[13.24] SUPPORT Veigar (14.3 WIP) + 14.3 Tier list + S14 WARDING VIDEO Part 1+2






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Recommended Items
Runes: Predator
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Morgana
Blackshield whoever she wants and they just walk out of your cage for free.
Miss Fortune
Letting her be able to R anyone that's in your cage, she doesn't have to worry about anyone escaping unless they flash.
Miss Fortune
Letting her be able to R anyone that's in your cage, she doesn't have to worry about anyone escaping unless they flash.
Champion Build Guide
Main account Profile: Navcan
Smurf: Navn
Twitch Stream: twitch.tv/navcan
Tiktok: @navcan
Youtube: navcans
Hi there! I've been playing Veigar and he's my very first champion I 1 trick-ed! This guide is just a very general guideline of how to play Veigar, with runes and itemization. If you'd like to ask more questions, drop a comment or drop by my stream! I stream almost everyday, and still play Veigar recreationally in platinum elo. Thank you for reading!
If you're interested in my other guides:
Enchanters:
Lulu -> Support Lulu
Nami -> Support Nami
Karma -> Support Karma
Sona -> Support Sona
Yuumi -> Support Yuumi
Milio -> Support Milio
Soraka -> Support Soraka
Mage/Tank/Utility:
Zyra -> Support Zyra
Ashe -> Support Ashe
Amumu -> Support Amumu
Heimerdinger -> Support Heimerdinger
Lissandra -> Support Lissandra
Off-Meta/Fun stuff
Miss Fortune -> Support Miss Fortune
Veigar -> Support Veigar
Trundle -> Support Trundle
Jarvan IV -> Support Jarvan
Pantheon -> Support Pantheon
- You can become another carry threat
-

- Good gank setup potential.
- Good build options.
CONS
- Immobile.
- Weak laning phase.
- Lack of synergies with lane partners.
There's 3 main mythics to buy, and they all build out of

Mythics
Reasons to get

- Looking to hold down your opponents if your team mates can't so you can land your


- Relatively safe purchase overall, as you can just


- A lot of desirable stats
Reasons to get

- You still need to do damage, however, there's specific champs that instantly delete you like



- Make sure your enemies don't have a relatively easy/free way to make this effect go away, so that its almost always up when you get into team fights.
- Stacks pretty well with

- Allows you to position a bit more forward to get better

Reasons to get

- You're looking to just use

- Your team has more than enough damage
- You're not doing too well, and since you'll be missing damage, at least you can tank a bit more for your team and protect them.
Boots/Shoes Choice




Legendarys

- You're fed and snowballing. Snowball even harder.

- If you're one of the primary damage dealers, then this is just too synergystic with your kit. MORE AP.

- If you're one fo the primary damage dealers, and enemies start building magic resist, then get this. If entire enemy team has no magic resist, then



- Nice to pair with


- Long ranged abilities that may be hard to deal with, such as


- If you find yourself a primary focus pretty often, then this will help stall a bit of time while enemies try to jump you, and hopefully your team can help you out.
- Overall just a good purchase for having a safety option with it's active stasis.

- Look to pair with



- Since your auto-attack doesn't do much, having constant bonus movement speed will help with positioning for good

- You're not the primary damage dealer and just looking to trap people with

- You can also sell your shoes after for this if you have


- Very cheap legendary item and will likely give you more raw AP than any other item other than

- After you purchase this, you can look to sell your warding item, and build another Legendary, and also turning your




- This is an extremely situational buy, and it's only meant to hit objectives and nothing else.
- Since you'll likely have a lot of ap, if you just cast an ability and hit a tower, you're gonna hit it for a LOT of damage, since you do damage to towers based on how much AP you have too, on top of the spellblade effect from

- If you find yourself needing to backdoor the enemy base, then this will do that nicely.


- Pretty straight forward, land your abilities to gain more AP.
- If you're going to play defensive, then stacking a lot of AP will not be as relevant. But if you play to carry, then you gotta stack this as often as possible.

- During laning phase, you'll want a couple of points into this so you can at least trade back if they try to force anything on you.
- You can look to take jungle camps and/or cannon/seige minions with this since the bonus AP granted is tripled.
- At some point in the game, you can start taking minions wherever you can, particularly ranged minions, or random camps such as

- This does pass-through the first target hit and onto another behind it, so very often you can hit champions with the pass-through effect in laning phase.

- Use


- If they don't end up stunned by

- Look at your team mate's CC, and if they have any, then you can try to follow-up with this, and it hits VERY hard when it lands.

- This ability is the whole reason why support

- Keep track of who has


- You may need to tell your team to play around your

- You can lock down entire choke points and narrow corridors, and even half of any lane just due to it's sheer size. If you've ever played ARAM, then you know

- At big objective fights such as



- Sometimes, even just not using


- This is an execute. Using it on any targets above 50% HP is unlikely to kill them.
- The maximum damage increase (of 100% more damage), occurs when the enemy is at 1/3 hp, in which case, they are almost guaranteed to die.
- Unless you are obscenely fed, and you're using this on a full health target like a squishy support, you MIGHT be able to 2 shot them with this and




Keystones

- This makes you even harder to run away from and gives you a lot of early roaming potential as well.
- Look to roam to lanes (or even your own) and trap enemies who have no



- This is more of a laning keystone, and if you think you can land

Domination

- Nothing else good in this row to take since you can't really use any of it.

- The other runes will be too slow to stack on, and this has the highest chance to snowball quickly.

- Only really to be taken when you have





- Can't really go wrong with just having more movement speed to get around the map or to walk up to people and

Sorcery

- Just nice to have extra mana, you won't have too many issues after your first back if you have this stacked up decently.
- Try to time your


- If you don't use


- If


- Really the only good rune in this row for

Laning Phase/Early Game
This will be divided, depending on which keystone you take.
If you take

- You'll want to trade fairly frequently, and likely to also take


- You're looking to stack as much AP as possible and become a carry threat.
If you take

- If you think you won't be able to find good opportunities to trade and use





Mid/Late game
- This will all depend on how the game has progressed and which keystone you've taken.
Doing well with

- You're probably one of the main damage threats and you can just look to build all damage and kill everyone yourself. Sacrafice everyone to stay alive and kill everything.
Doing well with

- You're probably one of the main damage threats, but you'll have a bit less damage, but can still build it, and also you can look for good



Doing bad with

- You're probably NOT one of the main damage threats, and you'll need to build a bit tankier (possibly


Doing bad with

- You're probably NOT one of the main damage threats, but you'll always have the bonus movement speed from


HOW TO WARD IN SEASON 14 PART ONE!
HOW TO WARD IN SEASON 14 PART TWO!
SEASON 14 SUPPORT ITEM CHANGES
- Veigar can act as another carry from bot lane without having to rely on team mates as much.
14.3 Emerald and Below

14.3 Diamond+

Tier List Grading Points
- Winrates
- Champion Difficulty (more relevant in Emerald and below)
- Counter-play (more relevant in Emerald and below)
- Flex pick for draft (more relevant in diamond+)
- Early game (more relevant in diamond+)
- Late game/scaling (more relevant in Emerald and below)
- Anything in the (_Letter_+) row, means it's better the higher in elo you go. Anything in (_Letter_-) row, means it's better the lower in elo you go.
Overall Points:
- Games last longer the lower in elo you go. Therefore, mage supports tend to do much better since you can buy your items, and you basically become another carry threat. This leads to enchanters/engage being weaker in lower level play since you would rely on your teammtes more often.
- Champions that are fundamentally easier to execute on will have higher win rates. Since it is more unlikely players are pilot-ing their champion runes/builds/kit efficiently, the easier the champion, the more likely to maximize their kits. This is especially apparent in Platinum and below.
- I would recommend playing any of the champs in S+, S, or A. However you can climb on almost anything, provided you always look to maximize your champion kit, mechanics, and impact on the game. Winning is the result of improving.
There's also my tiktok
And my youtube!
Cheers and thank you for reading! Good luck on the rift
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