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Recommended Items
Runes: Basic runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Smite
Items
Ability Order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Kha'Zix
Kha'Zix is hard matchup you can kite him with red buff if you don't waste your q stupidly. After he hits 6 you are basically doomed. Try to stick near minions, turrets or champions to not get isolated damage on you. Worthy of a Ban.
Janna
Can push enemies out of your ultimate or knock up them for easier picks.
Janna
Can push enemies out of your ultimate or knock up them for easier picks.

I bet you have more questions, because I didn't cover everything. You can always come ask the questions in my stream.
My stream https://www.twitch.tv/lambwolf
+ Mobile + Ranged + High burst potential + High damage out put + Can jump over walls + Can sneak dragons ![]() ![]() ![]() ![]() So miss placing ![]() |
- Squishy - Very weak if behind - Coin Flip Ult - Hard to learn - Low AA range pre 4 Marks - Mark system doesn't feel rewarding ![]() ![]() ![]() ![]() |
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Mark of the Kindred![]() ![]() |
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Dance of Arrows![]() ![]() ![]() ![]() |
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Wolf's Frenzy![]() ![]() |
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Mounting Dread![]() ![]() |
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Lamb's Respite![]() ![]() ![]() |
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Press the Attack![]() ![]() |
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Lethal Tempo![]() ![]() ![]() |
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Triumph![]() ![]() |
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Legend: Alacrity![]() ![]() |
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Last Stand![]() ![]() |
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Sudden Impact![]() ![]() |
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Relentless Hunter![]() ![]() |
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Magical Footwear![]() |
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Cosmic Insight![]() ![]() |

- First to third marks will come to



- Fourth to Seventh will come to




- eighth+




- After mark is killed it takes 40 seconds to respawn.
- Placing mark on champion takes 8 seconds.
- You can use your mark on enemy to make them back off from pushing.
- If your teammate kills jungle camp which has stack on. You get the stack if you have done damage within 6 seconds to it.
- Best way to get a mark is to predict where it will spawn. Try to track enemy jungler and be there for the stack, don't let the stack be there for you.

1st pathing |





2nd pathing |




3rd pathing |




Remember to Ward |


All of the pathings above are viable. But remember to react to whats going on the map. Full clear is also an option, but I do not recommend, because

At your first clear you should mostly






For example if you are ganking top after your 3-4 camps that you have already taken. You will have red buff. You can walk behind them and use


You can hop over walls with

Try to use your


Learning how to dive as



I really do not recommend this tactic, because it's hard to do in lower elo and you shouldn't trust your teammates too much. But if you have learned the art of diving use it with your duo, if he knows how to dive aswell.


When you are invading you should always leave one small monster to the camp so it stays on cooldown. For example leave one of the small


Invading immobile champion like



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Quicksilver Sash Is good for example getting out of ![]() ![]() ![]() ![]() ![]() |
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Wit's End![]() |
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Mortal Reminder![]() ![]() ![]() ![]() |
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The Collector![]() |
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Phantom Dancer![]() |
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Rapid Firecannon![]() ![]() |
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Runaan's Hurricane![]() |


- You can use your abilities during

- Timing your


- You can save Herald from dying with

- You can bait opponents smite by using



- If


-


-


I really didn't think you would read this far. Hope I was helpful <3.
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