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Runes: Standard Page
Precision
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Summoners
Flash
Smite
Items
Ability Order Standard Build Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Champion Build Guide
Introduction
Hey, I'm Real. I am a former LCS coach who previously coached Golden Guardians and Team Liquid. I am also a jungler and
Pantheon main, I've played
Pantheon jungle since Season 6. I have played thousands of games on him across many accounts and have a good idea of how to optimally use him. I have peaked masters in Season 5 and usually hover around diamond most seasons now. I want to share this guide with those of you who are looking to pick up
Pantheon in the future, or maybe just hone your current skills on
Pantheon now. He is a viable jungler and not just a top laner, and I prefer playing him in the jungle as opposed to top lane. Hope you enjoy!
I recently got into streaming and you can find me at: https://twitch.tv/lolreai
Socials:
YouTube
I will be streaming frequently for Season 10
Thanks for your support!




I recently got into streaming and you can find me at: https://twitch.tv/lolreai
Socials:
YouTube

I will be streaming frequently for Season 10
Thanks for your support!
Pros & Cons
Pros
+ Strong early game + Great mid game + Huge pick potential + Strong map pressure + One of best gankers in game + Relatively easy to pick up + Versatile team fighter |
|
Cons
- Falls off late game - Weak if playing from behind - Slower clear - High risk high reward jungler - Needs to get early ganks off - Team reliant later |
Abilities

INNATE: Pantheon gains a stack when he lands a basic attack on-hit or casts an ability, up to a maximum of 5. At 5 stacks, Pantheon's next basic ability consume the stacks to gain additional effects.
Pantheon gains full stacks upon starting the game and upon respawning.




I'll briefly go over which empowered ability is best for which situation.
Empowered

Empowered

Empowered


Tap: Pantheon thrusts his spear, dealing physical damage to enemies hit. Refunds 50% of Comet Spear's cooldown.
Hold: Pantheon hurls his spear, dealing physical damage to the first enemy hit and 50% less to further targets. Deals increased physical damage to targets below 20% health instead.




Active: Pantheon dashes to an enemy, dealing physical damage and stunning them for 1 second.





Active: Pantheon braces his shield and engages enemies in a chosen direction for 1.5 seconds, becoming immune to damage from that direction and dealing (+100% total) physical damage over the duration.
The last hit slams with Pantheon's shield, dealing physical damage.





Active: Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals magic damage to enemies in a line (decreased by up to 50% at the edges of the area).
Grand Starfall instantly readies


Keep in mind that it instantly readies your



Summoner Spells

Always take


Straight forward enough. We're jungling, only other option we can take.
Runes
Pantheon Jungle

I have run many different pages testing keystones + secondary trees on the new patch and I've come to conclusion that this is one of the best in general.
Press the Attack is OP on the current patch and should be used.
Conqueror has been nerfed too much to be on the same level now. The amount of damage you get from
Press the Attack and the fact that you can insta-proc it with empowered W makes it such a powerful rune.
Triumph is self-explanatory. It's the best of its tree since
Overheal and
Presence of Mind aren't needed on
Pantheon.
Legend: Alacrity is our best option here. It allows us to spec into the extra adaptive damage in our flex runes to give us a stronger early-mid game (exactly what we need on
Pantheon jungle.)
Coup de Grace is better than
Last Stand here. It's true that we will be front lining later in the game, but
Coup de Grace is much better early-mid game where we are spam ganking and influencing the map.
Cheap Shot is excellent free damage since we have
Shield Vault. It's overall better for
Pantheon over
Sudden Impact.
Relentless Hunter is exactly what we want and a big reason why we take the domination tree. Extra move speed based off kills that we will likely be getting early-mid game are huge on
Pantheon.

I have run many different pages testing keystones + secondary trees on the new patch and I've come to conclusion that this is one of the best in general.


















Itemization

Best boots on Pantheon by far, at least early and mid game. Always get these for optimal map pressure. Your game plan should be to gank as much as possible early game, so these are an essential pick up. Can (and should) be swapped out for





Best mythic for


Great synergy with



This will be your next core item most games.






Pick up an early


OR





Note: Build



If you want more damage and don't want






Early, Mid & Late Game
Early Game
Early Game on
Pantheon you should be looking to get a fast level 3 and gank immediately. You can also level 2 gank right after blue or red, but this is generally a pretty high risk strategy.
My favorite clear right now is Red > Krugs > Raptors > Gank
You can also do Blue > Gromp > Wolves > Gank
These clears gets you on the map at level 3 quickly and ready to gank. After this early gank look to secure one or both crabs as you will likely be stronger than the enemy jungler early.
If you get kills bot/mid OR have strong bot/mid priority, be sure to take an early
dragon if possible.
Pantheon is not the best at clearing
dragon but he can manage with his team.
Mid Game
Mid game will mostly revolve around continuing to take camps as they spawn mixed in with a lot of ganking. Use your
Mobility Boots power spike to really open up the map and spam gank. It is ok (and generally encouraged) to skip camps on
Pantheon to force ganks. Just make sure most of them translate into summoners or kills, because you will probably fall behind otherwise.
Pantheon's role is to put a ton of pressure on the map early and mid game to enable your team to carry later in the game. Make sure you play around that.
Use
Grand Starfall to set up easy ganks post-6 and continue to take
dragon and
rift herald when able.
Keep in mind that mid game is still a fairly big power spike for
Pantheon. You should focus on continuing to be proactive on the map with your 1 to 2 item power spike +
Mobility Boots and get your laners even farther ahead than you already have. Keep pressuring lanes with ganks while trying not to fall too far behind the enemy jungler, this way when we transition to late game we have a foundation of strong teammates that will help carry the game.
Reminder:
Pantheon falls off hard late game and is not considered a late game carry in any sense. This is why it's really important to play the mid game correctly.
Late Game
Late game
Pantheon becomes a front liner in most situations. You lose your kill pressure unless you are insanely far ahead, but you excel at soaking damage with your
Aegis Assault. Use the empowered
Aegis Assault in team fights late game to get the 2.5s of immunity, it is a game changer. If your ADC is fed, it is also a good idea to peel them with your
Shield Vault and soak damage in front of them instead of diving the backline/carries.
Comet Spear is still OK poke in the late game when everyone is hovering mid before a fight breaks out. Be sure to be spamming it and using it off cool down to break shields/bone plating/etc. Any small advantage you can create before a team fight breaks out is a bonus.
If you played proactively early and mid game hopefully you will have a
dragon soul coming up for your team. Be sure to look to secure that at all costs, even if it means trading it for
baron. The
elder dragon that comes after is even more important and game breaking on this patch. Get these and you have a very high chance of winning the game.
Note: If someone is out of position late game,
Flash into
Shield Vault is an excellent way to get a pick on a target and win the game. Always be looking for an enemy carry to be out of position if you have your
Flash available.
Early Game on

My favorite clear right now is Red > Krugs > Raptors > Gank
You can also do Blue > Gromp > Wolves > Gank
These clears gets you on the map at level 3 quickly and ready to gank. After this early gank look to secure one or both crabs as you will likely be stronger than the enemy jungler early.
If you get kills bot/mid OR have strong bot/mid priority, be sure to take an early



Mid Game
Mid game will mostly revolve around continuing to take camps as they spawn mixed in with a lot of ganking. Use your



Use



Keep in mind that mid game is still a fairly big power spike for


Reminder:

Late Game
Late game





If you played proactively early and mid game hopefully you will have a



Note: If someone is out of position late game,



Conclusion
Thanks for reading my guide on
Pantheon. I hope you take the information learned here into your next
Pantheon game on the rift.
If you also enjoyed the guide or found it helpful consider giving it an upvote! It helps me out.
If you want to see this guide used in action or have any questions for me, feel free to follow my Twitch stream. I am very responsive while streaming and focus on making the stream both educational and entertaining. See you around!



If you also enjoyed the guide or found it helpful consider giving it an upvote! It helps me out.
If you want to see this guide used in action or have any questions for me, feel free to follow my Twitch stream. I am very responsive while streaming and focus on making the stream both educational and entertaining. See you around!
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