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Runes:
1
2
3
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
1
2
3
Farm for late / no kill pressure
Flash
Teleport
Items
Ability Order Standard start
Hextech Munitions (PASSIVE)
Corki Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lucian
Ideal
Strong
Ok
Low
None
Champion Build Guide
Welcome to Pumpyblo's Corki Guide!
My name is PUMP / PUMPYBLO, I've been CHALLENGER hovering around 1200LP during my peak in season 9, currently I hit grandmaster with a 67% winrate playing mostly
Corki due to how much carry potential he has and due to him being a late game insurance, he is such a free win into some matchups if played properly and is definitely up there with best mid laners if the drafts stack up in your favour, I wouldn't main him if it wasn't the case.

But why play
Corki ?
I firmly believe that in lower elos,
Corki has the highest carry potential, simply because he's good against every type of champion late game, whereas certain "carry" assassin champions would struggle against the likes of
Leona/
Amumu late game simply due to their lack of damage against tanks, also his package deals insaneee amounts of damage late game + a slow that allows your team to engage on a slowed back line.
My name is PUMP / PUMPYBLO, I've been CHALLENGER hovering around 1200LP during my peak in season 9, currently I hit grandmaster with a 67% winrate playing mostly


But why play

I firmly believe that in lower elos,



Perma farm, there are games where I hit 11-12 cs a minute because farming is just that important, its such a consistant gold/exp income, roams vary from game to game, some games it won't even work, but if you see an opportunity, always do go for it, but since corki's kit makes him a bad roamer, I'd recommend just staying mid for platings/cs
Always go for the enemy junglers camps, I can't stress this out enough, enemy jungler bot lane? push mid lane and go for his raptors, your q/e/r allows you to get them relatively fast so not only do you set the enemy jungler behind, but you set yourself ahead.
It's fine to give CS away pre 6, it's completely normal, especially in higher elo, I think corki is one of the worst LANERS simply because his kit consists of weak autos early + a 90 dmg Q, lets be honest if you manage to solo kill anyone with these abilities then the enemy must really be outplaying, compare this to a syndra's 2 second 80 damage Q early for example and you're a joke, its not your fault you're being zoned mid, your champion is just that good late that you have to compensate by having a dog laning phase.
Try to time your packages with objectives, dragon up in a minute? leave your package and try to pick it up around 0:30 seconds before objectives spawn, too earlyand the enemy team will simply play around it and wait for it to expire before it engages, pick it up too late and your team will most likely engage before you even get there.
Generally don't trade HP with the enemy, you're trying to farm up in lane, what's the point of trading? starting cull means you have close to no sustain, you have no kill potential anyways so trading just means you're getting closer to kill range.
Abilities
Always go for the enemy junglers camps, I can't stress this out enough, enemy jungler bot lane? push mid lane and go for his raptors, your q/e/r allows you to get them relatively fast so not only do you set the enemy jungler behind, but you set yourself ahead.
It's fine to give CS away pre 6, it's completely normal, especially in higher elo, I think corki is one of the worst LANERS simply because his kit consists of weak autos early + a 90 dmg Q, lets be honest if you manage to solo kill anyone with these abilities then the enemy must really be outplaying, compare this to a syndra's 2 second 80 damage Q early for example and you're a joke, its not your fault you're being zoned mid, your champion is just that good late that you have to compensate by having a dog laning phase.
Try to time your packages with objectives, dragon up in a minute? leave your package and try to pick it up around 0:30 seconds before objectives spawn, too earlyand the enemy team will simply play around it and wait for it to expire before it engages, pick it up too late and your team will most likely engage before you even get there.
Generally don't trade HP with the enemy, you're trying to farm up in lane, what's the point of trading? starting cull means you have close to no sustain, you have no kill potential anyways so trading just means you're getting closer to kill range.
Abilities
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PHOSPHOROUS BOMB ACTIVE: Corki launches a bomb at the target location that explodes upon impact, dealing magic damage to enemies hit. |
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VALKYRIE ACTIVE: Corki Dash dashes to the target location, dropping bombs that leave up to 3 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. |
Corki isn't really a champion with "Combos", but there are ways to use your abilities as efficiently as possible and surprise enemies with your insane burst
GENERAL COMBO
âž™
âž™ AUTO ATTACK âž™
The idea behind this combo is you start off with your Q since it's slow and doesn't detonate straight away, it gives you time to cast your AA and Ult simultaneously with the Q which allows you to One Shot squishy enemies late game, remember to have a big rocket (3rd one) when using this combo, it's also most efficient paired up with essence reaver so the Auto Attack does bonus damage.
GENERAL COMBO



The idea behind this combo is you start off with your Q since it's slow and doesn't detonate straight away, it gives you time to cast your AA and Ult simultaneously with the Q which allows you to One Shot squishy enemies late game, remember to have a big rocket (3rd one) when using this combo, it's also most efficient paired up with essence reaver so the Auto Attack does bonus damage.
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10/10 The OG corki skin, the tryhard skin as some call it, the urf makes a certain sound when you crit, auto attacks look smooth, rockets look smaller, definitely the highest skin on this tierlist. |
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9.5/10 The animations on this look so nice, if you're looking to have fun and not in as much of a tryhard mood, I definitely recommend this skin, the particles and sound especially are so crisp, rockets are also thinner so it distracts the opponents visually and audibly |
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8.5/10 This skin is just so troll, people hate on it so much but it's actually pretty cool, the skin model is definitely smaller and feels good to play in. |
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8/10 This skin definitely has some cool particles, not as cool as dragonwing but they're alright, it's not overbearing like corgi or astronaut, you can still focus on what's going on around you. |
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8/10 Same thing as with toboggan corki, it's a pretty cool skin model, extremely rare skin, small character model, no special effects or anything but it's nice to show off with, visually pleasing too. |
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7/10 The skin is definitely cool, but the particles are a bit too much, the sounds are also overbearing, I personally can never have a good game with this skin, alright skin to play with in normals but not recommended in ranked. |
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6.5/10 This skin is cute, but it's the same story as with astronaut, the difference is astronaut has cooler animations, the dog sound when you e is a bit annoying, and the character model feels a bit fatter. |
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6/10 I've played with this skin a few times but it's nothing special, it's definitely not bad, better than the base skin but it's worse version of ufo and ice tobbogan and has no special effects. |
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4/10 This skin does not feel smooth to play with, which is to be expected since its a season 1 skin, the character model is bigger than the others and feels a bit clunky to play with. |
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cba/10 Do I even need to explain??? look at the splash art man, the in game model looks even worse, its just an uglier base skin.. |
SUSTAIN + SURVIVABILITY RUNES
FLEET FOOTWORK
OVERHEAL
BLOODLINE
COUP DE GRACE
ABSOLUTE FOCUS
GATHERING STORM
OFFENSIVE RUNES
FIRST STRIKE
MAGICAL FOOTWEAR
FUTURE'S MARKET
COSMIC INSIGHT
ABSOLUTE FOCUS
GATHERING STORM
![]() |
No surprise here, these are the 2 best scaling runes to go for, definitely recommend going for them, not much more to say. |
SIDENOTE Going for precision tree second with first strike second is fine too, bloodline gives you that bit more of sustain since the 10% from immortal shieldbow doesn't suffice.
Starting Items
Second choice would be corrupting potion, I've tried going cull against the likes of orianna, and jesus christ are those matchups impossible, they just force trades on you and since you have no sustain you're forced to back so early on, of course if the player you're against is bad and doesn't trade with you, good for you, but if they're actually good, you've just ****ed up your entire laning phase, don't take the risk and just go corrupting.. |
|
Mythic item
Always go for shieldbow, it's so good and gives you that bit of survivability you need, not only with the shield, but with the lifsteal. After the divine sunderer nerfs no one goes for it on corki, can't remember the last time i saw it, the build path is just awkward and lacks damage now. |
|
First/Second item
Manamune is the way to go, It gives so much AD, gives you the mana to permanently poke your enemies, and you buying it first item means you scale it apprroximately 7 minutes faster, and we all know how annoyingly strong corki with a muramana is.. |
|
Third item
Without a doubt essence reaver, the item just scales so well with corki's ultimate, you can have it up every 2/3 seconds, it adds to that burst with your E+Q+AA+R, try playing without it and see how much weaker you feel. + the crit is always nice since you can go infinity edge next. (need 60% Crit) |
|
Fourth item
I generally go for infinity edge fourth, it gives you more burst, more damage which scales on all of your abilities, rapid firecannon is also a decent choice depending on the enemy composition, if you're against melee you won't really need a RFC, whereas if you're against caitlyn, syndra, long champions, it's not bad to replace Infinity edge with RFC. |
|
Boots
The only boots to go for are sorcerer boots simply because it scales so well with all of his abilities, even his auto attacks, since they're magic damage scale insanely well with sorcerer boots. |
|
Summoner spells
Summoner spells for corki are pretty straightforward, you pretty much always go for
Teleport, since it allows you to get back to lane faster, make crossmap plays from time to time and just scale to late, it's also really good for TP Package plays late game, they're pretty much unavoidable, any other spell is pretty much useless since you don't have much kill pressure, the only time I recommend going
Exhaust over
Teleport is in a zed matchup or maybe leblanc, the zed matchup is practically impossible to stay alive in before shieldbow, the champion just oneshots you even if it misses his shurikens.



EARLY GAME
Corki's gameplay is pretty difficult, simply because he's such a weak laner but the fact that he's a weak laner is compensated late game by how strong he is late game. He scales incredibly well with items which means more resources being funneled into you makes you a killing machine.
Early game you just want to survive until level 6, if you're into a melee matchup be sure to punish your opponent for every single creep they go for, try not to be too aggressive so you don't take too much creep aggro / a bad trade.
Once you're level 6 you can farm from further away, making you less susceptible to ganks, with your rockets up you can also farm the enemies camps more easily, pushing the mid wave in and going for the enemy raptors is a pretty smart idea because of how much AOE damage you have.
MID GAME
Mid game you want to package for objectives, rift herald, dragon, tower dives, using your package to zoning certain enemies is always a smart strat, enemies can only get to the dragon for example by going through your package.
Farming side waves / going for towers is the most efficient way to play corki pre 3 items, once you have essence reaver feel free to group up with your teammates and wreck havoc, your level 11/16 provide you huge powerspikes with your rockets too, remember to poke the enemies before engaging late game.
LATE GAME
Late game you just want to be grouping with your teammates. If you split at a later stage of the game your team might die before you get there, you need to have good positioning before getting into teamfights, aim for blind spots where the enemy has no vision and won't expect your rockets to come from.
Anoter thing to keep in mind is that when picking up your package, your rockets get fully recharged (goes back to 7 charges), meaning its always good to use 2 small ones and then pick up your package so you have a big one ready.
Corki's gameplay is pretty difficult, simply because he's such a weak laner but the fact that he's a weak laner is compensated late game by how strong he is late game. He scales incredibly well with items which means more resources being funneled into you makes you a killing machine.
Early game you just want to survive until level 6, if you're into a melee matchup be sure to punish your opponent for every single creep they go for, try not to be too aggressive so you don't take too much creep aggro / a bad trade.
Once you're level 6 you can farm from further away, making you less susceptible to ganks, with your rockets up you can also farm the enemies camps more easily, pushing the mid wave in and going for the enemy raptors is a pretty smart idea because of how much AOE damage you have.
MID GAME
Mid game you want to package for objectives, rift herald, dragon, tower dives, using your package to zoning certain enemies is always a smart strat, enemies can only get to the dragon for example by going through your package.
Farming side waves / going for towers is the most efficient way to play corki pre 3 items, once you have essence reaver feel free to group up with your teammates and wreck havoc, your level 11/16 provide you huge powerspikes with your rockets too, remember to poke the enemies before engaging late game.
LATE GAME
Late game you just want to be grouping with your teammates. If you split at a later stage of the game your team might die before you get there, you need to have good positioning before getting into teamfights, aim for blind spots where the enemy has no vision and won't expect your rockets to come from.
Anoter thing to keep in mind is that when picking up your package, your rockets get fully recharged (goes back to 7 charges), meaning its always good to use 2 small ones and then pick up your package so you have a big one ready.
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