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Recommended Items
Runes: Sustain
1
2
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
Flash + Barrier
Barrier
Flash
Items
Ability Order Ability Order
Champion Build Guide
Ability Explanation
Yunara's Passive:
Vow of the First Lands
Yunara's critical strikes deal an additional 10% (+10% per 100 ability power) bonus magic damage.
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Yunara's Q:
Cultivation of Spirit
Passive: Yunara deal 5 / 10 / 15 / 20 / 25 (+10% of ability power) magic damage on-hit and attacking grants 1 Unleash (2 Unleash for champions).
Active: Yunara consumes 8 Unleash and for 5 seconds gains 25 / 35 / 45 / 55 / 65% attack speed and deals an additional 5 / 10 / 15 / 20 / 25 (+10% of ability power) magic damage on-hit. During this time, her attacks spread to nearby enemies dealing them 30% AD physical damage.
Transcendent State: This ability is instantly activated for 15 seconds.
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Yunara's W:
Arc of Judgment
Yunara lets rip a prayer bead that deals 5 / 30 / 55 / 80 / 105 (+50% of ability power) (+0.85 per attack damage) magic damage and slows by 99% decaying over 1.5 seconds. It deals an additional 1.25 / 5 / 8.75 / 12.5 / 16.25 (+6.25% of ability power) (+0.1 per attack damage) magic damage per second.
Transcendent State:
Arc of Ruin
Yunara fires a laser that deals 50 / 150 / 250 (+100% of ability power) (+1.75 per attack damage) magic damage (depending on Transcend One's Self's Rank) and slows by 99% decaying over 1 second.
Yunara's E:
Kanmei's Steps
Yunara gains 50 / 55 / 60 / 65 / 70% bonus movement speed that decays over 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds and is 50% more effective when moving toward an enemy champion.
Transcendent State:
Untouchable Shadow
Yunara dashes in a direction.
Yunara's R:
Transcend One's Self
Yunara enters a Transcendent State for 15 seconds upgrading her basic abilities for the duration.





Reference Points
Yunara has been released very recently, so I think her gameplay patterns will be optimized, but I think this is a solid foundation to start with.
Laning Phase
- Plan your lane based on matchup. If you have a ranged support, try to play for push against another ranged support. If it's against a melee support, you can choose to slowpush and avoid being under threat from the enemy laners. If you have a melee support, keep the wave on your side so you can run down the enemy laners once they're caught by CC from your support. This also helps setting up ganks for your
Jungler.
- Don't hit minions too much, just enough to keep your
Cultivation of Spirit stacks, so should a fight happen, you can use AA - Q
and be very strong in that fight.
- Be cautious with your
Arc of Judgment usage, as it spends a lot of
mana. However, if there's no obstacles in front of you, the projectile speed is fast enough to catch people off guard if you want to go for a trade.
- When the enemy's big cooldowns are back up, such as a
Bone Skewer or
Light Binding, be ready to use
Kanmei's Steps to increase your movement speed and be able to dodge their skillshots.
- If you're playing against a high threat lane such as
Kai'Sa with
Nautilus, consider using your ultimate as access to your dash so you can reposition. Don't be afraid to dash sideaways and move forward because your
Cultivation of Spirit is active, and you will deal a ton of damage, specially if ahead.
Mid game
- You can use
Arc of Judgment on the wave and auto it to clear it faster, giving you prio to move around the map.
Kanmei's Steps has a very short cooldown, you should use it often to move from point A to point B on the map.
- You should try to play fights front to back if possible. If you're ahead, you can try to bait out the enemy team to engage and use R
into
Untouchable Shadow to move out of danger and start a winning fight.
- However, if your team wants to dive in, you can use
Transcend One's Self and just play out the fight with your melee champions in the team doing the engage. If there's also an isolated immobile carry in the enemy such as
Jhin using
Curtain Call, you can also use
Untouchable Shadow and win melee range if you're ahead. There's a lot of creativity with which you can approach teamfighting!
Work in progress!
This guide is still a work in progress, as there's a lot of data to look at when
Yunara drops! I'll try to add some more dedicated categories such as pros/cons, synergies/counters in draft, matchups, laning phase, mid game, late game, and go more in depth on runes, summoner spells and itemization.
Thank you for reading! It's my first attempt at a guide, I'm an
ADC main and it's been the role I've enjoyed the most since I started playing League of Legends. I hope this guide can be a good compliment to your gameplay. Good luck on the rift!
You can check my social media links here:
► YouTube: inFinemLOL
► Twitch: inFinem__
► Discord: Server
► Twitter: inFinem__

Thank you for reading! It's my first attempt at a guide, I'm an

You can check my social media links here:
► YouTube: inFinemLOL
► Twitch: inFinem__
► Discord: Server
► Twitter: inFinem__
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