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Runes: Standard Nasus Rune Page
+8 Ability Haste
+6 Armor
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order Standard Path
Soul Eater (PASSIVE)
Nasus Passive Ability
Threats & Synergies
Darius
Takes a long time to outscale and can punish you stacking with his e if he is in range. Pray for jungle assistance or ban him like i do. If you do manage to get ahead though he doesn't have much he can do in the 1v1
Sivir
Waveclears while you splitpush and can speed you up in a team fight
Sivir
Waveclears while you splitpush and can speed you up in a team fight
Champion Build Guide
About Myself
Hey, everyone! This is my first Guide on Mobafire and I have decided to make it on my favourite champion at the moment Nasus. I am a Gold Garen/Nasus Main on the OCE server with a 60% winrate in season 9 and a 71% winrate on Nasus. I think that i specialise in the lane phase and Macro decisions while being poor at split-second decision making and mechanics. Having found Trick2G and Sirchez's "Gates" playstyle during season 8 I have adopted their school of thought in my own games to great success during this season and I hope to share that success with you! As I have about a Gold 2 MMR right now this guide will be mainly for anyone below that level but if you are above that then I'm sure you will get something out of this guide as well.
Why you should play Nasus
Nasus is a champion of extremes. Here are a couple. 1. He has an incredibly weak laning phase but this is countered by is incredibly strong mid-game spike. 2. He has little effectiveness in late game teamfights were the opponents cc him but has the best turret killing kit in the game. Nasus's ability to 1v1 and take turrets is what has drawn me to playing him as I am able to create more pressure than anyone else in League of Legends by myself.
Becoming One with Nasus
To truly be able to play Nasus to his fullest you must understand what Nasus is and what he wants to do. League is a Team game, you must destroy the enemy Nexus as a team to win. Nasus helps his team by 1. Absorbing the attention of 1-3 people at a time allowing your team to CS freely or look for picks and 2. By taking turrets, as at the end of the day there are only 15 structures and you only need 7 of them to win. If you can knock down the first 3 or 4 it means that you are always looking to end the game regardless of game state.
They way that you are able to absorb and create pressure is by stacking your q as much as possible and by creating a EXP lead. You will find when playing Nasus that CS itself doesn't matter to much its just how many of them are stacks that is important. With the Nasus buffs that came through a while ago it generally means you can get 30 extra stacks or so every 10 minutes allowing you to reach the mid-game quicker. Just remember you are Nasus, You Stack, You Pressure, You Win.
If you have pushed the lane in you should always try to see if you can get Rift Herald. At the moment Turret Plating is the most important thing in the lane phase so being able to get 2.5 plates for free is over a kills worth of gold. Try to get the herald before 13 minutes so you can use it before turret plating expires. You will also need to somewhat know where there jungler is to make sure he doesn't interrupt you. Generally the lane phase will end once you have Out-scaled them and taken their top turret and got Tri-Force. This will probably be about 13-16 minutes.
1.You are up: This is good in the sense that a team ahead with Nasus can't really lose but its bad because the best strategy is to just group up with your team and force down turrets. One important tactic is to baron baron by splitting bot and going for the turret. When they send 2 or 3 members down get your team to start the baron and with the lead you have and the numbers advantage it should go down no problem.
2.You are down: The main way to try and get back into the game when behind is to become the ninja turret taker you have always wanted to be. Try to create some vision control on one side of the map and slowly push up the wave towards the turret, this can be done through the E and portal. If you see the enemy team hesistate in the mid lane this is when you strike in the side lane, ulting the turret and puting your Zz'Rot Portal between the two turrets and push. Teleport is also important as 1. If you are in the side lane and they engage near your base you can TP into the fight and try to help. 2. If you have just won a fight and you have a side wave pushing you can TP to try and take some turrets before they respawn.
3.If the Game State is even: This is where Nasus is at his best. Generally most of what you do will follow a similar gameplan to what i outlined for the midgame. Its more important now to not die though without getting one back as it could lead to them getting lots of objectives if they have globals. Otherwise its a good idea to constantly be a nuisance in the side lane. Try to get vision on your side as much as possible as to threaten roams to the mid lane for team fights.
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