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Runes: safe slaughter
+10% Attack Speed
+6 Armor
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Threats & Synergies
Blitzcrank
scary as fuck holy shit
Caitlyn
surprisingly dank. they play off each other's weaknesses; Bard is short ranged but beefy, Cait is long and squishy. They both want immobile enemy and maintaining auto spacing; the health packs can be reached quicker because shoots far off wave. can leave her with a wave while u roam
Caitlyn
surprisingly dank. they play off each other's weaknesses; Bard is short ranged but beefy, Cait is long and squishy. They both want immobile enemy and maintaining auto spacing; the health packs can be reached quicker because shoots far off wave. can leave her with a wave while u roam
Champion Build Guide
Bard isn't amazing at poking unless the enemy is short ranged or melee. Be careful using your autos unless you can land the q also, or lead with q into auto. An essentially strategy for Bard, and for supports overall, is to time your attacks with the enemy attempting to farm or when an enemy should be fleeing. Also essential to hit when the enemy is hitting your ally or hitting you. only let an opponent hit you because you also can hit them, so to speak. If you're being hit for "free" Bard becomes extremely hard.
Roaming on Bard can be difficult to time or determine efficiently at first, but the more you attempt it the more you'll realize when you shouldn't have. Try to get comfortable with understanding the minion wave condition because roaming when your ally needs protection is the last thing you want to do, unless the lane is so far gone that you can't protect them anyways.
Bard is a jack of all trades but master of none. The player becomes the master, though, because Bard rewards working with your team and working the enemy against their ally. He separates people in fights, he brings people to fights, and he baits people to try and kill his punk mystical *** but he gets away because that enemy bard is a piece of **** but he's killin' it. you're eating dust and that's because Bard is the Chad of league.The fastest way to get good at Bard is simply suck *** and accept it. He takes about 10 games to not feed on, if you ask me, unless you're playing like a janna and not dying because ur a *****. Embrace death and become the master of it as you learn to temper fate.
Bard encourages incremental growth through failure. To be a good Bard, you must first accept you’re a bad Bard and try to work through it. He’s the ultimate champion for controlling a game but does so through coordination and positioning, as well as having foresight and being ballsy.
He naturally has damage so his builds utilize defensive stats and movement, but he can build a little damage after.
The main focus with Bard is not being afraid to fail and be flamed because people love to flame others for being proactive and making mistakes, but Bard runs with those mistakes and turns them into baits/plays/set ups
Bard is meant to be a lesson on self realization, if you ask me. He's the most effective support at self carrying as long as the conditions are beneficial. If your teammates are struggling to accept you as a leader, simply explain to them you've looked at my guide and been charmed by the swagger of my words, because even in defeat that might get me more views.
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