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Runes: PRIMARY
1
2
3
Domination
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Harrier (PASSIVE)
Quinn Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Champion Build Guide
x Skins x Lore x Pros/Cons
x Spells x Tips & Tricks |
x Abilities x Items x Warding
x Mid x Late |
Hello. I am berroni. My current division is Platinum 1 on EU:NE, and Diamond 3 - EU:W and I main Volibear. Quinn is a champ I have mained since I remember of me playing League and I must say that I've never stopped playing her - I'm still maining it right after the Voli. After years and years of my experience with Quinn, I've decided to make a guide and help the people at their start. This guide is completely offensive gameplay related, and if it's not your game style this guide may be a miss for you.

P
H O E N I X |
9
7 5 R P |
C
O R S A I R |
7
5 0 R P |
W
O A D S C O U T |
9
7 5 R P |



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![]() To collect Bounty Hunter stack, you need to get an takedown on enemy champion(same as with Eyeball Collection). Ravenous Hunter is quite important on Quinn even though healing is reduced to one third on AoE abilities(our E), as it works well with Eyeball Collection and as it will boost our survivability. |
There is no need for explanation of these choices, you'll play 2 diamonds 99% of your games, and you'll combine armor with MR depending on your lane opponent and enemy team composition. |
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![]() Earn a Bounty Hunter stack for champion Damage rating takedowns, up to one per unique enemy champion. ! |

![]() Melee champions: 45% − 55% (based on level) maximum slow. Ranged champions: 30% − 40% (based on level) maximum slow. PASSIVE – FREEZE RAY: Slowing an enemy champion with an item active creates a 600-unit frozen line in their direction for 5 seconds, slowing by 60% all enemies within. The Freeze Ray can fire upon any number of champions concurrently, and has no cooldown. Cooldown 7 / 6 / 5 / 4 (based on level) (per target) seconds |
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![]() In addition to the Gold kill gold and experience for the kill, you also gain 6% increased damage to that type of minion for the remainder of the game. Dematerializers beyond the first used on the same type of minion increases this bonus by 3%, up to a maximum of 12% if all three are used on the same minion type. Cooldown 10 seconds Range 550 |
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- Quinn is strongest at mid-game, abuse that fact.
- Do the best you can to take the first blood, it grants more than a normal kill and we need an early advantage.
- Don't recall before you reach level 6, we're using our R for Teleporting back to lane, not for the damage it deals.
- You can take the first blood as soon as you reach level 3, read the "Game Phases->Early" chapter for a guide on how to do it.
- When you use your R at Late, your opponent's will try to stun you as soon as possible. Use
Edge of Night before you use R as it will save ur attempt each time, and it fails a lot without it.
- Don't get your opponent too low, keep him at 50% or he'll run under his turret
- If your lane opponent is tank, build
Lord Dominik's Regards first and then continue with build, skipping Dusbklade of Draktharr
- Use your E -
Vault to cancel your auto attack animation. Your auto attack will do damage. No worries.
- Try to get for a poke with your passive
Harrier.
- Your Q -
Blinding Assault does AoE damage. You can hit it on minions for poke as well.
- Your E - Vault can also interrupt channels or jumps like: Karthus R, Katarina R, Jax Q, Rengar passive, and Ultimate Jump! You can do a lot with it!
![]() | Morgana is a champion you can't do anything to, not even one stun since her E blocks all stuns and damage you can deal. Later on, her R will dominate you and your adc. NEVER pick Leona against her. |
![]() | Alistar is a champion that counters your Q with his Q that has longer stun, and his E counters your E since you cannot Q enemy adc in time - you will get back where you were, and while you catch their adc again his Q stuns both you and your adc - you can't play against him so don't pick Leona. |
![]() | His sustain is greater with yours even with your W active, yet he even deals more damage. Your eaten in each point of view, so don't pick Leona against him. |
![]() | His E counters your E, stops your flight and stun. You can Q him, but can't his ADC. You can't reach his ADC. Don't play Leona against him. |
![]() | His E counters your E, stops your flight and stun. You can Q him, but can't his ADC. You can't reach his ADC. Don't play Leona against him. |
![]() | You counter his R with only your Q which is enough to save the rest for others. Make sure to have skill with Leona if you want to play against him, since this matchup is skill-based. |
![]() | Never let him grab your ADC, if he does it - it's over. Make sure to have skill with Leona if you want to play against him since this matchup is skill-based. |
![]() | Always stand close to your ADC so you can E-Q their ADC while amumu stuns only once yours. Make sure to have skill with Leona if you want to play against him, since this matchup is skill-based. |
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These are the standard Starting Items.Dorans Blade is great item to push our damage a little bit forward, and warding totem is required since we will typically get ganked a lot by the enemy jungler. Both items are perfect for Quinn, and that is why we start with them - always. |
These are the items you should get on your first back. B.F. Sword is an glorious first item on Quinn, due to attack damage it grants and only the attack damage, for 1300 gold it's just glorious, there is nothing else we can say. ![]() ![]() |
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![]() | Its powerful stats and passive ability can be used on Quinn, especially at late and mid. It grants a nice amount of Lethality, combined with each other CDR item we should reach the maximal 40% of it, also it's AD boost will work well with our other items, and vision control is something we must have at late - this will boost our Control Wards amazingly well. |

If you want to play Quinn, you must play offensive even in the beginning of the game. But honestly, and actually, it's easy to do it with Quinn as she is one of the strongest Lane Bullies in the game. At level 1 you need to damage your opponent as much as you can with your Q, don't let it get off cooldown - just spam it. If you've done it well, your opponent should be on 70% or less. Q-AA-E-AA to proc your Electrocute, and your opponent is no higher than 50% HP. Wait for your E but don't spam Q a lot now because he may run away under his turret if he gets too low, keep him at 50% - don't let him heal until you get your W back. Now, you should be level 3. Do E-AA-AA-Q combo, and hit E if you think you can get him without ignite(20-70 hp), otherwise ignite him and you've got the first blood. Don't back until you reach level 6, your opponent is dead and you need to push the lane so that your enemy loses as much XP as possible from minions. By the time he gets back, you are level 5. Play safe, don't push. Reach level 6, clear minions and B. Now, your opponent will try to make you lose some XP by pushing his minions into your turret, but as we're level 6 we can prevent that by ulting back on the lane and in best cases that R will grant us another kill on our lane. It's very important to get the first blood, as in 80% of games it decides the winner of the lane and Quinn must win Lane if she wants to be able to do anything at mid-late.
At this stage, Quinn should be looking forward to helping his teammates on mid/bot if they're behind. You are higher level than your lane opponent, so do the simple way of Quinn's roam. Push your lane and start going towards mid. Wait for enemy mid laner to be in a good position for you, do Q-AA-E-AA combo, he will flash. If your teammate from mid can catch him up, let him do it - you don't have time. Now, when you've helped mid take kill or at least get ahead with XP - start going bot. Repeat it as much as possible.
Quinn is quite weak at Late as a bot-laner, and if you've had someone like Brand on bot and that Brand took 2/3 kills on your teammates - you can't win a fight against him even if you are ahead a lot. But, we're not fighting tanks at this stage - we focus the enemy ADC and MID - damage carrier firstly. Whenever we get a chance to fight each of them 1v1, we must use it or the team fight will suffer and end badly for our team. Each ADC can be one-shotted by you if you've finished stormrazor, edge of night and draktharr and you're playing electrocute. So, the point of this "Late" chapter is trying to tell you that Quinn can't fight and do much to tanks at late, but can win each team fight even before it starts - by taking down a carrier of enemy's team, damage carrier..

So, we have come to the end of this guide. This guide surely will be updated with every patch. If you liked this guide, please let me know with your vote, and if you have any questions - feel free to ask me down in the discussion section.
Good luck in the Fields of Justice & thank you very much for reading..
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