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Recommended Items
Runes: 9.10 Standard
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Threats & Synergies
Draven
Classic annoyance for ADCs. Key is to minimize interaction, just shove him in and poke him with Q. Save Spellshield for his E or he'll all-in and kill you.
Thresh
Playmaker support. Lantern, Flay to keep you alive, Q to get you ahead. Just a great kit.
Thresh
Playmaker support. Lantern, Flay to keep you alive, Q to get you ahead. Just a great kit.
Champion Build Guide

I've decided that this season, once high MMR is cleaned up I'll be playing on a main account to provide a high MMR informative stream.
However, until then, I've started streaming just fun gameplay and more importantly, started working on guides to help the general populace. I'm not going to re-hash basics like Orbwalking or Kiting but I do think my ADC guides will contain important fundamentals not specific to the champion itself that are necessary for any ADC to learn. If you're interested in coaching, reach out to me and I'll do my best to schedule something.
This guide will cover Sivir. She's incredibly strong as of 9.3 and is severely underrated in low elo.
+ Late game scaling + Wave clear + Spell Shield is a unique spell that allows you to play aggressively + Ult is a get out of jail free card + Provides utility even when behind ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Weak laning phase - Short AA range - Relatively weak level 6 - Loses 1v1 to champs like ![]() ![]() ![]() ![]() ![]() ![]() |
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✦ ![]() The ![]() ![]() ![]() ![]() |
✦ ![]() Absolute Focus on ![]() ![]() ![]() ![]() |
✦ ![]() If there is one thing Sivir does better than any other AD Carry, that's clearing minion waves to stall out games. Gathering Storm empowers your ability to stall games into the late game and stack massive Attack Damage to take over a teamfight. |
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Ricochet (W) RANGE: 450 COST: 60 mana COOLDOWN: 12 / 10.5 / 9 / 7.5 / 6 |
Sivir's next 3 basic attacks bounce to nearby enemies, dealing 50 / 55 / 60 / 65 / 70 % of her attack damage to each additional enemy hit. Enemies can only be hit once but there is no limit on how many targets can be hit per attack. Combined with ![]() |
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Spell Shield (E) COOLDOWN: 22 / 19 / 16 / 13 / 10[/size] |
Creates a magical barrier which blocks a single enemy ability used on Sivir. Lasts up to 1.5 seconds. If an ability is blocked by the shield, Sivir regains 80 / 95 / 110 / 125 / 140 mana.![]() ![]() ![]() |
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On The Hunt (R) RANGE: 1000 COST: 100 mana COOLDOWN: 120 / 100 / 80 |
Active: Sivir rallies her allies for 8 seconds, granting all nearby allies an initial 40 / 50 / 60% Movement Speed bonus that reduces to 20% after 2 / 3 / 4 seconds. Allies that enter On The Hunt's radius after the cast are given the same bonus movement speed value and duration Sivir currently has. Essentially a free ![]() |
Level 1 (0:00-1:45)
Five Point Defense
So until ~1:25, just stand in this formation unless someone on your team calls to invade. The ADC and Support spots are technically interchangeable in this diagram, so don't worry if the support takes your spot. Do not AFK because the whole point of this is to see enemy champions like



Leashing
Most junglers will start at their bot side buff. Give them about ~5 Auto Attacks and then walk to lane. The main thing is to walk with your support if they're ahead of you, even if you think they're wrong.
Early Levels
Your support dictates most of laning phase. If you have an



Once you get to lane, immediately shove the wave with your Auto Attacks. Try to get every last hit possible. You're trying to hit level 2 first so you can establish dominance in the lane.
By constantly auto attacking the wave and only pausing to ensure last hits, you should have pushed the wave and hit level 2 first. Now, use Trading Stance to punish the enemy and get vision to see the inevitable jungler gank coming so you never die.
- Trading Stance: Aggressively pathing forward directly before the instance of an enemy going for a last hit which effectively forces them to choose between going for the creep or trading with you.
It's typically a term used for Auto Attacks but it also applies to


Warding:
This isn't a Warding guide for the whole game, but rather the early levels.
Blue Side

Red Side

If your support works with you, the jungler simply can't gank you without you seeing it coming. Your mid/jungle should be the ones warding the pixel bush.
Managing Mana
You should use your Mana to shove the wave and harass with Q. Try to stay above ~230 Mana, and if you get to around 200 Mana you can bait obvious skillshots like




I still have to add some sections like Items and Midgame but I think this is more "In-Depth" than the other ADC guides I saw because her perma-shove mentality leads to some really unique situations you need to be prepared to make use of.
If you're interested in coaching, reach out to me. It says I'm Plat but that's just because I haven't placed any of my high MMR accounts because of the joke that high MMR is right now, so if you're D2 or below, I'm here for you!
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