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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Hextech Munitions (PASSIVE)
Corki Passive Ability
Introduction
The old guide used to talk about one way of playing AP Corki : as an assassin.
Then


But season 3 comes with new changes too. Buying MR is now more expensive, taking that MR down is harder, AP items have change for most of them (at least in pure stats), and players are starting to change their way of starting and building chars.
We end up having an AP corki that can be really, really, really strong as a counter pick! Indeed, you cant really expect him to be just a really strong AP mid as is

That's what i'm gonna try to give here in that new guide, so that you can make the best of AP Corki, by playing him at the right times.








Quite simple, just use ability power's tree. Cooldown reduction and magic pen are very important, bonus AP too.
Just one thing : depending on weather you use ignite or not (and i think you should), then put one in
Summoner's Wrath
instead of
Havoc
, this will increase your AP by 5 instead of 1 when ignite is on CD, and your AD too to help you last hit. Don't waste your ignite for it, but just by using it when you need to, you should end up with more average AP during the game.
Then getting 9 points in defense could be usefull, magic resistance and life, not bad. But as i said, corki needs mana!!!! Especially early game. Get some couldown on your flash, more mana, more mana regeneration, and
Runic Affinity
since you should get all blues of the game after first one. Once again, mana regeneration of 3 per 5 seconds will give you 36 mana per minute so nearly a free
Missile Barrage, so even more lane domination.
Just one thing : depending on weather you use ignite or not (and i think you should), then put one in


Then getting 9 points in defense could be usefull, magic resistance and life, not bad. But as i said, corki needs mana!!!! Especially early game. Get some couldown on your flash, more mana, more mana regeneration, and


SPACESPACE | SPACESPACE |
Other options :

Can be usefull for high CC ennemy team. DO NOT UNDERESTIMATE IT! Depending on picks, it can be a must have for any carry, AP or AD.

Can be picked too. Corki AP is very strong if he get closed to ennemy, but he is often too squichy to be able to take the risk, and if you miss one









Start items :
Why
?
Well,
don't give as much speed as they used too.
With that new item, you can keep a really good sustain for you're early game, and even mid game a bit. It unables you to get a ward, to avoid giving first kill on a well timed gank, and more potions for more sustain. Getting those extra mana potions will make such a big difference on your lane domination!
It just makes your start really easy and smooth.
Core items :
obviously. You need boots, that goes without saying. Against very high CC team, you might wanna consider getting
Mercury's Treads, or if you're laning against a
Veigar or
Annie (being able to
Valkyrie out half a second faster often make the difference between death and life).
Ninja Tabi is a good choice too, if you're against an AD char.
But since AP Corki is made to dominate lane early, and map mid game,
Sorcerer's Shoes will always be a strong choice no matter what.
is clearly a core item on AP Corki, as is
Trinity Force on AD Corki. This is because of the damage output you get from the combination of
Sheen and
Missile Barrage. It gives Corki that really high damage that most chars could never get, it's just simple as that. It's not really fast single target burst damage like has
Kassadin, or heavy AOE damage like has
Orianna, it's a bit of both. You get nice AOE damage from ultimate, nice single target damage from
Sheen, a not too slow burst, but what's so strong about it is that you can do it up to 8 times in a row (7
Missile Barrage stored, on produced whyle using them). So it burst, AOE, single target, long duration damage. And since you have 2 seconds to use
Missile Barrage and an auto-attack, it gives you time to move an make sure your position is safe.
is an amazing choice for AP Corki. You have only skill shots, not missing a single one requires training. This item really helps a lot in picking up kills when you lack of training, and still does if you got pro. Also, it gives a nice amount of HP, often just enough to
Valkyrie out on time after being bursted down to low health. And chasing an ennemy with
Missile Barrage up to death just become really easy.
Though using it cause we're not good enough is not a good reason to me. So think more on how you can make good use of it with your team! Depending on team's compositions, games give very heavy teamfights, or very long poke times, or quick fights followed by chases, etc.
Rylai's Crystal Scepter will be good in the last two possibilities. Slowing an ennemy while pocking can help your
Blitzcrank getting a winning
Rocket Grab. Slowing three ennemies at a time followed by a
Shurelya's Battlesong from your
Alistar can make a great engage too. It also gives a very strong chase power to all your team after a won teamfight, to make sure to score that ace!
is in core items for obvious reasons. I won't discuss why it's there, no need for that. Instead i'll discuss of when getting it.
First item (after
Boots ofc) will really make you scary as hell! The damage output on any ennemy, with just a
Phosphorus Bomb and a few
Missile Barrage is amazing. That choice can really make you're team win them game by crushing them hard early. It's a good idea if you want to control blue and red buffs, with an earlygame jungler like
Udyr,
Shyvana or
Lee Sin (for exemple). It also helps your team a lot to get first drakes. And i should mention the fact that your farm will then be really easy, with level 5 of
Phosphorus Bomb, you one shot range minions, so with a blue buff you can hardly miss anything and your CS should go up really fast for more early and mid game domination.
Second item after
Lich Bane is still a very agressive way of building. Though your damage output early game maybe a little bit less good. But Lich Bane gives you a bit more burst in a 1v1 fight, so it's a choice to make depending on who you're laning against.
Third item after
Lich Bane and
Rylai's Crystal Scepter is the safest path to make. With the extra HP and your
Valkyrie you should not be able to die ever in that early/mid game, so keep farming, and harrass your lane opponent. Yes you're not choosing the really agressive path, but you're still a strong early/mid game AP caster, so you should still dominate. Getting your
Rabadon's Deathcap then should gives a strong AOE burst to your team in teamfights.
Other options :
if you're not to confident with your corki skills yet, build this early game is a very safe option. Don't add Rylai's if there is %Health damage in ennemy team (Kog'maw, Vayne, etc).
if you lack of mana a lot whyle playing Corki. I do not advice it, if you play well and dont spam spells for nothing, you should not need it (if you get blues ofc). Then again, an early Chalice Of Harmony is always nice to dominate midlane vs an AP caster.
only vs high AP damage team.
only vs high AD damage team.
Those last two are not very good on AP corki, since you should never put yourself in a position where the defense they give you is being used. But you cant avoid all the damages, so heavy AD or AP damage can lead to buy one of these two.
vs high MR.
vs high HP. But strong choice no matter what, if you're not sure what to take.
stays one of the best item of the game. Bonus armor and magic resist to avoid getting burst down in teamfight, if you happen to have a poor positioning. And a wonderfull revive ability that often makes the difference late game.
Why

Well,

With that new item, you can keep a really good sustain for you're early game, and even mid game a bit. It unables you to get a ward, to avoid giving first kill on a well timed gank, and more potions for more sustain. Getting those extra mana potions will make such a big difference on your lane domination!
It just makes your start really easy and smooth.
Core items :






But since AP Corki is made to dominate lane early, and map mid game,













Though using it cause we're not good enough is not a good reason to me. So think more on how you can make good use of it with your team! Depending on team's compositions, games give very heavy teamfights, or very long poke times, or quick fights followed by chases, etc.






First item (after







Second item after

Third item after




Other options :




Those last two are not very good on AP corki, since you should never put yourself in a position where the defense they give you is being used. But you cant avoid all the damages, so heavy AD or AP damage can lead to buy one of these two.



Playing AP Corki is a very specific choice to make.
I really don't advice to first pick it, yes it can work, but it can fail hard too. You're just playing a random card here. Indeed the ennemy is likely to think you're playing AD carry, and wont try to counter pick you, but he might still do so randomely!
Trust me, you don't want to play against that
Orianna or
Lux. (I have won games against theese chars, but you need your opponent to be bad to win this, i don't think it's reliable to see things that way)
So when and why play corki AP? I can see two viable reasons :
- You're team intend to play a poky style.
- You counter pick the ennemy mid's char.
Corki is not an easy char to play mid. A
Fizz will destroy you, a
Galio will too. But Corki hard counter quite a few champions, like
Karthus or
Heimerdinger, and he can do ok against a
Morgana.
Thing is, Corki's basic attack range is not amazing, it's 550 like most AD carry, but many spells from AP casters outrange this. If you cannot poke your ennemy and stay safe, farm will be difficult. Once you have your level 6, you outrange most of AP casters, but it must not be too late! So you need to do ok before that, by playing only against champions that have abalities that are easy to dodge, and easy to poke as well.
If you choose wisely when to play AP Corki, then you should really disable ennemy's mid, giving a great advantage to your team!
Though it's not enough! If you are useless to your team, then both teams are equal again. So you need to understand what your team can do, and get the items that are going to work with it.
So if you have a poke team, with a
Nidalee, a
Caitlyn, a
Zilean, go for
Rylai's Crystal Scepter.
If you have an early game team, go for a lot of AP and finish it quick.
If you have a late game team without much CC then don't pick Corki.
If you're up against a very tanky team don't pick Corki either!
It's as simple as this!
Then again, you might want to try different options and judge by yourself, but remember that like others chars, AP Corki can be a very strong pick, as it can be a perfectly useless one, and to be good with him, you need to understand why to choose when!
(in alphabetic order)
Very easy / Easy / Medium / Hard / Very hard
Is tough lane. Trades should be about even before 6, so it depends mostly on skills. Once you both hit 6, she relies on her
Charm to kill you, you rely on your skills to poke her. You both have an ability that can ignore minions collision, so if you stay safe nobody should kill anyone. And that's a problem! As Corki, you want to win your lane! A draw is not good enough.
Do not ever try to fight without minions, it helps her more than you! Her mobility, if she's good, will give you a lot of trouble. Her burst too, and if you get hit by
Charm you can use[/color] Vlakyrie to escape once it's finished if you want, she will catch you up with
Spirit Rush.
This is a purely skilled match up. If you get her blue buffs, she will have trouble. Otherwise, she may push her lane faster, and you should not be able to do much about it. Don't ever get hit by her
Flash Frost and you'll be fine too. I suggest you use your spells to farm and not to poke her, unless the player seems noob enough. Don't forget her egg though, many Anivia players seems noob untill they kill you and just loose their egg! (as i do for exemple, Anivia being my main^^)
Brain match up. Seems like an easy lane at first, but as you win trades, you will realise that your mana is going down faster than hers. She can burst you down easy once she hit 6, even if her stun does not look up, flash+sheild+Q+E+R = dead, sheild is here just so that Q stuns you, surprised! I suggest you get
Rylai's Crystal Scepter fast so that her burst does not kill you (you need to build those HP faster than she builds AP, so it's a farm match up early). You also need to know the CD of her
Summon: Tibbers (120 seconds) and time it in game, cause during those two minutes you need to be the king of your lane, to be able to make the difference overall.
Skill and/or farm match up. Before 6, it's quite even. Try to dodge as many
Pillar of Flame, and farm as much as possible. Once you both hit 6, you should poke him hard with
Missile Barrage as long as you have blue buff, but never get hit by his combo stun or you're as dead as a dead undead that dies! Clearing waves faster and go gank or help counter jungle is often the best thing to do!
Don't do it, just don't! If you've agreed on the fact that AP Corki is a counterpick char, then you should never get to play against her.
Easy. Your
Phosphorus Bomb is not dodgable, her
Crescent Strike is. You can poke her hard even with auto-attacks. If you do so, once 6 she won't have any farm, and you'll be able to poke her hard with
Missile Barrage to force her to stay away and let you farm even more. Care her burst at level 6, she can
Lunar Rush twice so
Valkyrie might not save you.
Easy, just poke, harass, farm... She should still be able to farm a litle, and have nice damage at level 6, but if you keep playing the poky style it's a won lane. If she stays low life behind minions, do not hesitate to
Valkyrie in, and kill her. I advice an
Exhaust against her, makes it pretty much impossible for her to win a fight.
Don't do it, just don't!
You can't win. You just won't do enough damage to kill him. Then again, if you dodge his skill shots, you can still farm your lane and try to help elsewhere. I do not advice this match up.
Skill match up. Pre-6 is easy really, you need to dodge his
Barrel Roll though, but if he tries to last hit, poke him, a
Phosphorus Bomb, a few auto-attacks, every time. Don't forget to farm, you need to make a difference before level 6.
Once you both hit 6, you really need to poke him down at least to mid life with
Missile Barrage before getting any closer. His combo really hurts.
I advice to just avoid fighting with him, go
Rabadon's Deathcap, clear waves fast, do wraith, go help other lanes, etc. If ever you wanna fight with him, go
Rylai's Crystal Scepter.
You are a hard counter! Stay behing Three minions to avoid his
Hextech Micro-Rockets, avoid his stun, shoot his turrets with auto-attacks every time you can, poke him with
Phosphorus Bomb. If you're good at last hit, this is a very easy lane! In the other hand, if you're not, you will probably loose hard!
Once 6, you can poke him hard, the only thing heimer hates is to be forced out of his towers, you are probably one of the strongest AP caster of the game to do that. But once again, the mechanism of play style you need against him must not make you miss any farm!
And remember those two rules :
-> Never fight into Heimy's turrets
-> Best counter to Heimy is junglers that can throw him away from his turrets (
Alistar /
Lee Sin), if your jungler cant do that, remember to ask NOT TO BE GANKED AT ALL or your jungler will likely feed that heimy!
Easy ! You are a hard counter. He can out damage you early, but only if you keep staying into his
Lay Waste. Otherwise, you should be really fin. Poke him hard with
Phosphorus Bomb, he will be so much stronger than you late game, you have to make is early game feels like hell to him! Keep him low HP all the time, don't use mana on minions, last it them. You need to dominate hard!
If he uses
Wall of Pain just use
Valkyrie, since you push lane, you'll get ganked, use
Valkyrie again. Once 6, poke him even harder, he must farm even less than before! You really have to shut him down hard, really hard, so that he cant even make any kills with his
Requiem since it won't do any damage at all.
I advice
Exhaust against him, if he tries to kill you, use it, kill him,
Valkyrie out, easy win.
Remember : if you fail in your mission to really shut him down early game, and go up to late game, you failed pick, it's unlickely your team win this. (depending on AD carry too, bruisers, teamfight skill, ofc, but the difference between the two AP caster will be huge)
Quite easy. He is scary to many people, and though i win a lot of games with him, i can tell you that once you've understand how to counter him, things get really hard. It's very simple, you have to auto-attack him!!!!
Kassadin uses the pressure of his[/color]
Null Sphere to dominate lane and farm, he does damage, silences, and he can spam it thanks to the passive of
Nether Blade.
You can't use ability when silenced? So what? Just auto-attack him, once he used it, he wont do anything else to you, backing is the last thing you wanna do!!!! Poke him down, and when silence finishes, uses
Phosphorus Bomb, he will end up lower than you! Then farm, and don't let him farm by keeping your auto-attacks going, that way he wont get so much mana back too. Once 6, he should not be able to kill you because of his lack of farm, and even if he is a bit scary (depending on early game) you can farm from a nice distance with
Missile Barrage.
You should not have any problem on this lane, seriously. You push much faster too, so difficult for him to go gank elsewhere.
Don't do it! Too much mobility, too much spam. She should have a hard time killing you, but she will outfarm you, then it's pointless to play this match up.
Skill match up i guess, but he should end up ahead most time. Mobility is anoying for AP Corki, he has the damage, the farm, the harrass, to lane against you. And he does not use mana.
More damage, more harrasse, for less mana. Unless she's really bad, you can't win early pre-6. Then it gets better, but it's lickely too late. Stay behind minions, take
Lucent Singularity, stay on sides, take
Light Binding and die. No matter what you try, if she can play, you won't win.
Don't do it. You can not loose this lane, but you can't win it, so pointless really. If ever you're playing it, get a
Chalice of Harmony for the MR that will be needed, and to spam spells to farm since you'll get pushed quite hard. Trying to poke him should result in quick death (yours, not his). Once you're 6 though, you can poke him quite nicely, if he does not take enough potions, you may have a chance to get back ahead on lane, but you should still not be able to kill him.
Really hard pre-6, really easy post-6, technically. The question is, how behing will you be when you'll hit 6? And if you waste all your stock off
Missile Barrage on his
Iron Man it won't help you at all. Don't play this.
Farm match up, as often when morgana is on lane. You can't really kill her, she can't really kill you, you both can't be ganked, just farm and be ready for when you're team needs you somewhere. Don't get hit by
Dark Binding of course, and if you do, do as much damage as you can to her whyle that spell is on, then make up your mind,
Valkyrie out or kill, but with her
Black Shield and
Soul Shackles it's often a better decision to avoid her full combo. Best is to
Valkyrie out when her
Soul Shackles is in action, then turn around and finish her with
Missile Barrage if possible.
Don't! She's poky too, but has heal. A good nidalee will win mid lane vs an AP corki.
Way to difficult. Your best counter with mobility is range. Ok it's a skill match up, but she really needs to be bad to let you win. For equal trades she will spend much less mana, she can keep range, stay behind minions to avoid your [Missile Barrage]] and still farm. Don't play that match up.
Too much burst, too much sustain, too easy to play. You're full skill shot, he does not have any, and still without this he should win, so what could you expect?.
Can't be won. He has nice controls for he safe early game, and once he hit 6 he can heal all your poke. You can keep range and farm, therefore not loose the lane, but you should not win it either, pointless to play this matchup unless you really think AP Corki will be good for your team.
It's prety much like Orianna. She has range, too much range for your early poke to be effective. She spends less mana than you too. You can win this lane, but it's not lickely, and there is far better char to play against her, pick Corki does not make sense.
Doable. Pre-6, use
Phosphorus Bomb on him, he has two choices : use
Event Horizon and deal damage, he will win trade, but use much more mana. Take potion, repeat, you should end up ahead, and he won't have enough mana to grow up his AP with
Baleful Strike on minions. Or he can ignore you, and farm, you will end up ahead on lane even faster, but he will be stronger over time.
You need to get
Mercury's Treads before he hit 6! Then stop harrasse with
Phosphorus Bomb, it's a free kill for him. Start poke with
Missile Barrage and farm with
Phosphorus Bomb if you have a blue buff and/or the mana for it. Don't get closed, even if he is low life, a combo may kill you, so just poke him, so he can't farm, and if he end up dying under your poke (unlickely), well good for you.
Don't! Too much sustain, can't be gank, great farm, there is no way you can win this lane!
Skill match up. His
Arcanopulse can be dodge, your
Phosphorus Bomb can't. But he can just farm pre-6 without you being able to do much about it. Then once you are 6, he can bust you down hard from a greater range. You need to poke hard, but he will stay far behind, so it's really not easy. I'd prefer be Xerath in this match up, but Corki can win this.
More harrass, more range on ulti, this one is hard. It's purely skill match up though, but most times Ziggs should end up ahead. I do not advice it.
Range + control + damage. I'm glad she's finally been nerfed in the first patch of season 3. Yet, she still will win against a Corki any time. Don't play that match up.
I really don't advice to first pick it, yes it can work, but it can fail hard too. You're just playing a random card here. Indeed the ennemy is likely to think you're playing AD carry, and wont try to counter pick you, but he might still do so randomely!
Trust me, you don't want to play against that


So when and why play corki AP? I can see two viable reasons :
- You're team intend to play a poky style.
- You counter pick the ennemy mid's char.
Corki is not an easy char to play mid. A





Thing is, Corki's basic attack range is not amazing, it's 550 like most AD carry, but many spells from AP casters outrange this. If you cannot poke your ennemy and stay safe, farm will be difficult. Once you have your level 6, you outrange most of AP casters, but it must not be too late! So you need to do ok before that, by playing only against champions that have abalities that are easy to dodge, and easy to poke as well.
If you choose wisely when to play AP Corki, then you should really disable ennemy's mid, giving a great advantage to your team!
Though it's not enough! If you are useless to your team, then both teams are equal again. So you need to understand what your team can do, and get the items that are going to work with it.
So if you have a poke team, with a




If you have an early game team, go for a lot of AP and finish it quick.
If you have a late game team without much CC then don't pick Corki.
If you're up against a very tanky team don't pick Corki either!
It's as simple as this!
Then again, you might want to try different options and judge by yourself, but remember that like others chars, AP Corki can be a very strong pick, as it can be a perfectly useless one, and to be good with him, you need to understand why to choose when!
Here is some of my thoughts on counterpicks to help you started :
(in alphabetic order)
Very easy / Easy / Medium / Hard / Very hard

Is tough lane. Trades should be about even before 6, so it depends mostly on skills. Once you both hit 6, she relies on her

Do not ever try to fight without minions, it helps her more than you! Her mobility, if she's good, will give you a lot of trouble. Her burst too, and if you get hit by



This is a purely skilled match up. If you get her blue buffs, she will have trouble. Otherwise, she may push her lane faster, and you should not be able to do much about it. Don't ever get hit by her


Brain match up. Seems like an easy lane at first, but as you win trades, you will realise that your mana is going down faster than hers. She can burst you down easy once she hit 6, even if her stun does not look up, flash+sheild+Q+E+R = dead, sheild is here just so that Q stuns you, surprised! I suggest you get



Skill and/or farm match up. Before 6, it's quite even. Try to dodge as many



Don't do it, just don't! If you've agreed on the fact that AP Corki is a counterpick char, then you should never get to play against her.

Easy. Your






Easy, just poke, harass, farm... She should still be able to farm a litle, and have nice damage at level 6, but if you keep playing the poky style it's a won lane. If she stays low life behind minions, do not hesitate to



Don't do it, just don't!

You can't win. You just won't do enough damage to kill him. Then again, if you dodge his skill shots, you can still farm your lane and try to help elsewhere. I do not advice this match up.

Skill match up. Pre-6 is easy really, you need to dodge his


Once you both hit 6, you really need to poke him down at least to mid life with

I advice to just avoid fighting with him, go



You are a hard counter! Stay behing Three minions to avoid his


Once 6, you can poke him hard, the only thing heimer hates is to be forced out of his towers, you are probably one of the strongest AP caster of the game to do that. But once again, the mechanism of play style you need against him must not make you miss any farm!
And remember those two rules :
-> Never fight into Heimy's turrets
-> Best counter to Heimy is junglers that can throw him away from his turrets (



Easy ! You are a hard counter. He can out damage you early, but only if you keep staying into his


If he uses




I advice


Remember : if you fail in your mission to really shut him down early game, and go up to late game, you failed pick, it's unlickely your team win this. (depending on AD carry too, bruisers, teamfight skill, ofc, but the difference between the two AP caster will be huge)

Quite easy. He is scary to many people, and though i win a lot of games with him, i can tell you that once you've understand how to counter him, things get really hard. It's very simple, you have to auto-attack him!!!!
Kassadin uses the pressure of his[/color]


You can't use ability when silenced? So what? Just auto-attack him, once he used it, he wont do anything else to you, backing is the last thing you wanna do!!!! Poke him down, and when silence finishes, uses


You should not have any problem on this lane, seriously. You push much faster too, so difficult for him to go gank elsewhere.

Don't do it! Too much mobility, too much spam. She should have a hard time killing you, but she will outfarm you, then it's pointless to play this match up.

Skill match up i guess, but he should end up ahead most time. Mobility is anoying for AP Corki, he has the damage, the farm, the harrass, to lane against you. And he does not use mana.

More damage, more harrasse, for less mana. Unless she's really bad, you can't win early pre-6. Then it gets better, but it's lickely too late. Stay behind minions, take



Don't do it. You can not loose this lane, but you can't win it, so pointless really. If ever you're playing it, get a


Really hard pre-6, really easy post-6, technically. The question is, how behing will you be when you'll hit 6? And if you waste all your stock off



Farm match up, as often when morgana is on lane. You can't really kill her, she can't really kill you, you both can't be ganked, just farm and be ready for when you're team needs you somewhere. Don't get hit by








Don't! She's poky too, but has heal. A good nidalee will win mid lane vs an AP corki.

Way to difficult. Your best counter with mobility is range. Ok it's a skill match up, but she really needs to be bad to let you win. For equal trades she will spend much less mana, she can keep range, stay behind minions to avoid your [Missile Barrage]] and still farm. Don't play that match up.

Too much burst, too much sustain, too easy to play. You're full skill shot, he does not have any, and still without this he should win, so what could you expect?.

Can't be won. He has nice controls for he safe early game, and once he hit 6 he can heal all your poke. You can keep range and farm, therefore not loose the lane, but you should not win it either, pointless to play this matchup unless you really think AP Corki will be good for your team.

It's prety much like Orianna. She has range, too much range for your early poke to be effective. She spends less mana than you too. You can win this lane, but it's not lickely, and there is far better char to play against her, pick Corki does not make sense.

Doable. Pre-6, use



You need to get





Don't! Too much sustain, can't be gank, great farm, there is no way you can win this lane!

Skill match up. His



More harrass, more range on ulti, this one is hard. It's purely skill match up though, but most times Ziggs should end up ahead. I do not advice it.

Range + control + damage. I'm glad she's finally been nerfed in the first patch of season 3. Yet, she still will win against a Corki any time. Don't play that match up.
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