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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Transcendent (PASSIVE)
Syndra Passive Ability
Introduction

]A little bit about me: I am a Portuguese player and

(P.s: If I write something wrong in English pls tell me cause my English is not 100% correct xd.)
Pros:
+Op Ultimate(
Unleashed Power);
+Op Burst with Dfg;
+Pretty good passive;
+Nice CC with Force Of Will and Scatter The Weak;
+Awesome Poke;
+Pretty hard to play against;
+She is goth or i think so xd;
+Nice hair;
+Awesome skins;
+Some AoE-Damage and a Gigantic Single-Target Damage;
+She is Op :)))))))).
Cons:
-Three SkillShots
Dark Sphere,
Force of Will and
Scatter the Weak;
-Vulnerable to high CC and high Mobility;
-Its pretty hard to TeamFight with her(TO MANY BALLS XD);
-In the beginning she is very hard to play;
-You gonna get frustrated quite few times with her :(.
+Op Ultimate(

+Op Burst with Dfg;
+Pretty good passive;
+Nice CC with Force Of Will and Scatter The Weak;
+Awesome Poke;
+Pretty hard to play against;
+She is goth or i think so xd;
+Nice hair;
+Awesome skins;
+Some AoE-Damage and a Gigantic Single-Target Damage;
+She is Op :)))))))).
Cons:
-Three SkillShots



-Vulnerable to high CC and high Mobility;
-Its pretty hard to TeamFight with her(TO MANY BALLS XD);
-In the beginning she is very hard to play;
-You gonna get frustrated quite few times with her :(.
Runes




Greater Quintessence of Ability Power: To start the game with some Ap(damage) to be more likely to you get the first blood .
Greater Mark of Magic Penetration: The Magic Penetration is useful for Syndra skills, as she is an AP Caster less MR they have more Magic Damage you do.
Greater Glyph of Magic Resist: A little bit of MR in the start helps you surviving and be a litle more tank against early high burst or poke champions like
Nidalee
LeBlanc, etc....
Greater Seal of Mana Regeneration: Spamming your ability's may cause quick mana depletion, so mana regeneration is a awesome choice.




Some info about
Syndra Abilities and what you should do with them.

Each of Syndra's normal abilities gain an extra effect at max rank.
Dark Sphere: Deals 15% bonus damage against enemy Champions
Force of Will: Increases the slowing duration by 33%
Scatter the Weak: Cone width increased by 50%
Unleashed Power: Increases range by 75
At level 9 your poke with
Dark Sphere is Huge.

Cost: 40/50/60/70/80 Mana
Range: 800 (http://cdn.leagueoflegends.com/champion-abilities/videos/mp4/0134_02.mp4)
Syndra conjures a
Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.
Conjures a
Dark Sphere dealing 70/110/150/190/230 (+60% Ability Power) magic damage. The sphere remains for 6 seconds and can be manipulated by Syndra's other abilities.This spell can be cast while moving.
It´s a great ability for kiting

Cost: 60/70/80/90/100 Mana
Range: 925 (http://cdn.leagueoflegends.com/champion-abilities/videos/mp4/0134_03.mp4)
Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the movement speed of enemies.
First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest
Dark Sphere.
Second Cast: Throws the
Dark Sphere or enemy minion. Enemies hit take 80/120/160/200/240 (+70% Ability Power) magic damage and are slowed by 25/30/35/40/45% for 1.5 seconds.This spell can be cast while moving.
Kiting For The Win
Dark Sphere +
Force of Will that gives them slow and it´s a nice way to get out of bad situations.

Cost: 50 Mana
Range: 650 (http://cdn.leagueoflegends.com/champion-abilities/videos/mp4/0134_04.mp4)
Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.
Knocks enemies and Dark Spheres back dealing 70/115/160/205/250 (+40% Ability Power) magic damage to them and any enemies they collide with.Dark Spheres that are knocked back stun all enemies in their path for 1.5 seconds.
You can use this to cancel Gap-Closers like
Riven
Valor,
LeBlanc
Distortion or
Lee Sin
Resonating Strike after he landed
Sonic Wave on you or to stun people with your
Dark Sphere

Cost: 100 Mana
Range: 675 (http://cdn.leagueoflegends.com/champion-abilities/videos/mp4/0134_05.mp4)
Syndra bombards an enemy Champion with all of her Dark Spheres.
Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage to target enemy Champion.
Unleashed Power manipulates the three Dark Spheres orbiting
Syndra, in addition to Dark Spheres previously created.
Damage per sphere: 90/135/180 (+20% Ability Power).
Minimum total damage: 270/405/540 (+60% Ability Power).
Don´t forget to have three or more balls on the ground and use Dfg first to do even more damage





I max out first
Dark Sphere to have more poke damage next I max out
Scatter the Weak to reduce the cooldown and to have a higher AoE Damage so I can be more safe(
Jungler comes I stun him and run for my life or you can try to kill him or even try to get a double kill idk) and play more aggressive every time I land a stun on the enemy for last I max out
Force of Will and I put a point into
Unleashed Power every time I can(level 6, 11 and 16).
P.s:If you want you can max out
Force of Will second and
Scatter the Weak third but I prefer to max out
Scatter the Weak second not third for me stun is better than slow or you can even put a point in each one like you pout a point in
Scatter the Weak then you put another in
Force of Will and you go like that until they are max out but I don´t recommend this cause you are wasting
Syndra passive.


Transcendent
Each of Syndra's normal abilities gain an extra effect at max rank.




At level 9 your poke with


Dark Sphere
Cost: 40/50/60/70/80 Mana
Range: 800 (http://cdn.leagueoflegends.com/champion-abilities/videos/mp4/0134_02.mp4)
Syndra conjures a

Conjures a

It´s a great ability for kiting

Force of Will
Cost: 60/70/80/90/100 Mana
Range: 925 (http://cdn.leagueoflegends.com/champion-abilities/videos/mp4/0134_03.mp4)
Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the movement speed of enemies.
First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest

Second Cast: Throws the

Kiting For The Win



Scatter the Weak
Cost: 50 Mana
Range: 650 (http://cdn.leagueoflegends.com/champion-abilities/videos/mp4/0134_04.mp4)

Knocks enemies and Dark Spheres back dealing 70/115/160/205/250 (+40% Ability Power) magic damage to them and any enemies they collide with.Dark Spheres that are knocked back stun all enemies in their path for 1.5 seconds.
You can use this to cancel Gap-Closers like









Unleashed Power
Cost: 100 Mana
Range: 675 (http://cdn.leagueoflegends.com/champion-abilities/videos/mp4/0134_05.mp4)

Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage to target enemy Champion.


Damage per sphere: 90/135/180 (+20% Ability Power).
Minimum total damage: 270/405/540 (+60% Ability Power).
Don´t forget to have three or more balls on the ground and use Dfg first to do even more damage
Ability Explanation





I max out first





P.s:If you want you can max out






Born with immense magical potential,
Syndra loves nothing more than exercising the incredible power at her command. With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint,
Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her.
Throughout her youth in Ionia, Syndra's reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra's delight, the mage explained that the temple was a school - a place where she could develop her talents under his guidance. Though she learned much during her time there,
Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened Syndra's magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn't control herself, he would be forced to nullify Syndra's magic completely. Furious, she summoned her power and dashed the old man against the walls. With her mentor dead,
Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead,
Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art,
Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia - and anyone else who would dare to shackle her greatness.
"Power belongs to those who can wield it.''
--
Syndra
Friends:
Zed
Rivals:
Irelia and
Karma
Champion Spotlight: https://www.youtube.com/watch?feature=player_embedded&v=YqI7N2R8tx4


Throughout her youth in Ionia, Syndra's reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra's delight, the mage explained that the temple was a school - a place where she could develop her talents under his guidance. Though she learned much during her time there,




"Power belongs to those who can wield it.''
--

Friends:

Rivals:


Champion Spotlight: https://www.youtube.com/watch?feature=player_embedded&v=YqI7N2R8tx4
Original Syndra

I like Syndra default skin cause she looks like a goth and I love associating

Justicar Syndra

This is my favorite


Atlantean Syndra

This is the new



This is where you and your team should put

Yellow: This

Blue: For protection depending on which lane you are on.
Red: To have vision of


Orange: If you want to steal the blue or red buff with

I hope you have enjoyed my
Syndra guide don´t forget to tell me if you see something wrong or if want to me to add something that is missing in the guide and this guides is not finished yet i gonna add a lot more stuff in the future like Masteries, Combos, TeamFight Technique, Lane, Info about the runes and some visual/graphics updates xd :).

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