





Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: lethal tempo & resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Threats & Synergies
Wukong
No. Just no. Banned. Mr. Monkey is probably the greatest counter to Kalista top because of... well ALL his abilities. His passive gives him bonus armor and health regen which makes your poke against him pretty damn useless. His Q will do a lot of damage because of your squishy nature. His W allows him to leave all of your spear stacks on him on his clone, leaving them useless. His E is a great gap closer, and if you get caught in his R, you're dead. Do I need to say more? Banned.
Amumu
Basically, all these champions here can wombo combo ults with kaliista and make for great oathsworns.
Amumu
Basically, all these champions here can wombo combo ults with kaliista and make for great oathsworns.
Champion Build Guide

I love

Kalista is a strong duelist, along with having a lot of out-play potential, which is why she can work in the top lane. She’s definitely a fun champion to master, and it feels really good when you do. For whatever reason you want to play Kalista, I hope this guide is helpful to you in some way! Let’s get started…
PROS
-☺︎ basically limitless mobility as long as you have something to auto attack ☺︎ ultimate lane bully ☺︎ best kiting power in the game ☺︎ high base attack speed and attack speed scaling ☺︎ can do insane damage with ![]() ☺︎ high skill ceiling so it feels really good if you master her (and she looks cool) |
![]() |
CONS
-☹︎ mechanically intensive (when I was first learning ![]() ![]() ☹︎ ultimate depends on another ally (useless in laning if you don’t get a gank from your oathsworn) ☹︎ pretty useless when behind/ really depends on snowballing |
-
![]() |
MARTIAL POISE (PASSIVE) RANGE: 250/265/280 (based on boots tier) |
When ![]() ![]() Kalista also begins the game with ![]() |

✧ The base distance of

✧ The dash speed is affected by movement speed modifiers (like slows). However, additive movement speed modifiers do not affect it.

-
![]() |
PIERCE (Q) RANGE: 1200 COST: 50/55/60/65/70 COOLDOWN: 8 |
Kalista hurls a spear, dealing 20/85/150/215/280 (+100% AD) physical damage to the first target hit. If this kills the target, the spear continues onward, carrying any ![]() Kalista can dash after using this ability using ![]() |


-

✧ It does not reveal stealthed targets.

-

✧ The coolldown will not reset if the target is protected by resurrection effects.
✧ A stack is not applied if the attack is dodged (







-

✧




✧





✧ Your skill order will always be E > Q > W, putting a point in R at levels 6, 11, and 16.
✧ At max rank, E will refund 100% of the mana cost (+ refresh the cooldown) if it kills a target, allowing you to spam this ability.
✧ Into easier matchups, you can wait to put a point into W to get more damage in these earlier skirmishes. However, if you’re worried about the enemy jungler ganking, or want vision for bush control, you can put a point in W at level 3 for the

VS
|
You want to go ![]() |
You can go ![]() ![]() ![]() |
|
![]() |
OVERHEAL![]() ![]() |
|
![]() |
LEGEND: ALACRITY With ![]() ![]() ![]() |
|
![]() |
COUP DE GRACE Either ![]() ![]() ![]() ![]() ![]() |
|
![]() |
SUDDEN IMPACT![]() ![]() ![]() ![]() |
|
![]() |
GHOST PORO You can take either ![]() ![]() ![]() ![]() ![]() |
|
![]() |
RELENTLESS HUNTER![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
If







|
![]() |
CONDITIONING Any of these defensive runes work, and are very dependent on lane matchups. To simplify it, take ![]() ![]() ![]() |
|
![]() |
OVERGROWTH The extra health from ![]() ![]() ![]() ![]() |
|
![]() |
ABSOLUTE FOCUS![]() |
|
![]() |
GATHERING STORM![]() ![]() ![]() |
|
![]() |
LEGEND: ALACRITY Same explanation as above. Attack speed is everything to ![]() ![]() ![]() |
|
![]() |
COUP DE GRACE When taking ![]() ![]() ![]() ![]() |
|
|
![]() |
For most games, you’re going to want to rush ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
VS
|
VS
|
✧ ![]() ![]() ![]() |
✧ ![]() ![]() ![]() |
✧ ![]() ![]() ![]() ![]() ![]() |
|
|
![]() |
Mortal Reminder![]() ![]() |
AGAINST HEAVY AD
|
![]() |
EARLY GAME: Kalista is an early game monster–– don’t doubt your early game bullying potential. You’ll want to start E so you’ll be able to stack rend with your attacks and begin bullying your lane opponent level one. Most of the time, your lane opponent will be melee so if you can kite them, you’ll win fights and can often get first blood. Kalista is an inherently good duelist because she has insane mobility with her passive, martial poise (you should practice her mechanics in practice tool until you feel comfortable with kiting and inputting movement commands for her passive). Your goal is to win lane, win game. Her range and mobility are her biggest advantages in the top lane. Even if you cant kill the enemy, you can still win lane by out-farming your opponent by punishing them for CSing, so they either have to miss CS or lose health for last hitting. Learn the art of slow-pushing, which can also make your opponent lose CS or force them to go in a vulnerable place in the lane where you can engage on them. You can also extend your lead by ganking mid (make sure you have good wave management first), taking rift herald with your jungler, stealing enemy jungle camps, getting deep vision, etc. Basically, if you have a lead, don’t let it go to waste. If you are behind for whatever reason, play from behind. Farm safely under tower and try your very best not to int. Wait patiently for the enemy to make a mistake (because they will) and then make your way back into the game. |
MID/LATE GAME: Even though you are a marksman, remember you are not the primary adc of the game. Typically the top laner belongs in the side-lane. As I mentioned, Kalista is a great duelist and she can also take towers incredibly fast with her high attack speed. In other words, Kalista is a great split-pusher. Learn when to split-push and when to join fights. Create pressure on the opposite side of the map from the current objective your team is eyeing to draw the enemy team to you. Look to join up with your oathsworn (which with most often be your jungler) for good ult opportunities. Kalista is really good at securing dragons and barons for her team because her rend stacking allows her to out-smite the junglers. Typically, Kalista looks to close out games as soon as she can before she can get out-scaled. Hopefully, your team can help peel for you because you are still a huge damage threat with your item build. Position well in team fights so you don’t get engaged on and die immediately. If you get to the late-late stages of the game (30 min+), stick with your team and take objectives together so you don’t get picked because the death timers are cancer long at this point. |
![]() |

If you have any questions or just wanna say something, leave a comment and I’ll get back to you! Thanks for stopping by :3
You must be logged in to comment. Please login or register.