





Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: The maximum cooldown
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Nami
Out sustain with healing. Will punish Thresh if Thresh missing hook. Easy bubble hit while Thresh is channelling the hook.
Draven
Hyper aggro early damage carry fits well with the play style of Thresh. This duo can really snowball the lane once is ahead. The damage and CC the pair provides makes it deadly to lane against.
Draven
Hyper aggro early damage carry fits well with the play style of Thresh. This duo can really snowball the lane once is ahead. The damage and CC the pair provides makes it deadly to lane against.
Champion Build Guide


I have peaked in Master and planned to reach higher in the future; so I have written this guide for all






You can fit



Pros
- Great Engage
- Great Peel
- High Amount of CC
- Excellent Roamer
- Grant Immobile Champion Escape
- Playmaker
Cons
- High Skill Ceiling
- Reliant on Skill Shots
- High Cooldown
- Reliant on ADC
- Less Effective When Behind
When















This is




Keep in mind that





One thing to note is that













The active from














To make



Trapping your enemy inside






Primary Tree - Resolve







When you take damage,







This rune provides extra health for




Secondary Tree - Inspiration




Side note is that



Personally this used to be a must take for me but after the season 11 change it does not provide the extra 5% cooldown reduction, I been a bit more reluctant taking this rune as there are other runes that provides cooldown reduction. However, with shorter summoner spells cool down, this enables more



Optional Runes - Resolve

While







Side note: The shield scales with bonus health built and from runes which makes


This is a good rune to take when against a heavy poke lane, it provides very little regeneration when your ally attacks champions that you slowed or immobilised. This rune will make trades more favourable for your carry as the rune will keep their health bar topped up a bit more in lane after each trade.

This rune is good against poke lanes where














Optional Runes - Inspiration










Hex-Flash allows users to cast


Optional Runes - Sorcery

With the new transcendence where it provides ability haste at level 5 and level 10. I started picking this up as a way to increase the amount of cooldown reduction I can fit in with my


Water Walking enables a more aggressive roaming play style where you can roam to mid lane for ganks or just set up vision around river for objectives or just vision controls. As a small bonus, it Water Walking gives you adaptive AD/AP scales off your level.
Optional Runes - Inspiration

With Season 12 changes, you can now active


One of the most broken rune that can make tower dive possible and save yourself from a tower dive. As the name suggests, using this at the perfect time you can turn a fight aroud. Alternative is



This allows you to safely execute minions from afar or time it perfectly for a sneaky hook through a minion that is about to get executed. Alternatively you can pick up






Attack speed runes allows more auto attacks during trades or small skirmishes, in return; more auto attacks means you will utilize more








Good item when against mixed damage source as it provides both armour and magic resistant but the main reason for this item is the shield. The shield scales with level and bonus health so it is better to build as a mid game item when there's level and health to increase the size of the shield. Against a champion like

For each legendary item the armor and magic resist get increased by 2.
OR

A cheap movement speed item that will work like




OR




OR



















During pre-season of season 12, this item no longer provide extra %dmg if you apply CC to enemies but it is still a great item when it comes to reducing enemy magic resistant while granting yourself magic resistant at the same time. Could be an option when your team is AP damage heavy or again heavy AP enemy team.

Situational item when your team lacks front line and you need to take up the tank role for the team.























Another good item against AD composition. Provides a decent amount of armour while also offers health to make you more durable. The active from the item slows nearby enemies hindering the enemy's movement and provides a better kite for your team.

















Perfect boot when against a heavy CC or AP team. Unique passive provides 30% tenacity which greatly reduces the duration of crowd control spells. While extra magic resistant if you are against mages in lane or overall enemy is AP heavy.

Contrast from


This boot will speed up the progress of reaching maximum cooldown reduction cap. This also reduces the cooldown on your summoner spells like

Typical start for






Depending on the match up, if you are against melee supports like








Upon arriving into lane, make sure you make the full use of your early aggression by help your carry push for an early level 2 all in, catch enemy off guard with an early level 2 all in usually would result in summoners burnt for the enemy or early first blood. Level 2 for botlane is 6 melee minions and 3 caster minions. Make sure you keep an eyes on the amount of minions taken during lane, start walking up as the 6th melee minion die and engage with







Always get your boots first, movement speed for support is essential and most valuable, this allows you to get back to lane quicker and roam potential unexpected ganks and vision for your team. Items to rush after boots are cool down reduction, health and early armour.





Season 11 came, it is almost better every time to rush Mystic items.
Always buy control wards. Make sure your Tri-bush(blue side)/river bush(red side) is warded to prevent ganks.







Vision during mid - late game will mainly be focused on objectives and entrances so you limit the chances of getting flanked.

- Sometime it is better to hold onto your

- It is okay to run ahead and throw lamp for your ally when getting ganked
- Your lamp can go further than your range indicator if you throw it into a wall, it will push itself through like wards
[28/05/2020] [10.10] - Guide content lost, rewriting guide.
[05/06/2020] [10.11] - Rune section finished.
[09/06/2020] [10.11] - Items section finished.
[25/06/2020] [10.13] - Early game section added.
[03/07/2020] [10.13] - Guardian Rune movement speed removed.
[28/01/2021] [11.2] - New season, updated some items and runes.
[01/02/2021] [11.2] - Updated Mikael's Crucible
[02/02/2021] [11.2] - Mid - Late game section added and updated some items.
[09/10/2021] [11.20] - Updated guide after a long break
[19/11/2021] [11.23] - Updated item with Evenshroud
[15/01/2022] [12.10] - Updated items according to Season 12 changes
You must be logged in to comment. Please login or register.