This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes:
Spells:
Teleport
Flash
Items
Ability Order
Time in a Bottle (PASSIVE)
Zilean Passive Ability
Threats & Synergies


|

Hello, I'm Embracing, a mid lane aficionado. I was once Diamond II in Season 3 in the 2nd Chinese server (祖安), and I took a long break in between, playing normals with friends. Currently, I'm playing in NA and have been hovering between Diamond III and Diamond V. I was the starting mid laner for the Division 1 Penn State Collegiate League of Legends Team and have competed in numerous tournaments such as the Collegiate Star League, where we finished in the RO16, as well as placing first in the PSU LAN, an intercollegiate tournament where teams from numerous other universities came to compete.


I created this guide to provide you all with a concise but optimal approach to playing Zilean in a competitive and individual setting. Hopefully you can learn a thing or two from the information I’m about to present.

![]() |
|| |
+ Exponential scaling + Explosive burst damage and AOE hard CC + Consistent low CD movement speed buffs + Low CD revival ultimate for saving teammates + Strong waveclear + Great zone control |
|| |
![]() ![]() |
![]() |
|| |
- Weak early game and very matchup dependent - Extremely vulnerable against mobile enemies - Long CDs after burst combo (QWQ) before CDR - Lack of control over game - Forced trade offs between damage and utility - Nonexistent damage when behind |
|| |
![]() ![]() ![]() ![]() ![]() ![]() |

![]() |
|| | FLASH | || |
Absolutely crucial on a squishy champion because it’s simultaneously beneficial in both offensive and defensive purposes. With ![]() |
|| |
||||||||||||
![]() |
|| | TELEPORT | || |
Helps you survive laning phase with that one or two ![]() ![]() |
|| |
![]() |
|| | CLEANSE | || |
Beneficial against enemy teams that have hard cc abilities that can pick you off easily (EG: ![]() ![]() ![]() ![]() |
|| |
![]() |
|| | EXHAUST | || |
Helps in 1v1 scenarios and is very useful for establishing lane pressure against low-range but strong assassin laners such as ![]() ![]() |
|| |



![]() ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Item Sequence




Starting Items |
There’s really only one start for ![]() |
![]() |
|| | DORAN'S RING | || |
The standard setup for mid lane AP champions, ![]() ![]() |
|| |
Item Sequence




Core Items |
The changes in the mid lane meta due to champion and item changes over the years got us to a point where mid lane is played as a safe lane with high scaling. Previously all mid lane mages would go for a mana regen / CDR item (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
|| | MORELLO NOMICON | || |
Provides a great balance between damage output increase and overall utility through mana regen, CDR, and ability power, not to mention that the CDR and mana regen are efficient stats. Overall a better purchase than the other available options on a utility mage like ![]() |
|| |
![]() |
|| | VOID STAFF | || |
Crucial for maintaining damage output against MR, without this you will lose a ton of pressure. Typically best around third or fourth item as that's when enemies start to build more MR. In games where you are more ahead than the enemies and you notice a lack of MR, you can purchase ![]() ![]() |
|| |
![]() |
|| | RABADON'S DEATHCAP | || |
THE AP item - Deathcap gives the most flat AP in the game. Not only does this substantially increase your damage output, but it also makes the heal from your ultimate more potent. Deathcap is the best option around third or fourth since you already have two scaling items in ![]() ![]() |
|| |
Item Sequence


Last Item |
For the last item you have a choice between a higher increase overall damage output or a relatively lower increase in damage output and an extra passive for survivability. |
![]() |
|| | ZHONYA'S | || |
A great option against threats without compromising your positioning to survive, Zhonya’s gives you a substantial damage increase and the amazing golden passive that helps you avoid damage and focus or position aggressively depending on the scenario. Overall the standard last item on ![]() |
|| |
Item Sequence

Situational Items |
Sometimes the game just don’t go according to plan. Every now and then you will have to play against horrid matchups or laners, extremely fed enemies, etc, where deviating from the standard build can aid you in winning the game itself. |
![]() |
|| | BANSHEE'S VEIL | || |
Banshee is a great option against AP mid laners either when you are placed in unfavorable matchups or where the enemy laner gets substantial advantages to the point where you need more resistances to have a fundamental amount of lane pressure. In most cases when you get Banshee you’ll get it after ![]() ![]() ![]() |
|| |

![]() |
|| |
Time in a Bottle: ![]() |
|| | // |
Not the most noticeable or standout passive in the game but the extra EXP gain certainly does help you or your allies overall. In early laning, most cases you will be giving this to your jungler or support when they roam near mid or when you’re roaming with them so they can reach certain spikes or just get more pressure through level advantages. Later on you'll be prioritizing champions that benefit from certain level spikes or your tank / ADC.

![]() |
|| |
ACTIVE: ![]() ![]() ![]() |
|| | Q |
The bread and butter of




![]() |
|| |
ACTIVE: ![]() ![]() ![]() |
|||||||||| | W |




![]() |
|| |
ACTIVE: ![]() |
|| | E |
A very versatile utility ability,


![]() |
|| |
ACTIVE: ![]() |
|| | R |
Another aspect of



You'll want to max your Q first, as your while kit relies on it. Secondly you’ll want to max out your W for more frequent double bomb combos as well as more frequent utilty from your E. Lastly you’ll want to max your E because its per-level benefits are not as valuable as the others. Add a point in your ultimate whenever you can.

Role:

Early Game:

Against lane shovers and low waveclear enemies you will be primarily trying to get damage on both the enemy laner and minions with your bombs to not get shoved in and try to shove in the enemy in one or two waves. Ideally if you get the wave shoved in you can try to trinket around raptor camp to get more information on the enemy jungler and his pathing.
After you know when the enemy jungler finishes clearing, how you approach the lane is dependent on how much knowledge you have of the enemy jungler and support’s location. Typically you’ll want to ward up one side of the river and position leaning towards that side. If you have information on the enemy jungler’s and supports general location, you’ll want to lean towards the side that they are not in. In situations where you are unsure about the enemy jungler’s location you can pull the wave closer to your tower to be able to position and farm safer as well, putting the enemy laner at risk of getting ganked by your laner. If the enemy jungler pops up somewhere else you can afford to try shoving the wave in the enemy tower to deny him cs and lane pressure and ultimately give you more room to act.
That’s the general gist of how you approach the laning phase with regards to enemy roams. Disregarding enemy jungler and support ganks, how you’ll approach trades and harass is dependent on the lane matchup. Against more difficult matchups such as ![]() ![]() ![]() |
|| |
![]() ![]() |
Post-lane:
After the initial laning phase, you should prioritize keeping up mid lane pressure through wave-shoving with your double bombs and vision control alongside your jungler and support while also keeping yourself available when opportunities to roam occur. You should aim to control the lane and maintain pressure around it with your jungler and maybe support until opportunities to rotate or group appear.
Sometimes in reset minion waves the caster minions and the melee minions are far apart to the point where if your bomb latches on one group it won’t hit the other. One small trick you can do when trying to clear waves is to place two bombs on top of each other in the small gap between the casters and melee minions to maximize damage on all of them.
![]() |
|| |
With regards to smaller scale decisions in skirmishes or fights, ![]() ![]() |
In terms of teamfighting, most of them are nonstatic - you need to balance out spamming your spells on targets for maximum utility and damage and holding onto them in situations where they may be needed. You might be able to save that caught out support ![]() ![]() ![]() |
|| |
![]() ![]() |
Ultimately, you’ll want to be grouping with your team and maximizing efficiency through macro rotations and your own micro decisions with how your spells are used. You should aim to use bombs as zone control, damage, or pick tools whenever you can and constantly paying attention to when a potential opportunity for your team to act might occur and buffing the important initiators / carries when it matters, while also taking note of your team and your own vulnerabilities when certain spells go on cooldown and reacting accordingly. Using your ultimate to save people is great when it’s not needed in what happens afterwards, but when you know that there might be a messy fight where another priority in your team might need the ultimate to stay alive and / or play aggressive, saving that ultimate can be much more crucial to winning you the fight overall.

That’s all I have for now on




If you have any feedback feel free to leave them in the comments section or PM me in MOBAFire about it.
Special Thanks
I'd like to thank MissMaw for all the beautiful banners done with such short notice, Thalia Kael for helping with screenshots, and Vapora Dark for help with formatting some walls of text.
Stream / Social Media
|| |
![]() ![]() |
| |
![]() ![]() |
You must be logged in to comment. Please login or register.