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Choose Champion Build:
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Laner.
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Support.
Recommended Items
Runes: Hail of Blades.
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Barrier
Flash
Items
Ability Order Abilities!
Traveler's Call (PASSIVE)
Bard Passive Ability
Threats & Synergies
Jhin
Jhin is a meta ADC. He will simply outperform you in most ways, especially damage. Play safe until you can (hopefully) Q + HoB burst him.
Pantheon
Any CC heavy support for Bard is incredible as they allow you to set up your Q cc on top of it.
Pantheon
Any CC heavy support for Bard is incredible as they allow you to set up your Q cc on top of it.
Champion Build Guide
+ Great double CC + Scales decently even if behind in gold + Game winning ultimate + Great at impacting the entire map health/mana sustain As you might know, more CC more GG. Bard's entire kit is built around roaming. It allows him to gank mid in ways that other ADC's will only ever dream of. With your E, you can even take your support (For example, ![]() ![]() Roaming. Ganking. CC'ing. Burst'ing. are all things ![]() |
- Bad wave clear until ![]() - Very macro dependent - Game losing ultimate - Horrible extended fights early The biggest problem with ![]() ![]() ![]() Don't forget to tilt the enemy midlaner as much as you can! One quick top, don't rush the chimes in the unwarded enemy jungle the very moment they spawn, they last up to 10 minutes. Take your |
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Kraken Slayer This item is incredible for ![]() |
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Trinity Force![]() ![]() ![]() ![]() |
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Tiamat![]() ![]() ![]() |
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Noonquiver This is the item that you preferably can buy the very first time you back as an ADC. Otherwise, build the items which lead up to it. It allows you to much easier last hit minions as well as giving you more AD and attack speed. Easier time last hitting also means, more gold in the end! As noted with ![]() |
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Berserker's Greaves I want to dedicate this section to the boots ![]() ![]() ![]() ![]() |
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On-hit Build Building on-hit is the best archtype if you need damage There's different variations of it, the first build is mainly built around increasing single target damage, while the other build is more focused on becoming an AoE teamfighting monster. You may ask, "Why not just build crit?" well that's because crit on ![]() |
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Bruiser build When you're going ![]() ![]() ![]() ![]() ![]() ![]() While you deal less damage overall, you are much more chunky and have a lot more survivability. I recommend this build whenever you're autofilled in another lane and still want to play ![]() ![]() |
Itemizing with


To begin with, as a general guide, we're going to take a look at the two different main archetypes. All of these builds have a different amount of core items that differentiates between them. The items below the certain build are items I do not recommend switching, hence they are "Core" items.
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On-hit monster![]() ![]() |
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Chad Bruiser Bard![]() ![]() |
Now you can see how many items you actually can switch around by comparing the core items to the example builds.
We can begin by introducing our Anti-Heal items.
These items are





Ok, I think that you get the general gist of itemizing so I am going to stop writing. Have this MS Paint masterwork instead; it will "explain" everything super quickly directly into your brain. The arrows show which items are preferred with other items. So if you've built one item, the next item you can build is whatever the arrows point at, with a few exceptions of course.
Every build example notes has replacement recommendations if you're still a little bit confused. Just don't forget that specific items work better with other specific items in similar categories. Because this guide has so many different items, explaining all of them is something that I'd expect a very select few on Mobafire would read.
Passive: Traveler's Call![]() |
![]() ![]() A lot of people think that there's specific numbers that you should aim for, which I am going to say there isn't. Collecting chimes should never be a primary objective and rather something that you do when you're for example; Pathing to your lane, Pathing to mid, Roaming with your jungler. It's something that should happen passively. As said before, they last for an entire 10 minutes. Combining your tunnels [E] and collecting chimes at the time while pathing to mid can make you move insanely quick which allows you to overwhelm the enemy midlaner with a sudden 3v1 or even a 4v1 if you're roaming with your jungle. In the areas that ![]() ![]() | |
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At 5 chimes, ![]() | |
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While ![]() | |
>> | Sometimes it can be better to leave chimes alone for further use... Be experimental with them! |
///Q Ability
Q: Cosmic Binding Your Q allows you to slow and stun someone. However, unlike other stuns, ![]() |
![]() • If you use your tunnel [E] and an enemy decides to follow through, try to time your Q projectile to hit the enemy just as they get out of it. You can use this trick to stun greedy people under your tower! • Albeit risky, you can use your Q to check if someone is for example hiding in a bush. No matter the vision you will still hear the sound of your Q hitting something.
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///W Ability
W: Caretaker's Shrine This is your W. Your W allows you to heal others and yourself. Your shrine heal with grow stronger the more your leave it alone until it finally reaches a maximum value, which is signified by a sound and the shrine changing. You can have a max of 3. You can still heal someone directly with your W without losing a shrine if it's directly applied to another ally champion. |
When you use your W the shrine will give a little bit of vision that disappears after a second or two. This could be helpful in a few cases but it's barely worth it most times. • One important thing to remember is that spamming your W is most likely going to be your downfall when it is to your mana management. So always try to let your shrines charge up! Unless your ally is in dire need, of course. • In matchups with lots of poke I can recommend putting two points in your W lvl 4 to keep each other healthy. It is however important to note that your healing falls off later.
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///E Ability
E: Magical Journey Your E is an incredibly versatile ability. It's an escape tool, it's a mobility tool, it's a trap tool. Learning the many different kinds of tunnels is life saving. During laning phase, if you're precise, you can tunnel from the bottom middle part of the lane, all the way to your turret! |
While using your E might seem easy at first, making certain specific and important tunnels can be hard. I will not show any specific tunnels here in this guide, so my main recommendation is going on your search browser and searching those things up online. • Ping your E ability to let your allies know that your ability to tunnel exists, so you can gank the enemy right behind them not just yourself, but with a friend, or two, or three. • Just because you used your E, does not mean you have to go through it! Bait enemies chasing you by placing a tunnel, going towards it, but not actually entering it. This can take a bit of time to properly master.
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///R Ultimate
R: Tempered Fate This is your ultimate, Tempered Fate. Easy to learn, Hard to master. Your ultimate puts everyone inside it, including wards, monsters, minions, towers, into stasis for an entire 2.5 seconds! This ultimate can turn entire teamfights in your favour but it can also give the enemy the advantage if used incorrectly. ![]() |
![]() ![]() If you want to learn how to use this ability, the biggest tip that I can give you is that you should always use it. If you wait a few seconds deciding if it's worth spending your ultimate, the time window is most likely already over. It is also important to note that you can use your ultimate as a zoning tool, you do not have to actually hit the ultimate for it to be useful. • Use your ultimate to save your teammates which are about to be killed or for example dived by the enemy. • Use your ultimate when you're diving someone else to shut off their tower completely. Even the enemy will instinctively avoid your ultimate, even if it would save them. • Use your ultimate to save your teammate from dying from for example ![]() ![]() ![]() • During teamfights, use your ultimate to engage the enemy by hitting as many people as possible. By doing this you're allowing everyone in your team to set up their skillshots. • A good combo to know is, Q + Ultimate + Q, This will CC the enemy for 6.1 seconds total!
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If you have something special you want me to add, or have questions regarding the build or even better item optimization then feel free to comment and I'll try to check on them and reply if needed.
I want to keep this part to all the people that helped me create this guide in many different ways.
Thanks to Katasandra for code and early feedback!
Thanks to PsiGuard for the review and inspiring me to make this in-depth, albeit most likely not intended to do so. :=)
Thanks to all the guides which helped significantly when it is to guide making, especially jhoijhoi's guide.
As a last note I'd like to finish this guide off by giving thanks to a player named Izzy for trying this build out after hearing about this and due to his success I wanted to make this guide.
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