Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes:
Precision
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
STANDARD SPELLS
Challenging Smite
Ghost
Items
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Champion Build Guide
![]() |
Hello everyone, thank you for viewing my Hecarim Jungle Guide. My name is Doaenel and I am a multi season Hecarim OTP who currently hovers around Grandmaster rank. I'm mostly known for my Hecarim Jungle and Mid lane. If you want to look at my mid lane guide, check it out HERE. Hecarim is a champion that can carry games with his damage and insane movement speed. His gank ability and snowball pressure is one of the best in the game. The power to multi kill in team fights with an insane amount of healing makes him superior to a lot of other champions. This guide will go over everything you need to queue up as Hecarim Jungle. If you have any questions feel free to use the links below! |
Standard or Bruiser build make sure you’re going red smite. I generally decide to go a bruiser build when I'm against tanks since there is a lot more dueling. |
Blue smite is better for assassin build since it gives you extra movespeed as well as instant flat damage which not only makes you one shot easier, but also gives you slipperiness to get in and out. |
PASSIVE |
![]() |
![]() |
![]() ![]() ![]() ![]() |
Conqueror allows for Hecarim to just jump straight into fights and kill everybody. With the damage amplification and healing it offers at full stacks, you can easily take 1v2 fights and double kill, while also being able to destroy everyone during teamfights. This rune is a necessity. Hecarim is somewhat of a drain-tank, which means he gets low during his fights and relies on healing in order to stay alive, ![]() Tenacity is the most optimal Legend rune because Hecarim is a champion with very low cooldowns which means any form of CC used against him stops him from doing a good amount of damage output, no matter how long the fight has been dragging for, so Tenacity is a good stat to have. Of all the three rune options in this section, this one is the best. Since Hecarim is a champion that gets in the thick of things while fighting and is usually targeted, he gets pretty low. ![]() |
![]() ![]() ![]() ![]() ![]() |
Running Sudden Impact is great because Hecarim's ![]() ![]() This rune is very good because you heal off your Rampage, which you will use hundreds of times per game, effectively giving you around 5k - 10k healing by game end. |
ASSASSIN BUILD |
![]() |
This will be the build you run on Hecarim when you are versus 4-5 squishies, and can easily one shot the majority of the enemy team. |
![]() |
This item is very good on Hecarim because with the movement speed and shield it gives, it's like having ![]() |
![]() |
This is another insane item because the ![]() ![]() |
![]() |
This item is good since it gives a lot of damage, as well as giving a ![]() |
![]() |
This item is good because it gives lethality and also helps with the one shotting threshhold by doing the 5% execute. It also gives crit which synergizes well with ![]() |
![]() |
This is a good last item because it gives movement speed with the active, and also gives lethality, which makes one shotting very easy to do. |
BRUISER BUILD |
![]() |
This will be the build you run on Hecarim when you are versus 3+ tanks and need armor penetration to be able to have a good amount of teamfight impact |
![]() |
This item is very good because it can be used as an animation cancel for Hecarim's ![]() ![]() |
![]() |
This item is good because it gives Hecarim a shield which helps with survivability in the later game teamfights, it also gives healing when you attack other champions which makes him very strong. |
![]() |
This item is good because it amplifies the healing from ![]() ![]() ![]() ![]() |
![]() |
This item is essential because it gives the sheen effect, and also gives healing, effectively making you do a lot more damage while also being able to tank a lot more |
![]() |
This is another insane item because the ![]() ![]() |
![]() |
This item is good because it gives Hecarim a shield which helps with survivability in the later game teamfights, it also gives healing when you attack other champions which makes him very strong. |
![]() |
![]() |
![]() |
This item is insane because you get extra healing from literally everything, allowing you to heal for thousands a teamfight even through grievous wounds |
BOOTS |
For all builds you will build either ![]() ![]() |
Make sure you’re stacking your Q before you go for ganks to get the most out of the damage and a lower cool down.
Don’t be afraid to gank through tower by going through their jungle and using your E to knock them back towards the middle of the lane and moving you out of tower range.
Don’t be afraid to gank through tower by going through their jungle and using your E to knock them back towards the middle of the lane and moving you out of tower range.
Top Lane: Top hardest to gank for Hec since there aren’t as many route options. You don’t want to start off ganks top with your R, ideally you start with your E especially if the enemy has flash up. If they have flash you can E + knockback then they burn flash and you can ult on top of them to secure a successful gank.
Mid Lane: Mid river ganks can be difficult and can only really effectively be done if the enemy mid is shoved in. Your best bet is to go through their side or over tri wall and engage with R then use the E knock back while they are unable to react. This ganking technique is a little different from the strategy you want to take when ganking top/bot lane since it’s easier for them to get back to the safety of their tower mid.
Bot Lane: Bot lane is going to be like Top lane where you want to initiate the engage with your E. If you know river brush isn’t warded you can ult over the wall at them to engage with the fear.
You want to be sure to gank in a way where enemies have the least amount of time to react as possible. [/columns]
2 Q stacks gives 10% increased damage and a 2 second lower cool down. This is the main mechanic that you see Hecarim players use to get faster clears and higher damage output. I encourage you to use Q often when you’re clearing and before ganking have those stacks maxed out to get the most damage output + shortest CD. If you can properly maintain Q stacks you can cut out about 10 seconds from your first clear which can mean the difference between you getting that scuttle advantage or not some games. |
Utilize Q to clear 2 camps at the same time. On second clear when you’re at the second blue spawn you want to aggro Blue Buff and Gromp at the same time. Focus Gromp and then switch the focus onto Blue once they’re both low you can finish them off at the same time. When clearing Wolves you can preserve the stacks from ![]() ![]() ![]() You can do this same strategy from Raptors down to Krugs. You clear the small ones, maintain Q stacks and walk the largest Raptor down to the Red Buff zone before finishing it off with Q. There’s no need to burn E getting to Krugs this way and you get to them with max Q stacks still up. From Krugs to Raptors you clear all except for one of the small ones and drag it up again and then clear it. You’ll need to clear the small krug faster than you do from Raptors to Krugs. |
You must be logged in to comment. Please login or register.