - Deal 200/300/450 magic damage to the current target.
  • Chime - Heal the lowest Health ally for 120/150/180 Health.
  • Tip - Drop 1 gold and play another note. (3 Gold in Hyper Roll)

Headliner Effect: The finale of Bard's first cast each combat spreads an additional Doot for every 8 times he's cast this game. Doots deal 85/125/190 magic damage.
550
990
1782
20
20
30 / 90
40
60
90
0.7
4
Blitzcrank 4G
Passive: Deal 100/150/1000 magic damage to a nearby enemy every 2 seconds.

Active: Gain a 600/750/2000 Shield. For 5 seconds, Blitzcrank's Passive deals damage every second and deals an additional 1% of the target's max Health as magic damage.

Headliner Effect: +150 Health and the Passive always deals the max Health magic damage.
1000
1800
3240
60
60
60 / 120
60
90
135
0.6
1
Caitlyn 4G
Fire shots at the 4 furthest enemies. Shots deal 360/360/750% physical damage and 40/60/200 magic damage to the first enemy they hit.

Headliner Effect: +5% Attack damage and fire another shot that deals 60% damage.
700
1260
2268
30
30
0 / 75
70
105
158
0.8
4
Corki 1G
Deal 320% physical damage to the current target and adjacent enemies, then Wound them for 5 seconds.

Headliner Effect: +20% Attack damage
450
810
1458
15
15
15 / 60
45
68
101
0.7
4
Ekko 3G
Deal 60/90/145 magic damage to enemies within 2 hexes and Stun them for 1 second. Gain a 400/450/550 Health shield for 4 seconds.

Bling Bonus: While the shield is up, heal 100 every second.

Headliner Effect: +200 Health and +20 Ability power
850
1530
2754
45
45
50 / 125
50
75
113
0.65
1
Evelynn 1G
Deal 200/300/450 magic damage to the current target. Gain 150% Attack Speed that decays over 4 seconds. While active, attacks restore 25/30/35 Health.

Headliner Effect: +100 Health +20 Ability power
550
990
1782
35
35
30 / 90
45
68
101
0.7
1
Ezreal 4G
Blink away from the current target and deal 370/370/740% physical damage to them. Every 3rd cast, deal 325/488/1463 physical damage to all enemies in a line.

Headliner Effect: +15% Attack damage
700
1260
2268
30
30
0 / 40
70
105
158
0.85
4
Garen 2G
Gain 215/245/275 max Health. Garen's next attack deals 163/267/441 physical damage.

Headliner Effect: +350 Health
800
1350
2430
45
45
40 / 90
55
83
124
0.7
1
Gnar 2G
Leap over the current target and transform into Mega Gnar for the rest of combat, gaining 500/600/750 Health and 70% Attack Damage. Subsequent casts deal 184/276/421 physical damage to the current target.

Headliner Effect: At combat start, transform into Mega Gnar.
700
1260
2268
45
45
0 / 70
55
83
124
0.65
2
Gragas 2G
Heal 500/575/650 Health over 2 seconds. Then, deal 190/285/440 magic damage to adjacent enemies and Chill them for 3 seconds.

Headliner Effect: Gragas takes 10% less damage and deals 18% more damage.
750
1350
2430
45
45
40 / 80
50
75
113
0.6
1
Illaoi 5G
Passive: Every 3 seconds, Illaoi's tentacles deal 120/120/1000 magic damage to nearby enemies.

Active: Gain 100/150/400 Armor and Magic Resist for 3.5 seconds. Revive or fully heal the lowest Health tentacle. Leap at the nearest enemy and deal 100/150/4000 magic damage in a large circle 3/3/7 times as tentacles slam in unison.

Headliner Effect: +10 Ability power, +10 Armor +10 Magic resist and tentacles slam every 2 seconds.
1100
1980
3564
70
70
70 / 150
70
105
158
0.8
1
Jax 2G
Leap at the highest Health enemy within 2 hexes and deal 240/360/560% magic damage to them. Then, deal 150/225/335 magic damage to all adjacent enemies. Gain 10% Attack Damage and Ability Power for the rest of combat.

Headliner Effect: +200 Health and +20 Ability power
750
1350
2430
35
35
50 / 120
55
83
124
0.9
1
Jhin 5G
Passive: Attacks generate 10 additional Mana. If your bench has 4 Grand Finale Rifles, begin conducting instead of attacking. Each Rifle fires at the same rate as the Maestro and deals 57/88/843 physical damage. Every 4th volley deals 200% damage.

Active: Put 1/1/4 Grand Finale Rifle into one of your empty bench slots.

Headliner Effect: +10% Attack damage. Combat Start: Put 1 Grand Finale Rifle onto an empty bench slot.
950
1530
2754
40
40
0 / 60
70
105
158
0.9
4
Jinx 1G
Passive Minigun: Attacks grant 4% Attack Speed.
Passive Rocket Launcher: Attacks deal 20/30/46 bonus physical damage.

Active: Swap between Minigun and Rocket Launcher.

Headliner Effect: Minigun attacks grant an extra 1% Attack Speed, Rocket Launcher attacks deal an extra 10% bonus damage.
450
810
1458
15
15
0 / 50
50
68
101
0.7
4
K'Sante 1G
Enter a defensive stance, reducing damage taken by 25% for 2.5 seconds. Afterwards, deal 800% physical damage to the current target.

Headliner Effect: +225 Health
650
1170
2106
40
40
0 / 40
50
75
113
0.6
1
K/DA Akali 4G
Throw a shuriken at the farthest unmarked target, marking them. Dash to every marked enemy, striking them for 114/171/513 physical damage and dealing 80/120/400 physical damage to enemies dashed through.

Headliner Effect: +100 Health and +10% Attack speed
950
1710
3078
50
50
10 / 50
60
90
135
0.85
1
Kai'Sa 2G
Dash up to 2 hexes and fire a missile at the current target. It deals 290/290/300% physical damage and 40/60/90 magical damage to the first enemy hit.

Headliner Effect: +25% Attack damage, +2 Range and dash farther.
600
1080
1944
20
20
0 / 40
55
83
124
0.75
4
Karthus 4G
Deal 160/240/540% magic damage to the 4/4/6 lowest Health enemies. Gain 40% Ability Power after each cast. Ability will always critically strike, Karthus gains bonus Ability Power based on his Critical Strike chance.

Headliner Effect: +15 Ability power
700
1260
2268
30
30
15 / 105
40
60
90
0.75
4
Katarina 2G
Throw a blade at the current target that bounces 3 times, dealing 150/225/340% magic damage and applying Wound for 6 seconds.

Headliner Effect: +150 Health and the final blade bounce deals 25% more magic damage.
650
1170
2106
35
35
0 / 60
40
60
90
0.75
2
Kayle 2G
Passive: Deals 35/52/75% magic damage on each hit.
Active: Deal 240/360/540 magic damage to enemies around the target and apply Shred.

Headliner Effect: +20% Attack speed
550
990
1782
20
20
0 / 120
35
53
79
0.75
4
Kayn 5G
Dash, then deal 400/600/4000 magic damage to adjacent enemies and Chill them for 3 seconds. If Kayn only hits one target, he immediately casts again.

Headliner Effect: +10 Ability power. Shadow Assassin rewards an extra 2 gold. Rhaast rewards an extra 1 Tactician Health.
1100
1980
3564
60
60
0 / 50
75
113
169
0.95
1
Kennen 1G
Discharge 2 Jolts over 2 seconds. Each Jolt deals 145/215/325 magic damage to a random enemy within range and Stuns them for 0.75 seconds.

Bling Bonus: Discharge at 2nd target for 80% damage and Stun duration.

Headliner Effect: +75 Health Jolts heal 2% Maximum Health
700
1170
2106
40
40
30 / 90
40
60
90
0.6
2
Lillia 1G
Deal 180/270/400 magic damage to adjacent enemies. Heal Lillia for 180/220/260 and her nearest ally for 90/110/130.

Headliner Effect: +100 Health Confetti Bloom heals 20% more.
600
1080
1944
40
40
60 / 110
50
75
113
0.55
1
Lucian 5G
Fire 14 shots toward the furthest enemy. Each shot explodes on the first enemy hit, dealing 60/60/1000% physical damage to all nearby enemies and reducing their Armor by 3/5/20 for the rest of combat.

If Arpeggio ends early, gain Mana based on the number of unused shots.

Headliner Effect: +10% Attack damage and Arpeggio fires 3 more shots.
850
1530
2754
30
30
50 / 125
70
105
158
0.9
4
Lulu 3G
Fire a bolt toward the current target. It deals 250/375/600 magic damage to the first enemy it passes through and 150/225/360 magic damage to the second. Every 3rd cast, Stun the 3 nearest enemies for 1.25 seconds and deal 150/225/360% magic damage instead.

Headliner Effect: +25 Ability power
650
1170
2106
20
20
0 / 40
40
60
90
0.7
4
Lux 3G
Fire a beam at the farthest enemy, dealing 260/390/575% magic damage to all enemies it hits.

Headliner Effect: +15% Critical strike chance and this ability can critically strike.
700
1260
2268
20
20
15 / 75
40
60
90
0.7
4
Miss Fortune 3G
Deal 295/295/305% attack damage to the current target and 99/149/223 physical damage to the closest enemy behind them. If either die, gain 40% Attack Speed for 4 seconds.

Headliner Effect: +20% Attack damage
650
1170
2106
20
20
0 / 60
60
90
135
0.75
4
Mordekaiser 3G
Gain a 500/575/650 Shield and deal 200/300/480% magic damage to adjacent enemies over 3 seconds. Afterwards, deal 200/300/480% magic damage to nearby enemies.

When Face-Melter kills an enemy, gain 4% Ability Power and Attack Damage, and 4 Armor and Magic Resist.

Headliner Effect: +100 Health and +5 Ability power When this ability kills, permanently gain 1% permanent Ability Power.
850
1530
2754
55
55
60 / 100
60
90
135
0.65
1
Nami 1G
Deal 300/450/675 magic damage to the current target and Stun them for 1.25 seconds.

Headliner Effect: +20 Ability power
450
810
1458
15
15
15 / 60
40
60
90
0.75
4
Neeko 3G
Cosplay the highest Health ally and gain a 250/300/350 Shield + 6% of the ally's Health for 4 seconds. When it breaks, deal 70/90/115% of its initial value as magic damage to adjacent enemies.

Headliner Effect: +200 Health, Neeko grants 40 Mana to the ally she copies.
850
1530
2754
50
50
0 / 90
50
75
113
0.6
1
Olaf 1G
Passive: Heal 20/25/30 Health on attack. For every 1% missing Health, gain 0.15% Attack Speed.

Headliner Effect: +150 Health, +15 Armor and +15 Magic resist
650
1170
2106
35
35
0 / 0
55
75
113
0.65
1
Pantheon 2G
Reduce damage taken by 40/40/45% for 2.5 seconds. Afterwards, deal 110/165/248 physical damage to the 3 enemies who dealt the most damage to Pantheon during the duration.

Headliner Effect: +200 Health, +20 Armor and +20 Magic resist
750
1350
2430
45
45
0 / 60
55
83
124
0.6
1
Poppy 4G
Passive: Gain Attack Damage based on bonus Health. (Current: 30/54/97%)

Active: Gain 80 Armor and Magic Resistance for 6 seconds. Hammer the nearest enemy 3 times; each deals 144/216/675 physical damage and heal for 5%/5%/10% of map HP. If this kills an enemy, slam an additional time.

Headliner Effect: +150 Health and +10% Attack damage
1000
1800
3240
65
65
30 / 100
60
90
135
0.7
1
Qiyana 5G
Copy 1/1/3 of the current target's items and throw them to an ally. Deal 470/470/1000% physical damage and knock them back. If the target had no items, deal 60% additional true damage and knock them back to the edge of the board instead.

Bling Bonus: After Sample & Remix kills a champion and copies an item, create 1 permanent component.

Headliner Effect: +15% Attack damage. When Qiyana copies an item, she permanently gains 5% Attack Damage.
950
1710
3078
60
60
0 / 50
75
113
169
0.9
1
Riven 3G
For the next 6 seconds, gain a 250/345/478 Shield and attacks deal 85% attack damage to enemies within 1 hex of the target.

Headliner Effect: +200 Health, +10% Attack damage, +10 Armor and +10 Magic resist.
800
1440
2592
40
40
0 / 50
60
90
135
0.75
1
Samira 3G
Passive: Attacks that critically strike grant a stack of Style, up to 6 stacks. Each stack grants 20% Attack Speed.

Active: Deal 144/216/338 physical damage to the current target, then another 66/99/149 physical damage per Style stack. Afterwards, reset Style.

Headliner Effect: +5% Attack damage and +10% Critical strike chance.
600
1080
1944
20
20
0 / 100
60
90
135
0.7
4
Senna 2G
Fire a blast of sound at the current target's location. It pulses 3 times, each dealing 110/165/255% magic damage to enemies within 1 hex.

Bling Bonus: -15 max Mana

Headliner Effect: +5 Ability power and each pulse grows larger.
600
1080
1944
20
20
30 / 90
40
60
90
0.7
4
Seraphine 2G
Send a high note to the largest clump of units that hits all units within 1 hex. Enemies take 140/210/315 magic damage. Allies heal for 80/120/160 Health.

Headliner Effect: Every other cast, send another High Note that deals 60% damage and heals 60%.
550
990
1782
25
25
0 / 60
40
60
90
0.7
4
Sett 3G
Gain a 375/425/475 Shield for 2 seconds, increased by 1 for every 4 missing Health. Deal 250/375/600% magic damage to the current target and 120/180/290% magic damage to enemies in a cone around them.

Headliner Effect: +150 Health. At 15% Health, gain 50 max Health permanently.
900
1710
3078
45
45
0 / 100
55
83
124
0.7
1
Sona 5G
Passive: Attacks instead send a beat to an ally, healing them for 6/9/100% of their maximum Health.

Active: Send a beat to all allies and grant them a 350/550/3333 Shield for 2.5/2.5/30 seconds.

Headliner Effect: +5% Attack speed. Gains 2% Attack Speed every time she attacks.
850
1530
2754
40
40
0 / 170
5
8
11
0.85
4
Tahm Kench 1G
Passive: Reduce each instance of incoming damage by 12/15/25.

Headliner Effect: +300 Health
650
1170
2106
40
40
0 / 0
70
90
135
0.55
1
Taric 1G
Gain a 279/360/456 Shield for 4 seconds. Taric's next 2 attacks deal 250/375/565 bonus magic damage.

Headliner Effect: +150 Health and +15 Armor
650
1170
2106
40
40
50 / 140
55
83
124
0.55
1
Thresh 4G
Stun the largest group of nearby enemies for 1.75/2/8 seconds and deal 150/225/1200 magic damage to each. Thresh heals for 250/300/600 + 50% of the total damage dealt.

Headliner Effect: +100 Health. Reduce max Mana by 25.
1050
1800
3240
60
60
70 / 160
60
90
135
0.65
1
True Damage Akali 4G
Deal 275/275/550% physical damage three times split between the three closest enemies within three hexes. For each enemy that survives all three waves, refund 12/12/20 Mana.

Bling Bonus: Heal for 20% of the damage dealt with Three Point Strike.

Headliner Effect: +100 Health and +10% Attack speed
1000
1800
3240
60
60
0 / 70
70
105
158
0.9
1
Twisted Fate 4G
Throw 21 cards divided between the current target and 3 nearest enemies. They reduce Magic Resist by 1 and deal 45/70/225 magic damage.

Headliner Effect: Throws 3 extra cards.
70
1260
2268
30
30
30 / 105
45
68
101
0.75
4
Twitch 2G
Throw a bottle at the current target, which deals 250% physical damage to enemies within 1 hex. It explodes into 4 shards; each dealing 35/50/80 magic damage to a random enemy within 2 hexes. Each enemy critically struck by the bottle creates 1 more shard.

Headliner Effect: +15% Attack damage and +20% Critical strike change
550
990
1782
20
20
0 / 70
45
68
101
0.7
4
Urgot 3G
For 8 seconds, convert bonus Attack Speed to Attack Damage. Attacks deal 160/160/165% physical damage and 15/25/40% magic damage in a cone and grant Urgot 30% of the damage dealt as a 5 second Shield. Deals 50% bonus damage if the spell only hits 1 target.

Headliner Effect: +15% Attack damage and +10% Omnivamp
750
1350
2430
45
45
0 / 20
60
90
135
0.75
2
Vex 3G
Send a shadow to the current target that Stuns enemies within 1 hex for 0.75 seconds. Then, it deals 255/380/610 magic damage to enemies within 1 hex.
700
1260
2268
20
20
25 / 75
40
60
90
0.7
4
Vi 1G
Deal 330% physical damage to the current target, or 450% if they have more current Health than Vi. Stun them for 1.5/1.75/2 seconds and reduce their Armor by 10/12/15 for the rest of combat.

Headliner Effect: +200 Health and +15% Attack damage
650
1170
2106
40
40
40 / 80
55
83
124
0.6
1
Viego 4G
Slam on a nearby hex. Deal 225/225/450% physical damage to enemies within two hexes and mark them for 5 seconds. Marked enemies take 10% increased damage from all sources.

Viego's attacks on marked enemies deal 119/179/536 physical damage instead.

Headliner Effect: +150 Health and +10% Attack damage
1000
1800
3240
60
60
70 / 120
70
105
158
0.85
1
Yasuo 1G
Passive: Yasuo permanently gains 1.5% Attack Damage when he kills an enemy champion (doubled in Hyper Roll).

Active: Deal 280% damage to the current target.

Bling Bonus: Synthesizer Strike executes enemies under 15% Health

Headliner Effect: +200 Health and +10% Omnivamp
600
1080
1944
40
40
0 / 50
45
68
101
0.75
1
Yone 3G
Gain stacking Move Speed and 8% Omnivamp for the rest of combat. Slash twice, dealing 210/210/215% physical damage to enemies in a cone each time.

Headliner Effect: +150 Health and +15% Attack damage
800
1350
2430
40
40
0 / 70
65
98
146
0.8
1
Yorick 5G
Summon 9/10/25 headbanging ghouls that pile towards the center of the board. Each deals 132/198/1980 physical damage over three attacks. Ghouls' damage 20% Sunders for 3 seconds.

Every other cast also summons a BIG ghoul with 900/1750/9001 Health that deals 220/330/3960 physical damage each attack.

Headliner Effect: +200 Health. Summons 2 extra ghouls. The BIG ghoul is BIGGER and deals 10% extra damage.
1050
1890
3402
60
60
60 / 110
88
132
198
0.8
1
Zac 4G
Bounce 3 times on nearby enemies. Each bounce deals 120/180/1200 magic damage, Stuns for 1 second, and heals Zac for 120/160/800 Health.

Headliner Effect: +300 Health and +20 Ability power
1000
1800
3240
70
70
60 / 120
50
75
113
0.65
1
Zed 4G
Mark the current target and spawn an untargetable Shadow with 185/185/370% Attack Damage for 4 seconds. After a brief delay or when the marked enemy falls below 15% health, deal an additional 263/394/1181 physical damage.

Headliner Effect: +100 Health. Zed's Shadows gain +5% Attack damage.
1000
1800
3240
55
55
30 / 70
72
113
169
0.9
1
Ziggs 5G
Throw a bomb at the current target that deals 360/540/4000 magic damage. It splits into 5 smaller bombs that Shred their target for 4 seconds and deal 90/135/500 magic damage. Each cast increases the number of smaller bombs by 1.

Headliner Effect: +5 Ability power. Reduce max Mana by 5.
800
1440
2592
40
40
30 / 75
45
68
101
0.85
4
TFT Origins
Pentakill
Pentakill champions reduce incoming damage by 15% and deal bonus damage. For each champon kill, a Pentakill champion rocks out and increases their damage bonus by 25%.
On the 5th kill, all Pentakill champions rock out and your team gains 50% Attack Speed.
  • 3: 15% bonus damage
  • 5: 30% bonus damage
  • 7: 45% bonus damage
  • 10: 50% damage reduction and 99% bonus damage
K/DA
Your team gains max Health, Ability Power, and Attack Damage if they are in a lighted hex. K/DA champions gain double!
  • 3: 9% max Health, 9% Ability power & Attack damage
  • 5: 15% max Health, 15% Ability power & Attack damage
  • 7: 24% max Health, 24% Ability power & Attack damage
  • 10: 40% max Health, 40% Ability power & Attack damage, 10 mana per second
True Damage
True Damage champions deal bonus true damage. If they are holding an item, they gain a unique Bling Bonus for their Ability.
  • 2: 15% damage
  • 4: 30% damage
  • 6: 45% damage
  • 9: 99% damage, Bling Bonuses go Platinum!
Heartsteel
Earn Hearts by killing enemies. Gain even more by losing player combat. Every 4 player combats, convert Hearts into powerful rewards!
Raise the Stakes! - after every 4 turns, you can cash out like normal OR you can choose to raise the stakes. If you do, your box turns golden and you are in high risk mode. You gain double the hearts, but if you win a combat, you lose 50% of your current total. If you manage to lose 8 times in a row, gain an additional 80 bonus hearts.
  • 3: 1x Hearts
  • 5: 2x Hearts
  • 7: 5.50x Hearts
  • 9: 18x Hearts, Gain rewards every round and keep 80% of your Hearts!
Disco
Summon a movable Disco Ball.
Combat start: Allies next to it gain Attack Speed and healing immediately and every 3 seconds.
  • 3: 5% Attack speed and 2% max Health
  • 4: 8% Attack speed and 3% max Health
  • 5: 2 Disco Balls, 12% Attack speed and 3% max Health
  • 6: 20% Attack speed and 4% max Health
Country
When your team loses 30% of their Health, call a Dreadsteed that empowers your team. Each Country star level increases the Dreadsteed's Health and Attack Damage.
  • 3: Dreadsteed
  • 5: Midnight Dreadsteed
  • 7: Infernal Invocation Dreadsteed
Punk
Punks gain bonus Health and Attack Damage, which increases by 1% every time you spend gold on a Shop reroll.
After Punks fight in combat, your 1st Shop reroll costs 1 gold and grants 3% bonus instead!
  • 2: 180 Health and 18% Attack damage
  • 4: 300 Health and 30% Attack damage
  • 6: 420 Health and 42% Attack damage
Emo
Emo champions' Abilities cost less Mana to cast, and they gain Mana whenever an allied champion dies.
  • 2: 20% less, gain 20 Mana
  • 4: 30% less, gain 30 Mana
  • 6: 20 Ability power; 40% less, gain 40 Mana
EDM
Use the EDM selector item to choose an EDM champion and see the frequency for each.
At the selected champion's frequency, your EDM champions cast the selected Ability with modified effectiveness.
  • 2: 90% effectiveness
  • 3: 100% effectiveness
  • 4: 110% effectiveness, -1 second
  • 5: 130% effectiveness, -1 seconds
8-bit
Keep score of your team's damage dealt. For each high score you beat, 8-bit champions gain Attack Damage.
  • 2: 5% Attack damage
  • 4: 9% Attack damage
  • 6: 14% Attack damage and unlock a final high score, that rewards you with a grand prize.
Jazz
For each active trait (except uniques), your team gains bonus Health and deals bonus damage.
  • 2: 1.5% Health, 1% Damage
  • 3: 2.5% Health, 1.5% Damage
  • 4: 4% Health, 2% Damage
Hyperpop
When Hyperpop champions use an Ability, they grant Mana and 4 seconds of Attack Speed to their 2 closest allies.
  • 1: 5 Mana and 10% Attack speed
  • 2: 10 Mana and 20% Attack speed
  • 3: 15 Mana and 35% Attack speed
  • 4: 20 Mana and 60% Attack speed
Breakout
(unique) Akali is a member of K/DA or True Damage depending on which trait has more fielded champions. She gains a different Ability depending on which form she takes.
Mixmaster
(unique) Choose a mode that changes the Mixmaster's attacks and Ability!
Maestro
(unique) The Maestro always attacks at a fixed pace, converting 1% bonus Attack Speed into 0.7% Attack Damage.
ILLBEATS
(unique) Gain 2/2/8 placeable Spirit Tentacles, based on Illaoi's star level. Tentacles gain Illaoi's bonus Armor and Magic Resist.
TFT Classes
Mosher
Moshers gain Attack Speed and Omnivamp, which increases up to 100% based on their missing Health.
  • 2: 20% Attack speed, 10% Omnivamp
  • 4: 40% Attack speed, 15% Omnivamp
  • 6: 70% Attack speed, 20% Omnivamp
Spellweaver
Your team gains 15 Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
  • 3: +20 Ability power, +1 Ability power per cast
  • 5: +35 Ability power, +2 Ability power per cast
  • 7: +80 Ability power, +4 Ability power per cast
  • 9: +130 Ability power, +6 Ability power per cast
Guardian
Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their max Health.
  • 2: 25%
  • 4: 40%
  • 6: 70%
Sentinel
Your team gains Armor and Magic Resist. Sentinels gain double.
  • 2: 16 Armor, 16 Magic resist
  • 4: 35 Armor, 35 Magic resist
  • 6: 55 Armor, 55 Magic resist
  • 8: 100 Armor, 100 Magic resist
Executioner
Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health.
  • 2: 5% Critical strike damage. Up to 25% Critical strike chance
  • 4: 15% Critical strike damage. Up to 80% Critical strike chance
  • 6: 30% Critical strike damage. Up to 160% Critical strike chance
Edgelord
Edgelords gain Attack Speed, which doubles when their target drops below 50% Health. Edgelords with 1-hex range also dash through them on their next attack.
  • 3: 30% Attack speed
  • 5: 50% Attack speed
  • 7: 85% Attack speed
Bruiser
Your team gains 100 Health. Bruisers gain bonus max Health.
  • 2: 20% max Health
  • 4: 45% max Health
  • 6: 85% max Health
Rapidfire
Your team gains 10% Attack Speed.
Rapidfire champions gain more on every attack, up to 10 stacks.
  • 2: 4% Attack speed
  • 4: 9% Attack speed
  • 6: 16% Attack speed
Dazzler
Dazzlers' Abilities reduce their target's damage by 10% and deal bonus magic damage over 2 seconds.
  • 2: 20% magic damage
  • 4: 60% magic damage
  • 6: 100% magic damage
Crowd Diver
After Crowd Divers die, they leap onto the furthest enemy, dealing 400 magic damage. Enemies within 1 hex are Stunned for 1.5 seconds.
They also deal bonus damage, increased by 1% each second.
  • 2: 12% bonus damage
  • 4: 30% bonus damage
  • 6: 50% bonus damage
Big Shot
Big Shots gain Attack Damage, which increases for 3 seconds when they use their Ability.
  • 2: 10% Attack damage, 40% after casting
  • 4: 15% Attack damage, 60% after casting
  • 6: 25% Attack damage, 100% after casting
Superfan
Superfans improve your Headliner!
  • 3: Headliner gets a completed item
  • 4: Headliner gets 250 Health and 15% Omnivamp
  • 5: Item upgrades to radiant
Wildcard
(unique) If you win player combat, Kayn becomes the Shadow Assassin. If not, he becomes Rhaast. You receive a reward based on his form every time he kills 2 enemy champions.
    Shadow Assassin: 3 Gold
    Rhaast: 1 player health.

League of Legends Champions:

Teamfight Tactics Guide