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Choose Champion Build:
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Viktor 1v9 Mid Build
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Tanky Viktor Build
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Top Lane Viktor
Recommended Items
Runes: Standard runes
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order
Glorious Evolution (PASSIVE)
Viktor Passive Ability
Threats & Synergies
Kassadin
Kassadin is probably one of your worst fears because you probably won't be able to win against him in all stages of the game. In this matchup pre 6 you want to avoid getting poked by his Q as much as you can while trying to farm. You won't be able to win or "hardly" win trades against him because of the magic shield from his Q since he will outsustain you if he bought corrupting potion first. If not and you manage to win trades then you can pressure him from farming. The moment he turns lvl 6 you should avoid getting in his ult range and try to safely farm.
Introduction
Greetings.
I made this guide to share my Viktor playstyle. This is also my first guide based on my experiences with

About myself.
I am a

The first time I started playing league was somewhere near the end of season 2 (

I first started playing Viktor in season 5 and started to main him in season 6. I ended up in diamond with Viktor in season 6 and from that point on I have mostly been playing him in the mid lane in almost every ranked game and I have remained diamond ever since.
The moment I became diamond in season 8 I stopped climbing since the season was ending soon anyway. At that moment I was the rank #39



Feel free to add me for questions regarding Viktor or by dropping a comment.
Because he is OP.
Very good scaling, the ability to two shot ad carries/squishies.
Can be played as an assassin and a control mage.
Good teamfight champion with high AOE burst.
Insane kite potential and pretty good splitpusher.
Being able to dish out huge amounts of damage every few seconds.
Very good wave clear, strong laner and very good late game champ.

Most people tend to underestimate his damage and won't realize it before they already are below half hp.
I love Viktor's playstyle which made me main him. He is good in most situations because of his kit and is very annoying to play against. He also has outplay potential in 1v1 situations.
The biggest weakness of


Viktor isn't easy to master and play to his full potential. He has to micromanage a lot to be played to his full extent and it's also hard to fully control

In short, the learning curve shouldn't be too high for him.
There are 6 summoner spells that ![]() take ![]() ![]() Ofcourse you take ![]() I think ![]() ![]() ![]() ![]() ![]() The only reason you might want to take ![]() ![]() ![]() If you are up against an AD laner or assassin then I would recommend taking ![]() ![]() ![]() ![]() ![]() ![]() ![]() I rarely see people taking ![]() ![]() ![]() ![]() |
Sorcery Viktor Rune Page
SORCERY
FIRST PATH
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SECOND PATH
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This is most of the time the first item I finish before anything else (except boots). The upgraded skills are necessary for wave clear and the movement speed is also very handy for better kiting. |
The boots I always go for normally. The extra 10% CDR is needed to get to 45% CDR and it also lowers those long cooldowns on ![]() ![]() |
Not recommended to buy because you rather want ![]() |
If the enemy team mostly consists of assassins or AD then you should buy this. You should also buy this if you are laning against a AD champion like ![]() ![]() |
Buy this if you are facing an enemy team that has mostly AP damage or if you are having trouble facing a strong AP mid laner with cc. |
Q | E |
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-> | AA | -> |
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Full dmg combo:
E | R | Q |
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-> |
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-> |
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-> | AA |




ROAMS
If you are planning to make a roam somewhere then push your wave first.
Doing so will let you get in time for your next wave after a roam.
You have to look at the situation in another lane first before you make a roam. If the enemy is too deep in lane you can roam, but you can also roam if your teammates have good vision control. If their bot lane is sticking too much to their turret you can plan to make a dive. Make sure your own bot lane pushes wave first before you dive BUT, never stay too long because otherwise your own mid laner will follow up and worst-case scenario, kill you all.
GANKS
If your jungler is planning to gank your enemy mid laner then you gotta set up a good gank for him.
Most people tend to stand diagonally to you. For example if you stand on the left side of the lane the enemy would stand on the right side. That's one way to set up a gank but you can also bait him into fighting you. If he does so then be careful to survive and let your jungler come to kill him. Also put a control ward on the side of the bush where your jungler is.
What if you get ganked?
If it's an enemy jungler with no dash you can simply put a gravity field between you and him to cut off the path so you can walk away. Most of the time that would do the trick.
Apart from this you don't really have anything else to escape with except with your

Now you have to predict or ward when and how the enemy jungler will gank you.
Most of the time a jungler makes their first gank around minute 3 in mid lane, so around that time don't stand too deep in lane or go and ward.
You can also notice from your enemy mid laner's movement if you are getting ganked. If the enemy mid laner walks towards you, which he probably wouldn't do cause that would let him get freely poked then you are most likely getting ganked. Put deep wards in good spots or enemy jungle camps after you pushed your wave to know where he is because it's very beneficial for your team to know where the enemy jungler is.
Tip: If you are gonna ward after you pushed, walk behind instead of to the side to get out of vision. The enemy midlaner won't know you went to ward or where.

On level 1 you want to start with



After that you want to focus on making your opponent lose farm and poking him if he comes too close. If he goes for the last hit on a minion you can poke him with


If he get's too low then you can simply kill him with Q + AA and E. Don't be afraid to use



If you successfully gained lane dominance or an advantage you can pressure him by just walking towards him. He will walk back because he doesn't want to get poked. If he does so he will lose farm and maybe even experience if he's too far away from the creeps. Pressure isn't all about winning trades but also making your opponent afraid to come close to get farm.
Now you don't want to get too close or getting in extended fights. If you get too close you risk getting to die since you don't have the potential to kill someone quickly before they kill you. Keep good attention to the distance between you and him.
Do not prolong a trade after you used your abilities. If you do then you will most likely end up losing the trade making you the one with lower hp. It's never good to already be low on health in the early game as Viktor since it makes it harder for you to stay long enough to earn enough money for items.
Simply use your


Viktor also has extremely good waveclear. Once you get augment upgrade on your

Not only does this give you a lead, it also makes sure your opponent won't go anywhere. He will have to stick around his tower if he want's to get his cs and if he doesn't and decides to roam he will lose farm while you are damaging his tower. If he doesn't get anything out of the roam he will only be put at an even bigger disadvantage.
This is also where

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