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Recommended Items
Runes: PTA Build
1
2
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
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Ideal
Extreme Threats
Ideal Synergies
Tryndamere
I personally ban this every single game. He has advantage early game with his crits, he can dive you at any stage with his ultimate, and you can't poke him out because of his heal. He WILL run you down so be careful. If you need to play into Tryndamere, then take Ghost and pray!
Synergies
Ideal
Strong
Ok
Low
None
Hello there! |
This guide will also be further updated with more details over time! My name is Loafy and I'm a Kayle main on EUW. I'm currently Platinum III in Solo/Duo and as of writing I've got around a 60% winrate on Kayle in ranked with 400k mastery points. I started playing League in 2017, so I've played both old Kayle and new Kayle. In this guide I'll cover general tips, items, and also I've included an in-depth matchup guide for the most common Top lane matchups. Enjoy my guide and I hope it helps you! |
Contents of this guide
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Skills Overview
Passive - Divine Ascent
Kayle's passive is what makes her an excellent late-game scaling hypercarry. Essentially, at levels 1, 6, 11 and 16, you gain specific bonuses.
Level 1 - "Zealous" - your basic attacks grant you stacking attack speed up to a maximum of 5 stacks. At 5 stacks you also gain a little bit of bonus movement speed. This level 1 bonus is deceptively strong in lane (especially with Doran's Blade), so use it to your advantage!
Level 6 - "Arisen" - you gain bonus attack range, turning you from melee to ranged. This is great in lane as you now have a slight advantage in melee matchups, giving you extra poke range and an easier time at farming.
Level 11 - "Aflame" - now, at 5 stacks of Zealous, you get fire waves that deal damage in a small area in front of your attack. Additionally, your Starfire Spellblade auto does splash damage around the target.
Level 16 - "Transcendent" - you gain the permanent full effects of all earlier passives; maximum stacks of Zealous, bonus movement speed, fire waves, and in addition you also get a slight increase in attack range.
Advanced Tip: Stack up Divine Ascent before fights for the extra attack speed and movement speed! You can refresh the stacks on minions, tower or jungle camps if you're chasing someone, for example.
Kayle's passive is what makes her an excellent late-game scaling hypercarry. Essentially, at levels 1, 6, 11 and 16, you gain specific bonuses.
Level 1 - "Zealous" - your basic attacks grant you stacking attack speed up to a maximum of 5 stacks. At 5 stacks you also gain a little bit of bonus movement speed. This level 1 bonus is deceptively strong in lane (especially with Doran's Blade), so use it to your advantage!
Level 6 - "Arisen" - you gain bonus attack range, turning you from melee to ranged. This is great in lane as you now have a slight advantage in melee matchups, giving you extra poke range and an easier time at farming.
Level 11 - "Aflame" - now, at 5 stacks of Zealous, you get fire waves that deal damage in a small area in front of your attack. Additionally, your Starfire Spellblade auto does splash damage around the target.
Level 16 - "Transcendent" - you gain the permanent full effects of all earlier passives; maximum stacks of Zealous, bonus movement speed, fire waves, and in addition you also get a slight increase in attack range.
Advanced Tip: Stack up Divine Ascent before fights for the extra attack speed and movement speed! You can refresh the stacks on minions, tower or jungle camps if you're chasing someone, for example.
Q - Radiant Blast
Kayle's Q is a line-ish skillshot which damages, slows, and shreds the resistances of both the first enemy hit and enemies behind it. The range is a little tricky to get used to, but for reference, you can actually extend the Q range by taking advantage of the fact that it hits enemies behind it. Here's a good video to explain what I mean.
This extended range makes Kayle's Q a great tool for poke in lane as well as farming from a range. It also makes for surprising your opponents! I like to put at least 3 points into Radiant Blast for easier farming and waveclear as well as extra poke. This makes Kayle's trash early game lane much more manageable.
Advanced Tip: Hitting Radiant Blast is important for the armour and MR shred as well as the extra damage and slow. This makes it a great tool in short trades. Generally speaking, if you miss Q, you lose the trade. So use the cooldown wisely!
Kayle's Q is a line-ish skillshot which damages, slows, and shreds the resistances of both the first enemy hit and enemies behind it. The range is a little tricky to get used to, but for reference, you can actually extend the Q range by taking advantage of the fact that it hits enemies behind it. Here's a good video to explain what I mean.
This extended range makes Kayle's Q a great tool for poke in lane as well as farming from a range. It also makes for surprising your opponents! I like to put at least 3 points into Radiant Blast for easier farming and waveclear as well as extra poke. This makes Kayle's trash early game lane much more manageable.
Advanced Tip: Hitting Radiant Blast is important for the armour and MR shred as well as the extra damage and slow. This makes it a great tool in short trades. Generally speaking, if you miss Q, you lose the trade. So use the cooldown wisely!
W - Celestial Blessing
Kayle's W is very simple. It's a targeted heal ability which grants both you and an ally a small heal and a movement speed boost.
It's great in lane for healing up from trades and also good for chasing enemies down or escaping from them. The movement speed is also very useful in teamfights as it helps you kite a lot better.
I recommend using self-cast for this ability to cast it quicker! By default in the settings this should be Alt+W but you can change it to whatever you like.
Advanced Tip: The mana cost on Celestial Blessing is quite high, but in lane, trading that mana for the heal is almost always worth it. Heal up from poke to help survive laning phase and don't be afraid of the long cooldown!
Kayle's W is very simple. It's a targeted heal ability which grants both you and an ally a small heal and a movement speed boost.
It's great in lane for healing up from trades and also good for chasing enemies down or escaping from them. The movement speed is also very useful in teamfights as it helps you kite a lot better.
I recommend using self-cast for this ability to cast it quicker! By default in the settings this should be Alt+W but you can change it to whatever you like.
Advanced Tip: The mana cost on Celestial Blessing is quite high, but in lane, trading that mana for the heal is almost always worth it. Heal up from poke to help survive laning phase and don't be afraid of the long cooldown!
E - Starfire Spellblade
Kayle's E is essentially a ranged auto-attack reset which also grants extra execute damage. At level 11, this attack deals splash damage around its target. Passively, upgrading this ability also grants you extra on-hit damage.
Before you become ranged at level 6, Starfire Spellblade grants you a single ranged attack. This allows you to farm from a distance or poke during the laning phase.
Take this ability at level 1 at all times! It's what makes Kayle's level 1 power so strong, and even if you don't trade level 1, you can use it to farm from a range in lane.
Advanced Tip: Using the auto reset is a very important part of Kayle's kit and mastering it will maximise your possible damage. With Press the Attack, an auto-E-auto will strike your target for lots of damage in a short burst. Remember that you can use E directly after auto attacking!
Additionally, use Starfire Spellblade at the end of a fight rather than to initiate it. It deals bonus missing health damage so will execute your targets!
Kayle's E is essentially a ranged auto-attack reset which also grants extra execute damage. At level 11, this attack deals splash damage around its target. Passively, upgrading this ability also grants you extra on-hit damage.
Before you become ranged at level 6, Starfire Spellblade grants you a single ranged attack. This allows you to farm from a distance or poke during the laning phase.
Take this ability at level 1 at all times! It's what makes Kayle's level 1 power so strong, and even if you don't trade level 1, you can use it to farm from a range in lane.
Advanced Tip: Using the auto reset is a very important part of Kayle's kit and mastering it will maximise your possible damage. With Press the Attack, an auto-E-auto will strike your target for lots of damage in a short burst. Remember that you can use E directly after auto attacking!
Additionally, use Starfire Spellblade at the end of a fight rather than to initiate it. It deals bonus missing health damage so will execute your targets!
R - Divine Judgement
Kayle's ultimate is the defining part of her kit! You can cast it either on yourself or an ally, granting them invulnerability to all damage for a short period of time, as well as splash damage around them!
Note that you cannot cast this while you are CC'd! This means that if enemies catch you, you have no way of saving yourself. Try to time the spell by using it just before you get CC'd to prevent follow up damage.
It's best to use Divine Judgment as a way of giving you more damage in a fight, rather than as a way of saving yourself when you're low. Divine Judgment gets the most value when it blocks the enemy's biggest source of damage which is easiest to dodge, for example a Darius Q at max stacks (instead of his R), or an Aatrox Q3.
Advanced Tip: I like to use Divine Judgment as an extra burst tool to help one-shot. Opening a fight with a self-cast R is a great way to deal a large chunk of damage. Don't be afraid to be aggressive with R!
Finally, casting Divine Judgment will refresh all stacks of Zealous (your passive). This is a niche tip but can be useful in specific situations, such as very long extended fights.
Kayle's ultimate is the defining part of her kit! You can cast it either on yourself or an ally, granting them invulnerability to all damage for a short period of time, as well as splash damage around them!
Note that you cannot cast this while you are CC'd! This means that if enemies catch you, you have no way of saving yourself. Try to time the spell by using it just before you get CC'd to prevent follow up damage.
It's best to use Divine Judgment as a way of giving you more damage in a fight, rather than as a way of saving yourself when you're low. Divine Judgment gets the most value when it blocks the enemy's biggest source of damage which is easiest to dodge, for example a Darius Q at max stacks (instead of his R), or an Aatrox Q3.
Advanced Tip: I like to use Divine Judgment as an extra burst tool to help one-shot. Opening a fight with a self-cast R is a great way to deal a large chunk of damage. Don't be afraid to be aggressive with R!
Finally, casting Divine Judgment will refresh all stacks of Zealous (your passive). This is a niche tip but can be useful in specific situations, such as very long extended fights.
Skill Max Order
The skills you max on Kayle will vary depending on matchups and personal preference. Generally speaking, you either want to max Q or E. Both paths have their individual advantages and disadvantages, and I'll cover that in this section. |
Q Max
In this skill order, you max Q first after R, then E, then W.
Safe laning, short trades, and lots of poke - best for harder matchups.
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E Max
In this skill order, you max E first after R, then Q, then W.
Longer trades, strong autos, good fighting potential - an all-purposes skill max order.
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Other Notes
Note that you don't necessarily have to max one ability over the other to the fullest - you can also mix it up by putting in a few points into Radiant Blast before maxing Starfire Spellblade. In difficult lanes it's even worth to max Celestial Blessing second for the extra heal and movement speed!
Stages of the Game
Levels 1-6
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Levels 6-11
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Levels 11-16
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Levels 16+
Teamfighting
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Rune Pages
There are two main rune pages which I like to take. Keep in mind that these choices are my personal preference! You may enjoy taking Lethal Tempo or Fleet Footwork over my Press the Attack page, and you might hate my Arcane Comet build - but it's all up to how you enjoy playing Kayle. Over time you'll adapt to your specific playstyle and you'll find the rune page which works best for you. I like to take a combination of precision and sorcery in my rune pages, as follows: |
I really like taking Press the Attack because of its short trade potential. A quick combo of auto + Starfire Spellblade + auto will hit your target with a quick burst of tons of damage. | ||
Presence of Mind is great to help you regen mana in lane for more trades. Starfire Spellblade actually costs no mana, so it's basically free mana! This rune is super good for surviving laning phase. I personally don't like Overheal but Triumph is also a good rune. | ||
The extra attack speed from this rune is great for Kayle as an auto-attacking champion. You can also take Legend: Bloodline if you're not building Riftmaker, or Legend: Tenacity to help you better into CC heavy teams. | ||
I like taking this rune for some more execute damage for even more burst potential! Others may enjoy Cut Down into tanky teams and Last Stand if you'd rather take longer trades. | ||
This keystone is a really niche rune page that I like taking into harder lanes where I know I can poke the enemy out. It works because your level 11 fire waves actually count as abilities to reset Arcane Comet's cooldown! The keystone synergises really well with the Q Max build to poke all lane. | ||
Manaflow Band is great to help you regen mana in lane for more pokes of Radiant Blast, and it procs off of Starfire Spellblade which costs no mana! Nullifying Orb can be very good into Teemo or Kennen as well. Nimbus Cloak is good into Nasus or champions you'll need to kite. | ||
I like this rune for the extra ability haste in late game. Celerity can be decent, but Transcendence's ability haste is just really good for your long cooldowns. Absolute Focus is great for late game damage too, so it's up to you! | ||
This rune gives you so much lategame damage it's insane! Very underrated. However, Scorch can be excellent if you really want to lean into the Q max poking in laning phase. I wouldn't take Waterwalking or obvious reasons. | ||
Other Options
Note that these are just the pages I like to take! Others may enjoy Lethal Tempo which is also a very popular Kayle rune, but you can try off-meta pages like First Strike, Electrocute or Grasp of the Undying. However, there are two safe keystones to take in certain scenarios: |
Take this keystone into the Nasus matchup! The slow resistance and move speed you get will help you kite him in the laning phase, and you can quickly proc it with a Q-auto-E combo. Trust me, it'll save your life! | ||
This keystone is excellent into the most difficult matchups: Irelia and Tryndamere. In these lanes your goal is not to win, but to survive. The heal from this keystone will help you sustain a bit better in lane. |
Items - AP Build
Starting Items
I like taking this into every matchup. It's very good for surviving lane and trust me when I say it's a godsend! The burn will also proc Riftmaker quickly so it's excellent in fights.
This is a situational starting item where you'll need the extra mana regen for more trades. It's great with the Arcane Comet build.
Core Items
The core item you want to rush on Kayle pretty much all the time - it gives you a boatload of AP, attack speed, and extra on-hit damage. |
I've done a lot of theorycrafting on AP Kayle, and generally speaking, this is the item you'll ALWAYS want to take regardless of which mythic you pick. It gives you such a huge damage powerspike that you just can't pass it up. |
Boots
Mythic Options
This is a good mythic to take on AP Kayle as well if you'd rather be auto-attacking more. The extra attack speed you get is really good for Kayle so it's a good alternative to Riftmaker.
Defensive Options
Stopwatch is broken in teamfights! This item is excellent and will definitely save you from many tough situations. It also allows you to make more aggressive plays.
Offensive Options
A great buy into healing-heavy compositions, although you can also replace it with Mortal Reminder for a bit more attack speed instead.
A good magic pen item that gives you lots of damage. I wouldn't recommend building this over Lich Bane or Void Staff, but the extra health and shield damage can be nice in certain situations.
Toplane Matchups
Tier List
I've made this quick tier list just to make it easier to check matchups at a glance: |
Note that I've covered each matchup in detail in Mobafire's in-built matchups section, but I'll quickly explain the tiers. Ban Worthy indicates champions that are almost impossible to beat if you don't play absolutely perfectly. Requires Knowledge indicates matchups that are definitely winnable if you have experience in it, but are still very difficult. Very Difficult are matchups where you'll have a hard time in laning phase to mid-game. These champions will be able to poke or fight you out very easily. Hard indicates champions that have a few things which will make your life tough, but are very beatable. Medium are matchups that you can win very easily if you capitalise on the enemy's mistakes, or are very simple to cheese. Simple indicates matchups which are very easy to beat with little effort. Free Lane indicates champions which you should be picking Kayle into as a hard counter! This matchup is by far the easiest and no effort at all will win you the lane. |
Closing Words
Thanks for reading my guide and I hope you enjoyed it! I love playing Kayle and I hope this guide has convinced you to pick her up and play her as well. I'll be updating this guide a bit more in the future depending on certain changes or patches. Thanks again and please vote if you liked it <3 |
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