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Recommended Items
Runes: Melee AD Bully
1
2
Precision
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Melee Bully
Flash
Ghost
Items
Ability Order
Ki Barrier (PASSIVE)
Shen Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Champion Build Guide
Intro to guide (check out the videos at the end of the guide!)
This is mostly an anti-
Sett/
Darius build! But it also works well against
Illaoi, ranged champs, or any champion you don't want to fight with and that you need sustain against during laning phase! Of course, it is mostly relevant to you if you do struggle against these matchups and can't manage to 1v1 them. If you are a mechanical god and can outplay your bully opponents, you do not need this guide! For the rest of us non-xPetus out there, read on!
This build can also be used (with some adaptation) against champions such as
Mordekaiser,
Teemo,
Kennen,
Ryze,
Gnar, and
Gangplank, if you aren't confident enough to fight them directly with
Grasp of the Undying or
Aftershock!
I heard that climbing is a lot about not dying; even tough it may appear boring for some people, it works. In my case, using this strategy against these bully matchups, I recently climbed to Platinum 4. And so the core of the strategy involves playing passively, making the best use of your movement speed, and staying as healthy as possible while farming as much as you can, without dying. The goal is to SURVIVE THE EARLY GAME without being too much behind. That means ALWAYS avoid fighting your opponent if possible (more details in the strategy section of this guide).
Please, have a look at the videos at the end of the guide, they show a few matchups and the "how-to" for being successful with this strategy.
Pros: Can safely get higher-than-average cs and fewer deaths against bully matchups, can escape ganks and all-ins or chase easily with high mobility, scales well late game with focus on splitpushing and teamfighting utility items.
Cons: Cannot fight the bully directly (obviously), even less than normal, unless you are well ahead or with your team (which should be the goal since you will usually let the bully push).



This build can also be used (with some adaptation) against champions such as








I heard that climbing is a lot about not dying; even tough it may appear boring for some people, it works. In my case, using this strategy against these bully matchups, I recently climbed to Platinum 4. And so the core of the strategy involves playing passively, making the best use of your movement speed, and staying as healthy as possible while farming as much as you can, without dying. The goal is to SURVIVE THE EARLY GAME without being too much behind. That means ALWAYS avoid fighting your opponent if possible (more details in the strategy section of this guide).
Please, have a look at the videos at the end of the guide, they show a few matchups and the "how-to" for being successful with this strategy.
Pros: Can safely get higher-than-average cs and fewer deaths against bully matchups, can escape ganks and all-ins or chase easily with high mobility, scales well late game with focus on splitpushing and teamfighting utility items.
Cons: Cannot fight the bully directly (obviously), even less than normal, unless you are well ahead or with your team (which should be the goal since you will usually let the bully push).

Runes
Primary Tree: Precision
Fleet Footwork
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We take ![]() ![]() ![]() ![]() ![]() ![]() |
The extra speed can also allow you to grab kills you might not have been able to otherwise.
Overheal
![]() |
The reason for ![]() ![]() ![]() |
Legend: Tenacity
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Coup de grace
![]() |
![]() |
Secondary Tree: Sorcery
Celerity
![]() |
Since this build is based on movement speed and never getting caught, ![]() ![]() ![]() |
Nimbus Cloak
![]() |
The reason for this rune is that it allows you to flee extremely fast after flashing if ![]() ![]() ![]() ![]() ![]() |
Nullifying Orb
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I recommend changing ![]() ![]() ![]() |
Secondary Tree: Resolve (against poke)
Second Wind
![]() |
Just super useful rune against poke in general (e.g., ![]() ![]() ![]() ![]() ![]() |
Revitalize
![]() |
Bigger shields and bigger heals (e.g., from ![]() |
Items
Boots of Speed

Early boots start and movement speed is absolutely essential to dodge



Boots of Swiftness

We RUSH these boots because they are essential to never being caught by






Titanic Hydra

You should aim to finish





Dead Man's Plate




Stridebreaker

Since we have mythics now, I'd say the best mythic for us is



Other items after that are situational.


Early & Post-Laning Strategy
Early game Strategy
Simply put, never try to fight






(1) Always stay as far as possible of the enemy bully unless you are going to last hit. Plus, all your movement speed allows you to dodge abilities, so dodge them!
(2) If you are able to last hit without using Q


(3) Always keep walking to keep your


(4) Let the


That means either: (1) you have the river warded, (2) you know where the enemy jungler is, (3) you have

(5) If









(6) There's no point in trying to trade with



(7) Finally, it is important to ping MIA (question mark) to your team and mid laner as soon as your bully goes out of sight because he will roam a lot mid and into your jungle because this build relies on letting him push. Also make sure to stay attentive to ult to counter his roam if necessary.
But really, the most important is to NOT DIE because if they have no kills


To be fair, I think this strategy is much easier against




If you do make a mistake and die by being overconfident and trying to fight with



Also be careful of Sett's full combo when he has Blade of the Ruined King and ult ready when trying to steal some cs around him:

After Laning Phase Strategy
Look to splitpush fast with

(1) Always splitpush on the opposite side of the current objective (dragon, Baron, tower, inhib) to pull enemy members to you so your team can take the objective freely and ult to join them if needed.
(2) Never push if you lack vision of enemy team, because they will most likely collapse on you. Always ward enemy jungle when you are past river unless you can clearly see where the enemy team is. Sometimes, when they go out of vision, you can just hide in side lane bush and start to

If you see that they are indeed collapsing on you, it's easy to recall since you had already started it before seeing them. This is particularly useful when you have the

(3) Similarly, always keep in mind the principle of "EQUAL PRESSURE". You need your team to pressure elsewhere so you can push past river. If you push alone they will probably 4-man gank you, but if they're busy matching your team push bot, you can take top tower.
Example gameplays
Darius Game
Here's a pretty textbook example (KDA: 8/2/5 in a Platinum 4 game), against

Sett Game
And here's an example against

Gnar Game
And here's an example against poke—



Illaoi Game
Here with Illaoi (KDA: 3/2/21 in a Platinum 3 game). Truly, for me, not dying to



So for this matchup you don't actually want to let her push you into your tower because then she'll be able to threaten you with e whenever you go for a cs. You rather want to freeze the wave mid. Why mid rather than closer to your tower? Because she can start pushing really fast and collapse the wave into your tower, making you fully vulnerable to her. But if the wave is mid, it gives you a bit more time to slow her push and wait for the next wave.
Last hit minions with normal auto-attacks and keep your passive



If you still get pushed into your tower (which will surely happen as she can push really fast), you'll have to get whatever cs you can while trying to bait her e by faking going for the cs and backing off. You can also taunt to dodge her pull, but you have to be really fast.
If she still manages to pull your spirit, just


Note: if you stay around the first tentacle when it spawns, another tentacle will not spawn, but the first one will still attack a second time. Some people prefer to do that as the next tentacle slam is more predictable. Just stay put for 2 seconds to mark your position and then immediately walk away to dodge it.
Important note: do NOT taunt her under tower when she has ult if she baits you because if you do she'll be able to ult you under tower, take zero damage, and kill you for sure as you won't have your e escape anymore. ALWAYS keep e to disengage. Just never engage on her unless your team is here to help and she has wasted her ult just before.
Quinn Game
Against

Teemo Game

Gangplank Game
The famous

Most important: Don't forget to use TPA Shen skin when playing against

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