This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Introduction




Pros
+Fairly resistant to poke +Tanky + ![]() ![]() + ![]() +Awesome tower diver |
Cons
-Heavily reliant on ![]() ![]() - ![]() -Can accidentally over push a lane with ![]() -Is very little use on his own -Low damage -No buffs for allies |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() |






Runes




An alternative to the seals of armour would be seals of gold but I don't think the amount if gold you get from them makes up for the defensive stats you miss out on straight away. The extra armour may give your adc an early kill which they wouldn't have gotten otherwise which would earn more from just that than the seals of gold would give in 20 mins.
In defensive I mostly wanted hp, armour and magic resist. I find these to be more important than health regen and other defensive stats.
In utility I went for gold generation, move speed and mana. Gold generation helps Alistar progress though his build faster and become the unkillable cow late game. Movespeed is very important on Alistar (which is why I get boots of mobility) as it means you can get in range to pulverize and do the more effective pulverize-headbutt. Mana regen is just generally useful for lane sustain.
- Early teamfights are breaking out
- Your ADC is doing well or beating the other ADC
- You aren't really much use in those teamfights and/or
- Your team is quite squishy
Otherwise you should just use the supportive build.
The offensive items allow you to be in the centre of the enemy team knocking them up and pushing them around. The more supportive build allows for you to get some more wards and give out some AoE buffs. The








These spells could be swapped for:
Heal: heals is a useful supportive spell that allows for extra sustain in lane or the ability to quickly provide your carry with a large amount of health that they need to win a fight. I usually don't take heal because the amount isn't that much.
Teleport: teleport can be used to quickly appear in a different lane or if you have homeguard, to do the ultimate tower dive. I don't take teleport because the support getting back to lane quickly isn't as important as anyone else.
Clarity: clarity can be used when laning with someone who uses their abilities a lot or relies on abilities for a lot of their early game damage (like
Caitlyn or
Ezreal).
Clairvoyance: clairvoyance is not particularly useful as it is just a weaker version of the farsight trinket which also takes up a summoner spell.
Ignite is a spell used in very aggressive lanes. It is most useful when your adc has a defensive spell like barrier or cleanse instead of ignite as ignites don't stack.




1/5 2/5 3/5 4/5 5/5
ADCs:

Ashe is quite a good lane for
Alistar. Her
Enchanted Crystal Arrow allows for full use of
Pulverize
Headbutt instead of
Headbutt
Pulverize. When someone is
Headbutted back she can hold them there with her own cc and also probably crit the first attack. This makes it so more damage can be done out of one combo from
Alistar. The reason why this lane is not a 5/5 is because she doesn't have very high attack damage to start with.

Caitlyn is an ok lane match up with
Alistar because has a good finisher and poke but lacks a bit on burst. If someone gets headbutted towards her she can't really do much and can put her in more danger than the person who was headbutted. She goes much better with a much higher sustain support.

Corki would be a very good lane with
Alistar because he can poke down the other team and then even if
Alistar just
Headbutt
Pulverizes
Corki can
Valkyrie over to them and use his
Phosphorus Bomb and
Gatling Gun. However, Corki is severely affected my mana issues and his combo doesn't deal quite enough damage.

Draven is a good lane with
Alistar because he has high damage, mobility, a good ult for finishing kills AND has late game scaling ability with his passive. The main disadvantage is
Alistar's
Headbutt will send
Draven's axes flying off in all sorts of directions requiring skill from
Draven to catch them all.

Ezreal is an ok for
Alistar. He is bursty with high mobility and an ultimate which is good for finishing kills, but he has too low damage and high mana costs early to make him a very strong lane.

Graves is what I would consider the best lane for
Alistar. Graves is the ADC with the best burst in the game and so after one or two kills you will pretty much just be able to farm champions with the combination of strong burst and hard crowd control.

Jinx is a good lane for
Alistar. She has high damage, poke, hard cc and a finisher. The thing which needs to be exploited most is
Alistar
Pulverizeing someone and
Jinx leaving
Flame Chompers! at their feet to snare them after they land.

Kog'Maw isn't bad with
Alistar but is not helped a huge amount by him. Kog'Maw is a very late game focused champion so therefore needs a lot of farm and will not be getting many kills early on. The only reason why this isn't lower is because if you are playing the more supportive build and staying by your adc, Alistar is very good in protect the Kog'Maw comps.

Lucian has very good lane synergy with
Alistar. His high early damage allows him to chunk people well when you
Pulverize and his high mobility and long ult range helps him to catch people and finish the kills.

Ha, I get it... (YI ISN'T A BOT LANE ADC!!!)

Miss Fortune is an average lane with
Alistar because a
Double Up and auto attack puts down quite a lot of damage but also can't be done too many times because of the mana costs. Alistar is also very good at keeping people inside miss fortunes ult to let it do its full damage but isn't very good at preventing the ult being cancelled.

Quinn is good with
Alistar because she can deal a lot of damage is someone is sent towards her, especially if they already have a mark on them. Her main flaw is she doesn't have any DoT, strong CC or long range abilities to finish people off so has to rely on speed and damage.

Sivir is a good lane with
Alistar. She hurts quite a lot and her ultimate goes very well with Alistar as movement speed is very important for him.

- While
Tristana is a late game carry like Kog'Maw, she is also good at going hard earlier on with her rocket jump. Her abilities provide enough damage to follow up an Alistars headbutt-pulverize. In the late game she doesn't need protecting so I would recommend the aggressive build.

Twitch is an OK lane for
Alistar because while he is not hugely bursty and can't go super aggressive, his ult can make him do quite a bit of damage in a short space of time. If that is combined with
Ambush he can do a lot of damage.

Varus is guite a good lane for
Alistar because he can lock people up allowing for Alistar to headbutt them back with his
Chain of Corruption. Varus' blight being popped can also do a lot of burst damage.

Vayne is good lane for
Alistar because, while she is a late game carry,she provides enough damage and cc early on to work well. Also, if she gets a few kills in the early game the game is pretty much won. If you are playing with a
Vayne you need to make use of the
Headbutt
Condemn combo to knock someone into a wall then stun them there.
Thank you to everyone who were mean to me on my other builds so I stopped coming out with new ones because now I look back they are absolute rubbish. I hope you aren't mean to me now.
09/06/2013: Added adc's section
02/08/2013: Removed Runic Bulwark
06/08/2013: Added extra detail to runes section
16/12/2013 - 18/12/2013: General maintenance and update to season 4
26/03/2014: Updated ADCs section
14/02/2015: Item update for season 5 + removed warding because it didn't work
You must be logged in to comment. Please login or register.