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Recommended Items
Runes: Hail Of Blades (Recommended)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Challenging Smite
Flash
Items
Ability Order Maxing Is Situational
Blast Shield (PASSIVE)
Vi Passive Ability
Threats & Synergies
Xin Zhao
Play carefully, he can easily burst you down and catch you off guard with his knock-up, he can be a big problem.
Aatrox
He follows up well with your damage dealt with his gap closers!
Aatrox
He follows up well with your damage dealt with his gap closers!
How To Combo, Auto Attack Reset and Animation Cancel!
Animation Canceling is key on Vi, and takes a bit of practice to master. These videos will teach you how to do it correctly when I play by going over instances that I play in the Jungle!
Your standard engaging combo with








I play Vi Jungle on my Twitch stream & Youtube!
I will continually add more Vi content & gameplay to this guide, stay tuned! :)
- Most importantly,
Vi is incredibly fun to play! ;3
- She has a VERY high impact in games and a high potential to snowball due to her amazing kit.
- Extremely mobile due to her gap closing abilities such as her Q,
Vault Breaker and her Ultimate(R),
Cease and Desist.
- Easy to pick up and play and takes time to master. Takes a bit of practice, however, this guide & videos provided here will help you do this tremendously! :)
- If played correctly, she is strong in every phase of the game: early, mid and late; becomes a very tanky DPS champion and offers a lot in teamfights, can create amazing picks and can peel a lot for your carries.
- Her Ultimate(R),
Cease and Desist can cancel certain champion abilities such as Lee Sin's Ultimate
Dragon's Rage or Bard's Ultimate
Tempered Fate if timed correctly, due to the fact that during the time that
Vi ults,
Vi becomes unstoppable and she is immune to Crowd Control, which prevents her from being interrupted!
- Can cover LOADS of distance with
Flash+
Vault Breaker OR
Flash+
Cease and Desist.
- Great sustain in the jungle with her passive,
Blast Shield, and good clear speed due to her W attack speed buff,
Denting Blows.
Cons:
- Her Q,
Vault Breaker and her Ultimate(R),
Cease and Desist have very long cooldowns early on, be sure to use them appropriately or you will fall behind.
- Weak versus Bloodrazor junglers/champions that can CC and burst her down.
- Animation Canceling is a necessity when playing Vi. It is hard to consistently do, however, you MUST learn how to do this effectively and master it to combo correctly with
Vi, guides on doing this are on my YouTube Channel!
- Relies on items to become very durable/provide damage.
- A lot of champions/junglers can cause your Q,
Vault Breaker to be interrupted/canceled, still putting it on cooldown. Your Ultimate(R),
Cease and Desist can be occasionally canceled as well, by very awkward interactions in the game...
- Getting early ganks off can prove to be difficult versus champions who have reliable escapes/abilities that make them untargetable.
- Using all of
Vi's abilities to speed up your clear time will result in your mana pool being quickly depleted due to their high mana costs and
Vi's base mana. Keep this in mind when you don't have a blue buff and you need to stay out in the field, don't spam while clearing! :)
I will be demonstrating how to build Vi versus Jungle matchups! Be sure to read the NOTES at the top of the guide, I explain how/what to build


Consider what you need in terms of tanky stats depending on who's ahead on the enemy team. Enemy ADC snowballing? Build some Armor,





Be sure be careful to build Vi as a complete "Glass Cannon". It can be fun to play in normal games and whatnot, but at the end of the day, since your job may involve you diving into the enemy backline in team fights, you will get blown up depending on how strong/smart the enemy team is in certain stages of the game. Items such as



Building

* Having/doing a certain amount of damage or being able to tank their damage in fights/sticky situations will make the difference in winning and losing games, and it's all revolved around the items you build. You need to make up for your team by being ahead in experience, up in gold; make up for them being behind by being ahead of them and if possible, the enemy team. Be sure to refer to the example builds and items at the beginning of the guide for even more information and item choices! You can be strong in every point in the game depending on your gameplay decisions, resulting in very positive results from the games you play with her :)




What is Pathing?
Pathing is simply the most effective jungle route to take when clearing. Good pathing is generally the shortest path you take in the jungle to get to each camp, tower or objective the fastest. You need to be able to quickly navigate around the map to do a lot of things, but they are not limited to: farming camps, holding lanes, grabbing/stealing buffs, and contesting objectives whenever possible/reasonable. Counter Jungling is a way to somewhat deny the enemy jungler experience and gold. Depending on the jungler ans what you take from them, it may only somewhat hurt them or cost them potential power spikes/leads.
Farm Camps Effectively: Smite the correct camps and clear them while taking the least amount of damage possible. Knowing what and when to smite each camp at every point in the game is very important, a big part of this is prioritizing objectives with

Holding Lanes: When your laner has to back or feeds lane, be sure to take the cs that gets PUSHED to YOUR tower, as long as it's safe to grab. Holding lanes and getting the gold and experience from minions is very important, however holding mid lane is the most imperative lane to hold. Be ready to do this, especially early on in the game.
Grab Your Buffs (and theirs!): Be sure to get to your red and blue buffs as SOON as they spawn. When you hit tab the spawn timers for both your and their buffs are there as long as you had a vision of the camp when it was killed, you just have to use that information wisely.
Contest Objectives: Dragon, Rift Herald, Vision Wards, Buffs, Baron, Towers, etc.. You don't want to give these up for free now do you? Try to take them when you have an advantage/opportunity, and contest these objectives when you and your team have proper control over the map.
Counter Jungling: As stated previously, it depends on what you take and how you and the enemy jungler can/could benefit from it. Buffs will hurt them the most, so if possible keep tabs on their red and blue buffs, denying this alone will cost them a decent amount of gold and experience, so keep this in mind :)
Now that you know how to gain leads, let's focus on denying the enemy team/laners these types of advantages so they don't get the upper hand on you :)



Taxing: Keep in mind while taxing, it can definitely screw your laner(s) over, but at the end of the day if you know what to do with this tax, you can get to your items faster and snowball other lanes around the map. To do this correctly, it is a necessity that you ONLY tax lanes when you pick up a kill, and attempt to balance the minion wave in favor of YOUR laner.
Pushing the wave to the enemy tower is optimal when they don't have a teleport to stop the lane from resetting. Your goal after getting a kill for you or your laner after ganking is to either keep the lane frozen in the middle of the lane, push it into the enemy tower and cause the lane to reset, or have it pushing towards your laner. If you cause your wave to push towards the enemy tower, you have basically screwed your laner over.
Why is it bad to have a minion wave pushing towards your enemy, rather than resetting it?
The answer is simple: This will cause your laner to overextend, which means they are very susceptible to ganks. This also means the laner is safe from ganks, so in general this is a lose lose situation, and can result in your gank backfiring. This is DIFFERENT from when it is pushing INTO the tower to deny CS. This is a tactic I use inside and outside of the jungle to gain leads, you want to make sure your team is catching their waves!
Why is red smite so good on Vi?
Blue smite offers a great slow that allows you to catch up to targets a lot easier. Red smite allows you to deal more and take less damage from smited targets!
"UNIQUE Passive: Red smite: Smite can be cast on enemy champions, marking them for 4 seconds. While marked, you deal 60-162 (based on level) true damage over 3 seconds, have a vision of them, and reduce their damage to you by 20%."
Jungle Enchantment Choices
Divine sunderer is a item to pick up when you're ahead, a crazy power spike especially once you hit level 6. tanky stats they will benefit you and your team in a team fight tremendously. Once again, neither option is a bad choice :) Don't forget to buy wards, and purchase a Sweeping Lens if you have the desire to kill wards/need to identify invisible units! Raptors also gives you a free Oracle Lens to clear vision in an area near you when you





Choosing divine sunderer and a control ward are ideal when behind or in need of a tank, however, if you need the tanky stats they will benefit you and your team in a teamfight tremendously. Simply put, rush the core item ASAP
If you pick up a few kills along the way that's great, pathing well helps you get this item asap. Trinity Force OR Black Cleaver are great pick-ups!
Depending on the enemy team comp, itemize for what you need! These items work well on Vi, great buys. Remember, Black Cleaver works best vs. tanks! Hexdrinker and ninja tabi are great, GA Randuins Omen, Spirit Visage!.
Ideal build for Black Cleaver are against tanks. Do your best to rush this item as fast as possible and avoid dying, building Sterak's Gage earlier on is a good idea to use the Jarium's Fist to stack HP!
In conclusion,

Subscribe to my YouTube Channel for new videos and follow my stream on Twitch if you want to see more of my gameplay and content! Have fun destroying your opponents on the Rift, you definitely will be soon! :D
Original Season 6/7 Guides: (thanks again for the amazing support!)
[Twitch Clear starts at 6:54]
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