I personally ban this every single game. He has advantage early game with his crits, he can dive you at any stage with his ultimate, and you can't poke him out because of his heal. He WILL run you down so be careful. If you need to play into Tryndamere, then take Ghost and pray!
Irelia
This is widely known as Kayle's hard counter. She can dash onto you anytime she wants, she'll outdamage you very easily even after level 11, and she scales pretty well into the mid-late game so she can still match you. You can't even poke her out because of her sustain! Take Fleet Footwork and call your jungler to help you.
Nasus
A very, very hard matchup, but it's definitely beatable if you play perfectly. Take Phase Rush and proc it as soon as he withers you, then just run away. Give up as much CS as you need to. Nasus will ALWAYS win in a 1v1 at any stage of the game, but you will win teamfights as you have more utility. Just try to survive the lane. Ghost+Teleport is a good combination.
Tahm Kench
A very, very cringe matchup. You can never kill him until late with a few items, and he can easily get onto you with his W. I would say to stay under tower during lane and try not to fight him as he'll generally always win until lategame.
Rengar
A cheese pick that usually only OTPs play, but it's still quite difficult to beat. Try your best to get him to push the wave and stay under your tower so he can't use the bushes. If you fight in lane he will basically always win, although you do outscale.
Yone
Yone is sometimes picked toplane and when he is, good luck. He can very easily run you down and he'll basically always win long fights. If you can ult his ult you'll usually survive though. One wrong step and he'll almost definitely kill you.
Wukong
This is one of those champions where I genuinely just don't know how to beat him. He has better short trades than you, better long trades, and is tanky enough that you can't kill him either. The matchup will be even once you hit level 11 so just play for that powerspike! You're slightly stronger in teamfights, but you'll have a rough laning phase. Max Q and try to stay back and farm.
Anivia
Anivia is a very niche matchup but is quite difficult as she heavily outranges you and you can never really get onto her very well. She does crazy damage as well with her electrocute combo and she also scales well into the late game. Your only hope is that she perma pushes and you catch free waves :)
Cassiopeia
When picked toplane Cassio will be a huge lane bully to you. You can never get onto her with her slow and her ult, and she has great sustained damage so she'll win long fights. Your best hope is to burst her down when you get items. Try to trade when she misses Q or W as her E will do less damage then.
Jax
I personally don't have much trouble in the Jax matchup as others make it out to be, but it's still quite hard. I personally take Comet and Q max in this build and just poke him from a distance as much as I can in lane. Try to ult when he jumps onto you with counter strike and you'll block a lot of follow up damage while also guaranteeing the damage from your ultimate.
Kled
I have very little experience with Kled as he's a bit of a rare pick, but he has loads of damage and can survive burst thanks to Skaarl. He can also dash onto you and run you down quite easily so be wary of that. Try to freeze in front of your tower and play as safe as you can, as Skaarl also lets him easily dive you!
Riven
Riven is a hard matchup but you need to be wary of her long cooldowns in the early game. Do short trades against her from a range with Q max + Comet while her Q and E are on cooldown, then back off with your W once they're up. She can burst you down quite easily, so try to ult her stun as best you can. You should win in the late game if she doesn't one-shot you.
Viktor
Viktor is such an annoying laner because of his long range and scaling potential. I usually try to avoid trading against him and just farm for items and play for lategame. He scales well, but you'll be able to match that scaling. Play for teamfights and just AFK farm in the laning phase.
Akali
I hate Akali so much it's incredible. Her shroud counters you as an auto-attacking champion but thankfully your ultimate counters her as an assassin. She will win early every single time and be wary of her level 6 as it'll mess you up. Try to ult yourself while she's dashing onto you as she'll often dump her full combo once she does. You can kill her around levels 11-16.
Aatrox
Aatrox is a fairly difficult matchup, even more so since the Grievous Wounds nerf. I would recommend avoiding fighting him completely until level 11, and until then max Q and farm from a distance. He can get onto you and dive you really easily and you'll never be able to really kill him until you hit 11. Wait until you can burst him down from a range.
Akshan
Akshan can be a hard matchup in the early game due to his massive ranged poke and his ability to burst you down. He's more annoying than hard to beat so just be patient and stay back and farm. Be careful as he'll roam with his W which can catch you off guard. You can burst him down easily once you get a few items.
Jayce
The advantage of the Jayce matchup is the fact that nobody outside of high ELO can really play him that well, but nevertheless don't underestimate his damage. His Q will do insane poke to you, but if you dodge it you should be fine. Save your W for when he knocks you back so you can chase him down, and ult when he crashes down on you.
Neeko
Neeko is hard because she has burst potential AND sustained damage, but she's so rarely picked it shouldn't be too bad. Although she outranges you, you can still burst her down as she's quite squishy. Try to ult just before her ult comes down, OR ult when she lands her E and you know the full combo is coming.
Malphite
I don't like this matchup because Malphite has good poke, can run away from you, can burst you down, and at the same time is super mega tanky. He's not unbeatable though as you can kill him in fights if you go AP, but if he builds Frozen Heart and focuses you down you'll never be able to kill him. Play for lategame and stay back and farm.
Volibear
Volibear does crazy damage and his ult means he has the potential to dive you, so try to avoid letting him slowpush. Max Q to help you clear waves quickly from a range and you can also poke him down a bit at the same time. Play for level 11, and ult yourself either when he stuns you or when he ults you.
Sion
I don't like this matchup as he has crazy pushing potential with Hullbreaker+Demolish and you can't really kill him until late because he's so tanky, so he'll just get free towers. It's a tough matchup for sure, but with a few items you can start to match him. Once you hit 11 your waveclear will be super good so you can stop his pushes. Don't let him slowpush!
Quinn
Quinn is ranged and she has excellent roaming potential so she will be able to beat you very often. You outscale much better and eventually you can burst her down. Try to trade if she misses Q or when she uses her E as she'll be vulnerable then, and push quickly when she roams to punish her.
Gnar
Gnar is kind of a weird matchup because he can poke you when he's ranged and lock you down when he's melee. You heavily outscale him but be wary that his teamfighting is VERY strong. You can't ult when you're CC'd so try to time it just before he stuns you. Play safe in lane as he'll win most trades, but poke him down with Q max.
Fiora
This is a skill matchup. Fiora has better burst than you, but if she misses her vitals you have greater long fighting potential. Try not to let her slowpush as she'll dive you easily with her ultimate and play around her vitals. You can kill her after level 11 with a few items.
Gwen
The one thing that makes the Gwen matchup hard is your low base MR. Take MR rune and maybe buy a cloak or two early and this lane is won. Gwen has no hard CC so she can't really lock you down when you have W, but be wary of her burst so be prepared to use ult. She scales well but you can outkite her easily.
Illaoi
Illaoi is a lane bully but she is useless if she misses her E so try to dodge that. Once you hit 6 you can destroy her tentacles quickly with Auto+E reset. Be careful though as if she hits her E you will lose the trade. Play back and wait until lategame. Be wary of her splitpushing and try your best to cut down the wave.
Ornn
Ornn is tanky enough that you can never actually kill him which is annoying so just take Cull and play for teamfights. He scales excellently and to be honest you'll never be able to 1v1 him as he's so tanky that you can't kill him. Just farm up and scale. I would recommend building Kraken Slayer to help you fight him.
Warwick
A rare toplane pick but he is VERY STRONG EARLY so avoid fighting him then! Once the early game is over you will hard beat him but just be aware that you WILL lose hard early. Try to get him to push into you and farm up.
Ryze
Ryze is kind of a bad champion currently BUT he does scale well so don't underestimate him! He has excellent waveclear which can pressure you to stay in lane but honestly once you get a few items you'll be able to burst him down. He can kite you easily with Phase Rush.
Vayne
Vayne is a toplane pick which nobody respects. She does tons of damage and scales well, but she's vulnerable to jungle ganks as she has no true escape other than her Tumble. You will hard lose early so just try to poke from a distance with Q.
Vladimir
I personally hate Vladimir as he has crazy sustain but once you hit level 11 it becomes an easy matchup. Play back when he gets his empowered Q and you should be fine as your ult counters his full burst combo.
Darius
I don't find Darius that difficult to beat with the Q max + Comet build as the extra slow lets you kite him easily. Just poke all lane and play super safe. Always ult his Q, not his R, as it's a more predictable animation.
Camille
Camille is very hard to beat in the early levels but after that she's very very easy to fight as her full combo is her only source of damage. This means you'll win in a long, drawn out battle. She has good gank setup so be wary of the enemy jungler.
Gangplank
Gangplank is annoying because of his poke and burst, but you will win once you reach level 11 in a long fight as he has no real sustained damage other than his Q and his barrels. This means you can auto him down. Use your auto+E reset to quickly destroy his barrels. Just play safe during the early levels as his poke is very strong.
Diana
I've only played against this a few times but it's quite simple to beat. You'll win at level 11 in a long fight as long as you ult her ult! She will auto push due to her passive so just catch waves and scale.
Mordekaiser
Mordekaiser is an easy matchup so long as you use your W to kite his E. If he ults you, use your ultimate to block his Q. Be careful early levels as his damage is quite high and he'll totally run you down but you'll win after level 11 so long as you dodge his E.
Rumble
Rumble is quite easy to beat if you use short trades to poke him down early. Ult his ult and fire damage and so long as you dodge his Es you'll be fine as you definitely outscale. His ult has great teamfight potential though so be wary of that.
Yorick
Yorick's whole gimmick is permapushing so just be there to match it! Prevent him from crashing waves and you'll be fine. He does decent damage but you'll win after level 11.
Renekton
Renekton is very, VERY strong early but falls off like a truck and has very long cooldowns. Abuse his cooldowns and trade when they're down and just outscale. Play slightly safely once he hits level 6 as he can quickly burst you down.
Sett
The way to beat Sett is to kite him. So long as he misses his E, you will win the trade. I like to play back with Q max and just poke him down. Use your ult when he Es you as most Sett players will land the E and then use his Q autos to burst you. Use your W to dodge his W as well.
Cho'Gath
Cho'Gath is easy to beat if you dodge his Q. If he hits it, you'll lose the trade, so just play as far back as you can. Ult his Q if you can and you'll outscale and kite him.
Dr. Mundo
Mundo is easy because you have no hard CC to pop his passive and you can just kite him. You'll lose early though as he has great poke so just be careful and go for short trades. When he hits 6 you will lose a longer trade, but when you hit 11 you will win.
Heimerdinger
This matchup is easy because Heimer has no choice but to permanently push the wave. This means you can farm up and burst him down in lategame. Be careful because he also has early kill pressure on you!
Kennen
Kennen's poke is quite strong but with Q max and Comet you have excellent poke in lane as well. He has some kill pressure, but if you use your ult to block his, I find it's very very easy to kill him at level 11.
Lillia
Veryeasy matchup once you hit 6. Use ult at the END of the drowsy animation so you block the damage. Your ult invincibility duration is just about the same as her ult's sleep duration so you'll be fine. Just don't chase her because that's when she'll beat you (she's always faster and will outkite).
Urgot
Pretty simple matchup, BUT if he E-flashes you you're dead. Use W to bait his E out so you win the trade (he usually loses if he misses E). Always ult when he starts auto'ing you with his W INSTEAD OF ULTING HIS ULT because the invincibility will run out and you'll die anyway, UNLESS you know it's gonna kill him.
Yasuo
You'll outscale Yasuo, but he's a pretty tough threat in the early levels. What I like to do is use my ult and walk into his tornado if I know he's going to follow up on it, and he should be a free kill. You'll start to win once you get Nashor's Tooth.
Garen
You can kite Garen quite well. It becomes very very easy if you put a few points into W. Be careful if you're half HP in lane though as his combo of Q+E+R will very easily kill you. Ult his ult best you can, but if you can't predict that then just ult a Q as the follow-up damage comes shortly after.
Maokai
Maokai is easy because he has very little kill pressure and you'll win pretty much at all stages of the game. Be careful of the bushes though as his empowered saplings actually do lots of damage. Also, he has really good gank setup with all of his CC so try not to overextend or dive him. Slowpushing is great as he has pretty weak waveclear.
Shen
Although Shen has kill pressure on you with his strong early damage and his taunt, this matchup is easy because if he ults and leaves lane, you just get to free farm. So play safe, buy Cull, and just scale. You'll win very easily.
Singed
Singed has low kill pressure unless you chase him, and if he proxys that's great because it's just free farm for you. Just be careful if you get ganked as his flip and slow can get you killed very easily in a 1v2.
This guide will also be further updated with more details over time!
My name is Loafy and I'm a Kayle main on EUW. I'm currently Platinum III in Solo/Duo and as of writing I've got around a 60% winrate on Kayle in ranked with 400k mastery points. I started playing League in 2017, so I've played both old Kayle and new Kayle.
In this guide I'll cover general tips, items, and also I've included an in-depth matchup guide for the most common Top lane matchups. Enjoy my guide and I hope it helps you!
Contents of this guide
1. Skills & Tips
I'll cover Kayle's abilities and what they do, as well as give some tips on how to use them properly. I'll also cover different skill max orders and which to use in different situations.
2. Gameplay
Here I'll go over how to play Kayle in the different stages of the game. This will focus primarily on Toplane. I'll go over laning phase, mid game, and finally late game.
3. Items & Builds
I'll go over different items and runes you can build in different situations. I'll be covering the AP build in this guide but I've included an AD build as well.
4. Matchups for Top
I'll cover the most common Toplane matchups and give specific tips and advice for how to deal with them. I'll also recommend who to ban!
Skills Overview
Passive - Divine Ascent
Kayle's passive is what makes her an excellent late-game scaling hypercarry. Essentially, at levels 1, 6, 11 and 16, you gain specific bonuses.
Level 1 - "Zealous" - your basic attacks grant you stacking attack speed up to a maximum of 5 stacks. At 5 stacks you also gain a little bit of bonus movement speed. This level 1 bonus is deceptively strong in lane (especially with Doran's Blade), so use it to your advantage!
Level 6 - "Arisen" - you gain bonus attack range, turning you from melee to ranged. This is great in lane as you now have a slight advantage in melee matchups, giving you extra poke range and an easier time at farming.
Level 11 - "Aflame" - now, at 5 stacks of Zealous, you get fire waves that deal damage in a small area in front of your attack. Additionally, your Starfire Spellblade auto does splash damage around the target.
Level 16 - "Transcendent" - you gain the permanent full effects of all earlier passives; maximum stacks of Zealous, bonus movement speed, fire waves, and in addition you also get a slight increase in attack range.
Advanced Tip: Stack up Divine Ascent before fights for the extra attack speed and movement speed! You can refresh the stacks on minions, tower or jungle camps if you're chasing someone, for example.
Q - Radiant Blast
Kayle's Q is a line-ish skillshot which damages, slows, and shreds the resistances of both the first enemy hit and enemies behind it. The range is a little tricky to get used to, but for reference, you can actually extend the Q range by taking advantage of the fact that it hits enemies behind it. Here's a good video to explain what I mean.
This extended range makes Kayle's Q a great tool for poke in lane as well as farming from a range. It also makes for surprising your opponents! I like to put at least 3 points into Radiant Blast for easier farming and waveclear as well as extra poke. This makes Kayle's trash early game lane much more manageable.
Advanced Tip: Hitting Radiant Blast is important for the armour and MR shred as well as the extra damage and slow. This makes it a great tool in short trades. Generally speaking, if you miss Q, you lose the trade. So use the cooldown wisely!
W - Celestial Blessing
Kayle's W is very simple. It's a targeted heal ability which grants both you and an ally a small heal and a movement speed boost.
It's great in lane for healing up from trades and also good for chasing enemies down or escaping from them. The movement speed is also very useful in teamfights as it helps you kite a lot better.
I recommend using self-cast for this ability to cast it quicker! By default in the settings this should be Alt+W but you can change it to whatever you like.
Advanced Tip: The mana cost on Celestial Blessing is quite high, but in lane, trading that mana for the heal is almost always worth it. Heal up from poke to help survive laning phase and don't be afraid of the long cooldown!
E - Starfire Spellblade
Kayle's E is essentially a ranged auto-attack reset which also grants extra execute damage. At level 11, this attack deals splash damage around its target. Passively, upgrading this ability also grants you extra on-hit damage.
Before you become ranged at level 6, Starfire Spellblade grants you a single ranged attack. This allows you to farm from a distance or poke during the laning phase.
Take this ability at level 1 at all times! It's what makes Kayle's level 1 power so strong, and even if you don't trade level 1, you can use it to farm from a range in lane.
Advanced Tip: Using the auto reset is a very important part of Kayle's kit and mastering it will maximise your possible damage. With Press the Attack, an auto-E-auto will strike your target for lots of damage in a short burst. Remember that you can use E directly after auto attacking!
Additionally, use Starfire Spellblade at the end of a fight rather than to initiate it. It deals bonus missing health damage so will execute your targets!
R - Divine Judgement
Kayle's ultimate is the defining part of her kit! You can cast it either on yourself or an ally, granting them invulnerability to all damage for a short period of time, as well as splash damage around them!
Note that you cannot cast this while you are CC'd! This means that if enemies catch you, you have no way of saving yourself. Try to time the spell by using it just before you get CC'd to prevent follow up damage.
It's best to use Divine Judgment as a way of giving you more damage in a fight, rather than as a way of saving yourself when you're low. Divine Judgment gets the most value when it blocks the enemy's biggest source of damage which is easiest to dodge, for example a Darius Q at max stacks (instead of his R), or an Aatrox Q3.
Advanced Tip: I like to use Divine Judgment as an extra burst tool to help one-shot. Opening a fight with a self-cast R is a great way to deal a large chunk of damage. Don't be afraid to be aggressive with R!
Finally, casting Divine Judgment will refresh all stacks of Zealous (your passive). This is a niche tip but can be useful in specific situations, such as very long extended fights.
Skill Max Order
The skills you max on Kayle will vary depending on matchups and personal preference. Generally speaking, you either want to max Q or E. Both paths have their individual advantages and disadvantages, and I'll cover that in this section.
Q Max
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In this skill order, you max Q first after R, then E, then W. Safe laning, short trades, and lots of poke - best for harder matchups.
Pros
Extra poke - safer farm - more slow - safer lane - good waveclear
The advantage of maxing Radiant Blast first is the extra poke damage you get from a range. In the Skills section of this guide I covered the extended Q range tip - and having more points in Q allows you to both poke and farm from a very safe distance. This will help you survive much more difficult lanes. The increased slow is also great for helping you run away! Additionally, having greater AoE potential means you can clear waves very quickly, which can be useful in more difficult matchups to help you take control of the lane.
Cons
Weaker autos - worse trades - later powerspikes
The disadvantage of maxing Radiant Blast before Starfire Spellblade is your auto attacks will do less damage and so your extended trades will be much worse. You'll also be much worse in skirmishes, and because you max E second, your powerspike and fighting potential will come much later. By maxing Radiant Blast you are sacrificing an early powerspike in exchange for a much safer lane. As such, this skill max order is only recommended in difficult matchups and if you prefer short trades instead of extended ones.
E Max
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In this skill order, you max E first after R, then Q, then W. Longer trades, strong autos, good fighting potential - an all-purposes skill max order.
Pros
Good extended trades - hard-hitting autos - better lane bully potential
Maxing Starfire Spellblade means that you'll get extra on-hit damage to your auto attacks. This means you'll have stronger extended trades and also a much better time bullying your (melee) opponent in lane. Additionally, the lower cooldown means you'll get more auto resets quicker, which can give you lots of damage potential early on. You'll reach a much faster powerspike, especially in AD builds, giving you great skirmish fighting power for your team.
Cons
Vulnerable to hard matchups - worse poke - less safe
However, by not maxing Radiant Blast, you'll miss out on a lot of poke and slow. This means you'll have a much more difficult time in harder lanes, like Irelia or Tryndamere. Furthermore, your poke damage from a long range becomes much worse, and as a result it's best to max E in matchups that you know you'll either win or go even. Generally, for people new to Kayle, I would recommend maxing E as it's much easier to get used to.
Other Notes
Note that you don't necessarily have to max one ability over the other to the fullest - you can also mix it up by putting in a few points into Radiant Blast before maxing Starfire Spellblade. In difficult lanes it's even worth to max Celestial Blessing second for the extra heal and movement speed!
Kayle doesn't have many difficult mechanics with her abilities, and so a lot of her skill expression comes from the timing that you use them. This will come naturally over time with practice.
Stages of the Game
Levels 1-6
Before the game even starts take a look at who you're facing. Is it a hard matchup or an easier one? Will the enemy jungler be camping you? Pick your starting items accordingly and plan in your head how you'll play for the first few levels.
At level 1 you want to put a point in Starfire Spellblade pretty much all the time unless you're being invaded. There's a common myth that you'll lose every level 1, but this isn't true! Kayle is actually quite strong level 1 and with Doran's Blade combined with Press the Attack or Lethal Tempo you may get some cheeky first bloods.
However, in losing matchups, it's best to play it safe and stand back from the wave. One wrong step can chunk you for a lot of your health, and remember that as Kayle, your job is not to win lane, but to survive and scale. Keep this philosophy in mind and you'll win more games. Give up CS if you have to - just make sure to stay in XP range.
In winning matchups, don't be afraid to step up for CS and whack your enemy a little bit. Go for short trades and back off with Celestial Blessing if you need to. Health matters a lot in lane, especially until level 6, so try to keep it topped up as best you can. Stay in lane for as long as you can!
Levels 6-11
Once you hit level 6, you now have a range advantage (usually) thanks to Divine Ascent. You can now CS from range, but generally speaking, you still will lose to most toplaners. Play safe, be patient, and just get as much farm as you can. You can definitely go for more aggressive trades now but still be careful, as like I said, one wrong step and the lane is over.
Freezing: Learning how to freeze a wave is probably one of the most important skills to have not just as a Kayle player but also as a toplaner. Simply put, you want your enemy to have a minion numbers advantage, but you prevent their wave from crashing under your tower. Below is a neat diagram which shows you the number of minions you'll need:
Use your extended range to setup good wave states for yourself. If the enemy laner is freezing you, call your jungler to help push the wave. By crashing your wave under the enemy tower, you break their freeze, as their minions will now push towards you. CS and XP matters a lot more than kills, so patience is key.
Levels 11-16
Once you hit level 11, now you can start fighting! Usually at this point you'll have close to two items; Nashor's Tooth and whichever mythic you pick. Kayle will win most fights with her ultimate depending on the matchup so don't be afraid to limit test!.
Around mid game, skirmishes and teamfights will start to break out. Ignore them. You can start fighting, but it's much, much more beneficial for you to keep farming until level 16 and three items, at which point you'll be totally unstoppable. This doesn't mean to totally give up on your team though! Split push wisely with Teleport and make sure to help your team if need be.
As Kayle you want to be on the sidelanes catching waves, soaking up as many resources as possible. If they're up, take the jungle camps to. Your goal in midlane is to get to level 16 as quickly as you can. Use Celestial Blessing to run away quickly once you sense the enemy team is coming after you!
I would recommend to average around 8-10 CS per minute at this point. Farm, farm, farm! It's the most reliable way to turn games around as Kayle. The key is to be patient and keep your mental steady.
Levels 16+
From level 16 onwards you have now become your team's sole win condition and hypercarry. At this point only farm to waveclear to depush waves, and the rest of the time you want to be teamfighting and securing objectives for your team.
Divine Judgment has now become a game winning ultimate and the enemy team will start to focus you down, so be very mindful of your positioning! You do tons of damage but can easily be caught out and burst down, which may very well lose the game for your team.
In general, be careful of where you stand in teamfights and how you use your ultimate, and you should win easily.
Teamfighting
As Kayle it's generally best that you only really start teamfighting once you've got at least two items (usually Nashor's Tooth and your mythic) and level 11. This is your first powerspike and at this point you'll be very strong and can start properly dueling enemies. It's also recommended that you fight when Divine Judgment is off cooldown, as that ability alone can win an entire fight.
The enemies will often try to focus you down immediately and so make sure you position yourself behind your frontline where you can't really get caught out. If the enemy team has flankers such as Talon or LeBlanc then be extra weary and be ready to use your ultimate on yourself!
Using your ultimate
During teamfights I like to always be ready to cast Alt+R to self-cast my ultimate. This means that I can very quickly react to spells being thrown at me. In SoloQ it can be great to play selfishly and save your ultimate for yourself. However, there are some exceptions:
If your team has a diver like Diana or Kennen who likes to get in the middle of the enemy, then ult them while they're engaging for massive damage. Assuming both ultimates land, this will very often easily win any teamfight.
You need to peel for the teammate who gets caught by all of the enemy team's CC. For example, the enemy Nautilus ults your ADC. Ulting your ADC here brings massive value to the team and counters the enemy's entire engage.
Be careful though, as it is very easy to waste your ultimate. This can happen by ulting somebody who is dead regardless, or by using your ult in a lost-cause fight. For example, your ADC gets jumped on by four enemies, and your team is nowhere near. It is not worth ulting here as the ADC would die after the ult. A simplified way to assess this is: "would they survive after I ult them?" If no, then don't bother. Real scenarios will be much more complicated, but this'll help you get in the habit. You'll get used to it more over time.
Splitpushing
I pretty much take Teleport all the time, and during mid-game you should be trying your hardest to get gold & XP and scale. Just be ready to Teleport to your team should they need your help. Push waves, farm up, and fight when you're needed.
Make sure not to Teleport to a fight that's already lost, or already won - as a rule of thumb I would say only consider teleporting if you have Divine Judgment up as early on in the game you can very easily get burst down after a telegraphed TP. As Kayle you need to be thinking selfishly, as you are the win condition. Always be looking for the place with the most readily accessible gold! If your team is fighting at drake, you haven't got ult up, and you're pushing topside, push the wave and go invade the enemy jungle. Or, keep pushing and take a tower.
Think about it - if you push freely, you exert pressure on the enemy, and are guaranteed some gold, whereas TP'ing to the fight could get you maybe one or two kills. There are exceptions - such as if this fight would win you the game, or if it's contesting soul - so play wisely.
Never be afraid to play selfishly. This is the one tip that will boost your Kayle winrate. Be aware that you don't have to win every single fight to win the game.
Rune Pages
There are two main rune pages which I like to take. Keep in mind that these choices are my personal preference! You may enjoy taking Lethal Tempo or Fleet Footwork over my Press the Attack page, and you might hate my Arcane Comet build - but it's all up to how you enjoy playing Kayle. Over time you'll adapt to your specific playstyle and you'll find the rune page which works best for you.
I like to take a combination of precision and sorcery in my rune pages, as follows:
Press the Attack
I really like taking Press the Attack because of its short trade potential. A quick combo of auto + Starfire Spellblade + auto will hit your target with a quick burst of tons of damage.
Presence of Mind is great to help you regen mana in lane for more trades. Starfire Spellblade actually costs no mana, so it's basically free mana! This rune is super good for surviving laning phase. I personally don't like Overheal but Triumph is also a good rune.
The extra attack speed from this rune is great for Kayle as an auto-attacking champion. You can also take Legend: Bloodline if you're not building Riftmaker, or Legend: Tenacity to help you better into CC heavy teams.
I like taking this rune for some more execute damage for even more burst potential! Others may enjoy Cut Down into tanky teams and Last Stand if you'd rather take longer trades.
Arcane Comet
This keystone is a really niche rune page that I like taking into harder lanes where I know I can poke the enemy out. It works because your level 11 fire waves actually count as abilities to reset Arcane Comet's cooldown! The keystone synergises really well with the Q Max build to poke all lane.
I like this rune for the extra ability haste in late game. Celerity can be decent, but Transcendence's ability haste is just really good for your long cooldowns. Absolute Focus is great for late game damage too, so it's up to you!
This rune gives you so much lategame damage it's insane! Very underrated. However, Scorch can be excellent if you really want to lean into the Q max poking in laning phase. I wouldn't take Waterwalking or obvious reasons.
Other Options
Note that these are just the pages I like to take! Others may enjoy Lethal Tempo which is also a very popular Kayle rune, but you can try off-meta pages like First Strike, Electrocute or Grasp of the Undying. However, there are two safe keystones to take in certain scenarios:
Take this keystone into the Nasus matchup! The slow resistance and move speed you get will help you kite him in the laning phase, and you can quickly proc it with a Q-auto-E combo. Trust me, it'll save your life!
This keystone is excellent into the most difficult matchups: Irelia and Tryndamere. In these lanes your goal is not to win, but to survive. The heal from this keystone will help you sustain a bit better in lane.
Items - AP Build
Starting Items
I like taking this into every matchup. It's very good for surviving lane and trust me when I say it's a godsend! The burn will also proc Riftmaker quickly so it's excellent in fights.
Doran's Blade is quite good into matchups where you're confident. The lifesteal is decent, but you'll have fewer potions. Also, the extra damage makes you have an excellent level 1.
This is a situational starting item where you'll need the extra mana regen for more trades. It's great with the Arcane Comet build.
This is a great starting item for lanes where you'll be poked out, like into Teemo or Quinn. It gives you excellent sustain.
A very situational item that I love going into matchups where you know you'll be free farming, like Singed or Shen. It's excellent if you plan on playing passively throughout the lane and want to avoid fighting.
Core Items
The core item you want to rush on Kayle pretty much all the time - it gives you a boatload of AP, attack speed, and extra on-hit damage.
I've done a lot of theorycrafting on AP Kayle, and generally speaking, this is the item you'll ALWAYS want to take regardless of which mythic you pick. It gives you such a huge damage powerspike that you just can't pass it up.
Boots
These boots are the best to build on AP Kayle as you won't be building much attack speed in your items. Being an auto-attacking hypercarry, it's what you need!
Mythic Options
A very solid all-round good mythic item to take. It gives you healing, damage, health and ability haste, which all work very well on Kayle. It also helps in extended fights.
This is a good mythic to take on AP Kayle as well if you'd rather be auto-attacking more. The extra attack speed you get is really good for Kayle so it's a good alternative to Riftmaker.
Defensive Options
Stopwatch is broken in teamfights! This item is excellent and will definitely save you from many tough situations. It also allows you to make more aggressive plays.
A situational item that's great into heavy AP compositions, or into champions where you need to dodge one ability to win the fight like Morgana or Malphite.
Offensive Options
This is a great last item to take on Kayle and you can even sell boots for it as it grants you some bonus movement speed. It gives you so much burst potential.
A great buy into healing-heavy compositions, although you can also replace it with Mortal Reminder for a bit more attack speed instead.
A good magic pen item that gives you lots of damage. I wouldn't recommend building this over Lich Bane or Void Staff, but the extra health and shield damage can be nice in certain situations.
An excellent item for great late game damage and it will shred tanks and squishies! You can build this anytime but it's best for snowballing potential.
I like selling my boots for this item in the late game as it gives you extra attack speed and movement speed. It's a good all-round item to build.
Toplane Matchups
Tier List
I've made this quick tier list just to make it easier to check matchups at a glance:
Note that I've covered each matchup in detail in Mobafire's in-built matchups section, but I'll quickly explain the tiers.
Ban Worthy indicates champions that are almost impossible to beat if you don't play absolutely perfectly.
Requires Knowledge indicates matchups that are definitely winnable if you have experience in it, but are still very difficult.
Very Difficult are matchups where you'll have a hard time in laning phase to mid-game. These champions will be able to poke or fight you out very easily.
Hard indicates champions that have a few things which will make your life tough, but are very beatable.
Medium are matchups that you can win very easily if you capitalise on the enemy's mistakes, or are very simple to cheese.
Simple indicates matchups which are very easy to beat with little effort.
Free Lane indicates champions which you should be picking Kayle into as a hard counter! This matchup is by far the easiest and no effort at all will win you the lane.
Closing Words
Closing Words
Thanks for reading my guide and I hope you enjoyed it! I love playing Kayle and I hope this guide has convinced you to pick her up and play her as well. I'll be updating this guide a bit more in the future depending on certain changes or patches. Thanks again and please vote if you liked it <3
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