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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Alistar
He counters you, hard. try not to ult for just one person in team fights, make sure your saving 2 or more because he can headbutt one out!
in lane his healing ability is anoying to dealwith and his headbutt can throw you under towers if your not careful try and freeze farm. his knockup stops your ult so try to predict when your going to ult. In general this is a hard lane so be careful.
Greetings!
I am a rank 5 kindred ADC, I have been rank 5 since her release week!
this is my first guide and it is unfinished but any suggestions would be appreciated!


Pros
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Cons
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In order to best use the jungle camp section roam from lane with your support and maybe even you jungler into the enemy jungler, marking their jungler may also be a good idea at this point. once you have safely collected the stack either return to lane of have a 3 man gank!
After getting a kill in lane if you cannot immediately secure the other kill due to the enemy having to much life left, back off and let the wave push, while your waiting and out of combat mark that champion and go in for the kill.
This ability is the main reason why I use kindred as a roaming ADC. When you have collected marks from both bottom lane opponents recently mark mid lane and go with your support for a kill. when roaming mid you can also just leave you support in lane so you don't risk losing a tower.


you can wall jump with this ability!


While kindred is in the zone her q is reduced to a two second cool down. If your q is already on cool down it will be reduced to two seconds.
Kindred's W also has a passive. This passive is one of the benefits of kindred ADC. as you move you build charges similar to static shiv or ludens echo. when you attack at 100 stacks you heal 60 hp + 3 more per level.
we take w first for zone control and the sustain passive.


use this on high priority targets in team fights.!
We do not take e until level 3 because it will be wasted without the q and w mobility combo to help stick long enough for 3 autos.



The items below contain information and strategies relating to them.

Armour penetration and damage are great on kindred! This is a very nice damage item for kindred early game, it works well late game as well against tanks stacking Armour. However Lord Dominik's Regard is a better tank shredding item, the reason you would choose this item is its synergy with your ultimate! This item has a very unique and interesting synergy with your ultimate:
the grievous wounds will reduce the healing the enemy team gets from your ultimate if you attack them! If you want to preform this effectively and consistently buy this with a Runaan's Hurricane!

Armour penetration and damage are great on kindred! This is a very nice damage item for kindred early game, it works well late game as well against tanks stacking Armour. The increasead damage against high health enemies is AMAZING. It also works with your passive! This means with 8 Stacks of your passive and a blade of the ruined king instead of 16% current health every auto attack you deal 18% current health! This item makes every kindred stack worth an additional ~.02 % current health damage! For the curious you would need 70 stacks to deal 100% current health physical damage as opposed to the usual 80. Be aware of building health however, it will reduce your damage if you have this item.

This high damage item is wonderful at allowing you to survive an all in burst combo. The shield and life steal allow you to survive and heal the damage from the burst and keep you alive long enough to get the essential team fight damage in. The shield is great in allowing you to outlive cc duration in order to ult yourself as well.

The shield on this item is amazing. it either wastes an enemy spell or makes them play passive and target someone else. It also gives a good chunk of Magic resist. great against Veigar Syndra and other burst mages.







Whenever you push your opponent out of lane if you and your support have a decent amount of health either roam mid or counter jg for stacks.
If you roam mid mark the enemy midlanner about halfway across the river. this should give the mark time to trigger. it will give them a warning though! so its best to go in once they have pushed mid under tower.
if you counter jg mark the enemy jungler and go with a small team( you and your support should be enough) and take the marked camp or any camp if there is no marked camp. if you run into the enemy jungler keep an eye out before you fight to make sure no one will join in the fight.
remember when ganking a lane enter near the tower enemy tower so they can not flash, dash or escape from you.
If you opponents begin to react to your mark placement then do the opposite mark of what you are doing. you don't always need stacks after all!
Some people don't get how to cs, this is understandable as it can be difficult to learn if it doesn't come naturally. Here are a few tips:
1. Only attack to kill
2. Stay moving constantly so you can avoid harassment and be close to as many minions as possible.
3. Watch the minions life closely and plan ahead when to hit them.
4.click on a minion to attack it then immediately click somewhere on the screen as soon as the arrow appears.
5. Practice cs in custom games against nothing but minions. Aim for 100 cs at 10 minutes, you will likely not reach this for a while.
GOOD LUCK!



Let's talk about



















If you would like to play with me on league pm me and ill add you! Ill be glad to teach you kindred or basic league skills!
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