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Shaco Build Guide by TKP Stefan

Jungle ✔️ [10.10] CHALLENGER SHACO GUIDE (still in progress)

Jungle ✔️ [10.10] CHALLENGER SHACO GUIDE (still in progress)

Updated on May 13, 2020
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League of Legends Build Guide Author TKP Stefan Build Guide By TKP Stefan 108 11 165,280 Views 14 Comments
108 11 165,280 Views 14 Comments League of Legends Build Guide Author TKP Stefan Shaco Build Guide By TKP Stefan Updated on May 13, 2020
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Runes:

Domination
Electrocute
Sudden Impact
Eyeball Collection
Relentless Hunter

Sorcery
Absolute Focus
Gathering Storm
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

✔️ [10.10] CHALLENGER SHACO GUIDE (still in progress)

By TKP Stefan
twtv TKPStefan



Name: Stefan


Age: 23


Country: Denmark


Region: EUW/EUNE


I've been playing Shaco for about 3 years now and had my peak with him in season 7 900lp.
I'm streaming on "https://www.twitch.tv/tkpstefan"




Pathings
duo top
x Raptors
x Red
x Krugs
x Wolfs
x Blue
x Scuttle
x Gromp



duo mid
x Raptors
x Red
x Krugs
x Wolfs
x Blue
x Scuttle
x Gromp
duo bot
x Raptors
x Red
x Krugs
x Enemy Blue (cheese bot)
x Vertical JG / Reset



Soloq
x Raptors
x Red
x Krugs
x Wolfs
x Blue
x Scuttle
x Gromp



duo top
x Raptors
x Red
x Krugs
x Enemy Blue (cheese top)
x Vertical JG / Reset



duo mid
x Raptors
x Red
x Krugs
x Wolfs
x Blue
x Scuttle
x Gromp
duo bot
x Raptors
x Red
x Krugs
x Wolfs
x Blue
x Scuttle
x Gromp



Soloq
x Raptors
x Red
x Krugs
x Wolfs
x Blue
x Scuttle
x Gromp



After ur basic pathings always look for counterganks & try to track enemy jungler by placing a ward between RED & RAPTORS (your teammate do have to place this ward) if they wont u can most likely see where enemy jungler starts regardless since they most likely will leash and people don't fake leash before in high elo atleast it will be a rare case then.
- a few videos below to somewhat explain how u can cheese lanes that will hardpush early but also show you how to get a free redbuff with ur botlanes help (really good if your in a bad early game for example vs elise you can gte lvl 4 before scuttle if you have a botlane leashing ur redbuff)

Lane Prio

VS ASSASIN JUNGLE


Kha'Zix
If you and the enemy jungler in this case is pathing towards the same side make sure to try to get ur lanes prio as scuttle is spawning. If you dont have prio on lanes you can't fight for scuttle either!

VS TANK JUNGLE


Sejuani
If Sejuani starts on her blue buff it can most of the times be a good idea to contest her on raptors after red & krugs (make sure you get the camp) and the kill should almost be free unless you play it mechanically awfull. This is a good way to get yourself ahead since tanks can be very hard to deal with for shaco in this current patch.. (if they have a tank toplaner as well you should get the attack speed jungle item as the third item to do decent skirmishes as well

VS BRUISER JUNGLE


Udyr
If playing vs udyr, graves or nida (especially udyr) you HAVE to avoid fights since udyr can 100% 1v2 there is just nothing you can do so in this case you just have to outjungle him and get your lanes ahead so they can help you to deal with udyr. If you see udyr walking up inside your jungle try to take his side of that jungle as well since there is nothing you can do about it unless your lanes have prio.
Runes

DOMINATION
Electrocute is the best option for shaco right now since Dark Harvest has worse scaling. Hail of Blades can be used vs omega tank teams where you basically just want to be in long fights since your clone never loses the prog from Hail of Blades and it also is the best for early game so if you really dont need the scaling and cheese dmg later on from Electrocute then Hail of Blades is the way to go (i personally prefer Electrocute in most cases though. Conqueror can be used if the enemy team has 4+ of same dmg type BUT let's say enemy is full AD but they pick elise jg then Conqueror can not be used and Electrocute would be the best rune regardless then. (just an example)
personal preference.. Cheap Shot can be used as well.

the very last rune between Shield & Tenacity and Slow Resist is completely different to each game depending on what you need vs the specific champs.






SORCERY


Items
IE

+ 25% to 1shot carry with Shield
+ able to 1shot someone with Ninja Tabi
- adds rng to the game
- no shield to block cc/dmg


ER

+ Low cooldowns
- Lack of burst damage with electrocute compared to Stormrazor
Essence Reaver

Is really good if you don't need the extra quick burst cheese combo from Stormrazor and just need the consistent dmg and the cooldown. Essence Reaver is typically taken with Hail of Blades since that's all about consistent dmg with the clone and so on.


SR

+ Burst dmg
+ Combos faster for an extra auto (very cheesy)
Stormrazor

Is really good if you need a quick burst dmg with a fast combo "auto, tiamat prog, e & an extra auto in the end" (the attack speed from Stormrazor helps with getting this combo off very fast so ur enemies has no way of reaction since ur last auto will already be "locked" onto them if they decide to try flashing it


GA

+ Able to zone enemies
+ Able to do a mistake
Guardian Angel

is taken before Trinity Force usually so you are able to make a mistake and after it's use you are then able to sell it for Trinity Force (might give you a soft lead since you are able to zone enemies with it and come back to life once)


TF

+ Good burst very lategame
+ More mobility
+ Harder to kill
Trinity Force

is taken after Guardian Angel has been used since that usually gives you a soft lead and afterwards gives you a full item build so you're harder to kill and makes you more mobile

Pros vs Cons
PROS

+ pisslow elo abuser
+ 1v9 champ
+ good ganks
+ good snowball potential
+ good pathing potential
+ can solo dragon
+ can solo baron
+ can escape
+ good split pusher

CONS


- lacks early game
- weak if behind
- high skillcap
Abilities
INNATE: Shaco's basic attacks deal an additional 10 − 25 (based on level) (+ 15% bonus AD) bonus physical damage when striking a non-Turret icon structure from behind. This damage can Critical strike icon critically strike.

Deceive and Two-Shiv Poison Two-Shiv Poison also have additional effects when striking an enemy from behind.

ACTIVE: ACTIVE: After a 0.125-second delay, Shaco Flash blinks to the target location, temporarily becoming Twilight Shroud old2 invisible for a few seconds.

INVISIBILITY DURATION:
2.5 / 2.75 / 3 / 3.25 / 3.5
After exiting invisibility, his next basic attack within 0.25 seconds deals bonus physical damage. This damage can Critical strike icon critically strike.

PHYSICAL DAMAGE:
25 / 35 / 45 / 55 / 65 (+ 25% bonus AD)
Deceive's Twilight Shroud old2 invisibility is not removed when Shaco casts Hallucinate Hallucinate, while casting Jack in the Box Jack in the Box causes him to shimmer without removing it.

Backstab BACKSTAB: Guarantees the basic attack to Critical strike icon critically strike for (30% + Infinity Edge item 25%) bonus physical damage.

ACTIVE: Shaco summons a Jack in the Box at the target location, lasting for up to 40 (+ 5% AP) seconds. The box arms after a 2 second delay, becoming Noxious Trap stealthed and Playful untargetable to enemies.

Triggering the box will Stun icon startle nearby enemies for 0.5 seconds as well as cause them to turn and Flee icon flee for 2 seconds, reduced against champions. While fleeing, Minion icon minions and Monster icon monsters have a static 60 Movement speed icon movement speed and Champion icon champions have a static 100 Movement speed icon movement speed.

CHAMPION FLEE DURATION:
0.5 / 0.75 / 1 / 1.25 / 1.5
Once triggered, the box will also become targetable and automatically start firing every 0.5 seconds at all nearby Sight icon visible enemies, dealing Magic damage magic damage with each attack, reduced by 50% against Turret icon structures. If the box attacks only one unit, it deals increased damage.

MAGIC DAMAGE:»
15 / 20 / 25 / 30 / 35 (+ 10% AP)
The box stays active for 5 seconds or until destroyed, independently from its remaining inactive duration.

PASSIVE: Shaco's basic attacks Slow icon slow enemies for 2 seconds while Two-Shiv Poison is off cooldown.

SLOW:
20 / 22.5 / 25 / 27.5 / 30%
Two-Shiv Poison
ACTIVE: Shaco throws a dagger at the target enemy, Slow icon slowing them for 3 seconds and dealing magic damage, increased by 50% against targets below 30% of their maximum health.

MAGIC DAMAGE:»
70 / 95 / 120 / 145 / 170 (+ 70% bonus AD) (+ 55% AP)
Backstab BACKSTAB: Deals an additional 15 − 50 (based on level) (+ 10% AP) bonus magic damage, increased to 22.5 − 75 (based on level) (+ 15% AP) when the target is below 30% of their maximum health.

FIRST CAST: Shaco Hallucinate vanishes for 0.5 seconds and then Flash blinks in the target direction while creating a clone of himself that blinks in the opposite direction, remaining within tether range of him as a controllable Summon- Tibbers pet for up to 18 seconds.

Command Hallucinate
SECOND CAST: While the Hallucination is active, Hallucinate can be used to move it to the target location.

When the Hallucination dies or expires, it explodes, dealing magic damage to enemy units around it and leaving three Jack in the Box mini-boxes behind which activate instantly, causing nearby enemies to Flee icon flee for 1 second.

MAGIC DAMAGE:
150 / 225 / 300 (+ 70% AP)
The three boxes possess Jack in the Box's effects, except they have a doubled, but shared Health icon health, and deal modified magic damage with each attack, increased if attacking a single unit.

MINI-BOX MAGIC DAMAGE:»
10 / 20 / 30 (+ 10% AP)
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TKP Stefan Shaco Guide
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✔️ [10.10] CHALLENGER SHACO GUIDE (still in progress)

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