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Recommended Items
Runes: Arcane Comet
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ghost
Items
Ability Order W Max
Dragon Practice (PASSIVE)
Smolder Passive Ability
Threats & Synergies
Caitlyn
Caitlyn greatly outranges Smolder making it incredibly hard to lane against in the early game. Later into the game her impact on Smolder's ability to play the game lessens but can still be lethal in teamfights given the right team comp.
Maokai
Maokai is just an ideal support no matter who the ADC is! The peel and engage potential provided by this large tree husk is the perfect combination to keep Smolder safe and allow him to beat up on his enemies as he scales!
Maokai
Maokai is just an ideal support no matter who the ADC is! The peel and engage potential provided by this large tree husk is the perfect combination to keep Smolder safe and allow him to beat up on his enemies as he scales!
Champion Build Guide
Smolder is a late game scaling marksman that from what I can see playing him for a bit, has a more Ezreal focused playstlye, being that he wants to poke and prod opponents while hitting item breakpoints as soon as possible to apply his scaling damage throughout the game!
Something different from Ezreal however is that he has infinite damage scaling through his passive Dragon Practice, where bonus damage keeps adding up per stack of Dragon Practice turning this baby dragon into a full fleged endgame stytle boss!
This is why we dump 3 points into his W Achooo! as soon as possible! This makes it so we are able to burn through waves and easily apply our 25 Dragon Practice stacked Q Super Scorcher Breath to the meele and ranged minions to gain more stacks and shove in waves for fast reacals and gathering components for item breakpoints!
Your main goal is to shove waves and gain as many stacks as possible per wave while still weaving in ability hits onto enemies for more stacks in the meantime. Think like poking with Sona or Senna!
Once you hit your Dragon Practice breakpoint of 125 stacks, you are ready to begin fighting in larger fights. This stack amount allows your Super Scorcher Breath to extend beyond its own range, effectively giving you a larger attack range being that it also applies on-hit effects and acts as a second auto attack (like Zeri Q!).
Post 225 stacks, you gain a true damage burn + execute on Super Scorcher Breath, which turns you into a freaking monster during extended fights and even shorter skirmishes!
In the short of it all: You are less of an "up in your face" marksman (think Lucian, Zeri, Sivir) and more of an "hehe you got hit by a stray ability for 70% of your health" marksman (think Ezreal, Senna, Ziggs).
Arcane Comet is almost always a guaranteed land from distance and adds up quickly given its recharge feature on hitting abilities consecutively! This makes it a safer option than runes like Press the Attack, Lethal Tempo, or First Strike!
If you are into a shorter range comp full of tanks, I personally recommend going Fleet Footwork if you absoltely insist on dipping into a Precision rune. This provides you with intermitent healing, applies on your Super Scorcher Breath, and has longer scaling benefit if you decide not to pick up healing or mobility items or take them inside your secondary runes!
Stay tuned for more! Thanks for reading!!
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