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Choose Champion Build:
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"Learning the Champion" Build
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Back line is murder
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Battle Mage
Runes: Standard Runepage
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order Ability Path
Glorious Evolution (PASSIVE)
Viktor Passive Ability
Threats & Synergies
Yasuo
You have to understand Yasuo's R mechanics and where he will be placed to win against him. Place a smart stun field post-6 to trap him when he ults and pre-6, poke him out while keeping your distance. Since your empowered auto attack goes through windwall, abuse him when you can then peace out when he starts stacking his Q.
Preferred rune: Summon Aery/Phase Rush
Jarvan IV
His ultimate traps enemies in an area into a circle they can't escape. This allows Viktor to press R and murder the entire enemy team with one button. Essentially, Viktor can place everything with much less risk, and with Liandry's, the damage should be enough to zap the whole team.
Jarvan IV
His ultimate traps enemies in an area into a circle they can't escape. This allows Viktor to press R and murder the entire enemy team with one button. Essentially, Viktor can place everything with much less risk, and with Liandry's, the damage should be enough to zap the whole team.
Champion Build Guide
For a small introduction, I am known as ai darkfluid and am a Viktor main with ~460K mastery on him and have been playing League of Legends for about 2 and a half years. This is a guide meant for anyone, from players who want to pick up Viktor, to people who know Viktor very well, as this "guide" is meant to give each player who reads it insight on the champion, match-ups and itemization. I have many differing opinions on which example build can work in which situations, so I highly suggest sitting down and at least skim through this guide to understand which build to go if you are new, and see the match-ups and itemization if you still have the time.
Additionally, here are some terms you may want to know:
CS - Minion score (Creep score)
AA - Auto attack (Basic attack)
CD - Cooldown
CDR - Cooldown reduction
AP - Ability Power
AD - Attack damage
MS - Movement Spee
CC - Crowd Control (Slows, movement/action restriction)
1.1 ToC
2.0 Viktor's Kit
2.1 Viktor's Kit (Tips and usage)
3.0 Champ Select
3.1 Viktor Counters
3.2 Rune Choice
3.3 Planning build paths
3.4 Summoner Spells
4.0 Laning
4.1 Roams
4.2 Farming
4.3 Ganks
4.4 Responding to collapses
5.0 Teamfight notes
6.0 Itemization
7.0 Win conditions
7.1 Kill Pressure
7.2 Objective Control
8.0 Final Notes
8.1 Weaknesses
8.2 Conclusion
Ability Breakdown
Firstly, Viktor has his Q -
Siphon Power:
This is a strong early trading tool, having the most power at level one, as it grants Viktor a shield on cast that scales with AP and level. This allows you to out-trade most match-ups level one. Augmented, it grants boosted movements speed and regardless will give an enhanced auto attack that scales with AP and behaves like a laser. This will be strongest in lane due to the nature of trading and because Viktor's next auto attack behaving like a laser, it bypasses Yasuo's Windwall and has a faster animation when comparing Viktor's normal auto attack.
TL;DR Viktor's Q is a projectile that deals magic damage. It grants him a shield and when augmented bonus movement speed on cast. His next AA will deal bonus magic.
Second, his W -
Gravity Field
Viktor places a circular field onto the rift and after a 0.75 second delay,for each half-second a non-friendly entity is inside, they are given a stack that slows them for an amount, each stack increasing that amount. Once the entity reaches 3 stacks, they are stunned for 1.5 seconds. After augmenting, all of Viktor's non-ultimate damaging abilities (Q,E) will slow targets by 20%. Enemies cannot be stunned twice in the same cast and are not effected after they are stunned. This is mostly used for either a zoning tool, or AoE hard crowd control at choke points.
TL;DR Viktor's W places a trap that, after a short delay, will slow enemies and eventually stun them if they persist in the trap. After augment, Viktor's Q and E will slow enemies hit.
Third, he has his E -
Hextech Ray
This is the ability that you are going to spam the most in teamfights and post-lane. On the player's command, Viktor will shoot a single line that deal damage to whatever comes into contact. This line can go over walls, travels a set distance from the initial spot cast and can be placed in any direction. The ability acts in quick cast as if it had quick cast with indicator and after augmented, follows the line after a short delay with a burst of damage.
TL;DR Viktor's E acts like a line that deals damage. It can be placed over any object and after augment, follows the path with a second burst after a short delay.
Finally, Viktor has his ultimate,
Arcane Storm
Viktor's ultimate allows him to send a singularity that generates a circle of death that continually deals damage at 0.5 second intervals and initial damage on cast. This additionally silences enemies under it when the ability is first cast and can be redirected when re-casting the ability. If the singularity is cast on an enemy champion, the singularity will follow them. Finally, the singularity moves slower the further it is from Viktor.
TL;DR Viktor's R places a circle of AoE damage that can move. It follows whoever the spell is casted on and can be re-casted on anything. His ult silences whoever it is initially cast on and deals damage over time.
Running Away:When running from an enemy chasing you such as![]() ![]() ![]() ![]() ![]() As shown, I got an eventual kill on ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Understanding Choke PointsFirstly, what is a choke point? A choke point is essentially wherever one player, or multiple must path through to get to an end destination. These are essentially found at any entrance to an objective and are at areas that are, when obstructed, forces them to either punish themselves by pathing through that area if possible, or delaying their push by choosing an alternate path. ![]() I have labelled some choke points that one can use, so try them on the rift and see how opponents scramble to react, either forcing flashes, delaying pushed onto objectives, or getting some montage Q>E>R setup. Using your ult keyYour ult silences people. This means that it cancels all casts, and for a very short duration, they cannot cast spells or abilities. This is very strong and feels underrated in most situations. You can singlehandedly stop ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Upgrade Path:
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Who am I against?
This is a question that may come into your mind and should factor into if you should lock in Viktor. Look to the bans and see which is most likely a mid ban. After, search for the most-likely mid match-up based from either the mid-tab or general knowledge.
Prepare to lane against champions such as







Look for the threats section for notes on specific match-ups. All these match-ups are based off my own opinion and heavily depends on the player. Tips are given per each match-up in their notes.
This should help determine general threats.
Summon Aery:![]() ![]() Arcane Comet:![]() ![]() ![]() ![]() Phase Rush:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Manaflow Band:![]() ![]() ![]() ![]() ![]() ![]() Transcendence:![]() Celerity:![]() ![]() ![]() Scorch:![]() ![]() Gathering Storm:![]() ![]() |
Electrocute:Use![]() ![]() ![]() ![]() ![]() Dark Harvest:![]() ![]() ![]() ![]() ![]() ![]() Cheap Shot:![]() ![]() ![]() ![]() ![]() Taste of Blood:![]() ![]() Zombie Ward/Ghost Poro/Eyeball Collection:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ravenous Hunter:![]() |
Unsealed Spellbook:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Magical Footwear:![]() ![]() Perfect Timing:![]() ![]() ![]() ![]() ![]() Future's Market:![]() ![]() ![]() ![]() ![]() ![]() Minion Dematerializer:This probably used to be my favourite inspiration rune for![]() ![]() ![]() ![]() Biscuit Delivery:![]() Cosmic Insight:![]() Approach Velocity:![]() ![]() ![]() ![]() ![]() Time warp tonic:![]() ![]() ![]() |









SUMMONER SPELLS |
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While this can happen, you should also be setting freezes at mid on

Freezing: click here for a guide.
You can place your ultimate







Survive either beside, or with your team until you can use all your spells.
Understand what champions require priority in spells, and where to place your

This section will focus on what situational items to use, and a full explanation of the "beginner build" preset I created.





































Learn the Champion Build Explained
The beginner build allows oneself to ease into the Viktor playstyle, as it gives the player health, mana, and a large amount of AP to work with. You learn Viktor's cooldowns without CDR, so you understand what abilities are easiest to spam and what abilities are required to be decisive.
Build in this order:









As AD mid laners are becoming strongest in the meta, see yasuo buffs,

Anyways,
you should always aim to rush at least







IMO, rush your hexcore to at least MK-1. It's almost always worth it.



After lane, against most players, as long as

Ability chains (combos):









During team fights, Viktor will have one of the highest priorities on his back from the enemy team, as Viktor's burst AoE spells can single-handedly win a fight.







Play around objective spawntimes and force your team to fight for them. A team fight is always what







- ai darkfluid
oh, and if you could, comment about how to improve the guide, you know, if you feel like it. Thanks, good luck on the rift.
CHANGELOG
2020-08-10 - Added information to Itemization
2020-08-11 - Changed build formats
2020-08-17 - Updated runes for the inspiration tree, added threats/synergies, added build notes
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