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Recommended Items
Runes: Electrifying Moves
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Fey Feathers (PASSIVE)
Rakan Passive Ability
Threats & Synergies
Ezreal
He Fast, He Poke.
Generally the amount of Poke and Kite determines how annoying they are. This man got a free flash and can almost catch up to you if you're low
Lux
A good support for you. Extra Shields, slows and roots, and a bursty ult that is up more than your W is. Nice at locking pesky enemies down.
Lux
A good support for you. Extra Shields, slows and roots, and a bursty ult that is up more than your W is. Nice at locking pesky enemies down.
Champion Build Guide

ANYWAY enough about why I did it, here's why you should, too.







You know all those runes I put up on the top? So for almost all of those rune pages, you can switch up the secondary runes for ones from the other rune pages. for example, if you like the dark harvest rune page but struggle from having to save boots till later. You can add the inspiration secondary for free boots. Or you could take Resolve secondary on the Phase Rush page for a little more sustain.

W>AA>Q>AA

This combo is great and your main combo. If you have mythic, work that into there and you can extend the combo by a lot, especially mid game.
Poke/Burst Combo: Feather Flair
W>AA>Q>E

Get in, get out. This combo is great for poke in lane, and if your health isnt exactly where you want it to be.
Ult Combo: Irresistable

W>AA>Q>AA>R>AA
3 abilties, 3 AAs, lots of damage. Lots of cc for team to follow up on.
Oh, Actually about ME? Hmm, okay, well I live in the US, Got 5 siblings, I think 19 chickens, 3 cats, a dog, a lifetime supply of soda, and a peacock that decided our backyard was his. Currently I am focusing on writing a book, getting better at League, and freeing my household from Prince Harold the Peacock's iron grip.
Wait! One Final Tip: The key to winning is not losing. Thanks for reading the guide, have a groovy day!
P shield reduced from 33 - 254 + 90% AP to 30-225 + 85% AP
Q heal reduced from 18 - 120 + 70% AP to 18-90 + 55% AP
E shield reduced from 40 - 140 + 80% AP to 35 - 135 + 70% AP
RITO Games has announced their new sustainability update. With this update comes nerfs to our heals and shields, along with my beloved Conditioning rune. HOWEVER! FEAR NOT! Our AP Build will negate almost all damage done by this patch, especially with the Everfrost Mythic Passive giving free AP anyway. Q has been hit pretty Hard though... Might try an Archangel's build to give some extra heals. All in All, barely a nerf, even a net buff with the other changes! Rejoice!

The nerfs to lane sustain items only work to increase the value of our healing and built in sustain, which is a buff by nerf, sorry toplaners.
The parts that hurt:
Bone Plating::: Cooldown: 45 >>> 55
Conditioning::: Gain 9 Armor/MR and 4% total Armor/MR >>> Gain 8 Armor/MR and 3% total Armor/MR
Second Wind::: Heal 6 (+4% Missing health) > >> Heal 3 (+4% Missing health)
Unflinching::: 10-30% Tenacity and Slow Resist >>> 5-25%
Conditioning is still a great rune, and i dont think the 1% loss will hurt much. to those who ran unflinching and bone plating, this is a big hit, as the tenacity will reduce a 2 sec root by up to .5 seconds instead of .6. that makes a difference, guys! bone plating is now up once a minute, so dives are less frequently safe. second wind fanatics, due to our buff through nerfs, the sustain will still be great.
The part that helps:
Sudden Impact::: 7 Lethality & 6 Mpen >>> 9 Lethality & 7 Mpen
we now get that extra ONE (1) MPEN BABYYYY! any buff is welcome, and a basically permanent 1% damage buff is very welcome. it's like a budget prowler's!
what do yall think about the patch? i think it's a net buff, but would like to hear your thoughts.
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