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Recommended Items
Runes:
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Champion Build Guide
+ Absolute Beast Late Game + True Damage + Tank Shreder + Hard to Play Against + Very Fun to Play ![]() ![]() ![]() |
- Bad Early Game - Short Range - Squishy - Requires Good Positioning in Teamfights - Hard to Play ![]() ![]() ![]() |

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Press The Attack![]() ![]() ![]() ![]() ![]() |
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Triumph![]() |
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Legend: Bloodline![]() ![]() ![]() |
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Coup de GraceThe small amount of damage from![]() |
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Taste of Blood![]() |
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Relentless Hunter![]() |
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Doran's Blade![]() ![]() |
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Blade of The Ruined King![]() ![]() |
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Berserker's GreavesMost of![]() ![]() ![]() ![]() |
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Guinsoo's Rageblade![]() ![]() ![]() ![]() |
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Phantom DancerAfter getting![]() ![]() ![]() ![]() ![]() ![]() |
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Infinity EdgeWith our build we get a lot of crit, so the extra crit damage from![]() |
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The BloodthirsterAt this point we have a lot of damage, so we are looking to get some extra defense.![]() |
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Night Hunter![]() Final Hour FINAL HOUR: Night Hunter's bonus movement speed is tripled to 90. |
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Tumble![]() Tumble resets Vayne's basic attack timer. Final Hour FINAL HOUR: Tumble's Cooldown reduction icon cooldown is reduced by 30 / 40 / 50% (based on Final Hour Final Hour Rank), and Tumble turns Vayne Twilight Shroud old2 invisible for 1 second on-cast. |
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Silver BoltsPASSIVE:![]() The third stack consumes them all to deal Hybrid penetration bonus true damage, with a minimum threshold, and capped at 200 against monsters. |
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Final HourACTIVE: For a duration,![]() Additionally, Tumble Tumble gains cooldown reduction, and casting it grants Twilight Shroud old2 invisibility for 1 second. While active, whenever a champion damaged by Vayne dies within 3 seconds, Final Hour's duration is extended by 4 seconds, up to a maximum of the original duration. |
Laning Phase
At level 1, you should take your





At level 2, you should take




At level 3, you should, obviously take




Once you get your

Out of Lane
Once laning phase is over you should have your


Overall, just stay with your team and focusing on taking objectives whilst keeping up in CS so that you can get your items faster and stop games. You should group with your team to get as many objectives as you can. Focus on towers, dragons and rift herald. Always stay near your support, because if you get caught alone you will most likely be insta-killed.
Make sure you are maximizing your gold by getting as much farm as you can. If you see a side lane is pushing in and there is a lot of farm, you should go and get it, just make sure your tell your team that you are leaving them so they don't start a fight. You shouldn't be spliting away from your team when dragon is up, especially if it's infernal or mountain dragon, because you might just let your opponents get away with having it. When you see a mispositioned enemy you can use your

As you get more items, you will get much stronger. Every single item is important on


Teamfighting
Teamfighting is my favorite part of the game when playing


First of all, positioning. This is very easy to understand, but when the pressure is high you might mess it up pretty often. At the start of the fight you stay in the far back of your team. As you melt their frontline you will want to get in a good position to kill the enemy carries while still being safe, mainly by using your stealth and popping out right next to their carries, leaving them no option but to die.
Second up, your focus. You should always remember that


When you get dived by a bruiser or an assassin, you will want to go in stealth and reposition in a way that the wall is behind your target, so that you can get off the stun. Pop out of stealth, get the stun and right click them. If they get out of the stun alive, use your stealth again to reposition.
Here is a tip: When going in stealth don't use your

Another tip: In order to juke, when your


And that is how you play

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