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Recommended Items
Runes: Aery Page (Inspiration)
1
2
3
4
Sorcery
Inspiration
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Items
Ability Order
Stage Presence (PASSIVE)
Seraphine Passive Ability
Introduction
Welcome
Hello, my name is Cupic or you can call me Jack, and I've been playing League of Legends on the NA server since season 4. For the past few years I've been challenger, maining
Lux,
Zoe, and now
Seraphine! Before starting, I would like to say that these are all my opinions on how to play
Seraphine, and below I discuss how I best think she's played. What I say is not set in stone just what I think is best taken. If you have any tips on how to improve the guide please drop a comment below!
My Socials:
Twitter
Youtube
Twitch

Why play Seraphine mid?
Hello, my name is Cupic or you can call me Jack, and I've been playing League of Legends on the NA server since season 4. For the past few years I've been challenger, maining




My Socials:
Youtube
Twitch

Why play Seraphine mid?
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Pros/Cons
+ Very fun to play + High carry potential with ![]() ![]() + Late game utility with ![]() + Landing 5 man ![]() + Safe lane phase thanks to great wave clear. + Ultimate skin!!! ![]() ![]() Zone enemies with ![]() ![]() ![]() ![]() ![]() ![]() |
- No solo kill potential - Relies on teammates grouping to carry with ![]() - Low damage without 3+ members for ![]() - Cannot side lane - Easy to dodge abilities - No mobility aside from movement speed from ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes & Summoners
Sorcery
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Abilities & Combo's
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Stage Presence (Passive) RANGE 800 |
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High note (Q) RANGE: 900 COST: 65 / 70 / 75 / 80 / 85 MANA COOLDOWN: 10 / 8.75 / 7.5 / 6.25 / 5 |
![]() DOUBLE CAST: Double casting ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Surround Sound (W) RANGE 800 COST: 50 / 70 / 90 / 110 / 130 MANA COOLDOWN: 26 / 25 / 24 / 23 / 22 |
![]() ![]() If Seraphine is shielded by any source, this ability also heals for 5%(+1.125% per 100 AP) of missing health per ally. DOUBLE CAST: Double casting ![]() ![]() ![]() ![]() ![]() |
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Beat Drop (E) RANGE 1300 COST: 60 / 70 / 80 / 90 / 100 MANA COOLDOWN: 13 / 12 / 11 / 10 / 9 |
![]() DOUBLE CAST: Double casting ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Encore (Ultimate) RANGE 1200 COST: 100 MANA COOLDOWN: 160 / 140 / 120 |
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Skill Sequence
- HIGH NOTE
Seraphine maxs
High Note because it's the main waveclear ability and points into it increase's the Ability Power ratio. It benefits the most in terms of damage and cooldown and is
Seraphine's main poking tool.
- SURROUND SOUND
Surround Sound this is maxed last as this spell gains nothing from skill points, putting points into this ability only increase's the mana cost and reduces the cooldown. This spell is very powerful staying at rank one as it scales with level.
- BEAT DROP
Beat Drop This is maxed second as it's cooldown gets lowered and it's damage increases per level, allowing Seraphine to deal more consistent damage and increasing utility.
- ENCORE
Encore As your ultimate ability like most other champs you level this skill at 6/11/16. Skill points in this gives longer charm duration, damage, and lowers the cooldown.
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Items
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Stages of the game
Early Game
Mid game
Late game
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Mid game
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Late game
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