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Recommended Items
Runes: Default Electro
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Domination
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
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Default Page
Flash
Ignite
Items
Ability Order Default
Doom 'n Gloom (PASSIVE)
Vex Passive Ability
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I'm also known as Jordanian Sniper, Jhindiana Jones, Jhingle Bells, and other names. I'm typically an ADC player, but thanks to the addition of the mid lane ADC Akshan I have been playing more mid lane champions in my free time. Vex is one of those mid lane champions that I've been messing with. |
Vex is designed to be a battle mage to shut down the many many highly mobile champions that have been introduced into the game over the years. Riot heard you were all tired of it so they went ahead and designed a champion just for that. She's also on the simple side of champions so you won't need to read 10 pages for a 200 year champion like Aphelios. Hopefully this guide will be able to get you right on your feet when picking up Vex! Disclaimer: Vex is a new champion and all my experience comes from PBE. I'm giving what I think fits her best and as the meta develops I will re-visit this guide and update it with any new builds and changes I see! |
OP.GGs:
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There's quite a couple choices when it comes to runes. There are 3 Rune Keystones that you'll be able to choose from each with its own purpose and goal. There's Dark Harvest which is when you want to invest damage into teamfights and believe you'll be able to get the resets needed to proc it over and over across different targets. Electrocute is when you want to maximize your solo kill burst potential and want to make sure you get those individual pickoffs to start snowballing. Lastly, there's Phase Rush which will give you a ton of mobility each time you pull off a combo whether it's a trade, 1v1, teamfight, resetmania, etc…. |
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Flash
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Ignite
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Cleanse
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Barrier
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Teleport
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Doom 'n Gloom
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Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP) | |||||||||
Mistral Bolt
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Shield Strength: 50 / 80 / 110 / 140 / 170 (+ 80% AP) Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 30% AP) | |||||||||
Personal Space
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Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP) Slow: 30 / 35 / 40 / 45 / 50% | |||||||||
Looming Darkness
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INITIAL MAGIC DAMAGE: 75 / 125 / 175 (+ 20% AP) TOTAL MAGIC DAMAGE: 225 / 375 / 525 (+ 70% AP) | |||||||||
Shadow Surge
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Starting Items
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Doran's Ring + 2 Potion This will be the default go-to starting items for Vex as it gives you a bit of everything you'd want. 15 AP + 70 health as well as an extra 5 physical damage to last hit minions better and each time you kill a unit you get 6 mana back and if you're at full mana you'll gain 3 hp instead. On top of all this you'll have 2 potions as well so it's overall just an amazing set to start with! |
Corrupting Potion This has 3 charges and each charge gives you 125 health and 75 mana. It's refillable and it costs 500 gold. It's great if you want sustain in-lane. This is usually combined with the runes Biscuit Delivery and Time Warp Tonic to go all-out in lane sustain consumables! |
Dark Seal BUY THIS AFTER FIRST RECALL. If you really want to buy it as your first item then feel free to do so, but it is way better if you combine it with doran’s ring after your first back. Only buy this if you’re trying to gather stacks to snowball a bit off the early ap gains and maybe turn it into a mejai’s in the future. I don’t recommend this item if you die a lot or play too aggressive to keep stacks up! |
Core Build
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Luden's Tempest Right now Vex’s damage and burst potential is super high so Luden’s Tempest is the perfect mythic for her given her massive early-mid game burst! It gives you 80 AP, 20 Haste, 600 mana, 6 magic penetration, and an additional 5 magic penetration per legendary item. The unique passive echo is pretty straightforward where dealing ability damage to an enemy deals 100 (+10% AP) additional magic damage to them and launches orbs at up to 3 other enemies within a 600 unit range. It will also give you 15% bonus movement speed for 2 seconds. It's essentially just more damage on top of damage which is what you’re looking for. |
Horizon Focus I originally undervalued this item, but it has an incredibly high amount of AP for the early game to get right after Luden’s Tempest which will give you a lot of burst. It also gives you 10% additional damage to your combos if you use it on someone 700 range away or more as well as being CC’d. 10% isn’t a lot early, but as you gain more and more AP that 10% makes can make a considerable difference. This is essentially just a big damage stat item that will help snowball and burst people down early-mid game! |
Zhonya's Hourglass You can buy this before or after Horizon Focus. 80% of the time you want to build it after Horizon Focus, but if you really need a Zhonya's Hourglass early due to needing the defense and utility then you can get it before Horizon Focus This item will be a huge playmaking tool for you with your kit as you'll be getting extremely close and in the center of the action with your ultimate and your W combined with your passive to try to fear as many people as possible in your combo. This means you'll be vulnerable to being turned on and focused the second you go in so Zhonya's Hourglass will be the tool to buy you some time to stay alive while your team plays off your initiation combo! It's active Stasis puts you in stasis for 2.5 seconds and has a 120 second cooldown. It gives 65 AP, 10 Haste, and nice defense stats of 45 Armor! |
Alternative Mythics
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Everfrost This has been replaced by Luden’s Tempest as the #1 Mythic item. Everfrost is a good alternative if you want to become more of a CC utility team player over a burst solo killing snowballer. Everfrost will give you 80 AP, 20 Haste, 250 health, 600 mana, as well as +15 AP per legendary item. It gives you stats across to board to round you up, but the most important part about this item is the active which is glaciate and after .3 seconds it unleashes an icy cone that deals 100 (+30% AP) magic damage to all enemies and slowing them by 65% for 1.5 seconds and if they're in the center it will root them for 1.5 seconds! This is HUGE because you'll be constantly fearing people very reliably which means you'll basically guarantee the 1.5 second root from Everfrost which will make your combos and presence all the more powerful and controlive! |
Liandry's Anguish This is the item you'll want to go when you feel the enemy is tanky or straight up filled with tanks. It gives you 80 AP, 20 Haste, 600 mana, as well as 5 additional haste per legendary item. It has two % health focused passives with the first being torment which burns enemies causing them to take 60 (+6% AP) (+4% of target's maximum health) as total magic damage over 4 seconds. Then we have agony which deals 0-12% (based on target's bonus health) bonus magic damage against enemy champions. Essentially, the more health they have the more value you get out of this mythic entirely. You won't take this often, but it'll come in handy vs some team comps for sure. |
Legendary Items
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Cosmic Drive This item is great when you want to focus more on being able to spam your abilities to get your fear up more often through recharging it with your E Looming Darkness then spamming your Q Mistral Bolt. This item is just a big CDR stat stick, but one that you'll find a lot of value from! It gives you 80 AP, 20 Haste, and 200 health as well as the passive Spelldance which gives you an additional 20 haste and 20 bonus movement speed if you reach atleast 160 ability power (which will be reached when combined with Everfrost). It allows you to spam your abilities more often which will allow you to do more. |
Void Staff This will usually be the item you buy after you have your core build up and ready. It's pretty direct as it gives you 70 AP and +40% magic penetration. That's about it! It's going to be the biggest tool in your arsenal when the mid and late game arrives since you'll want to shave off as much magic resist from your enemies as possible so you can keep doing damage and killing them! |
Rabadon's Deathcap This is best as a late mid game or late game purchase alongside Void Staff as it's a big AP booster, but it's based on your current ability power so the more you have the more value you get out of this! It gives you 120 AP as stats then the passive increases your total ability power by 35%! |
Banshee's Veil Zhonya's Hourglass gives you armor which naturally should have you covered for physical damage, but if you ever find yourself struggling against AP champions whether it's the enemy mid laner or their entire team then Banshee's Veil will help tremendously. It gives 80 AP, 10 Haste, and here's the important part with 45 magic resistance. It also has a passive called annul which gives a spell shield that blocks the next enemy ability to hit you, but the cooldown is fairly long at 40 seconds so try not to let simple abilities remove it before an important teamfight! |
Morellonomicon This will be the anti-heal item that is mandatory if your team doesn't buy any themselves and you notice the enemy will be healing a lot this game. It gives 80 AP and 250 health while the passive affliction will apply 40% Grievous Wounds for 3 seconds upon dealing magic damage to enemies. It can increase to 60% if they're below 50% of their maximum health. |
Boots
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Sorcerer's Shoes This will be the best and most common boots for Vex as it gives you 45 movement speed and a WHOOOPING 18 magic penetration. 18 magic penetration is HUGE in the early to mid game so this will ramp up your powerspike by a lot and it should not be underestimated! |
Ionian Boots of Lucidity You should already have more than enough CDR in your kit with the core build, but if you don't want magic penetration and instead want even more CDR then Ionian Boots of Lucidity is the choice for you with 45 movement speed, 20 Haste, and 12 summoner spell haste! |
Plated Steelcaps It provides 20 Armor and reduces damage from auto attacks by 12% making it a rare situational boot that you will buy if you're playing against a full AD team or you're REALLY struggling in an AD match-up and want to stop dying as much as possible! |
Mercury's Treads It gives 25 Magic Resistance with 30 Tenacity and it has the same goal as Plated Steelcaps except instead of AD champions this is extremely good at countering AP champions. Should also be a rare situational boot. |
Laning Phase
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So the laning phase is actually pretty calm and straightforward when it comes to Vex! Her kit in-general is one of the more simple kits to come out in this year's batch of champions. Your Q Mistral Bolt and E Looming Darkness will be used to poke and waveclear while your W Personal Space will mostly be kept to defend yourself whether it's from trades or all-ins. You can also use W Personal Space for waveclear as well as it does damage, but usually that'll be overkill and you'll have to risk walking inside your minion wave to do that. Your goal for the laning phase will be to soak up exp and gold and reliably scale for that sweet level 6 so you can start making plays for teamfights, skirmishes, roams, 1v1 out plays, etc… Of Course this doesn't mean you have to play safe until level 6. If you learn how to trade properly with Vex then you'll be able to bully the enemy when they make mistakes and might be able to snag a few kills! So, I'll be teaching you exactly how to do that! First, let's learn about some of the details of Vex's abilities you might not realize so you can use your kit properly for trading. Vex's passive Doom 'n Gloom fear is a key component to her gameplay and when an enemy is feared they will run away from Vex facing the other direction, however, with Vex's E Looming Darkness they will run away from the center of it instead of Vex so be sure to remember this so you know which direction they'll run to. To better hit your E Looming Darkness you should know that it has a travel time meaning the further you throw it the longer it'll take to connect. If you throw it right in front of you it'll cast a lot faster meaning it's harder for the enemy to dodge/react to it. Also, Vex kicks Shadow (the sidekick) to where you aim your E Looming Darkness so visually it'll help you understand the cast time a bit better if you look at it once. Using your E Looming Darkness will apply “Gloom” when it hits enemy minions or champions and when you auto attack or use another ability on these marked targets it will reduce the cooldown of your passive Doom 'n Gloom fear so you can use it even sooner! When you proc your passive Doom 'n Gloom fear on the enemy make sure to adjust your aim with their movement to fear since it'll allow you to consistently land your full combos. The two basic spell rotations when it comes to trading would be to use the passive fear and if you're against a ranged champion try to use E Looming Darkness followed up by Q Mistral Bolt and maybe an auto if you're in range to fit them. When you're against a melee champion sometimes it's better to wait for them to get close to you and use your W Personal Space for damage and fear proc then follow it up immediately with E Looming Darkness then Q Mistral Bolt for a clean and swift trade! |
(showing the speed difference for E Looming Darkness)
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Closer is faster and further is slower.
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(E Looming Darkness + Q Mistral Bolt)
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(W Personal Space + E Looming Darkness + Q Mistral Bolt)
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This one is very important to use vs melee match-ups especially
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( Yasuo)
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Notice at the very end I waited for the last possible second to use my R since I was waiting for my Q to come off cooldowns so I can use it instantly after I land.
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( Ahri)
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Roaming
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Your R Shadow Surge is your ultimate tool when it comes to having successful ganks. It is vital that you have it ready when you're roaming otherwise you're better off staying mid and farming a bit until it's ready. It's very hard to go in and get things done without it otherwise! It is great for ganking as well as tower diving :D It is important to remember the basics of roaming. Do not feel pressured to roam if you don't see a good opportunity as failed roams will just lead to you falling behind. Just because you have your ultimate ready does not mean you should always be ganking. Also make sure to clear your waves and push them into the enemy quickly whenever you do try to roam! |
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Mid Game + Teamfighting
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When the mid game comes over then you'll want to leave the midlane and allow your bot laner to farm it because botlaners will be the easiest people to kill and they need the shortness of midlane to farm safely. You'll be farming one of the sidewaves top or bot until you're needed for objectives, grouping, invading, etc… Be ready on standby for anything that might happen, but be farming while you wait so you're constantly getting stronger. If you see a free solo kill then feel free to go for that too if you're confident. Teamfighting with Vex is a balancing act between when you should be playing back and throwing your Q Mistral Bolt around to poke or E Looming Darkness and then going in deep and dirty with your R Shadow Surge and W Personal Space. This will come with experience, but these teamfighting examples should show you what I mean by this. Try to keep track of your surroundings at all times and the cooldowns of the enemy as those are the biggest factors in determining how deep you can go without getting one shot! |
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This one especially showcases how much you can do in a teamfight :D
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If you made it this far congrats! I hope this guide was able to help you out! I'm excited for Vex to be released as we really do have too much mobility in the game and it's nice to have a champion that will excel at finally bringing them down and making them stop moving for once! Her ultimate Shadow Surge especially looks like she'll be lots of fun to watch in pro-play. This is my first guide for a non-adc champion since I've been playing mid lane more as an adc main so hopefully you found this all helpful :D Good luck in your Vex games and thanks for reading! Special thanks to Hopper for banners and coding as always! |
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