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Yone Build Guide by Jelk

Middle [11.10] Late Game 1v9 Yone Build(65% lifesteal + 2900HP)

Middle [11.10] Late Game 1v9 Yone Build(65% lifesteal + 2900HP)

Updated on July 18, 2021
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League of Legends Build Guide Author Jelk Build Guide By Jelk 18 0 24,904 Views 0 Comments
18 0 24,904 Views 0 Comments League of Legends Build Guide Author Jelk Yone Build Guide By Jelk Updated on July 18, 2021
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Runes: Classic Runes

1 2
Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[11.10] Late Game 1v9 Yone Build(65% lifesteal + 2900HP)

By Jelk
Hey guys, this is a new build that I've been playing around with recently, and it has insane sustain and damage output late game. I'm here to share it and explain how to play w/ the build.


Early Game:
With Fleet Footwork, Yone has amazing sustain in lane, and if your low on hp, play back, run around, and then q a minion to heal, do this a couple of times and you can go from 50% health to 75% in just a minute.

With the Fleet, you want to constantly go for early trades between csing, normally only last hit with Q, and once you have Q3, E>Q3>W>AA>E, doingthese trades enough will harass the enemy laner constantly, making them miss cs, have to back, or get all-inned by your ult combo when you hit LVL 6.

Farming is very easy with Yone, and even low-elo players can easily get 7-8CS/Min. If you are having trouble against the enemy laner, play back and farm with W and Q, and you can also use E so the enemy can't poke you while you last hit.


Mid Game:
This is when you have Galeforce and/or IE, giving you insane damage output that beats every other champ in game. Continue to farm and help with objectives. Yone has a decent time in the laning phase in majority of matchups, especially with Fleet Footwork, so extending the laning phase allows you to get more farm before ARAMing breaks out.

Galeforce allows you to gap close enemies hard, being able to almost get halfway across the map if you use Galeforce E Q3 Ult. Galeforce also allows you to easily execute enemies while going all-in under their turret, with a combo like E>Q3>R>W>AA>AA>Galeforce+Ignite, which is a guaranteed kill if the enemy is squishy or 75% health.

To scale quicker and outscale your enemy laners, during the midgame you want to constantly shove your lane, then take ally/enemy birds or wolves. This gives you lots of bonus gold and XP during the mid game.


Late Game:
When you are closer to full build, continue to farm and group with your team. Right before any objective, try to look for a pick. You can easily pick off enemies by themselves or in 1v2 scenarios, as long as they don't have heavy CC. Normally, the pick will be on the Mid/ADC/JG, and engage them through the fog of war with Galeforce, and do your full combo with E and E out.

When you have Spirit Visage or your 5th item, you will have enough lifesteal to go in and out of fights, and to essentially not die in teamfights. if you get low in a fight, E out, go look for minions or JG camps, and heal back up.

Playing the Build:
Bloodline makes up for the Ravenous Hunter Nerf, while Spirit Visage's 25% bonus healing from all sources makes up for the 10% lifesteal lost from going Galeforce instead of Shieldbow. The Steraks provides you with insane tankiness and the shield that you lose from Shieldbow. Steraks+Spirit Visage gives you 850 bonus health, while your runes give you insane healing, making you virtually unkillable even if the enemy team focuses you. The teamfight potential late game for this build is unmatched, and if your ult catches 2-3 enemies, your Qs and autos will help you sustain all the damage taken.

I hope this build helps you out and let me know what you think!
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