Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

TFT Set 15 Build Comp Tier List

Find the best team comps for Teamfight Tactics Set 15: KO Coliseum using our meta tier list. Building your team correctly will make or break your game. By using our TFT team builds, you will stay on top of the meta and up your game! Our Team Comps Tier list is updated for Patch 15.1 so you can stay on top of the ever-changing TFT meta.

Build a Team Comp
Icon of Kai Watanabe

TFT Team Comps by Kai

Hey everyone, I'm Kai Watanabe! I've been a Challenger ranked TFT player since Set 10 and create educational YouTube content to help others improve. I also run PROJECT PBE, where world-class players competitively test new sets before live release, and PROJECT MENTR, a TFT mentorship program to help players reach new highs. My main goal is to improve TFT and help people grow through everything I do. You can catch me live on Twitch at https://www.twitch.tv/watanabe_kai, find my videos on YouTube at https://www.youtube.com/@kai.watanabe, or see all my PROJECTs on https://projectsbykai.com

S
7 CRYSTAL GAMBIT
Standard Level 8
Crystal Gambit Protector Juggernaut Duelist Rosemother Mentor
Ashe
Guinsoo's Rageblade
Kraken's Fury
Hextech Gunblade
Janna
Swain
Steadfast Heart
Evenshroud
Syndra
Vi
Zyra
Morellonomicon
Udyr
Crystal Gambit Emblem
K'Sante
Infinity Edge
Edge of Night
Striker's Flail
Item Priority
Crystal Gambit Emblem Guinsoo's Rageblade Kraken's Fury
More Info Less Info
View Full Comp Page

Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Crystal Gambit emblem

Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- If you're trying to contest someone who is already playing the line. It cannot support two, and instead you will likely both bot 2

Power-Up Strategy:
- Shadow Clone on Ashe, ALL OUT on K'Sante
- You can also opt to skip out on K'Sante if it's heavily contested or use him as your primary tank if you miss on ALL OUT (or don't have the items to play him as a carry).

General Tips
- Always play 7 Crystal as soon as possible
- You cannot play 7 Crystal Gambit without the emblem. End of story.
- This composition is a Zyra lottery on level 8. If you cannot find her, the game is significantly harder.
- That being said, being 1st pick on the stage 4 carousel to try and snag a potential Zyra is recommended if you still cannot find her after your rolldown
- Highly prioritize your Ashe items.
- You don't necessarily have to lose streak in the beginning, but it's recommended.
- Always take econ augments when you can unless specifically offered the Crystal Gambit emblem on 2-1.
- Crystal Gambit 2-1 is an auto-take every game.
- If you have 7 Crystal Gambit in, one of the loots is always going to be a flickerblade. Make sure you have a remover available for when you get it for Ashe, and move Guinsoo to a different unit.
- Two duelist crests are also available in the loot. Duelist crest Twisted Fate is VERY strong.
- If you think you can hit 10 Crystal Gambit (4 Emblems), you can use Isekai Ekko to hold an emblem and hit the chase trait on level 9

Gameplan (Standard Level 8: SPECIAL):
Do you best to make econ thresholds while building a strong board that WON'T win fights but will kill units. Prioritize losing, and double down if possible. Ideally, you don't really want to be anything below 20HP by the time you are stabilizing your board and winning fights.

These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.

Traits
Crystal Gambit Protector Juggernaut Duelist Rosemother Mentor
Item Priority
Crystal Gambit Emblem Guinsoo's Rageblade Kraken's Fury
Team Carries
Ashe
Guinsoo's Rageblade
Kraken's Fury
Hextech Gunblade
Swain
Steadfast Heart
Evenshroud
Zyra
Morellonomicon
Udyr
Crystal Gambit Emblem
K'Sante
Infinity Edge
Edge of Night
Striker's Flail
Placements
Udyr
Swain
Vi
K'Sante
Ashe
Janna
Syndra
Zyra
Recommended Power Ups
Ashe
Shadow Clone
K'Sante
All Out
Recommended Augments
Tier 1
Branching Out+
One, Two, Five!
Kingslayer
Tier 2
Wandering Trainer I
Patient Study
Calculated Loss
Tier 3
Crystal Gambit Crown
Tiniest Titan+
Recommended Portals
Prismatic Prelude
Trainer Golems
S
ALL OUT K'SANTE
Standard Level 8
Strategist Protector Supreme Cells Executioner Stance Master Mentor
K'Sante
Edge of Night
Infinity Edge
Striker's Flail
Janna
Jarvan IV
Protector's Vow
Evenshroud
Ryze
Ziggs
Neeko
Kennen
Akali
Hand of Justice
Striker's Flail
Rabadon's Deathcap
Lee Sin
Executioner Emblem
Item Priority
B.F. Sword Sparring Gloves
More Info Less Info
View Full Comp Page

Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Strong melee carry start (Gangplank, Naafiri, Yasuo, etc.)
- Edge of Night slam

Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- You're highly contested with no econ augment 2-1 (Generally, melee carries = K'sante)

Power-Up Strategy:
- Rising Chaos or Heart of Gold on Syndra early. Transition fruit to Ahri 2* until you have a 2* Jinx with 3 items.
- Mage power-up or Star Sailor are both great on Ahri, but any general combat is good
- Star Sailor Jinx with Star Sailor Poppy is great. Any generic combat is great on Jinx as well, nothing in particular stands out.

General Tips
- 3rd Row your K'Sante because he will run up very quickly. The damage amp from Strategists is very real
- You can use executioner Lee Sin 1* to replace Akali 1*
- Akali 2* though is better than Lee Sin 1*
- Akali will also hold your AP items if you stumble across any. You're better off playing Akali 2* than Lee Sin 1* and itemizing your backline Ryze

Gameplan (Level 8 Standard):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).

Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.
Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2

These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.

Traits
Strategist Protector Supreme Cells Executioner Stance Master Mentor
Item Priority
B.F. Sword Sparring Gloves
Team Carries
K'Sante
Edge of Night
Infinity Edge
Striker's Flail
Jarvan IV
Protector's Vow
Evenshroud
Akali
Hand of Justice
Striker's Flail
Rabadon's Deathcap
Lee Sin
Executioner Emblem
Placements
Jarvan IV
Akali
Kennen
Lee Sin
Neeko
K'Sante
Ryze
Janna
Ziggs
Recommended Power Ups
K'Sante
All Out
Akali
Crimson Veil
Recommended Augments
Tier 1
Silver Destiny+
Second Wind I
Tier 2
Strategist Crest
Explosive Growth
Last Second Save
Tier 3
Strategist Crown
Recommended Portals
Gold Subscription
S
VERTICAL SORCERERS
Standard Level 8
Sorcerer Mighty Mech Strategist Soul Fighter Mentor
Ahri
Gwen
Karma
Jeweled Gauntlet
Striker's Flail
Spear of Shojin
Lucian
Lux
Swain
Gargoyle Stoneplate
Steadfast Heart
Warmog's Armor
Jarvan IV
Protector's Vow
Janna
Ryze
Item Priority
More Info Less Info
View Full Comp Page

Details will be updated after the 1st week of the patch as the meta develops.

Gameplan (Level 8 Standard):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).

Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.
Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2

These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.

Traits
Sorcerer Mighty Mech Strategist Soul Fighter Mentor
Item Priority
Team Carries
Karma
Jeweled Gauntlet
Striker's Flail
Spear of Shojin
Swain
Gargoyle Stoneplate
Steadfast Heart
Warmog's Armor
Jarvan IV
Protector's Vow
Placements
Jarvan IV
Swain
Gwen
Karma
Janna
Ahri
Lucian
Lux
Ryze
Recommended Augments
Tier 1
Tier 2
Tier 3
S
GAREN/SYNDRA REROLL
Level 5 Reroll
Prodigy Battle Academia Bastion Star Guardian The Champ
Ezreal
Garen
Steadfast Heart
Innervating Locket
Gargoyle Stoneplate
Syndra
Jeweled Gauntlet
Striker's Flail
Void Staff
Seraphine
Malzahar
Rell
Braum
Yuumi
Morellonomicon
Leona
Item Priority
Innervating Locket Sparring Gloves
More Info Less Info
View Full Comp Page

Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Innervating Locket 2-1. This composition is probably B or even C tier without it.

Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- Lots of Garens or Syndras, but no locket
- Someone Build a Bud's Garen
- You're contested

Power-Up Strategy:
- Despite the composition revolving around Garen being your main tank and the star of the show, you still want to prioritize Syndra's fruit first. This is because Rising Chaos is specifically what makes Syndra so much stronger during the early game. While other fruits are still good, you really do want to try and get Rising Chaos if possible.

Gameplan (Level 5 Reroll):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-1, you should have a lot of gold while still being level 4. Roll until you're about 32 gold (don't go below 32) and then save your economy up until you're back up to 50+ gold. Roll your shops until you reach 50 gold every turn after until 4-1, or until you've found your units. If you still haven't found your main carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.

Note: Rell 3* and Ezreal 3* are completely optional.

Traits
Prodigy Battle Academia Bastion Star Guardian The Champ
Item Priority
Innervating Locket Sparring Gloves
Team Carries
Garen
Steadfast Heart
Innervating Locket
Gargoyle Stoneplate
Syndra
Jeweled Gauntlet
Striker's Flail
Void Staff
Yuumi
Morellonomicon
Placements
Garen
Leona
Rell
Braum
Syndra
Ezreal
Yuumi
Seraphine
Malzahar
Recommended Power Ups
Garen
Living Wall
Syndra
Heart of Gold
Recommended Augments
Tier 1
Kingslayer
Preparation I
Tier 2
Portable Forge
A Magic Roll
Tier 3
Living Forge
Recommended Portals
Artifact Anvil
A
KAYLE JUGGERNAUTS
Level 5 Reroll
Juggernaut Wraith Soul Fighter Heavyweight Duelist Mentor
Kayle
Striker's Flail
Jeweled Gauntlet
Guinsoo's Rageblade
Aatrox
Dr. Mundo
Naafiri
Thief's Gloves
Sett
Udyr
Vi
Zac
Item Priority
Needlessly Large Rod Sparring Gloves Guinsoo's Rageblade
More Info Less Info
View Full Comp Page

Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Shimmerscale essence 2-1
- Lots of early Kayles
- Golden Edge Power-Up during Stage 1

Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- Someone in the lobby hits Zac or Kayle from Build a Bud 2-1
- You're contested
- Build a Bud Zac (You could still play Kayle, but you could also tempo with it into All Out K'sante instead, which is more consistent in my opinion). This one is not necessarily a pyrrhic, but I thought it was worth mentioning.

Power-Up Strategy:
- The Golden Edge Power-Up is essential for making this strategy become S tier. You can get away with Midas Touch, but Golden Edge farms you an incredible amount of gold for a large majority of the game.
- Pivot your power-up to a combat one once you're pretty confident you can get to level 9 after farming lots of gold with your econ power-up. Power-Ups like Surge 66 and Ramping Rage are fairly consistent.

Gameplan (Level 5 Reroll):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-1, you should have a lot of gold while still being level 4. Roll until you're about 32 gold (don't go below 32) and then save your economy up until you're back up to 50+ gold. Roll your shops until you reach 50 gold every turn after until 4-1, or until you've found your units. If you still haven't found your main carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.

Traits
Juggernaut Wraith Soul Fighter Heavyweight Duelist Mentor
Item Priority
Needlessly Large Rod Sparring Gloves Guinsoo's Rageblade
Team Carries
Kayle
Striker's Flail
Jeweled Gauntlet
Guinsoo's Rageblade
Naafiri
Thief's Gloves
Placements
Aatrox
Dr. Mundo
Naafiri
Sett
Udyr
Vi
Zac
Kayle
Recommended Power Ups
Kayle
Ramping Rage
Surge 66
Golden Edge
Recommended Augments
Tier 1
Firesale
Second Wind I
Tier 2
All That Shimmers
Explosive Growth
Unceasing
Tier 3
Shimmerscale Essence
Build a Bud!
Recommended Portals
Gold Subscription
Prismatic Prelude
Artifact Anvil
A
CREW
Level 5 Reroll
The Crew Strategist Sniper Protector Rogue Captain Mentor
Malphite
Gargoyle Stoneplate
Bramble Vest
Shen
Sivir
Twisted Fate
Ziggs
Guinsoo's Rageblade
Hextech Gunblade
Void Staff
Gnar
Janna
Guinsoo's Rageblade
Archangel's Staff
Archangel's Staff
Jarvan IV
Ryze
Item Priority
Chain Vest
More Info Less Info
View Full Comp Page

Details will be updated after the 1st week of the patch as the meta develops.

Gameplan (Level 5 Reroll SPECIAL):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-1, you should have a lot of gold while still being level 4. Roll until you're about 32 gold (don't go below 32) and then save your economy up until you're back up to 50+ gold. Roll your shops until you reach 50 gold every turn after until 4-1, or until you've found your units. If you still haven't found your main carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.

Traits
The Crew Strategist Sniper Protector Rogue Captain Mentor
Item Priority
Chain Vest
Team Carries
Malphite
Gargoyle Stoneplate
Bramble Vest
Ziggs
Guinsoo's Rageblade
Hextech Gunblade
Void Staff
Janna
Guinsoo's Rageblade
Archangel's Staff
Archangel's Staff
Placements
Malphite
Jarvan IV
Shen
Sivir
Gnar
Ryze
Twisted Fate
Janna
Ziggs
Recommended Augments
Tier 1
Firesale
Tier 2
Treasure Hunt
Space Camp
Escape Velocity
Tier 3
Prismatic Ticket
A
KNUCKLEDUSTER VI
Level 6 Reroll
Juggernaut Soul Fighter Mentor
Aatrox
Dr. Mundo
Bramble Vest
Dragon's Claw
Naafiri
Sett
Udyr
Vi
Edge of Night
Infinity Edge
Striker's Flail
Jhin
Guinsoo's Rageblade
Infinity Edge
Striker's Flail
Gnar
Item Priority
Edge of Night B.F. Sword Sparring Gloves
More Info Less Info
View Full Comp Page

Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Knuckleduster Augment
- Must be uncontested

Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- Someone takes the Dr.Mundo Hero Augment (Give 'em the Chair!)
- Kayle reroll player in your lobby (Juggernauts become more contested)
- Someone has an exalted adventure that includes Vi, or Jhin
- There's BOTH a Jhin and Smolder Reroll player
- (RARE) Gnar reroll player in your lobby

Power-Up Strategy:
- If you have an early Vi and know it's Gold augment on 2-1, you can use the fruit on Vi during Stage 1 to take Demolitionist. Despite being her best fruit, you cannot get this fruit once you have taken the Knuckledusters augment
- Otherwise, use the fruit on Vi during Stage 2 to try and get Trickster's.
- Fusion Dance is fine as well

General Tips
- Take item augments (almost) whenever you can, this is because of Vi's scaling in her new hero ability.
- Flex between Smolder or Jhin as your backline carry. At the time of writing, Jhin is highly uncontested as a unit, so I would default Jhin unless otherwise
- Make sure to hold onto 1 Gnar. He goes onto the board at level 7

Gameplan (Level 6 Reroll):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-2, level to 6 and roll until you find your 2* carry or you're stable. Econ back up until you have 50+ gold and then roll your shops until you reach 50 gold every turn until 4-2, or until you've found your units. If you still haven't found your main 3* carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.

Traits
Juggernaut Soul Fighter Mentor
Item Priority
Edge of Night B.F. Sword Sparring Gloves
Team Carries
Dr. Mundo
Bramble Vest
Dragon's Claw
Vi
Edge of Night
Infinity Edge
Striker's Flail
Jhin
Guinsoo's Rageblade
Infinity Edge
Striker's Flail
Placements
Dr. Mundo
Vi
Udyr
Naafiri
Aatrox
Sett
Jhin
Gnar
Recommended Power Ups
Vi
Demolitionist
Trickster
Fusion Dance
Jhin
Hero's Arc
Annihilation
Recommended Augments
Tier 1
Kingslayer
Pandora's Items
Tier 2
Knuckledusters
Unceasing
Big Grab Bag
Tier 3
Prismatic Ticket
Sword Overflow
Buried Treasures III
Recommended Portals
Component Anvils
Golden Gala
A
PRODIGY YUUMI
Standard Level 8
Battle Academia Prodigy Wraith Star Guardian Protector Bastion
Ezreal
Malzahar
Void Staff
Morellonomicon
Seraphine
Syndra
Yuumi
Hextech Gunblade
Jeweled Gauntlet
Striker's Flail
K'Sante
Rakan
Leona
Garen
Item Priority
More Info Less Info
View Full Comp Page

Details will be updated after the 1st week of the patch as the meta develops.

Gameplan (Level 8 Standard):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).

Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.
Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2

These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.

Traits
Battle Academia Prodigy Wraith Star Guardian Protector Bastion
Item Priority
Team Carries
Malzahar
Void Staff
Morellonomicon
Yuumi
Hextech Gunblade
Jeweled Gauntlet
Striker's Flail
Placements
Leona
Rakan
Garen
K'Sante
Yuumi
Malzahar
Seraphine
Syndra
Ezreal
Recommended Augments
Tier 1
Tier 2
Tier 3
A
VERTICAL DUELISTS
Level 7 Reroll
Duelist Soul Fighter Juggernaut Stance Master Mentor
Ashe
Guinsoo's Rageblade
Kraken's Fury
Hextech Gunblade
Gangplank
Edge of Night
Infinity Edge
Striker's Flail
Kayle
Morellonomicon
Udyr
Evenshroud
Viego
Jeweled Gauntlet
Hand of Justice
Edge of Night
Lee Sin
Duelist Emblem
Sett
Item Priority
Sparring Gloves
More Info Less Info
View Full Comp Page

Details will be updated after the 1st week of the patch as the meta develops. Can be played either Tempo or Reroll

IF REROLL:
Gameplan (Level 7 Reroll):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-2, level to 6 and roll until you find a 2* carry you can stabilize with. This can either be the 2 cost or 3 cost carry. Econ back up until you have 50+ gold. On 4-1, you want to be level 7 with at least the 2* versions of your 3 cost units. Econ back up to 50+ gold, and then roll your shops until you reach 50 gold every turn until 5-1, or until you've found your units. IF you still haven't found your main 3* carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.

IF STANDARD (level 8):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).
Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.

Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2

These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.

Traits
Duelist Soul Fighter Juggernaut Stance Master Mentor
Item Priority
Sparring Gloves
Team Carries
Ashe
Guinsoo's Rageblade
Kraken's Fury
Hextech Gunblade
Gangplank
Edge of Night
Infinity Edge
Striker's Flail
Kayle
Morellonomicon
Udyr
Evenshroud
Viego
Jeweled Gauntlet
Hand of Justice
Edge of Night
Lee Sin
Duelist Emblem
Placements
Udyr
Lee Sin
Viego
Sett
Gangplank
Ashe
Kayle
Recommended Augments
Tier 1
Tier 2
Tier 3
Recommended Portals
Golden Gala
A
VERTICAL SOUL FIGHTER
Standard Level 8
Soul Fighter Sorcerer Juggernaut Bastion The Champ
Gwen
Sniper's Focus
Morellonomicon
Kalista
Lux
Naafiri
Samira
Infinity Edge
Striker's Flail
Hand of Justice
Sett
Evenshroud
Viego
Xin Zhao
Braum
Item Priority
Sniper's Focus Soul Fighter Emblem Sparring Gloves
More Info Less Info
View Full Comp Page

Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Sniper's Focus on 2-1
- Strong Soul Fighter start (Kalista 2*, Naafiri 2*, etc.)
- Early Soul Fighter emblem

Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- If you're not confident that you can hit 8 Soul Fighter on Stage 4 this game, consider alternative lines (6 Soul Fighter is VERY weak).
- Lots of Sorcerer players (they will hold Gwens who is your win condition)

Power-Up Strategy:
- Midas Touch on Kalista if you can primary her early
- Naafiri isn't very picky on her power-up if you end up playing around her early game
- Shadow Clone on Samira, Hemorrhage on Gwen

General Tips
- Always play 8 Soul Fighter
- Emblem +1 makes the game a lot easier to play
- Sniper's Emblem makes this comp SIGNIFICANTLY better, but you will need a Gwen
- Gwen with Sniper's emblem goes into the 4th row instead of what's depicted
- Generally, I don't even consider this composition in my personal repertoire without a Sniper's Focus available
- This isn't a comp you should find yourself playing often due to its inconsistency and level 8 five-cost lottery
- Viego 3* is a nice bonus if you happen to find him fast. He is also a great way to cap out your board late game if you find multiple copies.

Gameplan (Level 8 Standard):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).

Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.
Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2

These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.

Traits
Soul Fighter Sorcerer Juggernaut Bastion The Champ
Item Priority
Sniper's Focus Soul Fighter Emblem Sparring Gloves
Team Carries
Gwen
Sniper's Focus
Morellonomicon
Samira
Infinity Edge
Striker's Flail
Hand of Justice
Sett
Evenshroud
Placements
Sett
Viego
Braum
Naafiri
Xin Zhao
Gwen
Samira
Kalista
Lux
Recommended Power Ups
Gwen
Hemorrhage
Samira
Shadow Clone
Sett
Round Two
Recommended Augments
Tier 1
One, Two, Five!
Tier 2
Soul Fighter Crest
Portable Forge
Tier 3
Recommended Portals
Artifact Anvil
B
VERTICAL STAR GUARDIAN
Standard Level 8
Star Guardian Prodigy Heavyweight Mentor
Neeko
Poppy
Gargoyle Stoneplate
Ahri
Spear of Shojin
Void Staff
Striker's Flail
Rell
Jinx
Infinity Edge
Striker's Flail
Spear of Shojin
Seraphine
Syndra
Xayah
Kobuko
Star Guardian Emblem
Item Priority
Sparring Gloves Star Guardian Emblem
More Info Less Info
View Full Comp Page

Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Syndras early game, especially with Heart of Gold or Rising Chaos power-up
- Early Ahri
- Lots of early Star Guardians

Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- You're contested
- Lots of Sorcerer + All Out K'sante players in the lobby (Both Ahri and Neeko get contested by these comps)

Power-Up Strategy:
- Rising Chaos or Heart of Gold on Syndra early. Transition fruit to Ahri 2* until you have a 2* Jinx with 3 items.
- Mage power-up or Star Sailor are both great on Ahri, but any general combat is good
- Star Sailor Jinx with Star Sailor Poppy is great. Any generic combat is great on Jinx as well, nothing in particular stands out.

General Tips
- Always play 8 Star Guardian
- Emblem +1 makes the game a lot easier to play
- Don't be afraid to slam AP items. Ahri 2* on Stage 4 is decently stable, but you do want to end with Jinx primary.
- Shojin and Striker's are great slams because you can use these on anyone, and eventually transfer them to Jinx
- Unstoppable Poppy is very strong, position her to dash towards your enemies' carries. This is also why Gargoyle's is so strong on her
- Play Swain or Kobuko if you don't have Seraphine yet. Swain > Kobuko if you're playing around Ahri, and Kobuko > Swain if you're playing around Jinx. Ideally, it's Kobuko on the endgame board.
- You can cap out with Varus + Braum, although it's very far. Ahri 3* is also a common win condition players look for after hitting the whole board 2* first.

Gameplan (Level 8 Standard):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby). 

Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.
Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2

These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.

Traits
Star Guardian Prodigy Heavyweight Mentor
Item Priority
Sparring Gloves Star Guardian Emblem
Team Carries
Poppy
Gargoyle Stoneplate
Ahri
Spear of Shojin
Void Staff
Striker's Flail
Jinx
Infinity Edge
Striker's Flail
Spear of Shojin
Kobuko
Star Guardian Emblem
Placements
Poppy
Neeko
Kobuko
Rell
Jinx
Xayah
Syndra
Seraphine
Ahri
Recommended Power Ups
Poppy
Star Sailor
Unstoppable
Ahri
Mage
Jinx
Star Sailor
Recommended Augments
Tier 1
Climb The Ladder I
Keepers I
Tier 2
Star Guardian Crest
Climb The Ladder II
Keepers II
Tier 3
Quality Over Quantity
Living Forge
Recommended Portals
Component Anvils
B
PROTECTOR KOG'MAW
Level 7 Reroll
Protector Monster Trainer
Janna
K'Sante
Kennen
Malphite
Neeko
Crownguard
Rakan
Kog'Maw
Archangel's Staff
Guinsoo's Rageblade
Hextech Gunblade
Item Priority
Guinsoo's Rageblade
More Info Less Info
View Full Comp Page

Very straightforward easy comp. Guide will be detailed significantly more after the patch has been out for about a week. Generally, you just want to play tempo and keep playing strongest board.

Traits
Protector Monster Trainer
Item Priority
Guinsoo's Rageblade
Team Carries
Neeko
Crownguard
Kog'Maw
Archangel's Staff
Guinsoo's Rageblade
Hextech Gunblade
Placements
Neeko
Kennen
Malphite
Rakan
K'Sante
Kog'Maw
Janna
Recommended Augments
Tier 1
Tier 2
Tier 3
Recommended Portals
Scuttle Puddle
C
BASTION SNIPERS
Standard Level 8
Sniper Bastion Battle Academia Wraith Star Guardian Luchador The Champ
Braum
Garen
Leona
Rell
Caitlyn
Gnar
Jhin
Varus
Jinx
Infinity Edge
Striker's Flail
Item Priority
Infinity Edge
More Info Less Info
View Full Comp Page

BASTION SNIPERS is a TFT team comp created and maintained by Alanzq. This team comp is updated to patch 25.14 and is a potential way for you to build your team in Teamfight Tactics.

Traits
Sniper Bastion Battle Academia Wraith Star Guardian Luchador The Champ
Item Priority
Infinity Edge
Team Carries
Jinx
Infinity Edge
Striker's Flail
Placements
Leona
Rell
Garen
Braum
Jinx
Jhin
Gnar
Caitlyn
Varus
Recommended Augments
Tier 1
Tier 2
Little Buddies
A Magic Roll
Slammin'
Tier 3



More TFT Build Comps

Looking for more TFT comps? Explore team comps created by other MOBAFire members. Filter and sort comps to find the perfect strategy for you or some new ideas to try! Builds are created and updated by the MOBAFire community - so be sure to leave a comment or cast your vote to let us know what you think! If you want to create your own team build check out our TFT Team Builder!



Set 6 Team Comps
DQA_TFT's Avatar

Sivir and Friends 

By: DQA_TFT updated April 18, 2022
  • 12.7
Sivir Silco Jarvan IV Blitzcrank Braum Jinx Ekko Irelia
Striker 4
Scrap 4
Scholar 3
Hextech 2
Clockwork 2
Bodyguard 2
Votes: 5
Views: 26,812
DQA_TFT's Avatar

Reroll Tryndamere Carry 

By: DQA_TFT updated April 18, 2022
  • 12.7
Vi Warwick Zac Camille Orianna Tryndamere Quinn
Chemtech 4
Challenger 4
Clockwork 2
Rival 1
Votes: 2
Views: 18,048
DQA_TFT's Avatar

Socialite Irelia Carry

By: DQA_TFT updated April 18, 2022
  • 12.7
Gnar Irelia Seraphine Senna Ekko Ezreal Zilean Jayce
Innovator 8
Socialite 3
Scrap 3
Striker 2
Transformer 1
Votes: 4
Views: 30,243
DQA_TFT's Avatar

Reroll Talon Carry 

By: DQA_TFT updated April 18, 2022
  • 12.7
Ekko Blitzcrank Leona Talon Syndra Draven Brand
Debonair 6
Assassin 3
Scrap 2
Bodyguard 2
Votes: 6
Views: 19,784
DQA_TFT's Avatar

Renata Bruiser carry

By: DQA_TFT updated April 18, 2022
  • 12.7
Illaoi Sejuani Renata Glasc Vi Silco Tahm Kench Zac Rek'Sai
Scholar 4
Chemtech 3
Rival 1
Mastermind 1
Glutton 1
Votes: 1
Views: 22,262
DQA_TFT's Avatar

Sniper Jhin carry

By: DQA_TFT updated April 18, 2022
  • 12.7
Blitzcrank Braum Miss Fortune Silco Jhin Orianna Morgana Zyra
Enchanter 4
Syndicate 3
Sniper 3
Clockwork 2
Scholar 2
Bodyguard 2
Votes: 1
Views: 17,517
DQA_TFT's Avatar

Debonair Draven Carry 

By: DQA_TFT updated April 18, 2022
  • 12.7
Braum Morgana Draven Syndra Zyra Orianna Camille Leona
Debonair 4
Clockwork 4
Scholar 4
Syndicate 3
Enchanter 2
Challenger 2
Votes: 1
Views: 39,923
Itzslushy's Avatar

Itzslushy's Team Comp

By: Itzslushy updated April 23, 2022
  • 12.7
Jarvan IV Gnar Nocturne Sejuani Swain Senna Sivir Lucian
Hextech 7
Socialite 4
Striker 3
Votes: 0
Views: 1,341
ShapeShifter's Avatar

ShapeShifter's Team Comp

By: ShapeShifter updated April 22, 2022
  • 12.7
Illaoi Tahm Kench Quinn Kai'Sa Miss Fortune Gangplank Caitlyn Jinx
Mercenary 5
Sniper 3
Scrap 2
Twinshot 2
Challenger 2
Arcanist 2
Votes: 0
Views: 1,447
ShapeShifter's Avatar

ShapeShifter's Team Comp

By: ShapeShifter updated April 22, 2022
  • 12.7
Malzahar Renata Glasc Zac Rek'Sai Viktor Kassadin Warwick Kai'Sa
Mutant 5
Chemtech 5
Scholar 2
Challenger 2
Assassin 2
Arcanist 2
Votes: 0
Views: 1,551
DQA_TFT's Avatar

Innovator Seraphine Carry 

By: DQA_TFT updated April 18, 2022
  • 12.7
Zilean Seraphine Ekko Ezreal Jayce Singed Orianna Vi
Innovator 9
Scrap 2
Clockwork 2
Scholar 2
Socialite 1
Rival 1
Votes: 0
Views: 19,295
TANAS345's Avatar

TANAS345's Team Comp

By: TANAS345 updated April 15, 2022
  • 12.7
Poppy Darius
Bodyguard 2
Votes: 0
Views: 965
Trisme's Avatar

Trisme's Team Comp

By: Trisme updated April 15, 2022
  • 12.7
Ahri Miss Fortune Draven Zeri Vex Morgana Braum Caitlyn
Sniper 4
Syndicate 3
Arcanist 2
Votes: 0
Views: 1,193
bruhmomentok's Avatar

Jayce From Arcane

By: bruhmomentok updated April 11, 2022
  • 12.6
Jayce Gnar Mechanical Dragon Singed Ekko Ezreal Seraphine Senna
Innovator 7
Socialite 3
Scrap 2
Transformer 1
Votes: 0
Views: 2,666
Martuline's Avatar

Martuline's Team Comp

By: Martuline updated April 9, 2022
  • 12.6
Darius Kassadin Rek'Sai Cho'Gath Zyra Ahri Malzahar Braum
Mutant 6
Syndicate 4
Socialite 2
Scholar 2
Challenger 2
Bodyguard 2
Votes: 2
Views: 1,834
fuckall's Avatar

fuckall's Team Comp

By: fuckall updated April 8, 2022
  • 12.6
Rek'Sai Kha'Zix Kassadin Senna Seraphine Gnar Irelia Jarvan IV
Striker 4
Socialite 3
Mutant 3
Votes: 1
Views: 1,435
fwoffy's Avatar

fwoffy's Team Comp

By: fwoffy updated April 2, 2022
  • 12.6
Ahri Morgana Vex Braum Lulu Malzahar Swain Orianna
Arcanist 4
Syndicate 3
Enchanter 3
Votes: 0
Views: 2,457
VuKing's Avatar

S-Tier Team : Special of Version - 12.5 Assassins Syndicate

By: VuKing updated March 14, 2022
  • 12.5
Ashe Morgana Jhin Zyra Darius Braum Orianna Silco
Syndicate 5
Clockwork 2
Sniper 2
Scholar 2
Enchanter 2
Bodyguard 2
Votes: 15
Views: 433,279
VuKing's Avatar

S-Tier Team : Strikers + Options

By: VuKing updated March 10, 2022
  • 12.5
Irelia Jayce Seraphine Zilean Gnar Senna Orianna Vi
Socialite 3
Innovator 3
Clockwork 2
Striker 2
Enchanter 2
Rival 1
Votes: 10
Views: 452,408
VuKing's Avatar

A-Tier Team : Yordle + Options

By: VuKing updated March 10, 2022
  • 12.5
Corki Gnar Vex Poppy Lulu Ziggs Blitzcrank
Yordle 6
Scrap 2
Bodyguard 2
Arcanist 2
Socialite 1
Votes: 6
Views: 233,274
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide