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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Transcendent (PASSIVE)
Syndra Passive Ability
Introduction

Syndra is my main AP mid laner at the time being, have a good 200 games in with her. I may not be a super pro diamond 1 player or anything, but is that really a requirement? I hope not. Syndra is by no means an easy to play AP carry, she takes alot of time, effort, and patience to master. But is so worth it once you do manage to master her unique playstyle.
Primary summoner spells.
This spell is almost mandatory on most champions, it grants them an escape, initiation, and ability to jump over walls. Just don't blow it for something stupid because of its long cooldown.
Helpful for when you need to get that last bit of damage on an enemy, or shutdown the enemy
,
or
Other choices.
Not the best for Syndra, but it can help return to lane in an instant, sneak up on enemies top or bottom, and some intresting late game backdooring strategies. I rarely take this, because the
combo is just to good at the moment.
If you are bad at mana management early, this can help. But I strongly recommend not using it. Isn't that good late game where Syndra shines.
Not all that useful for an AP carry due to the fact your only getting half the spells use early. Only take this if nobody else does.
Don't even joke...
Not any good on SR at the moment. So only take it if you want to troll.
Don't even joke...





Other choices.





Don't even joke...


I just use the basic rune setup for Syndra. Since it seems to work best with her.
More damage from your spells. meaning stronger poke, Increased burst damage. Not much to say here.
Since most mid laners take a few magic resist runes for each game, these help to nullify those and deal more damage. Also helps late game when some enemies start grabbing a few resist items.
Helps to survive the enemies poke easier. Flat or scalling is mostly personal preference. I take scalling due to them giving more late game.
Syndra wants more power, so these give more power. Not much to say here.




For masteries, I just stick to the usual AP related masteries under offense, with a few in utility.
Now onto explaining my reasoning behind a few of these choices. Most of these choices however are more or less mandatory.
Makes last hitting minions much easier, and allows some harder poke on the enemy.
A good early game boost with ignite, rather self explanatory.
Flash cooldown is a bit high, but this should help if you keep getting into situations where you need it.
That 1 second shaved off of recall is not to be underestimated. It really helps if your in a bad situation and have to get out of there soon.
Now onto explaining my reasoning behind a few of these choices. Most of these choices however are more or less mandatory.













Optional Items















Things Syndra can throw:
Dark spheres (unsure if you can throw enemy Syndra dark spheres)
Lane minions
Jungle minions
Zyra plants, but not the seeds.
Ancient golem: Removes 1 second off the cooldown when throwing it.
Lizard Elder: Applys the red debuff to enemies hit when throwing










This is your basic harass combo if you can land both hits, you just took out 1/3rd of the targets health.


If you do this right, you can fire this off instantly and stun your target out of nowhere. Basic gank setup combo.





Your basic nuke combo, If you land those spheres it will chunk the targets hp down to the right amount to finish with your ult. Throw in a







A really hard to pull of combo, but also your most devastating. If you land all of those shots, this will pretty much auto kill anyone. You will also need some cooldown reduction to do this right.




























and try to bait her














































And he can deny your ult just by troll pooling at the right moment, Try and bait it out if your going for the kill.












































Anyone I didn't list is either someone I never faced as Syndra, or is a relatively even matchup.
Syndra is a really fun, but hard to master champion so don't get angry if you can't master her in 2 games. She requires patience, and possitioning, and a good team setup to really shine. Syndra is mostly used as a counter pick to several mid lane champions, because she is easily counter picked.
She is also heavily underated so some people may dislike the idea of you using her.
But if you liked my guide, feel free to check out my other guide for Karma, the enlightened one.
Mantra for Dummies
She is also heavily underated so some people may dislike the idea of you using her.
But if you liked my guide, feel free to check out my other guide for Karma, the enlightened one.

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