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Choose Champion Build:
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Death Ray Build
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Power Transfer Build
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Other Build Concepts
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Glorious Evolution (PASSIVE)
Viktor Passive Ability
Introduction
Note: Please do not downvote because of something you don't like about the build, it's what I feel is good for him, but not something that is supposed to be used every game. So make your own choices from what I present in this guide.
This guide is still under construction to some extent and will be updated at times. The main construction aspect I am referring to is counters to Viktor and who he counters.
PLEASE NOTE I support the power transfer part of this guide more as of now due to the fact it is easier than death ray in using it and allows you to go a bit more tanky earlier on due to the fact you don't need to buy Augment: Death as early as you may need to do in some games due to low gold.
â– Death Ray: travel speed and hitbox precision tuned, especially when cast near walls.
â– Chaos Storm: fixed an issue where it could sometimes be cast twice.
V1.0.0.136:
â– Power Transfer:
â– Augment: Power now grants movement speed when the missile is launched rather than when the cast animation begins.
â– Fixed a bug where Viktor could gain the movement speed from Augment: Power without actually casting Power Transfer.
â– Fixed a bug where Augment: Power's movement speed lasted only 2 seconds instead of the intended 3.
â– Fixed a bug where Gravity Field disappeared when Viktor died.
â– Fixed a bug where Chaos Storm disappeared when viktor died (though it will not respond to commands while Viktor is dead).
V1.0.0.133:
â– Power Transfer missile speed increased to 2000 from 1400.
â– Gravity Field activation time reduced to 0.25 seconds from 0.5.
â– Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did.
December 31, 2011 Hotfix:
â– Evolving Technology:
â– Lowered the Augment costs to 1000.
â– The displayed price will remain 1200 until patched in early 2012, but The Hex Core will be upgradable for 1000 as it was originally intended.
â– Fixed a bug where Augment: Power was not assigning the correct stats.
â– Death Ray: Fixed a bug where it was not doing the correct amount of damage reported.
â– Chaos Storm: Fixed a bug where it was reacting to Twisted Fate's passive.
â– Fixed a bug where the End of Game screen was reporting massive damage done values for Viktor.
V1.0.0.131: Added
â– Power Transfer: Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
â– Gravity Field: Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned.
â– Death Ray: Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.
â– Chaos Storm (Ultimate): Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.
â– Evolving Technology (Innate): Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.

Early in life, Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun's prestigious College of Techmaturgy and led the team that constructed Blitzcrank a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive Urgot. Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body.
When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called ''the glorious evolution.'' He saw himself as the patron and pioneer of Valoran's future “ a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor joined the League of Legends to pit his inventions against the greatest opponents Valoran could offer, and to correct any weaknesses or inefficiencies that remained.
''In one's hand, techmaturgy is a tool. As one's hand, it is liberation.''
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"Join my glorious evolution."
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"Inferior constructs."
"They are obsolete."
"Relinquish the flesh."
"Destroy...Then improve!"
"Their bodies are frail."
"Adapt or be removed."
Movement
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"I am the first of many."
"Metal is perfection."
"With utmost efficiency."
"Analyzing approach."
"Embrace progress."
"Pave the way."
"Function over form."
"All will soon change."
"Submit to my designs."
Taunt
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"Steel can fix all your flaws. (laughs)"
"My opponents need to be upgraded."
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"The key to the uhh...Huh?! That is Viktor...What?! Urgh! Keep your hand to yourself!"
"Listen close-...I have important-...This is why I can't take you nice places!"
Upon using Chaos Storm
"Consume!"
"Obliterate!"
"Behold!"
"True power!"
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Able to burst people down very well.
Death ray has a decent amount of range.
Able to be worthwhile in a team fight while also being able to 1v1 certain people.
Option to choose what abilities you want to improve with augments.
A lock up that can be used against a tightly packed group of people, and will ensure a lot of damage on an AOE focused team.
Cons:
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Very skillshot oriented with 3 of his abilities being skillshots.
His lock up (Gravity Field) has a low range if you choose to not get the augment.
Viktor can run out of mana very quickly.
Very squishy.





Skill Sequence:
Death Ray: Power Transfer:
I get power transfer first for the death ray sequence due to the fact it is more cost effective for level one.
These are whatI feel are nice skill sequences for these types of abilities. These surely should be changed yourself in a game if you don't agree with them.






Personal Spells:

Decent Spells:




Other Spells:





Personal Rune Set:
Runes








I get all the ability power in the offense tree for more burst potential, and then get mana and mana regeneration as well to help Viktor's issue for spamming to get lane dominance.
The masteries are 21-0-9.
Personal Mastery Tree:
Item Sequence








































































Augments: I usually buy augments when I have less than 1,600 gold when I recall early game otherwise a blasting wand or catalyst/giants belt can be beneficial in place of getting the augment early. *Specific detail about augments in Evolving Technology: Augments chapter.*
Early Game: If you want to dominate your lane, harass as much as you can. It's really easy if you have death ray, and it is a bit harder to trade and deal damage with Power Transfer. Farming is key here as it will tell you what items to get. If you reach 1,600 when you recall, you should try for needlessly large rod, since you have one of the few opportunities in a game to buy it since you usually won't have enough most of the time. If you have 1,000 you can buy an augment, or maybe get some sorcerer's shoes or possibly work on getting some more tanky aspects like catalyst or negatron cloak if you are being bursted hard by the enemy caster or even blasting wand too.
Mid Game: Farm, farm, farm. This is very important as team fights are going to happen soon enough, or they might have already happened. You should start focusing on RoA, Rylai's and your deathcap or whatever items you are going to buy. If you haven't bought an augment, now is probably the time to do so for uses in team fights with Augment Death and Gravity.
Late Game: Now is the time to focus on finishing item you may not have had in mid game like a deathcap, or just work on the rest of your build which in my case would usually be void staff and will of the ancients or zhonyas hourglass. Make sure to be apart of all teamfights as you have great use for them with your W, E, and R. If you get focused, stay back at the start of fights, or wait a few seconds and go into fights.
Top Lane: Ganking a top lane solo is pretty easy if you are the Blue team as you really want to go behind your enemy by going into the tri-bush top and into their side of the lane to use your Gravity Field, as it is more useful here than anywhere else as even if the enemy is in the middle, you can position it so that they either go over it, or have to walk all the way around it, probably making for a kill. If the top lane is a duo then the same tactics are used, though be sure you can kill them as you might just be killed instead if your only focused on their way back to their turret.
Mid Lane: If for some reason you end up in another lane other than mid, you should not try to gank them unless they are really pushed up as your Gravity Field is probably the only thing stopping mid lane from escaping to their turret and has a low range. If they are low enough, then using your R and E might just do the job, and then all you really need to do is go behind them and use the combo. Otherwise, there is no point ganking mid unless you want pressure off your mid ally, so that they can farm or just go back and heal.
Bot Lane: Ganking bot lane should probably only be done if you are purple team since you can go behind the enemy, but if the enemy is smart they will have a ward in the river, so if you really want to gank them going through their jungle is the best option (once you know there is a ward). If you do go through the enemy jungle prepare an escape tactic as this is risky. Once you gank them, make sure you can get someone in your Gravity Field if they are near full health otherwise a R and E combo should be used for a quick fight.
Remember: Farming in some cases is better to do than harass, since you need gold which is used to buy items, which allows you to be a great AP carry.


Jungle: When you find your lane pushed too far, or just need the extra experience and gold, always try to get some creep kills in the jungle. If you have no jungler, then you can try to go for this as long as you won't be badly damaged (so early game creep kills are not worth it). When you can kill minions easily with your death ray, is a perfect time to do this as shooting your death ray first at for example wraiths will lower their health quite a bit, with the use of power transfer on the blue wraith will get you fast and easy kills. If you have a jungler, look to see where they are, since if they died, are back at their base, or is ganking a lane that isn't yours, the low spawn time can be dealt with, making it not much of a problem for your jungler. If your jungler is near the camp your going to take, you should either ask if you can take it or just not bother to take it since they will probably use it. Now due to the wraith camp being moved away from the middle part of mid lane (in between the enemy tower and your own tower) you will have to actually be at the camp to truly finish it for your jungler when they actually do that camp, so taking the jungle isn't really worth doing as much as before since it takes more time.
Please leave a rating about this Viktor guide! Please leave a comment if you aren't going to rate this guide, since it still will help fix up this guide.
Please don't leave a bad rating if you don't like a certain part of the build, just comment about it and I might fix it/adjust it, tell you my thoughts on it, or add it as another option to this guide.
Remember this is what I feel/like about when I play Viktor. So feel free to adjust this to your own needs, since this won't win you games/a lane a least everytime.

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