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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
INTRODUCTION

Overall he's very good for bursting down squishy enemies, but unfortunately doesn't do so well against tanks.
His power spike is


With no doubt the longer the game, the stronger he becomes.
Start with
Doran's Shield to heal up the health you use for your abilities and for possible enemy poke, because as you're playing AP,
Blood Thirst doesn't work as well as it's supposed to.
With first
recall buy
Hextech Revolver (if you've got enough Gold obviously).
Try to rush
Hextech Gunblade, healing passive make your abilities absolutely free instead of costing health, it also give both AD and AP and as we know both scale well with
Aatrox's abilities. The most important thing though is
Hextech Gunblade's active. It helps a lot in bursting down enemies in early and mid-game, with quite short cooldown.
Sorcerer's Shoes give you magic penetration, which is quite obviously needed if you really want to burst down your opponent.
Nashor's Tooth, along with very useful CDR and Ability Power gives you an amazing passive which works really well with
Aatrox's attack speed from his
Blood Well and
Massacre.
Luden's Tempest and
Rabadon's Deathcap are your main burst source, as they give you the most AP.
Last item depends on what enemies have and what do you need against them, you can obviously judge it yourself by just looking at enemy team.


With first


Try to rush










Last item depends on what enemies have and what do you need against them, you can obviously judge it yourself by just looking at enemy team.
Max
Blades of Torment first to maximize your poking potential in lane, it's also your main source of damage except of
Massacre. Add
Blood Thirst early on in the game, to be able to heal up from enemy poke, as you're most likely to play against a ranged mage, who will poke you a lot. When you get level 4 add
Dark Flight to be able to knock enemy up when your jungler ganks. Max
Dark Flight second to lower its cooldown, as you need it to initiate the fight or escape.





For masteries I recommend either 18/0/12 (with
Deathfire Touch
) or 0/18/12 (with
Thunderlord's Decree
). I personally prefer
Deathfire Touch
, that's why I included it in masteries above, but
Thunderlord's Decree
works just as well on him.
With masteries you obviously go for everything that gives you Ability Power or just % of damage dealt.
On the right of your mastery tree, in Resolve column you should take everything with Health Regeneration to heal up the health you use for your abilities.




With masteries you obviously go for everything that gives you Ability Power or just % of damage dealt.
On the right of your mastery tree, in Resolve column you should take everything with Health Regeneration to heal up the health you use for your abilities.
Take runes as shown at the top of the page. They give you:
- Magic Penetration to help you deal more damage and burst enemies.
- Cool Down Reduction to help your abilities refresh quicker, as AP
Aatrox is, with no doubt, completely useless without them.
- A bit of Magic Resist, to equalise it with your Armor, as you get more base Armor than Magic Resist.
- Quite a lot of Health Regeneration to again, heal up for your abilities and the damage you take from enemy poke, as you're most likely to play against a ranged mage, who will obviously try to poke you down.
- Magic Penetration to help you deal more damage and burst enemies.
- Cool Down Reduction to help your abilities refresh quicker, as AP

- A bit of Magic Resist, to equalise it with your Armor, as you get more base Armor than Magic Resist.
- Quite a lot of Health Regeneration to again, heal up for your abilities and the damage you take from enemy poke, as you're most likely to play against a ranged mage, who will obviously try to poke you down.
Basic and the best possible combo on AP
Aatrox is:
-
Hextech Gunblade, to deal some damage and slow down the enemy.
-
Blades of Torment (E), to keep the slow going. It's also much easier to actually land it on the enemy with the previous slow.
-
Dark Flight (Q), to knock enemy up.
-
Massacre (R), to deal the most damage and finish off the enemy.
- IF this was done in teamfight, quite smart thing to do would be
Flashing out from between the rest of the enemies, unless you trust your teammates enough to know they won't let you die there.

-

-

-

-

- IF this was done in teamfight, quite smart thing to do would be

First off,
Remember to take your correct Runes and Masteries, as it's really hard to survive early game with anything different. When you start the game, probably even on the first levels you will see how useful all this HP Regen actually is on our AP
In Early Game
Tell your jungler NOT TO GANK until you acquire level 4 and therefore

Mid Game...
When you get level 6 (and therefore



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