[13.19] How Do You Trist? Rank 1 Trist World Guide [Comprehensive]






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Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Cleanse
Flash
Items
Ability Order Check matchup section for when to LVL 1 E or W start.
Draw a Bead (PASSIVE)
Tristana Passive Ability
Threats & Synergies
Draven
Ban worthy:
Will need to contest the lane very early on (LVL 1, 2), preferably with a strong lane support to gain an advantage. If Tristana does not have an HP advantage by lvl 3 then every trade is default losing unless support or jungle gap is in our favor.
Consider dodging in champ select if our support locks in a greedy scaling support like Zilean,
Sona,
Yuumi to save yourself the mental anguish of 1v2 laning phase against
Draven.
Matchup specific:
Draven's Stand Aside cancels
Rocket Jump this means that:
1. On engages we will be missing 1 stack of Explosive Charge
2. Hard for us to gap close or chase
3. Very hard to escape from bad trades or ganks
Lulu
Amazing.
Lulu
Amazing.
Champion Build Guide
Tristana, the solo queue stomper There is a reason why smurfs and boosters tend to pick ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |



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#1.
Buster Shot 6 / 11 / 16 #2. Explosive Charge 1 / 4 / 5 / 7 / 9 #3. Rapid Fire 3 / 8 / 10 / 12 / 13 #4. Rocket Jump 2 / 14 / 15 / 17 / 18 |
This is the typical leveling order. However, the matchup section will have more nuanced explanations on when it's advantageous to take ![]() |
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Kraken Slayer > Best in slot mythic Best DPS, best synergy with ![]() ![]() Galeforce > Mobility/limit test If we're playing 4fun and don't care about optimal damage then ![]() ![]() ![]() |
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Phantom Dancer > Dueling power and gold efficency Another item that has great synergy with ![]() ![]() Rapid Firecannon > High range fantasy Trades the damage and dueling power for higher auto attacking range. Would not recommend unless enemy comp constantly spaces you ( ![]() ![]() ![]() |
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Infinity edge > One shot city One of the biggest damage powerspikes for ![]() ![]() Bloodthirster > Huge sustain Trades damage for added sustain, there are 2 situations where ![]() ![]() ![]() ![]() ![]() ![]() |
Think about what the enemy 'I win' button is in loading screen and wait for them to use it. Consider the enemy lane








In laning phase it's important to watch the enemy support closely for when they are looking to engage or get into position for a gank since they are usually the ones with the 'I win' button. Remember to dodge or space spells like



Here is a video demonstrating exactly what I mean (taken from my Master promos to demonstrate this idea is the same regardless of elo bracket):


2. When is it winning? At the most fundamental level, it's always winning when it's 2v1. There's several ways to turn the 2v2 lane into a 2v1. The first way is to abuse cooldowns. In the previous image if















3. How to win via PVE. Wave management is an absolute necessity at higher levels of play but the topic itself is complex and requires the added context given by game knowledge. Thus, we will only cover how to play the most important phase for bot lane in the entire game.
Contesting level 2. Both carry and support will hit level 2 after soaking the exp of the first minion wave + 3 melee minions on the 2nd wave. This does not mean use every ability and hard push the wave! Instead, we're looking to zone the enemy ADC level 1 without getting engaged on or poked by the enemy support. Weak level 1 champs like







Cheater recall. Assuming level 2 advantage did not give an opportunity for all in we should now have a stacked minion wave that is just outside of the enemy turret range. While we hard shove the wave into the enemy turret we will need to make a decision based on the game info at the time. Is it likely that their jungler is hovering botside/ganking (did they start blue or red)? Is our jungler hovering botside/contesting







Pushing the advangage. If there is low chance of being ganked or high chance that our jungler can counter then we can perform a classic bot lane punish. When we have successfully hard shoved the stacked minion wave into the enemy turret, look to damage the turret plating while our cannon and melee minions are still alive. When our cannon and melee minions die however, we will shift our focus to damage the enemy ADC. The reasoning is simply due to range.

As seen from the image above due to cannons and melee minions being, well, melee the enemies can safely farm these without walking up because they're so close to the turret. Caster minions however, are further away from the enemy turret thereby forcing them to have to walk up. This is a lose lose situation since they're force to either trade HP for gold or gold for HP. Obviously when they trade enough of their HP away we are able to threaten a tower dive either 2v2 or 3v2 when coordinated with our jungler. If you are Diamond+ then a high level tactic/habit you can abuse is syncing your auto timing with turret shot timing. You can consistently auto enemies under turret without aggro if you issue an attack command while a turret shot is in the air then issue a movement commmand out of turret range. If you are in a lower elo bracket, there is no need to worry about this. Learn the fundamentals first as they are 1000x more useful than tricks like this.
Turret aggro demo:
4. Every solo queue game as ADC is scripted:
Losing scenario
Wave 1: we took favorable trade, have hp advantage
Wave 2: farming, enemies are passive, not willing to take more losing trades
Wave 3: farming, enemies are passive, not willing to take more losing trades
Wave 4 or 5: enemies’ hp even, willing to trade again. We are now losing and at risk of getting ganked depending on the setup.
Winning scenario via PVE (cheater recall)
Wave 1: we took favorable trade, have hp advantage
Wave 2: enemies are passive, not willing to take more losing trades, we hit lvl 2
Wave 3: we crash wave into enemy turret and recall
Wave 4 or 5: enemies hp recovered. We are fresh from base, full hp/mana with item or hp potion.
Wave 6: any trade enemies take = losing by default since we just came from base and they have not (if they did base then they lost gold and exp for it)
Wave 7+: enemies are “locked” into the lane but we are not and have priority. We have kept our advantage and are winning.
Winning scenario via PVP (aggressive but not inting)
Wave 1: we took favorable trade, have hp advantage
Wave 2: we all-in at level 2
Wave 3: forcing trades
Wave 4 or 5: we have traded some of our hp for most of theirs or we have summoner/exp/gold/level advantage. We have kept our lead and are winning.
Important take away concepts so far:
1. When one side goes from having an advantage to being even. It means they are losing.
2. If there is no kill potential, chip damage is worthless! Being 20% HP is the same as 100% hp if there's no lethal. It's worth it to trade away HP to crash a wave if you're looking to reset, similarly, it's not worth it to waste spells/autos/time hitting an enemy if you need to crash a wave for reset.
3. If you take a

4. Every single advantage counts and should be exploited whenever possible.
How to win mid game. Winning lane does not directly transfer to winning the game. If we have gained a lead (level advantage/item advantage/roam priority) it's on us to exert pressure on the map so our solo laners and jungler can have a better time as well. To hit the highlights:
Sieging. When sufficiently ahead or enemies refuse to walk up for cs, instead of playing for pvp we can play for turret plating and siege. Getting the enemy jungler to show botlane with attempted ganks is very advantageous as long as we don't int the gank. Forcing enemy jungle pressure means: other side of the map has man advantage with our jungler, we have an opporunity to outplay 2v3, wasting enemy jungler's time is very valuable especially if they accidentally soak enemy bot laner's exp.
Deep warding+contesting enemy jg. After shoving minion wave to turret and it's not safe to siege then we can use this timer to deep ward or go contest enemy jungle camps.
Roam for







Swapping lanes. There are people out there playing under the misconception that ADC is weak or botlane doesn't matter. Unfortunatley the fact of the matter is bot has the highest influence on how the map is played mid game. No other role (top/mid/jungle) can win their own lane+get tower then immediately follow that up with lane swapping to pressure another area of the map or objective. When pressuring properly, ADCs have enough agency to dictate how the rest of the game is played out (doesn't apply when behind obviously, most other champions will win with no counterplay 1v1). How to know which lane it's best to take over:
1. Is it close to the next objective?
2. Does the enemy laner have an effective way to wave clear without dying? For example, don't swap into an




3. Will we be forced to split exp? Taking over an ally's lane when they're playing a champion with bad split push potential may cause an ARAM situation where they don't want to rotate, forcing us to split exp 3 ways (one of the best ways to lose a lead). Displacing an ally




1. knowing the match up and support synergies
2. positioning in pvp
3. Tristana trading patterns and combos
4. combos that one tricks use that you probably don't
5. how to not positioning like a griefer
6. Trist is a fairly straight forward champion, most of our pick potential or advantages will come from early leads + positioningpositioningpositioningpositioningpositioningpositioningpositioningpositioning
A. Consistently being 'unlucky' every game is not a thing. The inability to carry games unless other lanes are even/winning means you belong in that ELO bracket for now. There's no way to control who your teammates are or how they play, so focus on how to imrpove yourself to outclimb the losers.
Q. My support won't walk up/won't stop walking up/jungler not doing xyz
A. Use pings or communicate using chat (not insults or flame ideally...), no back seating, only simple language. 'Hey pls play parallel with me,' 'next cannon look


Q. Do I need coaching to improve?
A. Most people do not need coaching, iron-diamond can be achieve from purely watching streams+consuming league of legends content+playing the game with the intent to improve and win (yes it will take an extremely long time because League of Legends is a complex and difficult game). If you're 'serious' about improving to D4+ then coaching could be a good investment.
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