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Choose Champion Build:
-
BEST ZED GUIDE SEASON 7 (MID)
-
BEST ZED GUIDE SEASON 7 (JUNG)
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Contempt for the Weak (PASSIVE)
Zed Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Tryndamere
Ideal
Strong
Ok
Low
None
Introduction
I play Zed as much as I can, primarily in the midlane.
Recently Zed got rework, which is amazing and he is really strong at the moment. This is his better build.
Pros
+ Best ninja in the game
+ Energy User
+ Easy farming champion because of Contempt for the Weak
+ Huge Burst
+ Decent wave clear for an assassin
+ One of the best splitpusher's
+ One of the most fun and rewarding champs
Cons
- First times will not be perfect
- Easy to miss spells
- Lack luster damage without Death Mark
- Death Mark damage countered by Zhonya's Hourglass
- Consumes energy fairly quickly if spells are spammed
- Razor Shurikenis easy to miss
- Dynamic abilities like Living Shadow make him hard to play
+ Best ninja in the game
+ Energy User
+ Easy farming champion because of Contempt for the Weak
+ Huge Burst
+ Decent wave clear for an assassin
+ One of the best splitpusher's
+ One of the most fun and rewarding champs
Cons
- First times will not be perfect
- Easy to miss spells
- Lack luster damage without Death Mark
- Death Mark damage countered by Zhonya's Hourglass
- Consumes energy fairly quickly if spells are spammed
- Razor Shurikenis easy to miss
- Dynamic abilities like Living Shadow make him hard to play
Contempt for the Weak (Passive)
Zed's basic attacks against targets below 50% Health deal 6-10% of the target's maximum Health as bonus Magic Damage. This effect can only occur once every 10 seconds on the same target.
Razor Shuriken (Q)
Zed and his shadow both throw their spinning blades forward, dealing damage to any targets they pass through.
Zed and his shadows throw their shurikens, each dealing 70/105/140/175/210 (+90% bonus Attack Damage) physical damage to the first enemy they pass through, and 42/63/84/105/126 (+54% bonus Attack Damage) physical damage to each additional enemy.Additional shurikens that hit the same enemy deal 25% less damage than previous shurikens.
Living Shadow (W)
Zed's shadow dashes forward, remaining in place for 4 seconds, and mimicking his spell casts. Zed can reactivate to swap places with the shadow. Zed's Attack Damage is passively increased.
Passive: Grants 4/8/12/16/20% additional bonus Attack Damage (+0).Zed's shadow dashes forward, remaining in place for 4.5 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 20/25/30/35/40 energy. Energy can only be restored once per mimicked ability.
Shadow Slash (E)
Zed and his shadow spin their blades, creating a burst of shadow energy. The shadow's spin slows.
Zed and his shadow slash, dealing 60/90/120/150/180 (+80% bonus Attack Damage) physical damage to nearby enemies. Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds.Each enemy hit by a mimicked Shadow Slash will be slowed by 20/25/30/35/40% for 1.5 seconds.Enemies hit by both Shadow Slashes will be slowed by 30/37.5/45/52.5/60% but will not take additional damage.
Death Mark (R)
Zed leaves a shadow behind and dashes to target Champion, marking them for death. After 3 seconds, the mark will trigger, dealing a percentage of the damage Zed has dealt while the mark was active.
Zed briefly becomes untargetable and spawns a shadow at his location that lasts for 6 seconds.He then dashes to target champion and marks them for death. After 3 seconds, the mark will trigger, dealing physical damage equal to 100% Attack Damage plus 25/35/45% of all Magic and Physical Damage dealt to the target by Zed and his shadows while the mark was active.After 0.5 seconds Zed can reactivate Death Mark, causing Zed to switch positions with this shadow.
Zed's basic attacks against targets below 50% Health deal 6-10% of the target's maximum Health as bonus Magic Damage. This effect can only occur once every 10 seconds on the same target.
Razor Shuriken (Q)
Zed and his shadow both throw their spinning blades forward, dealing damage to any targets they pass through.
Zed and his shadows throw their shurikens, each dealing 70/105/140/175/210 (+90% bonus Attack Damage) physical damage to the first enemy they pass through, and 42/63/84/105/126 (+54% bonus Attack Damage) physical damage to each additional enemy.Additional shurikens that hit the same enemy deal 25% less damage than previous shurikens.
Living Shadow (W)
Zed's shadow dashes forward, remaining in place for 4 seconds, and mimicking his spell casts. Zed can reactivate to swap places with the shadow. Zed's Attack Damage is passively increased.
Passive: Grants 4/8/12/16/20% additional bonus Attack Damage (+0).Zed's shadow dashes forward, remaining in place for 4.5 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 20/25/30/35/40 energy. Energy can only be restored once per mimicked ability.
Shadow Slash (E)
Zed and his shadow spin their blades, creating a burst of shadow energy. The shadow's spin slows.
Zed and his shadow slash, dealing 60/90/120/150/180 (+80% bonus Attack Damage) physical damage to nearby enemies. Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds.Each enemy hit by a mimicked Shadow Slash will be slowed by 20/25/30/35/40% for 1.5 seconds.Enemies hit by both Shadow Slashes will be slowed by 30/37.5/45/52.5/60% but will not take additional damage.
Death Mark (R)
Zed leaves a shadow behind and dashes to target Champion, marking them for death. After 3 seconds, the mark will trigger, dealing a percentage of the damage Zed has dealt while the mark was active.
Zed briefly becomes untargetable and spawns a shadow at his location that lasts for 6 seconds.He then dashes to target champion and marks them for death. After 3 seconds, the mark will trigger, dealing physical damage equal to 100% Attack Damage plus 25/35/45% of all Magic and Physical Damage dealt to the target by Zed and his shadows while the mark was active.After 0.5 seconds Zed can reactivate Death Mark, causing Zed to switch positions with this shadow.
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