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Runes: Runes
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Threats & Synergies
Morgana
Try to bait our morgana's shield. If not, try and roam a lot more.
Sivir
Sivir's wave clear is just too good. Allows you to push up and constantly gank mid, or harrass enemy jungle.
Sivir
Sivir's wave clear is just too good. Allows you to push up and constantly gank mid, or harrass enemy jungle.
Champion Build Guide
Sick of accidentally taking ADC's kills and thinking how useless it is for all that gold being channelled to you? Worry no more.
Presenting: AP Blitzcrank.
The Self Carrying Golem
A tank support's job is often to engage and peel for your ADC. However, Blitzcrank's Q makes it so that you don't need to be tanky to engage. So why go tank on Blitz? I guess it helps with sustain so you dish out more hooks in your lifetime, and peel your ADC for longer. But honestly, with smart positioning, you can achieve the same effects with AP Blitzcrank, except you 1 shot squishies and provide your team with extra damage.
2) At least 3 enemies who aren't bruiser/tank.
3) Team lacks AP
For consistent early and late game damage. Not many other options that would serve as good substitutes |
Does extra damage immediately after hook |
Bonus AP. You'll have plenty of vision from ![]() ![]() |
Althought CDR on ult would be nice with ![]() ![]() ![]() |
This is a MUST! CDR is very important on AP ![]() ![]() |
Can also choose to go with ![]() ![]() ![]() |
Rune stats
+1-10% CDR for you to reach 40% CDR faster
+9 Adaptive force Extra AP
Own choice for defense based on enemy team.
Income generator:
Better choice over ![]() ![]() Note: DO NOT upgrade to ![]() ![]() ![]() |
Essentials:
Best goes with your E as it procs ![]() ![]() |
Again, key stats of CDR and mana and extra dmg from the passive |
Choices:
I personally like going ![]() ![]() ![]() |
At this point, the 10% CDR from ![]() ![]() |
Grants extra tankiness if enemy has some troublesome mages and the UNIQUE Aura is a good bonus for more ap damage immediately after ![]() |
Your squishy nature could make a lot of use out of ![]() ![]() ![]() |
Straight flat AP but hard to get due to initial 1250g requirements from ![]() |
Must have due to your low sustain, often needed to get out of tight spots and flash hooks. |
Your AP is often not enough to finish off a full health squishy champion. But ignite often makes it possible. Also helpful when the enemy team has a lot of healing. |
Oh boy, you'll be surprised how good this is if played well. Best when playing with ![]() 1) Smiting caster minions for an immediate surprise ![]() 2) Roaming in enemy jungle and with objectives. This will absolutely piss off the enemy jungler if done correctly, requiring a lot of macro skills and vision. Additionally, its very common for blitzcranks to go for an immediate invade when game starts. AVOID THIS when you have ![]() Wait in tribush -> let your ADC leash your jungler-> walk up behind wall when buff spawns -> Guess when enemy buff is at ~500 hp -> ward -> immediate ![]() ![]() |
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