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Choose Champion Build:
-
Tons of Burst
-
Alternative build (Even more b
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Introduction
You can find my AD

This is the first part of the guide in which I will show you how to AP Tristana :P.
AP Tristana has very high base damages and higher AP ratios than most mages in League of Legends. She can very easily burst enemies from full HP to Death. She is very powerful but very fragile.
IS AP TRISTANA BETTER THAN AD TRISTANA?
PATCH NOTES
AP Tristana has very high base damages and higher AP ratios than most mages in League of Legends. She can very easily burst enemies from full HP to Death. She is very powerful but very fragile.


Pros:
Cons:

- Has one of the best, if not the best, single-target nuking damage. She can destroy nearly anyone instantly
- If fed, can snowball extremely fast it's not even funny
- Pro ganker
- Insane killing power in laning phase
- Very very very fun to play :D
Cons:

- Super squishy with this build
- Very low AoE (Area of Effect) damage
- Long cooldowns
- Extremely risky gameplay









Some may wonder why I put two points in





If you're one of those guys that has trouble last hitting with a champion with relatively low AD, it's ok to put 2 points in













You can also fill this tree instead of the utility one (21/9/0). If you know how to manage your mana without any problems and you feel like you could make use of some extra tankiness, go for defense.

You can spend your 4 other points in any way you like.
If you're facing an AP caster mid you'll want at least 3 points in

If you're against an AD caster mid, you'll want

Once again, nothing too special, typical AP carry stuff.
Magic Penetration Marks simply because they are the best damage marks for Mages.
For Seals,
Armor Seals are almost a must-have right now since there are so many AD champions mid. These runes also help to counter minion aggro and autoattacks in general (
Tristana is fragile)
You could also get
Mana Regen/level because it will allow you to spam your spells mindlessly. You shouldn't be but if you have trouble managing your mana, get these seals.. And with your masteries, it gives all the mana regen you need mid and late game.
The
AP/lvl blues are pretty much the best offensive Glyphs for casters. They give more AP than Flat AP Glyphs after level 6 only! With them you will definitely feel the neat increase in damage.
The other interesting choice is
Scaling Magic Resist Glyphs. Unless you build
Abyssal Mask, you will have 30 magic resist ALL game long. This is one of the things that can AP
Tristana so risky, especially late game. Scaling MR glyphs can help.
The
Flat AP Quintessences are pretty much a must-have. They will really help you to start the game well and will give you that deadly damage you want early game.
However,
Movement Speed quints are also a very viable choice as some people have showed me.
Tristana is a great roamer/ganker and she has very low base movement speed so Movespeed Quints are really viable on AP Trist. They will help you to get in position to help your teammates out, to chase an enemy, to escape danger, etc.

For Seals,


You could also get

The

The other interesting choice is



The

However,


Good Choices:
Flash:
Ignite: Must-Have on all burst mages. It helps you kill people. Simple isn't it?
''Meh'' Choices:
Exhaust: Pretty good for first bloods and making sure you land your
Rocket Jump correctly.
Ignite is still a better offensive pick though... That pretty much sums it.
Exhaust isn't a bad spell but
Ignite just does the job better for AP Trist.
Teleport: You have to sacrifice
Ignite but with this summoner spell you can make plays if your laners know how to put wards far in their lane (so you can teleport to the ward and kill any enemy there). Worth taking if you know what you're doing... but even then
Ignite is so good that you might wanna take it instead.
Bad Choices:
Ghost: Not very useful on Tristana... She doesn't need sustained mobility at all. The only way this is could be better than Flash is if you need to chase someone for a long period of time which you will not do with AP Tristana.
Clairvoyance: Not especially good on Tristana... Let your support get this.
Revive: Not a very useful summoner spell on most champions. Does not fit Tristana particularly well. The cooldown is just really too huge.
Clarity: Not necessary at all. You shouldn't get this on any champion unless you are new to the game and have trouble using your mana correctly. Getting Flash or Ignite is much more important.
No.

- One of the best if not the best ***-saver summoner spell
- Just like on any other mage, it is a great extension to your spells' range. That is awesome to gank, towerdive, position yourself in teamfight, catch an enemy off guard and much more. You must get it.

''Meh'' Choices:








Bad Choices:









Draw A Bead:
Increases Tristana's attack and

This is still amazing on AP Tristana. It helps her use




Great on AP Tristana late game but try not to get it earlier since the damage increase it will give you will be pitiful and the mana used will be wasted. Once you get level 18 and you get your

Tristana fires at the ground to propel herself to target location, dealing 70 / 115 / 160 / 205 / 250 (+80% of ability power) magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands. On a champion kill or assist, Rocket Jump's cooldown resets.
AP Tristana's main skill. It deals tons of damage and also slows. Use it to: farm, kill enemies, gank, jump over walls, jump away from enemies...EVERYTHING.
Even though this spell really does a freaking lot of damage, you shouldn't use it on your enemy everytime it's up because


Side note: This skill has its cooldown instantly refreshed if you get an assist or a kill. This is very fun because, if you can make sure your target will die, you can jump back to safety right after killing your enemy. Keep that in mind. Oh and it will also make you feel extremely cool jumping around non-stop :D.
Remember that this ability is not only for damage purposes. You can use it to escape (seriously, people tend to forget that when playing AP Trist).

Explosive Shot (E):
Passive: Enemies explode when slain by Tristana's basic attacks, dealing 50 / 75 / 100 / 125 / 150 (+25% of ability power) magic damage to nearby enemies.
Active: Explosive Shot rends the target enemy, reducing healing and health regeneration by 50% and dealing 110 / 150 / 190 / 230 / 270 (+100% of ability power) magic damage over 5 seconds..
This skill has insane damage at level one (110 + 100% of AP) so you it makes


The incredible AP ratio makes this ability hurt more than

You can max this ability first to have a stronger harass tool if you want. It's totally fine to do so. I just prefer the extra burst from an early maxed


Buster Shot (R):
Tristana fires a massive cannonball at an enemy unit. This deals 300 / 400 / 500 (+150% of ability power) magic damage and knocks surrounding units back 600 / 800 / 1000 distance
Tristana's ultimate deals outstanding damage, especially for its low cooldown (60 seconds). Don't be afraid to use this ultimate very often (yes, even to harass your enemy in lane if you want to). Use it after all your other abilities to kill an enemy insanely quickly.
Make sure you don't push enemies to safety with this. If you still do, at least make sure your


...but really, the damage it deals is just insane...
Starting Item:






Now, your first and second trips back to base are the most tricky ones...getting a bunch of Ability Power early on is ESSENTIAL if you want to get fed.
Early game items:

I recommend getting at least one



If you already have one of two



If possible, get






Mid/Late Game Items:


Additionally,


- Tristana has very bad base mana and mana regen, her mana costs are also high. She simply cannot spam abilities.
- Tristana can reset her cooldowns by getting a kill. You need killing power, not CDR.
- Tristana is all about single-target burst and not AoE damage with utility like, let's say,
Orianna (even
Orianna gets sorcerer shoes though lol)





This item helps you to burst down a single target. Being able to jump again after bursting someone down is really powerful.
Deathfire really helps Tristana's weakness: late game. Deathfire is essentially an extra ability. With only











Other Items:












The Extra HP it provides is pretty good but there are other Survivability items (Like Zhonya's Hourglass) that are better IMO.



You should almost never get Hextech Gunblade on AP Tristana because:
- It doesn't give as much damage as other items
- It's freaking expensive
- It doesn't fit well into your combo. It screws the surprise effect and people can actually react
- The sustain isn't very good because Tristana has high mana costs and high cooldowns..
- The AD and lifesteal are almost useless
If there are other items that you would like me to talk about, tell me in the comments below :P.
Hehehe... now the fun part! AP Trist Gameplay is very similar to Leblanc but Tristana is much much easier to play and they have almost the same damage output. (Depending on circumstances, Tristana can deal more or less damage than Leblanc.)
Early Game:
Even though AP Tristana can be played as a niche support like
LeBlanc, she belongs in the mid lane.
As soon as you get in lane, start hitting the creeps to make sure you will hit level 2 before your enemy does. Use
Explosive Shot to harass the enemy at least once at level 1. It is common to for AP Trist to get first blood early game. Pretty much everygame, you should try to get first blood on your enemy as soon as you get level 2. Jump on the enemy with
Rocket Jump, use
Explosive Shot and
Ignite then throw in some autoattacks, don't forget, it's not because you are playing AP Tristana that you can't right click enemies anymore!
After level 2~, keep harassing with
Explosive Shot (and with
Rocket Jump if you can do it safely!) and bully your enemy as much as you can.
After level 6, things get hot. With
Buster Shot your burst is ridiculously high; you can easily kill your opponents with the very basic combo:
Try to farm as much as you can before going back to base.
A basic way to farm with
Rocket Jump is to jump on as many minions as you can. If they did not die instantly, simply autoattack the minion with the lowest HP, it will die and explode, killing all other minions around it.
Mid Game:
This is usually the most fun part :P.
You should normally be able to destroy your enemy in lane at this point so keep killing him, zoning him and forcing him to recall. Make him fall behind the others. When your opponent is out of lane OR if you're having trouble forcing him out of lane, push the minion wave to his tower and go gank other lanes to make help out your allies. AP
Tristana is an incredible lane bully and ganker, her early and mid game power must not be wasted!
Here's a more detailed version of the combo that you should use when trying to kill your enemy in lane or when you are ganking a lane:
This will require fast fingers and if timed well, it will destroy an enemy from 100% HP to 0% really really fast xD.
IMPORTANT!: Before using your combo on someone, MAKE SURE YOU HAVE ENOUGH MANA! It saddens me so much when I jump on the enemy, then use
Explosive Shot, the enemy has X amount of hp left AND...oh wait no mana, can't use
Buster Shot :'(
A combo should not cost more than 230-270 mana. So keep that in mind. 270 and you're good.
If you aren't killing anyone for some reason, don't turn in circles. FARM FARM FARM. Tristana is a farming beast! Don't stop farming with
Rocket Jump and
Explosive Shot's passive. Kill every minion wave you see!
Late Game:
When you get
Deathfire Grasp, your combo changes a little:
Deathfire Grasp combo
How to kill enemies late game:
In teamfights you'll want to try killing an enemy carry since it's your role to do so. AP
Tristana is an anti-carry burst assassin.
If the enemy carry is too well protected, just focus on someone who is getting too far from his teammates. Why is that? Because your Burst Combo (W , 1, E , R) makes you jump on the enemy and leaves you in a bad position (in the middle of 5 guys) and you have almost no survivability items.
If you are Rambo-ish and feel like being a super hero: You can jump and do your combo on the enemy carry anyways, use
's active right after, wait for your
and
to kill the carry, then jump away with
since its cooldown has refreshed and you can now use it to escape an inevitable death. This strategy is very risky because if the enemy doesn't die or if you get stunned, you will most likely die.
If the strategy above is way too risky for you late game, you can try killing squishies with your
Deathfire Grasp active,
Explosive Shot,
Buster Shot and autoattacks (
Lich Bane procs and
Nashor's Tooth on-hit damage effects) only. These spells/autoattacks all have amazing range and damage. Sometimes, these 3 spells + some autoattacks are all that's needed to kill the enemy carry. Your
Rocket Jump can be saved as an escape mechanism.
An example of a teamfight with AP
Tristana:
Early Game:
Even though AP Tristana can be played as a niche support like

As soon as you get in lane, start hitting the creeps to make sure you will hit level 2 before your enemy does. Use




After level 2~, keep harassing with


After level 6, things get hot. With

The Basic Burst combo:
- Use
Rocket Jump towards the enemy
- Use
Explosive Shot while in the air
- Use
Buster Shot
A basic way to farm with

Mid Game:
This is usually the most fun part :P.
You should normally be able to destroy your enemy in lane at this point so keep killing him, zoning him and forcing him to recall. Make him fall behind the others. When your opponent is out of lane OR if you're having trouble forcing him out of lane, push the minion wave to his tower and go gank other lanes to make help out your allies. AP

Here's a more detailed version of the combo that you should use when trying to kill your enemy in lane or when you are ganking a lane:
Full Combo Explained:
- If required, use
Flash to be in range
Rocket Jump towards an enemy
- Use
Explosive Shot while you are in the air
- Land on the enemy with
Rocket Jump
- If possible, walk behind your enemy and use
Buster Shot to push him back into your minions/allies
Ignite your target if you think it will be necessary to finish him off
- Autoattack the enemy as much as you can
- Use
Zhonya's Hourglass if you're in trouble (If you have the item already, obviously)
This will require fast fingers and if timed well, it will destroy an enemy from 100% HP to 0% really really fast xD.
IMPORTANT!: Before using your combo on someone, MAKE SURE YOU HAVE ENOUGH MANA! It saddens me so much when I jump on the enemy, then use


A combo should not cost more than 230-270 mana. So keep that in mind. 270 and you're good.
If you aren't killing anyone for some reason, don't turn in circles. FARM FARM FARM. Tristana is a farming beast! Don't stop farming with


Late Game:
When you get


How to kill enemies late game:
Teamfights:
In teamfights you'll want to try killing an enemy carry since it's your role to do so. AP

If the enemy carry is too well protected, just focus on someone who is getting too far from his teammates. Why is that? Because your Burst Combo (W , 1, E , R) makes you jump on the enemy and leaves you in a bad position (in the middle of 5 guys) and you have almost no survivability items.
If you are Rambo-ish and feel like being a super hero: You can jump and do your combo on the enemy carry anyways, use




If the strategy above is way too risky for you late game, you can try killing squishies with your






An example of a teamfight with AP

UPDATE:

Watch this video and see for yourself:
In this video, there are 6 minions around Ahri. When Tristana uses her




I hope you liked my guide! Feel free to ask any question or leave a comment down below!
You can find my AD
Tristana Guide Right here! http://www.mobafire.com/league-of-legends/build/tristana-and-her-dark-sides-ad-214007
Thanks for reading :D!
You can find my AD

Thanks for reading :D!
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