Aatrox is generally a skill matchup for Pantheon. In lane he is stronger past level 4, however at 2-3 items you become stronger than Aatrox.
Akali
Poke with your Qs and get her to 40-50% hp before you all-in. You want to E her E2 damage or her R2 as they are the highest damage abilities in her kit.
Akshan
His poke can be annoying, try to trade with your Qs as he goes to poke you. Prevent all-inning when he has above 50% hp by E disengage when he hooks engages onto you.
Camille
Lane is minor threat, you easily bully her. Late game she has potential to outplay you with her insane true damage.
Cho'Gath
Given an early lead, Cho can get out of hand really fast. I recommend building high damage build for him. If he is going AP, go eclipse. If he is going heartsteel/tank, rush bork and BC.
Darius
One of my favorite matchups to play. If you play well, he is a minor and debatably a tiny threat to you. Pre level 6 look to E for disengage or for burst damage. Do not ever W onto him without him using his Q first. If he goes to Q you, W onto him to dodge his sweet spot. Past level 6, if you don't E his R you will die. If he does get an early lead on you, you can still outplay however he can get out of control pretty quickly.
Dr. Mundo
Mundo is quite an annoying matchup since he has innate health regen with his R. Recommend BORK first item against him since Mundo usually goes heartsteel. Use your own judgement on the gamestate where to go from there with your items.
Fiora
The lane is dictated on W mindgames. Whether you can bait her to use her W decides if you can all in her after poking her with Qs. Late game is the same, with high damage build you have the advantage in late game in terms of damage output. With frontline build she has the advantage.
Gangplank
A decent GP is a major threat. An excellent GP is unplayable. If you can play exceptionally well around his barrels, you will find yourself coming out on top. Beware, in late game he will still do an insane amount of damage.
Garen
This lane is one of the easiest for Pantheon. Spam Qs to poke and all in. Pre 6 E his Q. Post 6 E his R.
Gnar
Farm with your Qs and poke when you can. Dodge his stun when he goes Mega Gnar and you will win the trade. Look to engage and bully when his jump is on cooldown.
Gragas
Probably one of the most annoying champions to face for anyone in the top lane. I recommend to go frontline build to maximize ability haste for Qs onto him. If he wastes his E, you can engage on him with W. Look to just poke until that opening appears.
Gwen
In lane you can bully her pretty hard, however when she gets some items she can become a legitimate threat if you misplay.
Illaoi
This matchup is completely dependent on dodging her E. As much as it hurts to say "just dodge", that really is it for this matchup. Even then she is quite annoying to play against. Usually I see Illaoi R at low hp. If you see that opening don't hesitate to burst her down with your combo into Q execute.
Jax
Go conqueror since you can't reliably get your 3 autos from W and PTA off. E his E when he jumps on you if you cannot avoid it. When your E is on cooldown play passive unless you are confident you can kill him in an all in without it. Late game he can outplay since he scales incredibly well.
Jayce
Jayce does well in both high burst and medium to long length trades. Play to engage on him and get your combo, when he retaliates, use your E when dumps half of his high burst combo on you. This negates one of his strengths and enables yours.
K'Sante
In lane you bully him pretty hard, I suggest going BC rush if high damage build, or normal frontline build. Respect his damage post 6 as he can burst very fast and get behind your E easily.
Kayle
In all stages of the game you beat her. Pre level 6 you just stomp her. Post level 6 you stomp her then E when she Rs at low hp and dive her under her turret. Lvl 16 at 3+ items you have a higher burst, E her R, disengage, and go back in when E off cooldown.
Kennen
Annoying in lane to face if Kennen has any clue about what he is doing. Q poke when possible. If you W on him, he can stun and run away fast, be prepared to E this. Post 6 be prepared to E his R.
Kled
This matchup to win in lane requires 2 all-ins. All-in to get him off of Skaarl. Disengage once you get him off to prevent him from building up his meter to get back onto Skaarl. Then all-in after you poke him down and kill him before he gets Skaarl back.
Malphite
As it goes for any AD top laner besides maybe Camille, Malphite is probably the hardest matchup for Pantheon. Even with black cleaver armor shred it wont be quite enough to get good damage done to him. He is my permaban in the top lane. If by some reason he isn't banned and you play against him; E his R, and Q poke until he gets low health. Prevent him from having his shield up often. Then all-in when you feel comfortable enough that you can kill him.
Mordekaiser
In my opinion, the second hardest matchup behind Malphite. He is a huge statcheck. Q poke and disengage when he has his passive up unless you feel comfortable enough to kill him. Play around his W cooldown. Serpents Fang isn't a bad buy into him since later in the game he can have a large shield.
Nasus
Regardless of how well you do, Nasus will outscale. Regardless of how many kills you get on him early, you need your team to help deal with him. You have to help your team and match him in lane. How do you do this? Take teleport no matter what build you go. Look for R roams into mid lane and bot lane when teleport is up and help your team out and teleport back to lane to prevent him from splitting into your nexus.
Olaf
Do not underestimate his damage or lifesteal when he is low on HP. Pre level 6 you can find pretty comfortable all-ins on him when he is low. Post 6, however, he can R your W stun and activate his W immediately, lifestealing beyond the point of your Q execution threshold. Late game you likely wont find yourself winning the 1v1 and will need help from your team when he mispositions.
Ornn
Ornn in lane is not a problem at all. You have better poke, you can E his brittle procs and all-in when he is low hp. Where Ornn shines however, is propelling his team with enhanced items and superior team fighting. In the teamfight, look to peel if you are frontline for your high damage carries, or to eliminate their high damage backline with the burst build.
Poppy
Might be an unpopular opinion putting poppy in minor threat, but you outdamage her significantly in the trades and sometimes you don't need to use your W at all to win trades or all-ins. If you do W, wait out her ground and you can just all-in kill her after.
Quinn
High damage build and ignite. Play around her E. If she Es your W you lose trade and possibly die. When you engage for a trade, do your high-burst combo and E disengage to prevent her from kiting you.
Renekton
I take high damage build into the croc. Play around his fury meter. Poke with Qs. Don't underestimate his R when you fight if you aren't ahead. He can combo you down very fast. When behind, he can still be a threat if he can get to your damage carries so try and peel for them when he is in teamfights.
Rengar
Take ignite since grievous wounds reduces his W healing. Look to freeze wave on your side of the lane. Pre 6 he is a free gank for your jungler. If he gets an early lead he WILL spiral out of control however, so play smart.
Riven
Q poke and let her engage trades, when she tries to disengage, reinitiate the trade with your W and use your own discretion if you should transition to an all-in depending on CDs. E her R2 if you are low hp.
Sett
Sett can be annoying if he gets an early lead, but there is always outplay potential. Dodge his W if possible, if not then E it. Q poke and trade often. When you all-in be aware of where his W meter is at.
Shen
Shen excels at long trades. Play around his W and avoid his dash. If he lands a dash on you and uses his W to trade, you can W on him to reinitiate the trade, retaliate and use E to disengage. His real power is his R, if possible, interrupt his R with your W if he is using it.
Singed
Don't chase singed. He will try to proxy. If he goes through jungle to proxy there isn't much to do about to stop him. If he goes through your turret you can get poke off if he goes to proxy, but it is unlikely you will get a kill. If you wish to fight his proxy, do it on a cannon wave so you don't miss an entire wave fighting him.
Sion
Q poke and W his Q. If W is down, use E. Take teleport regardless of build since he will try to split push. R to help other lanes and teleport back to prevent him from splitting to nexus like Nasus.
Teemo
Hexdrinker early buy and wait out his blind to stomp him in lane. Give up prio until you have hexdrinker built since this is where Teemo will have the advantage.
Trundle
Take short trades and disengage with E if you need to. Post 6 be aware of his R since it can easily turn a fight.
Tryndamere
If you die early it will get pretty unbearable. If you are even or ahead it isn't much of a problem. Q poke and engage when he is low on hp. When you all-in, use your E to stall for the majority of his ultimate duration.
Urgot
Take short trades with Q and all-in when he is low. Dodge his E, but if he lands his E pre-6, you can E the majority of his damage. Post 6, if timed correctly, you can E his execute.
Volibear
This matchup will depend on if you can kite him before he gets his W healing off. Taking one W is fine, but the second one will also heal him. When he goes for his Q E engage, E his combo and reinitiate the trade as he walks away.
Warwick
As long as you don't underestimate his healing at low hp, this matchup is even. He will try to roam when he bases if your team is low HP or if he gets a shove in.
Yasuo
Proc his shield with Q poke, when it is down feel free to trade/all-in. Free matchup for Pantheon.
Yone
Not as free as Yasuo, but still a pretty easy matchup. Pre-6 you should have perma prio against him. Post-6 play around his R and you will be fine.
Yorick
The only other extreme matchup for Pantheon. If you aren't ahead, he will outdamage and outpoke you. His split once he has hullbreaker requires attention from at least 2 of your team. Pre-6 play around his ghouls. The strongest point you have in this matchup is level 1 and 2. Take advantage and build an early lead if possible.
Pantheon mainly has two main playstyles you can go. Anti-carry high damage burst build, or frontline sustained damage build.
High Damage Anti-carry LANE: With this build, you want to look to maintain a lead on your enemy laner with ignite pressure and high damage burst. Look to push the laner under turret if enemy jungle is not pressuring you and poke them with empowered Comet Spear. If you can get them low enough, look for solo dives onto the enemy. A 1 for 1 is favorable if enemy does not have teleport or if it is down since there will be a huge wave under turret and they will miss all the XP, gold and the wave will push towards you when you come back to lane. If enemy jungle is pressuring you, look to keep the wave on your side of the lane and poke. Play with confidence, if enemy laner is low, you CAN 1v2 if you play it right.
MIDGAME AND LATEGAME: Objectives will be key, if you aren't split pushing and pressuring your laner, you are looking to find picks on the map with your Grand Starfall. If you can find a pick you can 4v5 objectives. If there is a fed ADC or Mid laner on the enemy team, you are the Anti-Carry. There is little counterplay at 3+ item Pantheon if you flash ignite Shield Vault combo the enemy carry. If flash is down, look for flank or Grand Starfall angles to get onto the enemy carry and misposition enemy team, allowing your team to front to back safely.
Frontline Sustained Damage
LANE: Lane plays out similarly to high damage anti-carry build. The same fundamentals apply with wave management and pressuring enemy laner. One key difference is that you are taking teleport with this build. You are able to Grand Starfall to midlane or botlane, get a kill or help your team, and instantly teleport back to top to maintain pressure so the enemy laner doesn't get back in the game through tower plates or split pushing.
MIDGAME AND LATEGAME: This is where the main differences in the different playstyles appear. With Goredrinker, Spear of Shojin, and Overgrowth, you have insane hp and sustained damage. In midgame and lategame you are looking to punish enemy mispositions and provide peel for your high damage carries. You can engage and combo on someone who mispositions. With your goredrinker and high hp, you can safely disengage with Aegis Assault if the fight is unfavorable and try again when you find another opportunity.
This goes for both playstyles, do not, under ANY circumstances, try and full combo someone with Bone Plating active. Proc the rune first before you engage.
Runes
Conqueror is the primary keystone for the sustained damage build. You stack it incredibly quickly and are able to sustain off of it aswell with long trades and fights.
Press the Attack is the primary keystone for the high damage build as it provides insane burst damage with your empowered W.
Triumph used to be good, but after nerfs it is inferior to your other option.
For your frontline sustained damage build, your core items are:
Goredrinker gives you hp, damage, omnivamp, and ability haste with an active that heals you.
Spear of Shojin gives insane health, damage, and ability haste. Its passive also synergizes well with your basic abilities, giving a lot more uptime for your abilities.
Optional Items
Serylda's Grudge is one of the best items regardless of what build you are going. It has slow, armor pen, ability haste, and insane damage.
Death's Dance is great for the sustained frontline build, allowing you to take damage over time allows you time to get a kill and heal from the damage you took.
Maw of Malmortius is great for a single AP damage carry, but you might be able to find better use of:
Anathema's Chains is really one of, if not, the most underrated items in the entire game. It can completely nullify a single carry giving you a lot of issues.
Force of Nature is a good item if you are facing multiple AP carries with the frontline build.
Guardian Angel is good for either build if you are facing long team fights and need to get damage out fast and feel you will get bursted too fast if you go in.
Sterak's Gage is good for the frontline build giving you a lot more hp, and a huge shield, allowing you to frontline reliably.
Serpent's Fang is a great item for the high damage build if you are facing against enchanters that are preventing you from assassinating a carry, or if your laner has large shields built into their kit.
Edge of Night is another good item for the high damage build that prevents you from getting caught out by a single spell.
Chempunk Chainsword is useful if you are struggling to win fights against champions that have significant healing.
Questions
If you have any questions regarding more specific examples or situations; add my discord and I will be more than happy to help. Discord: xskyswitch
I am an Emerald top lane main and this guide was made off of my experiences with these matchups as well as studying and watching higher elo Pantheon players.
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