TFT Set 13 Build Comp Tier List
Find the best team comps for Teamfight Tactics Set 13: Into the Arcane using our meta tier list. Building your team correctly will make or break your game. By using our TFT team builds, you will stay on top of the meta and up your game! Our Team Comps Tier list is updated for Patch 14.23 so you can stay on top of the ever-changing TFT meta.
Build a Team Comp
There are 8 Hero Augments in Set 13, but Tier 1 Hero Augments are now silver and can only appear in Stage 2-1, which makes them extremely rare.
Silver - Trundle, Irelia, Powder, Singed, Steb
Gold - Renni, Vander, Vladimir
Tierlist for Hero Augments: Work in Progress
Violet is currently one of the best units in the game, after receiving considerable buffs in the latest B-Patch. Effectively you run the normal Family Reroll setup with Darius/Draven, except you focus more on Violet Items and play more Pit Fighter after you finished rolling your 3 Stars.
In Stage 4-6 you want to look for the Anomaly Ultimate Hero and make Violet into a 4 Star unit, to profit even more from her enhanced stats. Vander will act as your main tank and Draven can take items early to help you get through the early/mid game until you stabilize with upgrades.
Family Crest can go to Darius in early game and transfer to Vi/Sevika in late game.
Currently one of the most popular Black Rose variations. Preferably open with Black Rose Crest or Cassio from Orb to guarantee strong early game. Use Vex as item dump for Heimerdinger and push aggressive towards Level 8.
Add Heimer, Elise with Level 8 and once you're stabilized push for Level 9. Cap out your board with Leblanc, Jayce and Malzahar.
Rebel is a great tempo comp, especially if you have an early Rebel Emblem from starting Encounter or Stage 2-1 Augment. In the early game you can play 5 Rebels and use Vex as an item carry for Zoe later. Your overall gameplan is to rush for 7 Rebels in early Stage 4 to stabilize with Illaoi as your main tank and Zoe as main carry.
Once you're stabilized you can push towards Level 9 and look for Jinx and Leblanc to cap out your board. Transfer AD items from Ezreal to Jinx once you find her.
Rebel Emblem usually goes on Rumble, Ekko or Leblanc.
Kogmaw reroll is a very powerful, but also very contested comp. The main concept is to push for Level 6 in Stage 3-2 and stabilize with a 4 Watcher / 2 Sniper board. Push for Level 7 in early Stage 4 and slow roll for Kogmaw/Scar (Zeri optional). Once you have your 3 Stars push towards Level 8/9 and run Garen for 6 Watcher and Emissary bonus.
Very strong opener with "All that Shimmers" and take Gambler Blade for Kogmaw, he will print 50+ gold over the course of the game.
If you're too contested you can stay on Kogmaw*2 and push Levels instead to play strongest board possible and secure Top 4 placement.
The best Anomaly by far is called "A Thousand Cuts", which makes Kogmaw deal massive amount of true damage.
Twitch Carry can be a good comp to aim for Top 4 or to sneak a win with an uncontested 3 Star Tier 4 unit. In the early game you can run a Bruiser/Sniper opener and run Maddie, Kogmaw or Zeri as your main item dump until you find Twitch.
Push for Level 8 in early Stage 4 and look for Twitch/Mundo and 5 Experiment. Once you're stabilized push for Level 9 and cap out board with Caitlyn/Mordekaiser.
Camille can be played in a few variations, the core usually revolves around rolling for Camille*3 and Smeech*3 and itemizing both. From there you push towards Level 8/9 and cap out board with Jinx.
Camille does extremely well with the "Invisibility" Anomaly, but finding it can be quite expensive so you might have to resort to taking "Knockout" or something more generic offering power to your main carry.
At the start of the game you want to check for useful Academy items that fit this comp by opening your teamplanner. You can still go for this comp with bad Academy items, but keep in mind that you will be considerably weaker and might want to run a Sentinel/Visionary setup instead.
The goal in early/mid game is to run a strong budget win streak comp, so you can rush for Level 8 in early Stage 4 and roll for Heimerdinger and Illaoi with 4 Academy and 4 Sentinel. In Stage 4-6 you are looking for the Anomaly "Essence of the Navori" or "Kill Streak" for Heimerdinger to maximize his casts.
Once your board is upgraded you can push towards Level 9, replace Irelia/Ezreal for Rumble, Jayce and other useful legendaries.
Conquerer is a great winstreak trait, which is why you should only play if you have a powerful opener, preferably an upgraded Darius/Draven in Stage 2. Itemize Darius and transfer the items to Ambessa once you find her. The Emblem can be useful to reach 4 and 6 Conquerer earlier and earn more points, but you should still cut down to 4 Conquerer in late game and play useful Legendaries instead.
The most important Cashout happens at 330, because it grants you a 2 Star Legendary unit.
Afterwards you will receive a Thief Gloves -> Completed Item -> Artifact Anvil -> Support Anvil.
Since the rewards after the Legendary don't matter as much, you don't have to play 6 Conquerer in late game. However you can still try to aim for 9 Conquerer as the very late game rewards are effectively game winning.
This comp follows a very specific gameplan, where you want to transfer items from Maddie to Twitch in Stage 4-6, if you find the right Anomaly.
In Stage 2 you collect Maddie, Steb, Trundle and maximize your economy. Once you have 50 gold you slow roll interest to 3 Star all of them. In Stage 3 play 4 Bruisers + Maddie. Abuse the Ziggs positioning from Set 12 to snipe the enemy corner through the frontline.
Once you have your 3 Stars you want to push towards Level 8 so you can field 8 Bruiser with 2 Sniper. Make sure you keep enough gold in Stage 4-6, because you want to look for a specific Anomaly called "Cosmic Rythm", that makes a unit cast every 4 seconds. If you find this Anomaly on Maddie, you can use your Magnetic Removers to transfer Guinsoo and Last Whisper to Twitch and prioritize only damage items on Maddie.
Without Cosmic Rythm this comp is much weaker and you are mainly playing for Top 4, as Guinsoo Maddie will be too slow in late game. Set yourself up with Twitch/Caitlyn in late game instead. This comp makes great use of Silvermere Dawn, since you can give it to Trundle in early/mid game and transfer to Maddie with Cosmic Rythm or simply give it to Caitlyn.
Scrap is a great comp to rush for Level 9 by abusing the power of additional items and shield. Especially with an early Emblem you can effectively guarantee 6 Scrap in the mid game and play very aggressive for a winstreak. Keep in mind that a Scrap Emblem is not craftable, so unless you have a Wandering Trainer or want to gamble with the Calling Card Anomaly, it will be quite difficult to reach the 9 Scrap chase trait.
In the early/mid game you usually open with an early Scrap Emblem, rush for 4 Scrap and play your strongest board to win streak, often using Gangplank as item holder for Corki. Rush for Level 8 to field 6 Scrap and aim for Level 9 so you can cap out your board with strong Legendaries like Rumble/Jinx and Sevika.
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