This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: PTA
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Rage Gene (PASSIVE)
Gnar Passive Ability
Threats & Synergies
Fiora
her parry is the gayest thing ever, she can use it to avoid mini gnar 3rd w proc and your mega gnar all ins, avoid using w and r if she does not use her parry or you are just going to int her free kills because she will just stun you and then burst you down
Lulu
Lulu
Champion Build Guide
Hi I’m Fappy and I play Gnar on NA. Gnar is fun to learn because you can practice animation cancelling to surprise your enemies with cool combos once you master them. I don't take FLASH AND BOOTS BTW, but that is because I am an idiot who only relies on my jump for escaping and engaging. Flash will definitely make it easier to survive against matchups that can run you down in laning phase, so I would recommend taking flash over tp ignite if it is something that you might think of trying. If I were to buy boots, I would go for Berserker's Greaves.
Why AD Gnar?
I can't rely on my teammates to do damage for me and I also like the adc playtyle that mini form provides. Building damage has also been better over the seasons because mega Gnar AD ratios keep on getting buffed.
Ignite: Does damage, helpful for securing kills. Ignite allows for more early lv 2/3 trades and provides vision when your enemy runs in a bush when you can't ward (either out of wards or you have a rift herald taking up the slot).
Teleport: Getting to lane faster to catch a fat wave of minions, 10/10 backdoor plays, tp in for a teamfight, lane pressure/split pushing.
Ranged (mini)
High mobility (mini)
Tank shredder (mini)
Easy to farm/poke with q
Aoe CC (MEGA)
Good engage (MEGA)
Low ult cooldown (MEGA)
Cons
Lacks wave clear (mini)
Only 1 escape with a long cooldown
Squishy (can be zoned out early by aggressive champions)
Item reliant/weak early game (short auto attack range in earlier LVL's)
RAGE BAR!! (Can ONLY use ult in mega, enemy will collapse/all in you when you have tired debuff)
Gnar is a unique champion with rage mechanics, but this makes him feel like a double edged sword. He has to rest for 15 seconds after transforming and he can't gain rage during this time (his rage bar builds up when he attacks/is being attacked).
Gnar can easily be bursted down when his rage bar is low. This creates a perfect opportunity for enemies to try to poke you down and/or force fights.
It is also hard to know when you should try to fight or not because this build is targeted specifically for mini Gnar form and he losses damage output when he transforms into mega Gnar at the wrong time.
PEOPLE WHO BUY SERPENT'S FANG ARE LOSERS, HALF UR SHIELDING IS NONEXISTENT BUT ITS W.E. JUST BURST THEM DOWN AND THEY DIE :) :) :)
-overheal shielding is helpful, it gets pretty big when you have bloodthirster too
-legend alacrity, attackspeed is best for damage, bloodline takes too long to stack
-last stand lets you do insane damage as mega when you are low on hp
electrocute, best keystone for trading with abilities
-taste of blood, good sustain during laning phase
-ghost poro, provides extended period of vision
-ravenous hunter, provides more healing
secondary runes (sorcery)
-absolute focus, helps with split pushing faster and makes it slightly easier to farm with the extra ad
-gathering storm, best damage scaling rune in the game
take either 2 adaptive and armor/mr (depending on matchup) or 1 attackspeed, 1 adaptive, and armor/mr. I personally take 2 adaptive because I am used to having slower attackspeed early game. It is up to you if you would rather want to do slightly more damage with autos and abilities (2 adaptive) or attack slightly faster with autos (1 attackspeed, 1 adaptive).
If you are against AP top, swap out absolute focus for nullifying orb because it will help you to survive from their burst. Example matchups: (Rumble, Sylas, Kennen)
immortal shieldbow: great mythic item for damage, sustain, and survivability.
rageblade: more w procs, mobility, and attackspeed
After buying shieldbow and rageblade, the rest of the build should adapt to the enemy's team comp. Buy aggressive damage items that offer resistances when you are ahead ( guardian's angel, death's dance, and/or wit's end) and buy items that provide health and resistances when you are behind so that you can survive longer. BUY QSS AND UPGRADE IT INTO 1 OF THE FULL ITEMS (BOTH ARE GOOD) IF YOU ARE AGAINST A LOT OF CC OR GAY TEEMO BLIND MATCHUP.
If enemy has a lot of healing, buy chempunk chainsword.
If enemy has a lot of armor, buy black cleaver.
If enemy has a lot of health, buy blade of the ruined king and/or lord dominik's regards
BUY DEADMAN'S PLATE IF YOU JUST WANT TO RUN FASTER??
BOOTS: BERSERKER BOOTS IF YOU WANT ATTACKSPEED, BUY NINJA TABI'S OR MERC TREADS IF YOU FEEL THAT YOU JUST CAN'T PLAY THE GAME WITHOUT BOOTS BECAUSE YOU FEEL SUPER SLOW OR W.E...
REMOVED ITEM: sanguine's blade :( :( :(
sanguines: (OPTIONAL PURCHASE) good aggressive first item, buy when super ahead/ if you want to split, DO NOT RUSH AGAINST CHAMPIONS THAT CAN 1 SHOT YOU BECAUSE YOU ARE SUPER SQUISHY.
use e to jump away from enemies when they engage onto you as mini
use e aggressly and jump into the enemy when you know that you can kill them. JUST MAKE SURE THAT YOU DON'T JUMP INTO THE ENTIRE ENEMY TEAM AS MINI GNAR AND DON'T JUMP IN WHEN THEY STILL HAVE CC OR ELSE YOU ARE JUST INTING.
use r to cc enemies into a wall, use r to disengage when enemies try to dive onto you and/or your backline, and use r to clear minion waves to push faster (lv 16)
You must be logged in to comment. Please login or register.