There's plenty of guides on the subject. But generally I prefer maxing
Dark Passage before
Death Sentence (assuming you're maxing
Flay first as you should be). I only max
Death Sentence second if I'm like, fed as hell and we're dunking people.




Yep, R>E>W>Q.
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As support, you'll want to max
Flay first, and
Dark Passage second. One point in
Death Sentence at Level 2 will suffice.



STeeDofDooM wrote:
As support, you'll want to max



Exactly. But if I'm laning against extremly good enemy bot lane (like when I got platinum Jinx against me in provisional match), I sometimes put my first point in


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Most guides and people are going to tell you to max Flay first. It's the safest way to play Thresh and it works in every situation- whoever your opponents are, whether you're ahead or behind, it works great.
However, there are niche situations where it's going to be far more beneficial to max Q for the increased CDR. A rank 5 Q with 40% CDR has a 4.2 second cooldown... you can easily get around 17.3% CDR from Glyphs/Masteries and 20% from your Talisman = 37% CDR midgame. All this allows you to grab easily twice, maybe three times per engagement.
I feel it's a playstyle that often gets overlooked, but definitely check it out- it might suit you :). However, like people have been saying, Flay is usually the way to go.
When I max Flay, I run 0/21/9 or 9/21/0.
When I max Death Sentence, I run 4/5/21 (4 Offense points in CDR, 5 Defense points in Block, Recovery, and Unyielding).
Exactly. But if I'm laning against extremly good enemy bot lane (like when I got platinum Jinx against me in provisional match), I sometimes put my first point in
Death Sentence on lvl 3, as lantern would be more effective for saving my ADC or safe soul collecting, at lvl 2.
Fair points. However, you really want to pick up
Death Sentence at level 2. Thresh's level 2 power spike is so great that even if you're getting zoned, just hitting level 2 and picking up
Death Sentence can unzone you. The 2 or 3 souls are not important enough to warrant getting a point in lantern at level 2. Getting
Dark Passage at level 2 makes you extremely vulnerable to an all in, as you won't be able to retaliate if your opponents capitalize. And finally, if Thresh is in a position where throwing
Dark Passage to his ADC would save them, then he's way underextended because he isn't in a position to
Flay enemies away from his ADC or utilize the poke damage from
Flay's passive.
tl;dr IMHO, if you're getting zoned at level 2 picking up a point in
Death Sentence is only going to make it worse by delaying your power spike and making you even more vulnerable.
However, there are niche situations where it's going to be far more beneficial to max Q for the increased CDR. A rank 5 Q with 40% CDR has a 4.2 second cooldown... you can easily get around 17.3% CDR from Glyphs/Masteries and 20% from your Talisman = 37% CDR midgame. All this allows you to grab easily twice, maybe three times per engagement.
I feel it's a playstyle that often gets overlooked, but definitely check it out- it might suit you :). However, like people have been saying, Flay is usually the way to go.
When I max Flay, I run 0/21/9 or 9/21/0.
When I max Death Sentence, I run 4/5/21 (4 Offense points in CDR, 5 Defense points in Block, Recovery, and Unyielding).
Inquisitor_Kane wrote:
Exactly. But if I'm laning against extremly good enemy bot lane (like when I got platinum Jinx against me in provisional match), I sometimes put my first point in

Fair points. However, you really want to pick up






tl;dr IMHO, if you're getting zoned at level 2 picking up a point in

100% Wifesteal (my Thresh guide)-
http://www.mobafire.com/league-of-legends/build/100-wifesteal-stompers-comprehensive-thresh-guide-s4-373293
http://www.mobafire.com/league-of-legends/build/100-wifesteal-stompers-comprehensive-thresh-guide-s4-373293
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