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Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Threats & Synergies
Annie
With Annie's many many updates, she now outranges you in AA's and abilties. She has self sustain and very reliable burst. Abuse her before level 3, then do nothing and wait for ganks.
Volibear
Volli, Udyr, Olaf. Basically any champion that benefits from running their opponents down synergizes well with nami
Volibear
Volli, Udyr, Olaf. Basically any champion that benefits from running their opponents down synergizes well with nami
Introduction
Those who don't know me, I'm Prenora from NA. I'm here to bring you off-meta builds you can use to climb the ranked ladder. Life's been busy but when I get the time I'll be making and updating some of my favorite picks for you all to check out. So without further ado, let's get into AP Nami.
well you might think that's the case but if you're looking for the single best early game trades, constant CC, and a strong team-fight presence that constantly shells out damage, you're not going to find another champion quite like Nami. You wont be able to find a champion that can win almost every mid lane match-up, start a team-fight and finish one single handedly. one who can roam and support every lane, and even when behind, can turn the tides of a game.
+ Incredible early game trades
+ Strong self Peel
+ High utility
+ Multi Use Ultimate
+ Self sustain
+ Can support if behind
+ Surprisingly very mobile.
Cons
- Squishy
- Item reliant
- Moderate scalings
- Low wave clear
- team mates will flame you
- reliant on CC and peel, morg yasuo, and olaf will ruin you

Nami's Passive is




Nami's Q is




Nami's W is


Because of the damage reduction modifier, the more AP you have the lower the reduction goes until it actually becomes a bonus damage modifier. with around 700 AP the second bounce actually does about 35-40% more damage or healing than the first bounce

Always make sure you're in range of the bounce when you cast this ability on an enemy that way you take advantage of the high mana cost
don't get used to spamming this ability, it's not a great poking tool but its a great trading tool, and late game, the single best ksing spell (more on that below in tips and tricks)

Nami's best ability by far is


This places just one empowered proc on par with damage from other champions skill shots 55 mana... Then you get 2 more shots. at level 1 if you hit all three empowered autos you have the potential to do about 200 damage. Because of the slow it provides and the movement speed you get from your passive by self-casting it, you can almost 100% land 2 if not 3 of the attacks at lvl 1 especially if you started boots.
Tidal
Nami's un-creatively titled R



if I cast



all of Nami's spells except for her ultimate benefit from this as with her

for

for

the best part of Tidecallers Blessing is that you can self cast while casting your attack move to cancel your animation while granting yourself your


because of animation canceling Nami is exceptional at spell weaving, which makes the

The sheen is simple, it grants you additional damage on your next auto-attack after using an ability...and yes

using animation canceling you can auto-attack between spell casts to maximize damage very easily on Nami as



deals much more damage in a much shorter amount of time then



Generally when I play AP nami, I always grab a sheen after boots and lost chapter, but to avoid postponing my power spike, I don't finish Lich Bane until after i grab my utility item.

start with the


health pots provide you the early sustain you'll need to survive your lane and recover from any damage you've taken



this is a great starting option for enemies who use a lot of skill shots




*Boots are a great starting item with our lane bully build as they allow you to land all 3 shots of

if you get the boots of speed you can afford to purchase the


or you could get 4 potions and make the most of your lane if you're going to be there for a while.
**EARLY ITEMS**
Starting out, the following items offer Nami great ways to offset her shortcomings and help her strong points stand out.



**CORE ITEMS**
The following items are AP Nami's core build and through many games of trial and error are the items that offer the most consistent best results.

Luden's is an absolute must for AP Nami, The combined 80 AP and 6 Magic pen synergize well with each other, but the 600 mana and 20 haste means we can spam our spells and rarely run out of mana.
*Primarily we need the Echo passive to stay relevant with our wave clear, with any other mythic, we tend to be unable to farm late game.

Nami's mana costs are too high to make good use out of lucidity boots, the sorcerers keep our damage relevant into mid and late-game. Finish these after Ludens and after you have your Sheen.

Once you have the Shadowflame, you'll really be able to feel your damage spike. With 100 AP and 200 health this item slingshots you into the mid game. However it truly shines with its magic pen with also synergizes with ludens.
**UTILITY ITEMS**
After you have Luden's, Shadowflame, Sorcerer's boots and Sheen, it's time to pick up your Utility item. These are generally situational but offer great synergy with Nami's Kit.

Mejai's is about 90% cost-efficient on its own but with a few stacks becomes the most synergistic item for AP Nami. At only 10 stacks (which can be aquired after a single teamfight) Nami gains an additional 10% movement speed which with her passive and celerity equals a very fast fish. Then at max stacks this item offers a massive 145 AP which increases your passive MS even more. When you are ahead by even a little, Mejai's is the best utility item.

The Cosmic drive is a front-loaded mejais, you lose some comparative stats on the backend but 65 AP, 200 HP, and 30 haste is perfectly adequate to transition into late game. On top of that it offers 5% bonus speed, and like Electroctute is incredibly easy to make use of the bonus AP and speed from its passive. If you aren't ahead enough for mejais or wish to play safer, pick this item up.

Against a very immoble enemy team, the horizon focus is a great buy. It offers a nice 100 AP, and a bit of health and haste. The passive however can be procced off of 3/4 of nami's abilities meaning you have a very reliable damage increase to your combo. Pick this item up when you find yourself not having to rely on your passive to kite, peel, or chase.
**LICH BANE**
Since we already have the sheen, finishing the lich bane should only cost us 2300 gold and offers everything nami wants, AP, Haste, Movement speed and Combo damage.

The stats this item provides are perfect synergies for Nami's kit, Once you have the Lich Bane, you will be able to skirmish with nearly any champion, fed or not.
**DEFENSIVE ITEMS**
In some games it happens, you fall behind, an enemy carry gets fed and you seem to be a constant target. If this happens, you can sell your sheen before you finish the lich bane to buy a defensive item instead.


On the other hand, against a fed Malzahar, Annie or other AP carry, you can pick up a Banshee's veil. It offers, 80 AP, 45 magic resist and the spell shield more often than not allows you to avoid CC and burst that would have otherwise killed you.

This item is for when you're really behind, or when your team is just carrying harder than you. Nami is great at falling into a support roll in these circumstances and the Staff of flowing water offers a decent 50 AP and 8% bonus to your healing. The regen isn't really needed with luden's, but the passive means whenever you heal someone, you both get AP and haste meaning your passive gets stronger and you can get yourself and allies out of tough spots or into a better one.
**END GAME**
With this build, you'll rarely make it to end game as your enemies will often forfeit, but if you do, pick these up to really throw Nami into overdrive.

To really hit that end-game power spike pick up the


The void staff pacts a surprising punch against teams stacking magic resist. On the surface it only offers 60 AP which doesn't look like much, but this item feels almost as strong as the death cap since it ignores 40% of your targets magic resistance. Keep in mind it's a % bonus though, so very inefficient against enemies with no MR,
**HONORABLE MENTIONS**
The items below are niche and offer good synergies but just don't have a solid home in Nami's core kit.

The


While previously useless, this item just received a buff that turns it into a decent well rounded item. With 80 AP, 200 health, it makes you a bit more resilient, the bonus mana and haste don't do much more than ludens though. The only thing that makes this worth it is the lifeline passive on its upgraded version. Nami is a great early mid-game carry though so while a decent item, it doesn't make best use of Nami's strong points.

The night Harvester makes it so Nami can 100-0 an enemy without having to include too many AA's, which makes it a decent pick against squishies. The haste and AP mean you can constantly delete targets over and over, but you trade the wave clear assistance from Ludens. If you can consistently snowball kills then this is great, but you'll slowly fall off as the game goes on if you can't.
**NICHE ITEMS**

This item provides 15 flat magic pen which is on the low side but combined with sorcerers shoes becomes 30 which is pretty decent, mainly though you buy this if your enemies have a lot of healing abilities, IE soraka, Vlad, or just anyone buying a lot of life-steal.
greivous wounds from your spells will cut their healing by 50% turning a fed illoi into a little useless green sea monkey.
**BAD CHOICES**
Any items that are built for late game mages, off-tank mages, or AP support, generally don't mesh well with AP Nami, as a burst mage, she needs high AP items geared towards the early to mid game. Avoid such items as below.

your E won't proc it, your bubble is a stun and your ultimate slows more than rylais ever will, making this item worthless on Nami

Even after the updates, roa is a late-game item, Nami is early to mid game, the math doesn't check out, you'll end up missing out on an early snowball, and end up dealing sub-par damage later.
- When you hit level two, you'll need to decide your trade pattern. If you can land your Q easily, you'll want to take TC's Blessing as the slow makes landing the Q very easy. If you need sustain or reliable poke, take a point in W and make short trades until level 3.
** Your level 1-2 combo's should look like this**



*Alternatively with TC's lvl 2*



If you decided to do the Lane Bully build you will have hail of blades and a point in your W and E at level 2, your combo instead looks like this..


*This should be a quick trade in which you take no return damage, any return damage you take should be healed by Ebb and Flow*
-At level 3 Nami really shines in trades. Ideally, you are looking for quick burst trades using all of your abilities and weaving in 3-4 auto's, your ideal combo should generally look like this..




When on the defensive, a basic trade combo would be



before level 6 you'll want focus on these quick burst trades to harrass your enemy as much as possible, enemies will often be surprised by your damage, try to force an opponent out of lane so you can safely farm, or even get a kill if they slip up.
at level 6 you can either look to all in your laning opponent, Nami is great a chasing enemies down so the closer they are to your own tower, the higher the likelihood of you finishing them off. Additionally, being close to your tower means you can use your high CC if by chance you get ganked and dove.
Alternatively, you can attempt to clear your wave and go roam with your passive movement speed. Whichever you choose your New combo will look something like this




*Always try to use your Tidcaller's blessing before you use your W or R, the TC's will cause your W to slow, and your R to slow even more which makes chasing, running or landing your bubble even easier
A pure combo with no AA's weaved in would look like this..



once you survive the early game you'll want to look to pressure other lanes, because of your utility and high amounts of CC Nami can pull off incredible ganks.
Remember while other champions get weaker as the fight goes on, Nami Gets Stronger, constantly healing herself and buffing herself while whittling down her enemies.
Mid- late game
you'll want to start the snowball rolling, be present for teamfights your role in fights is CC, Peel and Damage output, you're not a split pusher you never will be, farm as much as you can for gold but mostly you'll either want to follow around your carry or if you're ahead, you can turn into an AP assassin. You can and will be able to duel many champions with your ability to kite and lock them down.
you do much more damage then people think
when team fights start, empower yourself or your carry with



the best part about Nami is if you fall behind can still be a support, I've had games where Ive fed nonstop but still turned the game around because of the CC Nami provides, if worst comes to worst sit behind your team and just heal them, or use

one v one
After team fights Nami is perfect for chasing stragglers the massive speed boost from


with 700 AP end-game you come out of the jungle like a missile, if you see the enemy over-extended bot lane and are all alone, feel free to chase them down, use your

Kiting with Nami is extremely easy due to her passive, if they chase you, slow them until they have no choice but to run, then chase them. Bursty or not, AP Nami can be a great skirmisher. Play fights like the waves, ebbing and flowing.




add it into your all-in combo to make sure that your enemy can't survive even if they get out of your reach.
**Other Options**
99% of the time I take Flash and Ignite, but depending on your playstyle or matchup, the options below aren't the worst.






it's easiest to cast the bubble at the end of their dash range (which takes practice) to guarantee landing it.
when you know an enemy is going to jump at you for instance




Finally, this ability is a knock-up that synergizes with champions such as Yasuo or Samira, but also means that effects such as Tenacity, or cleanse do not shorten the effects.

or it can be self-cast to heal you, hurt and enemy, then another ally.






There is an unforuntate but well-known hit-box bug with this ability as well. If an enemy champions hitbox is overlapping onto your own, your tidal wave will have no effect on them. ALWAYS space yourself from your enemies before casting this.
All of nami's abilities count as missiles for the sake of spells such as yasuo's "windwall" or samira's "blade whirl" and braum's shield. ALWAYS make sure spells like this are on cooldown before casting your abilities otherwise you will have a bad time.
I'm 100% serious about my guides and I don't consider them troll in any way, they're what got me to gold after all. If I left anything out feel free to leave a comment, I'd also be happy to answer any questions as well. I will make sure to check up on my guides as often as i can.
I hope you learned something new, and I hope you give it a try, I promise you'll be surprised by how good it is. Keep an eye out for my future guides if you want to learn some more ways to break the meta and catch your enemies off guard.
See you on the Rift
-Prenora
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