Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Yasuo Build Guide by The_Unf0rgiv3n

Top [13.23] Unforgiven's IN-DEPTH Yasuo mid/top guide

Top [13.23] Unforgiven's IN-DEPTH Yasuo mid/top guide

Updated on November 21, 2023
9.8
2929
Votes
248
Vote Vote
gold
League of Legends Build Guide Author The_Unf0rgiv3n Build Guide By The_Unf0rgiv3n 2929 248 6,433,219 Views 156 Comments
2929 248 6,433,219 Views 156 Comments League of Legends Build Guide Author The_Unf0rgiv3n Yasuo Build Guide By The_Unf0rgiv3n Updated on November 21, 2023
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Choose Champion Build:

  • LoL Champion: Yasuo
    Yasuo top
  • LoL Champion: Yasuo
    Yasuo Mid

Runes: Lethal Tempo/Bone plating

1 2 3 4 5 6
Precision
Lethal Tempo
Triumph
Legend: Alacrity
Cut Down

Resolve
Bone Plating
Revitalize
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Hello guys! Name's The Unf0rgiv3n. I've been a League player since mid-season 3 and I've mained Yasuo more or less since he got released. Out of all the champions, I find Yasuo to be really fun to play with a lot of outplay potential towards basically every other champion and I never get tired of playing him. Right now, I'm sitting at around 4 million mastery points and my highest peak has been Diamond 2. At the moment, I'm in platinum because I don't really put that much time into the game and I play mostly to have fun and not tryhard too much. I'm also streaming on Twitch every day except the weekend, so if you guys want to hang out there, ask me some questions not just about Yasuo but League in general, feel free to come! I'll be more than happy to welcome you and answer as many questions as I can :)
You can also join my Discord channel and ask me any questions there if I'm not live!
Back to Top

Pros and Cons

Here are the main advantages and disadvantages of Yasuo:

PROS:

- High mobility
- Very good and fast wave clear
- High snowball potential
- Really fun to learn

CONS:

- No escape abilities (you have to rely on the enemy minions to outplay and escape)
- Squishy early game
- Very hard to carry games solo
- Very high skill cap
Back to Top

Runes

The Runes that I'm currently running on Yasuo more often are the following:



Lethal Tempo IS THE WAY TO GO NOW. Whenever I pick something else, I feel handicapped... It's extremely good early game and allows you to start trading efficiently with others at level 1 and for late game, it allows you to potentially switch your boots for a defensive ones if needed and still keep your attack speed during teamfights!

Conqueror is not bad at all, but you do have to play the early game much slower until you get some proper attack speed to be able to trade well. It's mostly better versus tanker teamcomps.

Fleet is the way to go if you're facing a ranged opponent and/or you need sustain on the lane, because you know you're gonna get poked. It's really great for a lane sustain, but I reoommend it only for mid.

Simply a live saver and definitely the better choice out of the 3.

Not really my cup of tea... I dont like it for Yasuo.

If you want to have more Attack Speed early game, it's a great choice to go for Alacrity. But if you feel like you need more tenacity and you'll eventually build AS from items, go for Legend Tenacity!

I guess it could be really good combined with all the lifesteal items there are in the game, but I still need to test it out first before making a conclusion about it.

You can pick Last Stand as well, but if you get fed, you won't make the best use of it. I'd say if you're going Conqueror = Coup de Grace / Grasp = Last Stand.

This is usually great to take for toplane, whenever you're not facing a squishy champ. Anything else there will have more % HP than you, which makes this rune very effective in combat.




Not sure how good or bad Grasp is nowadays, but if you wanna fool around, you could give it a shot.

Out of the 3, Demolish is the best rune to choose. It also really helps you to push towerds down much faster espcially if you're going for a tankier build.

Gives you bonus Armor and MR. For a Yasuo that wants to go tanky, I dont think there's a question why this rune is good for him!

It works great with Yasuo's lifesteal build, because all the healings are 5% stronger on you and if you fall below 40% hp, it goes up to 10% stronger! It's a really great rune to have!



For MIDLANE you can use just to be more aggressive and have higher kill potential but going with resolve is also not bad at all!
Also, if you choose to pick Domination, you should get + and from the 3 bonus stats: 10% Attack Speed, Armor and MR!
Back to Top

Spells

This is a summoner spell that you MUST have. Helps you escape those nasty ganks early game and later on in the game, to engage with fancy combos (beyblade, keyblade) and pick enemies off guard.

At the moment, taking ignite top is actually a lot better than taking Teleport simply because you can have more of a kill pressure on lane, its cooldown is pretty low and champions like riven, renekton, jax, darius pick ignite nowadasys anyway so if you pick TP into those, you will never kill them 1v1.

I used to take Teleport toplane all the time before, but now I feel like you're putting yourself in a disadvantage most of the time if you take it, because almost 90% of the toplaners use ignite.

It would have to be a very extreme case where you need to pick Exhaust for toplane but even then, I don't recommend it.
For Mid, only pick it into matchups with a lof of burst damage (Zed, Talon, Syndra, etc) if you dont feel confident enough that you can deal with them.

In certain matchups or teamcomps, this is not a bad summoner spell to pick for MID. Into a Lissandra for example, it could work very well.

Just... no. Don't pick any of these unless you're under level 10.
Back to Top

Unique Skills

Here I will post a video of mine where I will show you the three most important and more advanced Yasuo tricks that you can do in a game.

Airblade: It is the most simple trick out of the three, but it is very effective in 1v1's to help you do that little bit extra damage that you need to kill your opponent. You can usually perform an Airblade after completing Phantom Dancer or Berserker's Greaves + a couple of Dagger.

Beyblade: This one is a little bit more complicated and you will have to use a summoner spell to perform it, but it can really catch your enemies off guard. Very usefull for surprise engages.

Keyblade: The hardest one to pull off in a game. To be able to do that, you will need your Q on the maximum cooldown (1.33 sec.). It is extremely good if you manage to get 2 or more people with your knockup, but careful with that one, because it could be the difference between winning the teamfight or fail flashing into the whole enemy team, getting killed and potentially losing the game!
Back to Top

Team Work

When you play Yasuo toplane, you're expected to be a little bit tankier than usual. Sometimes you wont have another tank in your teams so you will have to be the one doing the engages.
But if you do have another tank and someone who can engage instead of you, remember that you don't always have to go in on the first knockup (Yes, you are tanky, but you're not Tryndamere). Sometimes you can have a nado ready and use it after your tank has engaged and maybe get 2 or more people in the air before using your ULT.

For midlane, there isnt much of a difference except that you dont have to buy more than 1 or 2 tanky items because after all, it is expected from you to be doing damage!
Back to Top

Summary

In conclusion, Yasuo on top is harder to pull off than it is on mid, but it's fun most of the time regardless. Many of the matchups are quite hard and will require a lot of practice to be able to deal with them. While playing Yasuo on top, in many games, the fact that you have crushed your laner will mean absolutely nothing if your botlane is losing hard, so try to somehow help them out with your Teleport if that is necessary.
I hope that guide was helpful somehow and if there are any other questions regarding different matchups for top than the ones I've posted or anything else I can help you with, let me know in the comments or feel free to stop by on my stream and ask me there!
I stream from Monday to Friday at 16:00 CET.
Download the Porofessor App for Windows
League of Legends Build Guide Author The_Unf0rgiv3n
The_Unf0rgiv3n Yasuo Guide
Vote Vote
[13.23] Unforgiven's IN-DEPTH Yasuo mid/top guide

League of Legends Champions:

Teamfight Tactics Guide