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Recommended Items
Runes: I Refuse to Change
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Chilling Smite
Smite
Items
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Threats & Synergies
Nasus
With the buffs given to Nasus early in season 9, he has went from a minor threat to a massive nuisance. Wither has always sucked for Singed, but coupled with how much stronger Nasus is, you no longer can just run away from him. Debate banning him, and DO NOT proxy farm him, since he will become much stronger than you much quicker.
Champion Build Guide
Who Am I?
Well, I'll be blunt. I'm just a Silver player that plays quite a bit of Singed. I've accumulated nearly 2 million mastery with him over several accounts. I started getting S grades with Singed before I was level 2 with him, and earning Mastery Level 7 with him was a breeze thanks to this build. I'm no authority in League, but my Singed build works and it works very well. I kept around a 75% winrate with Singed in Season 8 (and yes I played both before and after the Banner of Command meta. RIP, my little flag buddy) and a 60% in Season 9.
I have a problem.
Why Singed?
Singed was my first love in League. Over the years, I have picked up new champions, even considered myself good at them, but in my heart I am a Singed main. My playstyle has been nerfed, gutted, discarded, and made obsolete by the item changes, rune changes, and everything Riot does, but I refuse to change. This is not a guide. This is a cry for help.
His general utility make him a very good addition to most teams, and the fact that you can't keep him down makes it hard to feel behind when playing Singed. Even if you're 0/7/0, you still can have a huge impact on the game.
Out of all the champions available in League of Legends, Singed is one of the few champions that does not have to rely on their kit or playstyle to win games. He instead can rely on "the tilt factor." Like Shaco and Teemo, Singed tends to make his enemy mad. Spamming your laugh, taunting in the all chat, dancing on their corpse... all these are just as important, if not more important, than your Q and E. Making them want you dead more than they want to win drives enemies into breaking the number one rule of League: Do not chase the Singed.
Ghost+Smite
Singed is one of the few champions that prefer to take


If you are a little masochistic, like me, you'll probably be running





1.It makes the enemy jungler uncomfortable- seeing the enemy toplaner with Smite gives you reason to be concerned for whichever buff of yours is closer to him, the rift scuttler, and rift herald. Having the jungler focus more on Singed in top lane gives breathing room for the rest of your team... so Singed has access to more stacks on his

There were once more reasons. Those no longer exist. Why do I refuse to change?
Because Singed stinks. That is a compliment.
Ignite+Ghost
Because you are a coward who isn't taking Smite.
Ghost+Flash
Take this if you aren't using Unsealed Spellbook and don't feel like you can kill your laner easily. One can make an argument for taking


What about Teleport?
You can take it using Unsealed. Do you need it more often?
Unsealed Path
Singed can benefit from multiple runes in the Inspiration path, or what I will from now on refer to as the HAX tree. I enjoy the somewhat trolliness of it- something Singed adores.



Out of the first tier of runes, the only ones that really benefit Singed at all is



The


Finally, we have the most beautiful rune in the entire tree.

Aftershock Path
If you would prefer a more traditional way to play,

I'd recommend taking these runes into a tough lane, such as Yorick or Darius so that if they do force you to fight (which I'd be avoiding at all costs), you can

Secondary Runes




The Domination tree is another strong choice, however, and should not be dismissed.





What About Conq?
To be completely honest, I just don't like

#unsealedmasterrace

If this looks familiar, you are old. I am old, so I recognize Singed's old passive. It is good to see you again, old friend.

The healing on this is kind of nice, so if you want a little more damage, this is a good choice. It's a toss up between this and Fimbulwinter, and both have their moments.
MYTHICS

I've found myself building this a lot for AD matchups. Singed doesn't use the AA slow as much as some others might, but he does still use it. Keep in mind you can auto someone while they are midair from Fling.

This Mythic was the first to excite me. It has old Righteous Glory's active and gives you increased tenacity- you go faster, they go slower, and they can't make you go slower. Unfortunately, in practice I have found it sub par. Is it a good defensive item? Yes, very good. Does it do things Singed likes to do? Yes, yes it does. Is it the best choice? No, no it isn't. If you find yourself behind against an AP toplaner, by all means build this thing, but otherwise it just isn't worth the zooms.

Once, this was a no brainer. This is still a very good item, but with the new item system you have to choose if you want this over the other Mythics. It is a good choice, but the health on Riftmaker may give that item the edge if you are looking for damage out of your mythic item.

This thing is stupid; feel free to abuse it before it gets nerfed.

Well hello again, old friend. The first iteration of this item was a decent choice on Singed before it was reworked into a strictly support item. It's Mythic rebirth returns it into our shop as a very spicy option- after all, why not go for more movement speed? It's questionable if it is worth more than the other options, but this is worth experimentation.
LESSER ITEMS

Indisputably the best AP item for Singed. You want damage? We got em! Oh, you're into tankiness? We got you covered baby! You want to slow everyone chasing you? EASY! You want a dead meme? You're already playing Singed, who cares what's relevant!
No but seriously you aren't full build if you don't have a Rylai's.

This is the baby version of Liandrys. You want it. It makes you a little tankier, to boot. Solid item, 7 outta ten, lessa go.

Enemy team heavy AD? You want even more movement speed while also being harder to kill?
In actuality, Dead Man's has always been one of those interesting picks for Singed. On paper, it is very good, but in practice there are just better options. This is still true, but it is still worth mentioning.

Hey speaking of magic resist, this is probably your best option for it.


This item right here? It's gooood for tank Singed. You're gonna wanna lovetap your adc, then





Laning
If you're are matched up with a melee champ that cannot outrun you (i.e. most toplaners), you may want to stay in front of their tower and fight like a normal toplaner. Zone them away from your minions using your



Ranged champions, such as


An exception to this would be champions with hard cc, such as


Proxy Farming
This is what makes Singed fun. Forget trading and all that normal top lane stuff! All you want to do is kill minions! Run through the jungle and go inbetween your enemies first and second tower. This wide patch of land is now your home. Use the bush near their second tower as a hiding spot/restroom as you wait for the next line of minions to walk by, then kite the whole wave towards the first tower. Once you get near the outer range of the first tower, turn and run back to your hidey hole. This should very easily kill all of the minions, depriving the enemy toplaner any chance to push your tower.
How do you win lane, you ask? It's very simple. When a Singed is proxy farming you, you have 2 options... ignoring him and farming, or trying to kill him.
The first option is the best option for your foe. No progress will be made in top lane unless one of you goes back to base to buy items/refill potions. Boooring.
If they try and stop you, feel free to smile a toxic smile. You will have to kite both the enemy champion and their minions without the aid of your own minions, because they will too busy damaging an undefended tower. You see where this is going? You get free tower damage and potential kills? This is fun! If your enemy catches wise to whats going on, be sure to tilt them back into trying to kill you.
And this is what happens when you do tilt them into finally addressing you
Don't be upset if you die a lot doing this. Without kills, you eventually you will be worth less than minions, and time spent killing you is time wasted by the enemy team; still a win in your eyes. See more in the following chapter.
A general note on the Dematerializers- I've been using 2 on melee minions and the rest on cannons, which makes you clear the entire wave at roughly the same time, instead of being stuck auto attacking a cannon minion for several seconds after all its friends died.
Typically, dying to an enemy nets them 300g. If you die 3 times in a row, this number decreases to 176g, and can go down to a mere 100g if you die 6+ times. At that point, it's hardly worth your enemies time to chase you down and kill you, which is exactly what you want. If you repeatedly throw your body at a tower, either you never get it- which means an enemy champion has to spend time protecting it from you, which helps your team- or you eventually will get it- which also helps your team. You can see similar strategies in Zero Damage Tryndemere or Inting Sion.
Please take note of your teamcomp when attempting this strategy, though. If you are the only tank on your team, you will be much more valuable to play that role instead of feeding. DO NOT repeatedly feed a Darius while the assassin jungler and mage support beg you to come teamfight. That is an excellent way to get yourself reported. Singed's strength is in his versatility, learn which situation calls for which playstyle.

A side note- When fighting stationary or slow moving targets (such as Herald or blue buff), it is a waste to turn your gas on and leave it. Your trail lasts 3.25 seconds, so all you need to do it turn it on for a brief moment (there is a 1 second cooldown to toggling it, which is perfect) and then shutting it off for 3 seconds before doing it again. I affectionately refer to this as farting for obvious reasons.
This is the story of Dark Seal Singed.
Joking aside, there is a very valid strategy of building multiple


This trick is even better when you have 3 Seals, but due to you needing empty item slots for your Dematerializers and free boots, you only have room for 2. If you opt for a different rune setup, buy a third Seal.
If you find yourself at full stacks once the laning phase ends, you can sell off the extra Seal and your Corrupting for a

Season 11 saw the death of the better potion passive, so there is no reason to build multiple Seals now. RIP.
Once the laning phase is over, you have two main options as Singed- Be a second support or be a dedicated split pusher.
Toxic Teamfighter





Every fight should start something like this- You try to draft off of at least one ally before activating


Due to your DoT nature, you likely will not get many kills this way, since you allies will like last hit anyone low enough to die from poison. While slightly less satisfying, this is

Splitpushing Scientist
Is your team just weighing you down? Or maybe they are fed themselves and don't need you to play as the tank? Fantastic! Run to a different lane and cause chaos. The enemy team now has to make a decision- deal with the 4 people in one lane or the Singed in another. Your clear is disgustingly strong at this point in the game (not that it is ever weak). Run past the enemy minion line and loop back towards yours, and those little buggers should die before the first friendly minion throws a basic attack. I seem to remember an item that really helped with this strategy, but it zzems to have rotted from my memory... oh well I'm sure no one will miss it.
There is nothing exclusive about either of these strategies, so please don't think that just because




If you came here looking for advanced tips and tricks, I'm sorry for wasting your time. I hope you got a laugh out of this bitter alchemists rantings, though. Go win some games for me.
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