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Recommended Items
Runes: Blue as hell
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Barrier
Flash
Items
Ability Order Exceptionally standard
Mana Surge (PASSIVE)
Xerath Passive Ability
Threats & Synergies
Vladimir
You're a poke mage, his entire kit is built around sustaining and all-in. I usually dodge these games. If you have to play it, rush morellonomicon and try to deny farm as much as possible.
Jarvan IV
He ults, you drop all your damage in the conviently placed ring.
Jarvan IV
He ults, you drop all your damage in the conviently placed ring.
Champion Build Guide
OP.GG and also "smurf".
Pros:
Incredibly high, consistent damage output.
Unless someone else gets unbelievably fed, you're really only ever going to be outdamaged in a game by a liandry's rush brand/teemo/swain. You can reliably poke basically anyone out of lane pre 6, and once you have 2 or 3 items you can start to one-shot ADCs.
YUUUUUGE range.
No matter how ****ty the matchup, there's never going to be a lane in which you can't farm safely under turret with your Q. And no matter how much of a ***** your opponent plays like, you're basically always going to be able to snipe them with q or finish them off with ult.
Satisfying as hell.
This one's subjective but I'm such a big fan of Xerath's design. Getting kills with max range Qs is just an impeccable feeling. His abilities feel satisfying and his autoattack is really really solid for a mage.
Cons:
You gotta hit your skillshots.
Every ability in this champion's kit is a skillshot. If you can't hit them, you can't play Xerath. At all. On the plus side, it's great practice for any other champ in the game with long range skillshots.
You die super easily
You don't have any inbuilt escapes and your cc is hard to hit and not always the most effective. If an assassin gets on top of you, you're pretty much cooked. Positioning is unbelievably important on this champ. Luckily, you have the advantage of excellent range to play with.
All in all, 10/10 would recommend.
Don't just take my word for it, look at this sweet penta I got with him:

These are the runes that I swear by for almost every matchup.
Here, I talk about the choices for whoever cares about that kind of ****.
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This is the absolute bread and butter of your laning phase. Every little piece of poke hurts just a little bit more, and you poke a LOT. Plus killing people with it is ******* hilarious. You can consider ![]() ![]() |
![]() | Xerath is a hungry boi, he needs a ****load of mana but can't build very much efficiently outside of Luden's Echo. In lane, the +25 is a very helpful bonus, and once fully stacked the percentage regen is a vital part of your identity as an artillery mage. |
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Here, I differ from some other prominent Xerath players, many of whom choose Absolute Focus. The reason I love transcendence is because it lets you hit the magical 40% (actually 45%) cooldown reduction at around 13 minutes, with Luden's and a kind jungler. At this point, you can really snowball a lead by spamming your *** down midlane with Q up every 2.25s. Waveclear and poke unrivalled. Absolute focus ain't bad tho. |
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I've recently been really enjoying scorch over ![]() |
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Swap this out for boots at will, or perfect timing if facing a zed/talon/fizz etc. I'm a big fan of biscuits because they so often give you just the little extra bit of sustain needed to stay in lane for an extra wave or two. Don't underestimate the mana regen, either. The difference between backing with 1100 and 1300 gold is the difference between having lost chapter or not, and it can genuinely decide a lane. |
![]() | There isn't as much to say about this one, it's just an incredibly solid choice and boost to your power level. Who doesn't love cooldown reduction? Having flash up 15 seconds early is also not to be underestimated. |
Minor Runes | I will almost always run double adaptive force and armour, even into mage opponents. The reason for this is xerath's horrific base armour (22 at level 1), and how significant minion aggro and autoattack harass can be early game. I really only take magic resist into matchups that are likely to kill me before level 6 with magic damage, such as fizz, katarina, and maybe sylas. |
Core build
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I start every game with a Doran's ring and two ![]() |
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This item is, in my opinion, the only thing that makes Xerath a viable midlaner. It should be your absolute priority to build this every single game as soon as possible. The mana regen on level up, along with ![]() ![]() ![]() ![]() ![]() |
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AD assassins are exceptionally strong right now with the new lethality items, so I highly recommend this item at the same time as or before ![]() ![]() ![]() ![]() |
![]() | I CANNOT STRESS ENOUGH THAT YOU NEED TO BUY THESE!!! If you're already a high elo player you can skip to the next section - but speaking as someone who's climbed out of the depths of elo hell, buying control wards is unimaginably important. I honestly didn't start buying these consistently at all until about September last year. Coincidentally, I hit Platinum on the 1st of November. Especially on Xerath, who is very susceptible to jungle ganks, vision will save your life. |
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Season 11 made this item a Mythic, and accordingly it's responsible for a lot of Xerath's power budget. I believe it's still optimal to rush this, as the stats are excellent value and the mana is very needed. Ideally, you'll also have at least ![]() ![]() |
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Magic penetration is an incredibly undervalued stat in general. On Xerath, these boots are going to increase your damage output by around 15% against squishy targets. While defensive boots like ![]() ![]() |
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This item takes over Horizon Focus's season 11 role as Xerath's default second item. The stats are just ridiculous, the flat penetration synergises really well with both xerath's base damage and the passive burn from ![]() |
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Unless you're unbelievably far ahead, most games you play you will want to build an ![]() ![]() |
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Once you've built your first two items (or one and a half, if you've decided not to upgrade ![]() ![]() ![]() ![]() ![]() |
![]() | This is the final item I would consider to be part of the 'core build' for Xerath. Again, evaluate the enemy team and see how much magic resistance they have built. As long as there are at least 2 targets that have built at least one full magic resistance item, void staff is a worthwhile purchase. |
Situational Items
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While usually an item reserved for smurfs and normal-game pubstompers, I think that Mejai's is a very viable purchase on Xerath, due to his range and ability to play extremely safely with a lead. I like to buy ![]() ![]() ![]() ![]() |
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I really don't like building this item, but in some situations it's just necessary. If the enemy team has a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Once again, building this sucks, because you're not doing TONS OF DAMAGE. However, into ![]() ![]() ![]() ![]() |
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Team composition dependent, but Liandry's absolutely destroys HP-stacking tanks, more so than any item in the game. Look out for ![]() ![]() ![]() ![]() |
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I think you just don't do enough damage to justify buying this item in anything other than a triple-assassin midlane fiesta. Worth considering if already behind once you have ![]() |
![]() | I'm personally not a fan of this item on Xerath, because I think that the other choices listed above are simply better for their price and offer more for the team. However, if you are against a high-mobility enemy team, or if you're not the greatest skillshot hitter in the world, rylai's can be a useful 4th or 5th item. |
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Due to recent buffs, this is now a viable alternative to ![]() ![]() ![]() |
![]() | Xerath's passive is a simple enough ability, once every 12 seconds you get a bit of mana from autoattacking. The mana gain doubles if you hit a champion, rather than a minion. Try to do this whenever possible, but do not overcommit for the sake of an auto. Mostly, just try to proc it as often as you can. If passive is available, auto a minion, or your laner if you can do so without getting jumped on. |
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Xerath's bread and butter ability. My recommendation is to not quick-cast this, as you'll need to hold down q to channel, which can make completing other actions awkward as you channel. Indeed, you can and should walk around while you channel ![]() |
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This is probably your easiest to hit skillshot, so it is often a very good idea to use it before trying to land an ![]() ![]() |
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This is your only hard CC, so don't waste it for poke. The stun duration increases the further the orb is away from you. Many people don't know this, but the duration is calculated based on your position when it hits, not when it was cast. That means if you cast ![]() ![]() ![]() |
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This is one of the hardest skillshots in the game to consistently hit. You get 3 shots at level 6, 4 at level 11, and 5 at level 16; expect to hit maybe 1/3 of the shots you take. Fortunately, the payoff for hitting it consistently is enormous. I like to hover my mouse over the ability icon to check its range on the minimap before I commit to firing it. You can also ping the ability when off cooldown, and it will say in chat which enemy champions are visible and in range. Press R to start the channel, and r again to fire each shot at your cursor's location. I like to note that, like ![]() |
Here is a video demonstrating the e-flash technique discussed above to increase the length of the stun:
And another video, showing Xerath's basic E-W-Q combo:
Playing in lane
To quote the worst lane opponent, and the Champion I ban every game(





Try to hit your opponent with either




Roaming and objective control
Roaming on Xerath is a funny thing - you're very weak if caught alone in the river, so unless you know where the enemy midlaner and jungler are, it's usually a bad idea to just wonder up or down the map to help out bot or top.
Instead your best roaming tool is your ultimate,


Here, I demonstrate how you can get in range to ult botlane, as well as the enemy Blue Buff, without having to risk your life in the river.

Here, I show the opposite side of the map, how you can ult top lane and the enemy red buff
And indeed, while it's never the most desirable scenario to be in, Xerath is pretty capable of stealing Baron and Dragon. In fact, he can ult both of them without leaving the safety of his midlane tower:

A single shot of








This, my friends, is the essence of the Social Distancing Mage.
I'll be updating this guide when I can, and hope to improve whatever I am able to. Let me know if there's anything I should add or change. I'll be streaming daily while this ******* pandemic keeps going on at https://www.twitch.tv/crabbix
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That's all for now, Crabbix out!
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