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Spells:
Flash
Teleport
Items
Threats & Synergies
Irelia
She can kill your turrets at level 1, has a long range dash, has a lot of sustain and mobility. It's very difficult to land your grenade on her, because she dashes so much with her Q. So don't try to fish for hooks when she is farming and is level 6. Try to just farm and wait for your jungler.
Senna
Heimer works really well with poke supports because they can help you maintain your turrets alive and punish the enemy for trying to kill them.
Senna
Heimer works really well with poke supports because they can help you maintain your turrets alive and punish the enemy for trying to kill them.
Champion Build Guide
I'm Raigiku a

I have 1.5K+ ranked games with Heimer and 1.3M+ mastery points. At my peak I reached Grandmaster in SoloQ in the LAS server (2021).
I used to play Heimer in the top lane, but this season I learned more about his playstyle as an ADC and mid laner.
I love this champion because it's very unique in the game, who else can put mini towers?
I also sometimes stream in Twitch (spanish)
You can find me in OP.GG and League of Graphs
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These are the default spells in all lanes, it's good when you are ahead and behind in lane. However, if you are in a loosing lane and you believe you will die a lot, it's better to go another summoner spell to prevent your deaths. - If you will be behind in lane, you can TP back for free recalls. - If you get ahead in lane, you can gain better tempo and maintain pressure if the enemy doesn't have TP. - If you are ADC and the enemy ADC doesn't run TP, you can go to base, buy ![]() |
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Mid Lane You go with these spells if you believe you will die a lot in lane and if you are against long range poke. Eg: Xerath, Vel'Koz, Ziggs. |
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Mid Lane You go with these spells if you believe you will snowball and carry the game, preferably against low range champions that you can abuse in early game. Eg: Ekko, Katarina, Sylas. |
Primary Runes
First set
Use this set against matchups where you can't land frequently your

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Best option, since Heimerdinger is a mana hungry champion. A cool interaction is that the turret autoattacks against champions also proc this rune. |
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Good rune, since Heimerdinger has very long cooldowns, specially the turret recharge time which is critical in a teamfight. |
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Good rune, against abusable melee champions. It will give your turrets more damage. |
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Useful against melee abusable champions. |
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Useful against ranged champions that are not abusable. I also run it always as ADC because it helps my damage scale with the enemy ADC. |
Second set
Use this set against matchups where you can land frequently your

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Best option, since Heimerdinger every auto attack from you and your turrets gives you mana regen and you are a mana hungry champion. |
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Best option, since attack speed or lifesteal doesn't go well on mages like you. |
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Safe option if the entire enemy team doesn't stack HP. |
Secondary Runes
Select the runes you prefer.
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Mana regen for each auto attack, attacks from your turrets and abilities. |
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Best damage rune against HP stackers. |
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Useful if you are going to build ![]() ![]() |
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Useful if you don't need boots early game to dodge skill shots or you are not going to buy ![]() |
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Useful for sustain against heavy long range poke matchups. It also gives you some mana to help you farm minions with abilities when you are in a bad matchup. |
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Useful if you are building ![]() |
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Useful against abusable melee champions that have an ability to poke you. Ex: ![]() ![]() ![]() |
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Useful if you are going to push your lane opponent, as it will give you more vision to prevent ganks from the enemy jungler. |
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Useful overall since you have long cooldowns for your turret stacks and you need to always have them ready during a teamfight. |
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Useful against abusable melee champions that can't poke to below 70% HP. |
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Useful against abusable melee champions. |
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Useful against long ranged champions. |
Against ranged and melee this is good. It can work against melee, because you can poke them with your W when they are under tower from your turret push.
If the enemy is really easy to stun then you can max turrets to deal the most amount of damage on them. Specially when they go to farm the melee minions. It is also important to note that the autoattacks of your turrets relies on your AP, the damage you get from leveling up the ability is really low 3 dmg per point. The laser scales better with 20 dmg per point
H-28G Evolution Turret
You have to think well before placing

If you put turrets to far down the lane, eventually a new minion wave will come and kill them before your minion wave comes. You can sometimes tank the minions, but you put yourself in danger. In late-mid game it is more important to be aware of any possible nearby fights too, the turret stacks regenerate very slowly so before setting a turret to push, look at the map and think if there are going to be any fights nearby.
You also have to think about the abilities of the enemy.
- If they have AoE damage, then separate your turrets.
- If they have skillshots, put your turrets behind minions.
- If they can kill you turrets easily with autoattacks, put your turrets in the position of a minion so they hit the minion instead of the turret (this works well with a
Siege minion).

Hextech Micro-Rockets
The correct way for poking with

CH-2 Electron Storm Grenade


You can also fish for stuns with it during laning phase when the enemy gets closer to CS, but make sure that when you do it the enemy can't get to you, because if you miss it he will try to all in you and you will die.






In the following section I will explain when to build each item.
Starting Items
Early items
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This is your bread and butter preferably first ![]() |
After
Lost Chapter (optional)
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You get this item early if you need extra mobility to dodge abilities. |
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You get this item early if your matchup has a lot of healing in his kit. |
Mythic Items (1st item)
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This is the most reliable mythic item since it always procs, even if the enemy has low max HP, it still does more damage than ![]() ![]() |
Boots (2nd item)
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This is the standard boot, if you have no troubles against your matchup then buy it. |
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You buy this item when you are against a heavy burst AP champion and believe you are going to die in lane. |
Defensive Items (3rd or 4th item)
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You buy this item when you are against fed AD champions or heavy AD comps and they don't have abilities to punish you when you get out of stasis (ex: Shaco R + W). Also, sometimes even if you are against some AP champions, ![]() ![]() |
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You buy this item when you are against fed AP champions or heavy AP comps and the AP champions rely on burst damage. |
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You buy this item when ![]() ![]() |
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You buy this item when ![]() ![]() |
Situational Items
Anti-Healing
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If you already bought ![]() |
Against 50+ MR
Last items
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You always get this item since it gives you a lot of damage. However, buy it when ![]() |
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You only get this item if ![]() ![]() ![]() |
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This item will outdamage ![]() ![]() |
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